









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Yeek | 
| Class | Doombringer | 
| Level / Exp | 19 / 18% | 
| Size | small | 
| Lifes / Deaths | Killed by Arynor the white wolf at level 6 on the 79th Pyre 122nd year of Ascendancy at 08:210 / 6 Killed by Polyrin the degenerated skeleton warrior at level 11 on the 29th Dusk 122nd year of Ascendancy at 23:45 Killed by elven blood mage at level 13 on the 40th Dusk 122nd year of Ascendancy at 09:12 Killed by temporal stalker at level 16 on the 26th Haze 122nd year of Ascendancy at 09:17 Killed by Belalramina the rattlesnake at level 19 on the 44th Haze 122nd year of Ascendancy at 09:43 Killed by Belalramina the rattlesnake at level 19 on the 44th Haze 122nd year of Ascendancy at 12:07 | 
Primary Stats
| Strength | 46 (base 42) | 
| Dexterity | 8 (base 10) | 
| Constitution | 13 (base 12) | 
| Magic | 51 (base 41) | 
| Willpower | 23 (base 10) | 
| Cunning | 20 (base 11) | 
Resources
| Life | -4/459 | 
| Stamina | 186/216 | 
| Vim | 0/210 | 
| Healing Factor | 1.0283363011315 | 
| Regeneration | 5.3987655809405 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
Offense: Mainhand
| Damage | 70 | 
| Accuracy | 28 | 
| Crit Chance | 18% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 39 | 
| Crit Chance | 6% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 43 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Damage Bonus
| Cold | +10% | 
| Lightning | +22% | 
| Fire | +5% | 
| All | 0% | 
Offense: Damage Penetration
| Blight | +5% | 
| Fire | +25% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 34.317011280365 (72.903125182002%) | 
| Defense | 34 | 
| Ranged Defense | 34 | 
| Fatigue | 8 | 
| Physical Save | 35 | 
| Spell Save | 27 | 
| Mental Save | 36 | 
Defense: Resistances
| Acid | + 18%( 70%) | 
| Physical | + 7%( 70%) | 
| Cold | + 10%( 70%) | 
| All | 0%( 70%) | 
| Darkness | + 12%( 70%) | 
| Mind | + 7%( 70%) | 
| Lightning | + 19%( 70%) | 
| Fire | + 13%( 70%) | 
| Nature | + 6%( 70%) | 
Defense: Immunities
| Silence Resistance | 20% | 
| Confusion Resistance | 47% | 
| Disarm Resistance | 10% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 40% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 553% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. | 
Class Talents
| Corruption / Heart of Fire | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Corruption / Shadowflame | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Torture | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Brutality | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Corruption / Demonic strength | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Corruption / Oppression | 1.30 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Hexes | 1.10 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Yeek | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
Quests
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal.Ashes in the Wind You are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done | 
| You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire.Escort: lost defiler (level 2 of Trollmire) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest.Escort: lost warrior (level 1 of Old Forest) As a reward you improved talent Vitality (+1 level(s)). | done | 
| You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest.Escort: worried loremaster (level 2 of Old Forest) As a reward you improved Magic by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. | active | 
| You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it?Hunt for the legendary Plumpkin! You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' | active | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 4 lumberjacks have died. | done | 
Equipment
| On feet |  Shimmergrit the pair of dwarven-steel boots (0 def, 8 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Cun +3 Con dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +12% lightning ----- def ----- Armour +8 Fatigue +3% Resists +6% darkness Phys.save +15 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +15 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  Manakor 2.0 T1 lite [Rare] Master While equipped: ----- def ----- Defense +10 (+5 eff.) Resists +15% acid HP.reg +2.00 Disarm- +10% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 45.03 to 135.09 lightning damage (90.06 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. | 
| Tool |  Sunriver [power 506]  (15 cooldown) 2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +15% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% lightning +6% darkness Spell.save +3 (+1 eff.) Heal yourself and all friendly characters within 10 spaces for 506 Puts all charms on 15 cooldown 100% to increase all damage penetration by 20% for 2 turns. 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
| On fingers |  warrior's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! | 
| On fingers |  copper ring of arcana (+0.10/turn) 0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +20% ---------- misc Mana/turn +0.10 Rings make your fingers look great! | 
| Around waist |  Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
| In main hand |  arcing dwarven-steel greatmaul of amnesia (42-63 power, 2 apr) 5.0 T3 greatmaul 2H weapon [Ego+] Arcane/Psionic Power 42.0 - 63.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 68 damage * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed mauls. | 
| On hands |  Bethabrevea the Brightviper (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +25 (+9 eff.) Melee+ 9 fire Dmg.mod +5% fire Res.pen +10% fire On Hit (Melee): * 20% chance to reduce armor by 31% ----- def ----- Armour +2 Fatigue +3% Resists +7% fire ---------- misc Hate/m.crit +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Main armor |  Poruwe the Corruptionglean (23 def, 8 armour) 14.0 T3 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Str +6 Wil ----- def ----- Armour +8 Defense +23 (+9 eff.) Fatigue +12% Resists +3% acid +6% fire +7% mind +6% nature Mind.save +16 (+7 eff.) A suit of armour made of mail. | 
