












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 50 / 3432% |
| Size | small |
| Lifes / Deaths | Killed by Man Yeeki at level 50 on the 44th Regrowth 124th year of Ascendancy at 08:52 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 25 (base 14) |
| Dexterity | 56 (base 40) |
| Constitution | 61 (base 50) |
| Magic | 24 (base 10) |
| Willpower | 155 (base 61) |
| Cunning | 101 (base 60) |
Resources
| Life | 1210/1189 |
| Equilibrium | 64 |
| Psi | 693/718 |
| Healing Factor | 1.9549470706754 |
| Regeneration | 138.57590170996 |
Speed
| Mental | 0% |
| Attack | +1.6009416015095E-11% |
| Movement | +10% |
| Spell | 0% |
| Global | +141.21248138643% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 88.352332603071 |
| See Invisible | 88.352332603074 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 108 |
| Accuracy | 68 |
| Crit Chance | 61% |
| APR | 60 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 108 |
| Accuracy | 68 |
| Crit Chance | 61% |
| APR | 60 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 102 |
| Crit Chance | 63% |
| Speed | 0.99999999999984 |
Offense: Damage Bonus
| Darkness | +16% |
| Nature | +41% |
| Acid | +17% |
| Mind | +66% |
| All | +7% |
Offense: Damage Penetration
| Acid | +25% |
| Nature | +35% |
| Darkness | +40% |
| Mind | +35% |
| Cold | +30% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 47 (48.304188961773%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 88.515 |
| Spell Save | 88.24 |
| Mental Save | 90 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 50%( 70%) |
| Cold | + 60%( 70%) |
| All | + 33%( 70%) |
| Physical | + 36%( 70%) |
| Lightning | + 50%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 35%( 70%) |
| Mind | + 69%( 70%) |
| Darkness | + 64%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Silence Resistance | 43% |
| Bleed Resistance | 20% |
| Confusion Resistance | 100% |
| Disarm Resistance | 20% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 74% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1027 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 25% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 5 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 878% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 387 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Solipsism | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Discharge | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Psionic / Distortion | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Mentalism | 1.50 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.10 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Race / Yeek | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Dreaming | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lone alchemist from death by fire drake. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Cyrana the mountain troll. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3216. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Rimepower (0 def, 15 armour)3.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Wil offense ------ Move Speed +10% Damage +9% mind Ignore resists +15% cold On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +15 Fatigue -25% Resistance +11% acid +9% blight +15% fire +13% cold +15% lightning Physical save +30 (+0 eff.) Mind save +15 (+3 eff.) Life +46.00 other ------- Encumbrance +100 Stamina/turn +0.80 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Borugas1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +7 Wil +5 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% mind Ignore resists +15% all Ignore Armor +13 defense ------ Armor +8 Resistance +14% blight +12% cold Physical save +9 (+0 eff.) Mind save +15 (+3 eff.) Life Regen +16.00 other ------- Max stamina +20.00 Light +7 See Stealth +25 See Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Adinne the Hellslace (7 def, 11 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Wil offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +11 Defense +7 (+2 eff.) Fatigue +5% Resistance +9% acid +6% cold +8% blight +6% fire +18% nature +4% all Physical save +9 (+0 eff.) Spell save +6 (+0 eff.) Mind save +12 (+2 eff.) Life +96.00 Healmod +18% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | voratun gauntlets 'Woeoblivion' (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Master While equipped: offense ------ Physical Crit +20.0% Spell Crit +16% Mind Crit +14% Critical power +12.00% Ignore resists +25% darkness defense ------ Armor +3 Fatigue +5% Resistance +9% darkness Mind save +18 (+3 eff.) Unlife -80.00 life Life +80.00 Disarm Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | The Guardian's Totem2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil offense ------ Mindpower +8 (+2 eff.) When Hit: * 18% chance to slow global speed by 80% defense ------ Resistance +20% blight +20% arcane Spell save +20 (+0 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 43 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+2 eff.) defense ------ Resistance +25% mind Mind save +20 (+4 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 5.2 Power cost 26 out of 30/30. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 5 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
