










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 13 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by war hound at level 12 on the 10th Dusk 122nd year of Ascendancy at 21:21 0 / 6Killed by Gothra the large brown snake at level 12 on the 10th Dusk 122nd year of Ascendancy at 23:20 Killed by war hound at level 12 on the 19th Dusk 122nd year of Ascendancy at 17:59 Killed by Glyta the rattlesnake at level 12 on the 19th Dusk 122nd year of Ascendancy at 19:54 Killed by golem (servant of Glorutira the red crystal) at level 12 on the 20th Dusk 122nd year of Ascendancy at 07:45 Killed by red jelly at level 13 on the 20th Dusk 122nd year of Ascendancy at 22:53 |
Primary Stats
| Strength | 18 (base 15) |
| Dexterity | 15 (base 13) |
| Constitution | 12 (base 10) |
| Magic | 36 (base 29) |
| Willpower | 25 (base 10) |
| Cunning | 36 (base 28) |
Resources
| Life | -31/351 |
| Mana | 104/117 |
| Stamina | 127/150 |
| Positive | 3/86 |
| Healing Factor | 1.0164835164835 |
| Regeneration | 0.25412087912088 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +76.923076923077% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 30.21843308342 |
| See Invisible | 30.21843308342 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 21 |
| Crit Chance | 28% |
| APR | 5 |
| Speed | 1.11 |
Offense: Offhand
| Damage | 7 |
| Accuracy | 21 |
| Crit Chance | 21% |
| APR | 7 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +14% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 31.784547960018 (45.178571428571%) |
| Defense | 20 |
| Ranged Defense | 24 |
| Fatigue | 14 |
| Physical Save | 16 |
| Spell Save | 35 |
| Mental Save | 29 |
Defense: Resistances
| Fire | + 10%( 70%) |
| Lightning | + 6%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 5%( 70%) |
| Darkness | + 11%( 70%) |
| Physical | + 2%( 70%) |
| Cold | + 17%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Pinning Resistance | 5% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 300% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 280 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 804% for 10 turns and instantly restoring 40 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Combat |
| talent | Precise Strikes |
| talent | Fiery Hands |
| talent | Arcane Shield |
| talent | Shielding |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Reduces global action speed by 30%. Slow |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
| On feet | miner's pair of iron boots of tirelessness (0 def, 8 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +8 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +12.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Ce'Nekira1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +4 Wil dps ---------- Phys.crit +3.0% Crit.mult +14.00% Phys.pwr +7 (+3 eff.) ----- def ----- Resists +12% nature Spell.save +30 (+12 eff.) Max.HP +48.00 ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Isamira (9 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +2 Wil dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +6% blight Acc +4 (+2 eff.) Melee Ret 12 arcane ----- def ----- Armour +4 Defense +9 (+4 eff.) Rng.Def +9 (+5 eff.) Fatigue +4% Mind.save +9 (+4 eff.) ---------- misc Max.stam +15.00 Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 16.52 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Cyrumina the steel torque of kinetic psionic shield [power 43] (20 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +2% physical Die.at -20.00 life Pinning- +5% Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 43 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | psionicist's gold ring0.1 T3 ring jewelry [Ego] Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+4 eff.) Rings can have magical properties. |
| On fingers | rogue's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Rings can have magical properties. |
| Around neck | starlit copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +10% light +11% darkness Blind- +21% Amulets can have magical properties. |
| In main hand | Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight On Hit: 10% Greater Weapon Focus 2 While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| Around waist | rough leather belt 'Betuthra'1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Mag +2 Wil dps ---------- Phys.pwr +4 (+2 eff.) Apr +1 ----- def ----- Resists +6% lightning +5% temporal Max.HP +10.00 A belt that goes around your waist. |