| Cloak |  Rhikor the linen cloak (17 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Spell.crit +2% Res.pen +5% blight ----- def ----- Defense +17 (+7 eff.) Phys.save +6 (+3 eff.) ---------- misc Max.vim +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  Torutochak 0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Str +1 Wil +3 Con dps ---------- Phys.crit +1.0% Mind.pwr +7 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +7% physical Phys.save +9 (+4 eff.) Mind.save +7 (+4 eff.) Max.HP +42.00 HP.reg +3.00 Confus- +12% ---------- misc Stam/turn +0.40 Max.stam +30.00 Amulets make your neck look great! | 
Inventory
|  steel longsword (16-22 power, 3 apr) 3.0 T2 longsword 1H weapon [Normal] Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. | 
|  Girdle of the Calm Waters 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. | 
|  woollen robe (0 def, 0 armour) 2.0 T2 cloth armor [Normal] While equipped: ----- def ----- Resists +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 55.25 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. | 
|  insulating rough leather cap of dexterity (+2) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold A cap made of leather. | 
|  cured leather armour (6 def, 4 armour) 9.0 T2 light armor [Normal] While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% A suit of armour made of leather. | 
|  steel plate armour of spell shielding (0 def, 9 armour) 17.0 T2 massive armor Reqs Massive armour training [Ego] Arcane While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +6% arcane Spell.save +12 (+6 eff.) A suit of armour made of metal plates. | 
|  Tundrawing the steel shield (0 def, 4 armour, 40 block) 7.0 T2 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Mag dps ---------- Mind.crit +2% Melee+ 6 fire Dmg.mod +12% mind +9% cold Melee Ret 5 fire ----- def ----- Armour +4 Fatigue +8% ---------- misc Light +2 Talents +1 Block Handheld deflection devices. | 
|  9 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  55 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  2 aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Demonic Soul 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. | 
|  Jetblood (dig speed 38 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +6% darkness ----- def ----- Fatigue -4% ---------- misc Infravis +2 See.Invis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  6 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Crystal Focus 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  Rod of Annulment (1/1) 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  extending steel torque of psionic shield [power 55]  (25 cooldown) 2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 55 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. | 
|  quartz 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  7 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  11 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Curse Lifter
			Killed Ben Cruthdar the Cursed.
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By DEMONYEEK the Yeek Doombringer level 15
63rd Dusk 122nd year of Ascendancy at 14:52 see stats
 Exterminator
			Killed 1000 creatures.
			Exterminator
			Killed 1000 creatures.By DEMONYEEK the Yeek Doombringer level 18
44th Haze 122nd year of Ascendancy at 06:14 see stats
 Hell has no fury like a demon scorned!
			Escaped the Searing Halls.
			Hell has no fury like a demon scorned!
			Escaped the Searing Halls.By DEMONYEEK the Yeek Doombringer level 6
78th Pyre 122nd year of Ascendancy at 11:03 see stats
 Level 10
			Got a character to level 10.
			Level 10
			Got a character to level 10.By DEMONYEEK the Yeek Doombringer level 10
25th Dusk 122nd year of Ascendancy at 20:18 see stats
 The sky is falling!
			Saw a huge meteor falling from the sky.
			The sky is falling!
			Saw a huge meteor falling from the sky.By DEMONYEEK the Yeek Doombringer level 18
43rd Haze 122nd year of Ascendancy at 06:25 see stats
 Treasure Hunter
			Amassed 1000 gold pieces.
			Treasure Hunter
			Amassed 1000 gold pieces.By DEMONYEEK the Yeek Doombringer level 18
44th Haze 122nd year of Ascendancy at 01:38 see stats
Log
DEMONYEEK casts Blazing Rebirth.
DEMONYEEK is purified by fire.
DEMONYEEK receives 160 healing.
Belalramina the rattlesnake misses DEMONYEEK.
Belalramina the rattlesnake hits DEMONYEEK for 14 physical, 0 arcane (14 total damage).
DEMONYEEK hits Belalramina the rattlesnake for 15 lightning damage.
Melee retaliation hits Belalramina the rattlesnake for 5 blight, 6 fire (12 total damage).
DEMONYEEK loses 74 health to the soulburn.
Deadly Poison from Belalramina the rattlesnake hits DEMONYEEK for 47 nature damage.
DEMONYEEK casts Rune: Shatter Afflictions.
DEMONYEEK is no longer poisoned.
A shield forms around DEMONYEEK.
DEMONYEEK uses Infusion: Regeneration.
DEMONYEEK starts regenerating health quickly.
Belalramina the rattlesnake bites poison into DEMONYEEK.
Belalramina the rattlesnake misses DEMONYEEK.
DEMONYEEK hits Belalramina the rattlesnake for 18 lightning damage.
DEMONYEEK loses 74 health to the soulburn.
DEMONYEEK returns to normal.
DEMONYEEK uses Infusion: Movement.
DEMONYEEK is moving at extreme speed!
Belalramina the rattlesnake performs a melee critical strike against DEMONYEEK!
Belalramina the rattlesnake performs a melee critical strike against DEMONYEEK!
Your shield crumbles under the damage!
The shield around DEMONYEEK crumbles.
Belalramina the rattlesnake hits DEMONYEEK for (54 absorbed), 0 physical, 0 arcane, (12 absorbed), 33 physical (33 total damage).
Melee retaliation hits Belalramina the rattlesnake for 6 blight, 8 fire, 6 blight, 8 fire (29 total damage).
DEMONYEEK the level 19 yeek doombringer was swiped to death by Belalramina the rattlesnake on level 4 of Old Forest.























