| On fingers | voratun ring 'Obsidiancast'0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +6 Wil offense ------ Mindpower +9 (+2 eff.) Damage +14% nature +9% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 40% defense ------ Resistance +3% darkness +28% nature +9% mind Life +76.00 Life Regen +17.00 Healmod +14% Rings make your fingers look great! |
| Around neck | voratun amulet 'Sootpassion'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con +6 Wil offense ------ Mindpower +12 (+2 eff.) Damage +9% mind When Hit 2 darkness defense ------ Fatigue -10% Resistance +3% temporal +30% light +3% fire +5% physical +28% darkness Physical save +18 (+0 eff.) Mind save +12 (+2 eff.) Life +80.00 Life Regen +16.00 Blind Resist +74% Cut Resist +20% Confus Resist +25% Amulets make your neck look great! |
| In main hand | Nexus of the Way (124% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 124% Range: 1.0x-1.1x Uses 60% Wil, 20% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Cun +6 Wil offense ------ Mind Crit +9% Mindpower +23 (+4 eff.) Damage +20% mind Ignore resists +20% mind defense ------ Resistance +20% mind Mind save +15 (+3 eff.) Confus Resist +30% other ------- Masteries +0.20 Race/Yeek Wayist: (Instant) Effective talent level: 3.0 Power cost 51 out of 13/60. Range 4 Cooldown: 28 Travel.spd instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 120 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Around waist | Sundare the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +8 Cun +8 Wil offense ------ Physical Crit +6.0% Critical power +15.00% Physical Power +5 (+1 eff.) Against +44% Summoned defense ------ Resistance +30% acid +6% darkness +15% blight +6% fire +6% arcane Resist Against +44% Summoned Spell save +3 (+0 eff.) Life Regen +3.60 Healmod +30% A belt that goes around your waist. |
| In off hand | Eyal's Will (124% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Disrupt Weapon Damage 124% Range: 1.0x-1.1x Uses 60% Wil, 20% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Wil offense ------ Mind Crit +9% Mindpower +18 (+3 eff.) Damage +20% nature +10% acid Ignore resists +20% nature +10% acid defense ------ Resistance +25% blight +15% nature other ------- Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Effective talent level: 4.5 Power cost 26 out of 30/30. Range melee/personal Cooldown: 9 Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 147.51 slime damage for 16 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Cloak | Corruptionpyre the elven-silk cloak (18 def, 10 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +4 Dex +7 Wil +5 Cun offense ------ Mindpower +20 (+4 eff.) Damage +6% mind When Hit 4 nature On-Hit (Melee): * 20% chance to slow global speed by 80% defense ------ Armor +10 Defense +18 (+4 eff.) Resistance +8% acid +25% fire +10% lightning +9% cold Physical save +23 (+0 eff.) Spell save +22 (+0 eff.) Mind save +39 (+7 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Mankini (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] While equipped: defense ------ Resistance +7% all You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
wild infusion of the titan (res 31%; physical; dur 2; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
vitalizing voratun amulet0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: Stats +6 Con defense ------ Physical save +20 (+0 eff.) Life +56.00 Life Regen +10.00 Amulets make your neck look great! |
vitalizing voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego++] Nature While equipped: Stats +6 Con defense ------ Physical save +20 (+0 eff.) Life +80.00 Life Regen +8.00 Blind Resist +40% other ------- Infravision +9 Sight +2 See Invis +15 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
stralite ring 'Sunviper'0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: Stats +8 Dex +14 Wil +3 Con offense ------ Damage +18% nature +9% fire defense ------ Resistance +15% temporal +36% nature +5% arcane Crit Resistance 15.52% Rings make your fingers look great! |
Blastwild0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +21% lightning +9% fire +39% arcane +15% mind Ignore resists +20% lightning +15% fire +34% arcane defense ------ Resistance +21% lightning +18% fire Silence Resist +50% other ------- Mana/turn +0.37 Rings make your fingers look great! |
Chargetitan (136% power, 6 apr, cold element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Wil offense ------ Spell Crit +5% Spellpower +35 (+4 eff.) Spellpower/crit +10 Damage +39% lightning +30% cold +20% arcane +41% blight Ignore resists +30% arcane defense ------ Resistance +12% lightning other ------- Mana/turn +0.40 Max mana +100.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff of illumination (136% power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Nature Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Con offense ------ Spell Crit +5% Spellpower +23 (+3 eff.) Damage +30% arcane defense ------ Defense +15 (+4 eff.) Life Regen +0.90 Healmod +29% other ------- Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Effective talent level: 3.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 58.52 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Loamtitan (151% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Rare] Master Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +12 nature On Hit: * 27% chance to reduce damage dealt by 40% While equipped: offense ------ Damage +12% cold +39% arcane +12% nature Ignore resists +13% physical +34% arcane +15% cold Accuracy +25 (+9 eff.) Ignore Armor +14 When Hit 14 nature On-Hit (Melee): * 27% chance to slow global speed by 80% * 27% chance to reduce damage dealt by 40% Sharp, long, and deadly. |
