











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Doomelf |
| Class | Writhing One |
| Level / Exp | 36 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by Timewarrior at level 36 on the 1st Mirth 122nd year of Ascendancy at 09:10 / 1 |
Primary Stats
| Strength | 78 (base 60) |
| Dexterity | 14 (base 12) |
| Constitution | 41 (base 25) |
| Magic | 67 (base 60) |
| Willpower | 19 (base 10) |
| Cunning | 22 (base 10) |
Resources
| Life | -6/1060 |
| Insanity | 81/100 |
| Healing Factor | 1.1424304289707 |
| Regeneration | 1.6565241220075 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.093867610317% |
| Spell | 0% |
| Global | +76.923076923077% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 149 |
| Accuracy | 41 |
| Crit Chance | 11% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +17% |
| Light | +17% |
| Temporal | +17% |
| Physical | +32% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 62 (100%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 39 |
| Physical Save | 35 |
| Spell Save | 25 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Temporal | + 30%( 70%) |
| Lightning | + 47%( 70%) |
| Physical | + 36%( 70%) |
| Cold | + 51%( 70%) |
| All | + 44%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Pinning Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 44.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 7 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 292 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 14% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 10 turns. While Heroism is active, you will only die when reaching -318 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Doomelf | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Chaos Orbs |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The target is nearing the end, its resistance to physical and temporal damage have been reduced by 30%. Fold Fate |
| beneficial effect | Linked to their horror ally gaining 22% all damage resistance. Shared Insanity |
| detrimental effect | The target is poisoned, taking 2.43 nature damage per turn and decreasing all heals received by 22%. Insidious Poison |
| beneficial effect | 4 pustules increasing resistance by 12%. Putrescent Pustule |
| beneficial effect | 4 stacks, +12% to all damage dealt. Chaos Orbs |
| detrimental effect | Reduces global action speed by 30%. Slow |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | grounding rough leather cap of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes resistances: +5% lightning / +5% temporal A cap made of leather. |
| Tool | warded elven-wood wand of firewall [power 189] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +4 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Talent granted: +1 Ward It can be used to creates a wall of flames lasting 4 turns (dealing 212 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +1.20 Maximum life: +93.00 Healing mod.: +14% Rings can have magical properties. |
| On fingers | titan's steel ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Con Physical save: +10 (+5 eff.) Disarm immunity: +22% Pinning immunity: +23% Knockback immunity: +23% Maximum life: +24.00 Rings can have magical properties. |
| Around waist | blurring hardened leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +12 (+6 eff.) Stealth bonus: +5 Maximum life: +48.00 A belt that goes around your waist. |
| In main hand | arcing stralite waraxe (140% power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 140% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning One-handed war axes. |
| On hands | iron gauntlets of dexterity (+3) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +1 Changes stats: +3 Dex Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | enlightening stralite plate armour of command (20 def, 21 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +21 Defense: +20 (+9 eff.) Fatigue: +26% Changes stats: +11 Cun / +7 Wil Mental save: +40 (+14 eff.) A suit of armour made of metal plates. |
| Cloak | thick linen cloak of Eldoral (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes stats: +1 Cun / +2 Dex Changes resistances: +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starseer's copper amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +4 Mag Changes damage: +5% darkness / +5% temporal / +5% light / +5% physical Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +25.00 Spellpower: +4 (+2 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
Inventory
steel amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 5 light / 7 darkness Effects when hit in melee: * 7% chance to inflict 15% damage reduction * 9% chance to blind Changes damage: +7% light / +8% darkness Amulets can have magical properties. |
mule's copper ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +12% acid / +12% fire / +12% lightning / +12% cold Maximum encumbrance: +23 Rings can have magical properties. |
wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Rings can have magical properties. |
plaguebringer's voratun battleaxe of shearing (167% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 168% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 23% chance to disease Damage (Melee): +28 blight When wielded/worn: Armour penetration: +16 Changes resistances penetration: +16% physical Changes damage: +19% physical Disease immunity: +32% Massive two-handed battleaxes. |
Newly picked upflaming blue-steel trident of erosion (117% power, 8 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 2 It must be held with both hands. Power: 117% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Damage (Melee): +13 nature / +14 temporal Burst (radius 1) on hit: +13 fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
dwarven-steel mail armour of the deep (3 def, 10 armour)Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Fatigue: +16% Changes resistances: +8% acid / +7% cold Allows you to breathe in: water A suit of armour made of mail. |
impenetrable iron plate armour of resilience (3 def, 14 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +14 Defense: +3 (+1 eff.) Fatigue: +20% Maximum life: +25.00 A suit of armour made of metal plates. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
psionic stralite torque of kinetic psionic shield [power 97] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 97 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 7 psi. Torques are made by powerful psionics to store psionic powers. |
Achievements
Arena Battler 20 (Madness (Roguelike) difficulty)
Got to wave 20 in the arena.By Demtakle the Doomelf Writhing One level 17
75th Pyre 122nd year of Ascendancy at 22:48 see stats
Arena Battler 50 (Madness (Roguelike) difficulty)
Got to wave 50 in the arena.By Demtakle the Doomelf Writhing One level 32
79th Pyre 122nd year of Ascendancy at 05:06 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Demtakle the Doomelf Writhing One level 10
75th Pyre 122nd year of Ascendancy at 02:21 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Demtakle the Doomelf Writhing One level 20
76th Pyre 122nd year of Ascendancy at 10:55 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Demtakle the Doomelf Writhing One level 30
78th Pyre 122nd year of Ascendancy at 15:40 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Demtakle the Doomelf Writhing One level 34
79th Pyre 122nd year of Ascendancy at 18:49 see stats
Log
Timewarrior performs a melee critical strike against Bloated horror!
Bloated horror is poisoned!
Timewarrior performs a melee critical strike against Bloated horror!
Timewarrior hits Bloated horror for 277 physical, 2 nature, 4 temporal, 38 temporal, 143 physical, 4 temporal, 38 temporal (506 total damage).
Timewarrior hits Demtakle for (148 absorbed), 89 physical, 2 nature, 4 temporal, 46 temporal, 87 physical, 4 temporal, 46 temporal (277 total damage).
Insidious Poison from Timewarrior hits Bloated horror for 2 nature damage.
Demtakle casts Lash Out.
Timewarrior hits Demtakle for 6 physical damage.
Demtakle hits Timewarrior for 80 darkness damage.
Demtakle hits Golem (servant of Timewarrior) for 125 darkness, 129 darkness, 413 physical, 10 lightning, 306 physical (983 total damage).
Demtakle killed Golem (servant of Timewarrior)!
Bloated horror uses Agony.
Timewarrior is writhing in agony!
Timewarrior is no longer writhing in agony.
Timewarrior has recovered!
Agony from Bloated horror hits Timewarrior for 40 mind damage.
Timewarrior uses Windblade.
Carrion worm mass resists the blindness!
Demtakle shrugs off the effect 'Confused'!
Timewarrior hits Demtakle for 23 temporal, 23 physical, 459 physical, 2 nature, 4 temporal, 43 temporal, 229 physical (783 total damage).
Timewarrior hits Carrion worm mass for 38 temporal, 25 physical, 681 physical (745 total damage).
Timewarrior hits Bloated horror for 509 physical damage.
Demtakle the level 36 doomelf writhing one was punctured to death by Timewarrior on level 61 of The Arena.
Timewarrior killed Demtakle!
Timewarrior killed Carrion worm mass!
Timewarrior killed Bloated horror!
Demtakle deactivates Chaos Orbs.
Demtakle is no longer poisoned.
Demtakle speeds up.




































































