









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 20 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by war hound at level 18 on the 21st Dusk 122nd year of Ascendancy at 19:24 0 / 6Killed by ritch flamespitter at level 18 on the 21st Dusk 122nd year of Ascendancy at 20:21 Killed by Aeriyarin the xorn at level 19 on the 39th Dusk 122nd year of Ascendancy at 10:06 Killed by Mayeriath the copperhead snake at level 19 on the 44th Dusk 122nd year of Ascendancy at 05:20 Killed by mecharachnid warrior at level 19 on the 47th Dusk 122nd year of Ascendancy at 22:49 Killed by Xanewen the sandworm destroyer at level 20 on the 57th Dusk 122nd year of Ascendancy at 01:51 |
Primary Stats
| Strength | 46 (base 41) |
| Dexterity | 16 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 57 (base 48) |
| Willpower | 11 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | -4/681 |
| Positive | 28/47 |
| Stamina | 160/160 |
| Healing Factor | 1.0405405405405 |
| Regeneration | 2.7574324324324 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +93.457943925234% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 3 |
| See Stealth | 10 |
| See Invisible | 10 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 16 |
| Crit Chance | 19% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +24% |
| Fire | +4% |
| Physical | +6% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
| Light | +15% |
| Arcane | +10% |
| Lightning | +15% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 53.268591263751 (89.859154929577%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 23 |
| Physical Save | 30 |
| Spell Save | 32 |
| Mental Save | 37 |
Defense: Resistances
| Lightning | + 3%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 10%( 70%) |
| Blight | + 3%( 70%) |
| Physical | + 2%( 70%) |
| Fire | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Confusion Resistance | 44% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 26% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 450% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 385 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Righteous Strength |
| talent | Weapon of Light |
| talent | Chant of Fortitude |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Reduces global action speed by 7%. Slow |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | Huge cut that bleeds, doing 3.43 physical damage per turn. Bleeding |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair) | done |
You failed to protect the temporal explorer from death by Neryldalaith the large white snake. Escort: temporal explorer (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Lightsquall the pair of dwarven-steel boots (0 def, 12 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% light Res.pen +15% acid Melee Ret 20 light On Hit (Melee): * 20% chance to disease ----- def ----- Armour +12 Fatigue +3% Resists +9% light ---------- misc Light +3 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Kindlemark the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +4 Dex +5 Mag dps ---------- Res.pen +20% nature ----- def ----- Resists +12% light Crit.dmg- 10.00% ---------- misc Light +9 Telepathy Dragon A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Camehor the Glowquell (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +5 Con dps ---------- Crit.mult +9.00% Dmg.mod +15% mind +6% physical Res.pen +15% light Acc +4 (+3 eff.) Melee Ret 8 mind ----- def ----- Armour +4 Fatigue +4% Resists +2% physical Phys.save +18 (+9 eff.) Max.HP +50.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+4 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 7 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | rogue's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Cun ----- def ----- Defense +4 (+3 eff.) Mind.save +6 (+3 eff.) Confus- +20% Rings can have magical properties. |
| On fingers | steel ring 'Xanywe'0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+3 eff.) Melee Ret 12 mind ----- def ----- Resists +3% blight Mind.save +5 (+3 eff.) Max.HP +26.00 Disarm- +20% Confus- +24% Pinning- +25% Knockbk- +26% Rings can have magical properties. |
| Around waist | Goyata the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +5 Str +4 Mag dps ---------- Res.pen +10% arcane ----- def ----- Fatigue -4% Max.HP +33.00 A belt that goes around your waist. |
| In main hand | flaming dwarven-steel greatmaul of paradox (42.5-63.75 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane Power 42.5 - 63.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 temporal On Hit.r1 +10 fire While equipped: dps ---------- Melee Ret 14 temporal ----- def ----- Resists +10% temporal Massive two-handed mauls. |
| On hands | Blazeriver the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 fire Dmg.mod +9% light +4% fire Res.pen +15% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +1 Resists +3% lightning +6% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Glorayabeth the iron plate armour (3 def, 21 armour)17.0 T1 massive armor [Rare] Nature While equipped: dps ---------- Melee Ret 16 physical ----- def ----- Armour +21 Defense +3 (+3 eff.) Fatigue +20% Spell.save +20 (+9 eff.) HP.reg +2.40 ---------- misc Stam/turn +1.30 A suit of armour made of metal plates. |
| Cloak | Yvyriatha (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +1 Wil +5 Cun dps ---------- Crit.mult +10.00% ----- def ----- Defense +1 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Psi/ret +0.04 Max.psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
healing infusion of the warrior (heal 169)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 169 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
teleportation rune (range 21)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 21 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings can have magical properties. |