stormbringer's voratun longsword of rage (153% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego++] Nature/Master Weapon Damage 154% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +45 lightning +43 cold While equipped: Stats +11 Str offense ------ Move Speed +40% Damage +15% physical Ignore resists +25% lightning +25% cold Accuracy +25 (+9 eff.) Sharp, long, and deadly. |
Gawyn the Blazeenvy (149% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Rare] Arcane Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-Hit, radius 1 +20 fire On-crit, radius 2 +27 lightning +12 temporal While equipped: offense ------ Ignore resists +20% temporal When Hit 6 lightning defense ------ Armor +22 Resistance +9% temporal +7% arcane +15% light Spell save +12 (+0 eff.) Unlife -108.81 life One-handed war axes. |
flaming voratun waraxe of torment (150% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Psionic Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-Hit, radius 1 +18 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns One-handed war axes. |
blazebringer's voratun dagger of erosion (149% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature Weapon Damage 149% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +19 nature On-crit, radius 2 +87 fire While equipped: offense ------ Global Speed +11% Ignore resists +25% fire Sharp, short and deadly. |
voratun dagger of torment (145% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Psionic Weapon Damage 146% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, short and deadly. |
Core of the Forge (127% power, 40 apr, dreamforge damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 127% Range: 1.0x-1.1x Uses 60% Wil, 20% Cun Damage Dreamforge Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Cun +6 Wil offense ------ Mind Crit +8% Physical Power +10 (+2 eff.) Mindpower +16 (+3 eff.) On-Hit 30 dreamforge Damage +10% physical +10% mind +10% fire Ignore resists +10% mind +10% physical Accuracy +10 (+4 eff.) defense ------ Resistance +5% physical +5% mind +15% fire other ------- Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Effective talent level: 5.9 Power cost 21 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 109.45 mind damage, 70.55 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 10.00 mind and 6.45 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
dreamer's living mindstar of disruption (113% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Disrupt/Psionic Weapon Damage 113% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% Damage Against +29% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) defense ------ Resistance +25% mind Mind save +10 (+2 eff.) other ------- Psi/turn +1.50 Max psi +50.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of frost (111% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature Weapon Damage 111% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 20 cold Damage +10% nature +20% cold Ignore resists +6% nature +20% cold defense ------ Armor +16 Resistance +9% nature +12% cold other ------- Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Bregyrab' (115% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 115% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On Hit: * 20% chance to reduce armor by 11% While equipped: Stats +8 Cun +3 Wil offense ------ Mind Crit +5% Critical power +17.00% Mindpower +15 (+3 eff.) On-Hit 13 mind 15 darkness Damage +10% mind +10% darkness +8% nature Ignore resists +10% nature defense ------ Resistance +10% nature +5% arcane Physical save +7 (+0 eff.) Spell save +16 (+0 eff.) Mind save +10 (+2 eff.) other ------- Equi when Hit +2.50 Hate-on-crit +5.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
barbed quiver of dragonbone arrows (21/21, 188% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego+] Master Weapon Damage 189% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +26.0% Capacity 21 On Crit: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
flaming pouch of voratun shots of crippling (22/22, 166% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego+] Arcane/Master Weapon Damage 166% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +22.0% Capacity 22 On-Hit, radius 1 +20 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Kindlekarma' (21/21, 180% power, 6 apr)3.0 Encumbrance T5 shot ammo [Rare] Master Weapon Damage 180% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 21 On-ranged-hit +27 fire +27 mind On-Hit, radius 1 +27 mind +27 fire On-crit, radius 2 +27 mind On Hit: * 27% chance to slow global speed by 80% * 27 arcane resource burn Shots are used with slings to pummel your foes to death. |
impenetrable voratun plate armour of Eyal (0 def, 36 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego+] Nature/Master While equipped: defense ------ Armor +36 Fatigue +22% Life +80.00 Life Regen +10.00 Healmod +20% A suit of armour made of metal plates. |