| In off hand | Voidscar the steel dagger (12.5-16.25 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Arcane Power 12.5 - 16.3 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 light Against +4% Undead While equipped: Stats +2 Con +1 Mag dps ---------- Melee Ret 16 darkness ---------- misc Light +1 Sharp, short and deadly. |
| Cloak | thick cashmere cloak of Eldoral (2 def, 7 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +17% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron mail armour of implacability (2 def, 9 armour)14.0 T1 heavy armor [Ego+] Master While equipped: ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +8% Phys.save +6 (+5 eff.) A suit of armour made of mail. |
Inventory
clarifying copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +12% mind Confus- +20% Amulets can have magical properties. |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) Rings can have magical properties. |
chilling dwarven-steel longsword of vileness (23.5-32.9 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Arcane Power 23.5 - 32.9 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +9 blight +9 cold On Hit: * 16% chance to disease Sharp, long, and deadly. |
Gilyharastir (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +4 Mag +2 Wil +2 Con dps ---------- Spell.pwr +4 (+1 eff.) Mind.pwr +4 (+2 eff.) Dmg.mod +3% mind ----- def ----- Armour +1 Fatigue +1% ---------- misc Hate/m.crit +1.00 A pair of boots made of leather. |
hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T3 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +15 (+8 eff.) ----- def ----- Armour +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloressra the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun +4 Dex dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +12% physical Acc +4 (+2 eff.) Apr +5 ----- def ----- Armour +1 Fatigue +1% Max.HP +30.00 ---------- misc Stam/turn +0.40 A cap made of leather. |
iron mail armour 'Aeroldassra' (2 def, 4 armour)14.0 T1 heavy armor [Rare] Master While equipped: Stats +2 Str +2 Wil +3 Cun +1 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +6% Resists +16% lightning +3% mind A suit of armour made of mail. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
54 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of cure ailments [power 1] (10 cooldown)2.0 T1 totem charm [Ego] Nature Remove up to 1 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By korakes the Cornac Arcane Blade level 6
3rd Mirth 122nd year of Ascendancy at 02:07 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By korakes the Cornac Arcane Blade level 10
2nd Flare 122nd year of Ascendancy at 02:48 see stats
Take you with me (Insane (Adventure) difficulty)
Killed a boss while already dead.By korakes the Cornac Arcane Blade level 12
19th Dusk 122nd year of Ascendancy at 19:54 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By korakes the Cornac Arcane Blade level 12
11st Dusk 122nd year of Ascendancy at 10:12 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By korakes the Cornac Arcane Blade level 7
10th Mirth 122nd year of Ascendancy at 08:19 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By korakes the Cornac Arcane Blade level 12
20th Dusk 122nd year of Ascendancy at 07:45 see stats
Log
Islorildakira the grizzly bear hits korakes for (35 absorbed), 0 physical (0 total damage).
korakes hits Islorildakira the grizzly bear for 35 reflected, 9 arcane, 11 darkness (55 total damage).
Korakes is moving less freely.
Crimson crystal casts Blood Grasp.
The shield around korakes crumbles.
Crimson crystal's Blood Grasp drains life from korakes!
Crimson crystal's Blood Grasp hits korakes for 98 blight damage.
Crimson crystal receives 45 healing from korakes.
Islorildakira the grizzly bear uses Stunning Blow.
Korakes is stunned!
Islorildakira the grizzly bear hits korakes for 30 physical damage.
korakes hits Islorildakira the grizzly bear for 11 arcane, 13 darkness (24 total damage).
Sand-drake misses korakes.
Storm drake hatchling hits korakes for 20 physical damage.
korakes hits Storm drake hatchling for 4 arcane, 5 darkness (9 total damage).
Korakes seems more focused.
Korakes rushes out!
Sand-drake breathes sand!
Korakes loses sight!
Sand-drake hits korakes for 161 physical damage.
Something hits Something for 152 physical damage.
Korakes rearms.
Korakes slows down.
Something hits korakes for 14 fire, 14 nature (29 total damage).
Saving game...



















































































