melm the level 5 Ogre Sun Paladin by blelm

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceOgre
ClassSun Paladin
Level / Exp5 / 34%
Sizehuge
Lifes / Deaths

Primary Stats

Strength22 (base 19)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic27 (base 25)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life210/210
Positive28/32
Stamina107/107
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage28
Accuracy5
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower23
Crit Chance3%
Speed1

Offense: Mind

Mindpower10
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)14.596689338462 (59.10447761194%)
Defense8
Ranged Defense8
Fatigue18
Physical Save12
Spell Save19
Mental Save17

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Celestial / Sun1.30
3/5
2/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
2/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
1/5
0/5

Effects

talent
talent

Quests

active
done
active

Equipment

Tool
On feet
Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

melm receives 16 healing from Melm's healing light area effect.

The shield around melm crumbles.


Resting starts...

Talent Bathe in Light is ready to use.
Melm casts Bathe in Light.

A shield forms around melm.

The shield around melm crumbles.

Rested for 30 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Melm wears (replacing
elm totem of cure ailments [power 1] (10 cooldown)): Prox's Lucky Halfling Foot.

You gain 1.42 gold from the transmogrification of
rough leather sling of power.
You gain 2.82 gold from the transmogrification of
arcing iron mace of paradox (11.5-16.1 power, 2 apr).
You gain 0.92 gold from the transmogrification of
arcing iron longsword (11-15.4 power, 2 apr).
You gain 1.00 gold from the transmogrification of
Surefire.
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (27-43.2 power, 1 apr).
You gain 2.05 gold from the transmogrification of
phase door rune of the psychic (range 7; power 17; dur 3).
You gain 1.60 gold from the transmogrification of
phase door rune (range 6; power 16; dur 4).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (resist 13%; cure magical).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 3; dispels darkness).
You gain 0.57 gold from the transmogrification of
healing infusion (heal 25).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Melm deactivates Weapon of Light.

Melm deactivates Chant of Fortitude.