voratun plate armour 'Brandidol' (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Rare] Master While equipped: offense ------ Critical power +20.00% Ignore resists +34% arcane +34% fire Ignore Shields +40% defense ------ Armor +16 Fatigue +22% Resistance +27% acid +26% fire +12% darkness Spell save +9 (+0 eff.) Healmod +27% Silence Resist +27% Disarm Resist +27% other ------- Max mana +60.00 A suit of armour made of metal plates. |
Grinomas the Satyrmortal1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Dex +6 Cun +10 Lck offense ------ Physical Power +12 (+3 eff.) Mindpower +11 (+2 eff.) Ignore resists +15% nature +10% cold When Hit 2 nature defense ------ Resistance +12% lightning +9% light +6% darkness Physical save +15 (+0 eff.) Spell save +15 (+0 eff.) Stealth +15 Life +70.00 other ------- Disarm Traps +30 Infravision +6 Size +1 A belt that goes around your waist. |
drakeskin leather belt of transcendence1.0 Encumbrance T5 belt armor [Ego] Psionic While equipped: offense ------ Mindpower +11 (+2 eff.) defense ------ Physical save +14 (+0 eff.) A belt that goes around your waist. |
elven-silk cloak 'Coalblast' (42 def, 10 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +7 Str +3 Dex offense ------ Critical power +10.00% On-Hit (Melee): * 27% chance to reduce damage dealt by 40% defense ------ Armor +10 Defense +42 (+10 eff.) Resistance +9% light +12% darkness Physical save +33 (+0 eff.) Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled elven-silk cloak of implacability (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Arcane/Nature While equipped: Stats +6 Mag +5 Wil defense ------ Defense +3 (+1 eff.) Physical save +15 (+0 eff.) Spell save +12 (+0 eff.) Mind save +15 (+3 eff.) Unlife -50.00 life other ------- Max mana +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of voratun boots of void walking (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: offense ------ Ignore resists +20% darkness +20% temporal defense ------ Armor +5 Fatigue +4% Resistance +27% darkness +30% temporal Out-of-Phase Defense +30 Out-of-Phase Resistance +18% Out-of-Phase Resilience +27% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (6 def, 8 armour)1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+2 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+1 eff.) Spell save +15 (+0 eff.) Life +100.00 other ------- Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 216.14 arcane damage and stunned). Uses 85 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Flashtrencher the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +8 Wil +8 Cun +4 Con offense ------ Mindpower +9 (+2 eff.) Damage +9% light defense ------ Armor +4 Fatigue +4% Resistance +6% light +8% cold Crit Resistance 5.00% other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing voratun helm of absorption (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego] Nature/Master While equipped: defense ------ Armor +5 Fatigue +5% Physical save +24 (+0 eff.) other ------- Stamina when Hit +2.70 Equi when Hit +2.60 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
12 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
preserving dwarven lantern of the zealot1.0 Encumbrance T5 lite [Ego++] Nature/Disrupt While equipped: Stats +6 Con defense ------ Resistance +15% blight +3% all Spell save +10 (+0 eff.) Life Regen +16.00 other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
scorching dwarven lantern of the sun1.0 Encumbrance T5 lite [Ego+] Arcane While equipped: offense ------ Damage +15% light When Hit 20 fire defense ------ Resistance +15% darkness +10% fire Affinity +5% light other ------- Light +8 Sun Flare: Puts all charms on 26 cooldown Effective talent level: 4.5 Power cost 26 out of 30/30. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 41.38 light damage. At talent level 3 you gain 9% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Zerador the voratun torque of psionic shield [power 173] (22 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +3 Cun +7 Mag offense ------ Mindpower +30 (+5 eff.) defense ------ Crit Resistance 10.00% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Equi when Hit +0.24 Hate-on-crit +5.10 Max psi +50.99 Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 22 cooldown 100% to heal for 110. Torques are made by powerful psionics to store psionic powers. |
Gloomwreck the dragonbone totem of healing [power 560] (13 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: offense ------ Physical Power +32 (+8 eff.) Ignore resists +26% darkness +15% mind When Hit 6 mind defense ------ Defense +32 (+8 eff.) Resistance +9% darkness Unlife -60.00 life other ------- Psi when Hit +0.24 Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 13 cooldown 100% to gain a 30% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
evasive dragonbone wand of clairvoyance [power 16] (13 cooldown)2.0 Encumbrance T5 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 16, power 54 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to gain a 29% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In the aftermath of the battle the Way tried to force you to act as a vessel to bring the Way to every sentient being.