Arukan the dwarven-steel battleaxe (32.5-48.75 power, 4 apr)3.0 T3 battleaxe 2H weapon [Rare] Disrupt Power 32.5 - 48.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +6.5% Atk.spd 100% On Hit.r1 +12 physical On Hit: * Slows global speed by 12% While equipped: dps ---------- Acc +6 (+4 eff.) ----- def ----- Resists +3% fire Phys.save +9 (+4 eff.) Spell.save +30 (+12 eff.) Massive two-handed battleaxes. |
thought-forged steel battleaxe of massacre (31-46.5 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master/Psionic Power 31.0 - 46.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +10 mind On Hit: * 24% chance to cause random gloom While equipped: Stats +3 Cun +3 Wil Massive two-handed battleaxes. |
insidious steel dagger (12-15.6 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Nature Power 12.0 - 15.6 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 insidious poison Sharp, short and deadly. |
chilling steel greatmaul (30-45 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +12 cold Massive two-handed mauls. |
steel greatmaul (28-42 power, 2 apr)5.0 T2 greatmaul 2H weapon [Normal] Power 28.0 - 42.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. |
steel greatsword 'Mokhad' (32.5-52 power, 5 apr)3.0 T2 greatsword 2H weapon [Rare] Master Power 32.5 - 52.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +3.0% Atk.spd 100% On Crit: * wounds the target for 7 turns: 15 bleeding, 57% reduced healing While equipped: Stats +1 Str dps ---------- Phys.crit +10.0% Crit.mult +6.00% Phys.pwr +10 (+3 eff.) ----- def ----- Defense +9 (+6 eff.) Rng.Def +9 (+6 eff.) Massive two-handed swords. |
Xikira the yew vilestaff (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Con +4 Wil dps ---------- Spell.crit +3% Spell.pwr +15 (+5 eff.) Dmg.mod +20% acid ----- def ----- Resists +6% temporal +9% light +5% arcane Spell.save +30 (+12 eff.) HP.reg +0.60 Heal.mod +10% ---------- misc Max.hate +4.00 Max.psi +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal ash magestaff of blasting (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +18.00% Spell.pwr +15 (+5 eff.) Melee+ 17 fire Dmg.mod +15% lightning ---------- misc See.Invis +7 Talents +1 Command Staff Unleash an elemental blastwave, dealing 10.57 to 12.68 lightning damage in a radius 3 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
Arthisahad the Kilnkarma1.0 T1 belt armor [Rare] Master While equipped: Stats +7 Str +2 Wil +2 Cun dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +6% fire Spell.save +6 (+3 eff.) ---------- misc Light +3 Size +1 A belt that goes around your waist. |
Xerolle the Dimscar (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +6% nature +14% cold Spell.save +9 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Murkfurnace the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +25% nature +10% mind Melee Ret 8 mind ----- def ----- Armour +3 Fatigue +3% Resists +6% mind +3% nature HP.reg +3.00 Heal.mod +19% A pair of boots made of leather. |
Pyrerune the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Res.pen +25% mind +15% fire Melee Ret 12 mind ----- def ----- Armour +3 Fatigue +3% Resists +12% mind +12% fire Phys.save +14 (+7 eff.) A cap made of leather. |
cashmere wizard hat 'Oozebutcher' (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +2 Str +5 Wil dps ---------- Melee Ret 8 nature ----- def ----- Defense +2 (+2 eff.) Resists +6% nature Crit.dmg- 10.00% ---------- misc Equi/ret +1.30 Psi/ret +1.30 Hate/ret +2.10 A pointy cloth hat, very wizardly... |
cleansing iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Disrupt/Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% nature +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap of might (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
steel mail armour of spell shielding (2 def, 6 armour)14.0 T2 heavy armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +14% Resists +6% arcane Spell.save +11 (+5 eff.) A suit of armour made of mail. |
cosmic steel shield of acid resistance (+20%) (6 def, 2 armour, 11-13.2 power, 38.5 block)7.0 T2 shield armor [Ego+] Arcane/Master When used to Attack: Power 11.0 - 13.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +38 On Crit.r2 +13 light +13 darkness While equipped: ----- def ----- Armour +2 Defense +6 (+4 eff.) Rng.Def +6 (+4 eff.) Fatigue +8% Resists +20% acid +6% light +6% darkness ---------- misc Talents +2 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
quiver of ash arrows of purging (21/21, 21-29.4 power, 7 apr)3.0 T2 arrow ammo [Ego] Disrupt Power 21.0 - 29.4 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 21 Ranged+ +11 nature On Hit: * 25% chance to remove a magical effect Arrows are used with bows to pierce your foes to death. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
74 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (52 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged ash wand of conjuration [power 205] (13 cooldown)2.0 T2 wand charm [Ego] Arcane Fire a bolt of a random element with (base) damage 102 to 205 Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By korakes the Cornac Sun Paladin level 10
9th Mirth 122nd year of Ascendancy at 01:13 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By korakes the Cornac Sun Paladin level 10
6th Mirth 122nd year of Ascendancy at 11:17 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By korakes the Cornac Sun Paladin level 20
56th Dusk 122nd year of Ascendancy at 15:40 see stats
Lost in translation (Insane (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By korakes the Cornac Sun Paladin level 7
78th Pyre 122nd year of Ascendancy at 00:41 see stats
Take you with me (Insane (Adventure) difficulty)
Killed a boss while already dead.By korakes the Cornac Sun Paladin level 19
39th Dusk 122nd year of Ascendancy at 10:06 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By korakes the Cornac Sun Paladin level 11
1st Flare 122nd year of Ascendancy at 21:32 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By korakes the Cornac Sun Paladin level 17
16th Dusk 122nd year of Ascendancy at 12:15 see stats
Log
Xanewen the sandworm destroyer hits korakes for 12 physical damage.