Through an incredible display of willpower you resisted long enough to ask Aeryn to kill you.
She sadly agreed and ran her sword through you, enabling you to do the last sacrifice you could for the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Man Yeeki the Yeek Solipsist level 37
27th Pyre 123rd year of Ascendancy at 20:35 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Man Yeeki the Yeek Solipsist level 28
3rd Regrowth 123rd year of Ascendancy at 13:19 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Man Yeeki the Yeek Solipsist level 37
20th Pyre 123rd year of Ascendancy at 20:49 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Man Yeeki the Yeek Solipsist level 20
50th Haze 122nd year of Ascendancy at 23:18 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Man Yeeki the Yeek Solipsist level 49
5th Haze 123rd year of Ascendancy at 21:22 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Man Yeeki the Yeek Solipsist level 42
5th Mirth 123rd year of Ascendancy at 08:58 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Man Yeeki the Yeek Solipsist level 39
34th Pyre 123rd year of Ascendancy at 12:11 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Man Yeeki the Yeek Solipsist level 16
5th Haze 122nd year of Ascendancy at 07:34 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Man Yeeki the Yeek Solipsist level 39
34th Pyre 123rd year of Ascendancy at 19:23 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Man Yeeki the Yeek Solipsist level 38
31st Pyre 123rd year of Ascendancy at 05:19 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Man Yeeki the Yeek Solipsist level 23
4th Decay 122nd year of Ascendancy at 17:20 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Man Yeeki the Yeek Solipsist level 31
29th Regrowth 123rd year of Ascendancy at 02:40 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Man Yeeki the Yeek Solipsist level 38
31st Pyre 123rd year of Ascendancy at 19:31 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Man Yeeki the Yeek Solipsist level 50
4th Allure 124th year of Ascendancy at 07:14 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Man Yeeki the Yeek Solipsist level 28
3rd Regrowth 123rd year of Ascendancy at 12:43 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Man Yeeki the Yeek Solipsist level 10
1st Summertide 122nd year of Ascendancy at 03:17 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Man Yeeki the Yeek Solipsist level 20
42nd Haze 122nd year of Ascendancy at 03:23 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Man Yeeki the Yeek Solipsist level 30
9th Regrowth 123rd year of Ascendancy at 10:51 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Man Yeeki the Yeek Solipsist level 40
34th Pyre 123rd year of Ascendancy at 19:23 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Man Yeeki the Yeek Solipsist level 50
22nd Haze 123rd year of Ascendancy at 12:48 see stats
Mankining it happen! (Insane (Roguelike) difficulty)
Won the game without ever taking off his mankini.By Man Yeeki the Yeek Solipsist level 50
44th Regrowth 124th year of Ascendancy at 08:52 see stats
Myths of an age past (Insane (Roguelike) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Man Yeeki the Yeek Solipsist level 28
3rd Regrowth 123rd year of Ascendancy at 13:19 see stats
No Way! (Insane (Roguelike) difficulty)
Won ToME by closing the Void portal and letting yourself be killed by Aeryn to prevent the Way to enslave every sentient being on Eyal.By Man Yeeki the Yeek Solipsist level 50
44th Regrowth 124th year of Ascendancy at 08:52 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Man Yeeki the Yeek Solipsist level 50
2nd Allure 124th year of Ascendancy at 21:30 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Man Yeeki the Yeek Solipsist level 50