Xanewen the sandworm destroyer resists the mind attack!
Xanewen the sandworm destroyer damages himself through Martyrdom!
Xanewen the sandworm destroyer's Beyond the Flesh hits korakes for 3 physical, 6 lightning, 19 physical (27 total damage).
korakes hits Xanewen the sandworm destroyer for (0 to psi shield), 0 physical, 0 lightning, (9 to psi shield), 5 physical, (10 to psi shield), 11 light, (7 to psi shield), 4 temporal, 8 mind, (1 to psi shield), 0 physical (28 total damage).
Xanewen the sandworm destroyer uses Kinetic Surge.
korakes resists Xanewen the sandworm destroyer's throw!
Xanewen the sandworm destroyer damages himself through Martyrdom!
Xanewen the sandworm destroyer hits korakes for 37 physical damage.
Bleeding from Xanewen the sandworm destroyer hits korakes for 5 physical damage.
korakes hits Xanewen the sandworm destroyer for (2 to psi shield), 1 physical, (0 to psi shield), 0 physical (1 total damage).
Xanewen the sandworm destroyer resists the mind attack!
Xanewen the sandworm destroyer damages himself through Martyrdom!
korakes hits Xanewen the sandworm destroyer for (38 to psi shield), 20 physical, (6 to psi shield), 3 temporal, (7 to psi shield), 7 light, (1 to psi shield), 1 fire, 2 mind, (2 to psi shield), 2 fire, (1 to psi shield), 0 physical (36 total damage).
Weapon of Wrath hits Xanewen the sandworm destroyer for (27 to psi shield), 28 fire (28 total damage).
Xanewen the sandworm destroyer hits korakes for 12 physical damage.
Xanewen the sandworm destroyer resists the mind attack!
Xanewen the sandworm destroyer damages himself through Martyrdom!
Xanewen the sandworm destroyer's Beyond the Flesh hits korakes for 2 physical, 6 lightning, 19 physical (27 total damage).
korakes hits Xanewen the sandworm destroyer for (0 to psi shield), 0 physical, 0 lightning, (9 to psi shield), 5 physical, (10 to psi shield), 11 light, (7 to psi shield), 4 temporal, 8 mind, (1 to psi shield), 0 physical (28 total damage).
Xanewen the sandworm destroyer uses Stun.
Xanewen the sandworm destroyer resists the mind attack!
Korakes is stunned!
Xanewen the sandworm destroyer damages himself through Martyrdom!
Xanewen the sandworm destroyer hits korakes for 5 physical, 6 lightning, 19 physical, 12 physical, 6 lightning, 19 physical (65 total damage).
Bleeding from Xanewen the sandworm destroyer hits korakes for 3 physical damage.
korakes hits Xanewen the sandworm destroyer for (0 to psi shield), 0 physical, 0 lightning, (9 to psi shield), 5 physical, (10 to psi shield), 11 light, (7 to psi shield), 4 temporal, 8 mind, (1 to psi shield), 0 physical, (0 to psi shield), 0 physical, 0 lightning, (9 to psi shield), 5 physical, (10 to psi shield), 11 light, (7 to psi shield), 4 temporal, 16 mind, (1 to psi shield), 0 physical, (0 to psi shield), 0 physical (65 total damage).
Xanewen the sandworm destroyer resists the mind attack!
Saving game...






















































