71st Haze 123rd year of Ascendancy at 04:39 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Man Yeeki the Yeek Solipsist level 31
36th Regrowth 123rd year of Ascendancy at 21:49 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Man Yeeki the Yeek Solipsist level 50
44th Haze 123rd year of Ascendancy at 17:20 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Man Yeeki the Yeek Solipsist level 36
20th Pyre 123rd year of Ascendancy at 13:22 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Man Yeeki the Yeek Solipsist level 40
2nd Mirth 123rd year of Ascendancy at 06:25 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Man Yeeki the Yeek Solipsist level 50
44th Regrowth 124th year of Ascendancy at 08:50 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Man Yeeki the Yeek Solipsist level 28
3rd Regrowth 123rd year of Ascendancy at 13:19 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Man Yeeki the Yeek Solipsist level 11
3rd Summertide 122nd year of Ascendancy at 19:03 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Man Yeeki the Yeek Solipsist level 28
3rd Regrowth 123rd year of Ascendancy at 13:19 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Man Yeeki the Yeek Solipsist level 50
44th Regrowth 124th year of Ascendancy at 08:52 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Man Yeeki the Yeek Solipsist level 14
60th Dusk 122nd year of Ascendancy at 08:27 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Man Yeeki the Yeek Solipsist level 43
31st Dusk 123rd year of Ascendancy at 11:48 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Man Yeeki the Yeek Solipsist level 29
8th Regrowth 123rd year of Ascendancy at 22:35 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Man Yeeki the Yeek Solipsist level 23
5th Decay 122nd year of Ascendancy at 04:27 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Man Yeeki the Yeek Solipsist level 36
20th Pyre 123rd year of Ascendancy at 15:02 see stats
Log
Fire wyrm's devouring flames area effect drains life from High Sun Paladin Aeryn!
Fire wyrm's devouring flames area effect drains life from Yeek mindslayer!
Fire wyrm's devouring flames area effect drains life from Yeek mindslayer!
Fire wyrm's devouring flames area effect drains life from Yeek mindslayer!
Fire wyrm receives 9 healing from High Sun Paladin Aeryn.
Fire wyrm's devouring flames area effect hits High Sun Paladin Aeryn for 63 fire damage.
Fire wyrm's devouring flames area effect hits Yeek mindslayer for 80 fire damage.
Fire wyrm's devouring flames area effect hits Yeek mindslayer for 53 fire damage.
Fire wyrm's devouring flames area effect hits Yeek mindslayer for 80 fire damage.
Fire wyrm's devouring flames area effect hits Man Yeeki for (24 antimagic), 0 fire (0 total damage).
Elandar's glacial vapour area effect hits High Sun Paladin Aeryn for 108 cold damage.
Elandar's glacial vapour area effect hits Man Yeeki for (54 antimagic), 0 cold (0 total damage).
Shield of Light hits High Sun Paladin Aeryn for 35 healing, 35 healing (0 total damage) [70 healing].
Fire wyrm receives 8 healing from Yeek mindslayer.
Fire wyrm receives 12 healing from Yeek mindslayer.
Fire wyrm receives 12 healing from Yeek mindslayer.
Man Yeeki's subconscious has returned to normal.
Talent Ravage is ready to use.
Talent Infusion: Regeneration is ready to use.
Man Yeeki receives 13 healing (14 psi heal).
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: No Way! (Insane (Roguelike) difficulty)!
New Achievement: Mankining it happen! (Insane (Roguelike) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Roguelike) difficulty)!
Saving game...
You feel the power of the Way within you!
Saving done.

































































































































