












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 15 / 71% |
| Size | small |
| Lifes / Deaths | Killed by Rodden the dwarf at level 15 on the 37th Haze 122nd year of Ascendancy at 12:38 / 1 |
Primary Stats
| Strength | 12 (base 13) |
| Dexterity | 48 (base 41) |
| Constitution | 16 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 12 (base 11) |
| Cunning | 42 (base 32) |
Resources
| Life | -12/550 |
| Mana | 74/194 |
| Stamina | 20/147 |
| Healing Factor | 1.1545771506545 |
| Regeneration | 6.0615300409361 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 34.921546859523 |
| See Invisible | 34.921546859523 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 53 |
| Crit Chance | 16% |
| APR | 3 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| Lightning | +10% |
| Arcane | +6% |
| Cold | +20% |
| Mind | +3% |
Offense: Damage Penetration
| Cold | +10% |
| Acid | +25% |
| Fire | +5% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 23 (74.007671158813%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 17 |
| Mental Save | 22 |
Defense: Resistances
| Cold | + 35%( 70%) |
| Acid | + 3%( 70%) |
| Nature | 0%( 70%) |
| Temporal | + 3%( 70%) |
| Mind | + 12%( 70%) |
| Lightning | + 44%( 70%) |
| Fire | + 21%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 43% |
| Confusion Resistance | 10% |
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -327 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 654 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the repented thief from death by Pippin. Escort: repented thief (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | [vs. Khelakath the pair of rough leather boots (3 def, 1 armour) (On feet)]Khelakath the pair of rough leather boots (3 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item nature slow On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Armour +1 (-) Defense +3 (+1 eff.) (-) Resists +3%(-) fire Spell.save +9 (+9 eff.) (-) Max.HP +60.00 (-) Confus- +10% (-) Evasion: (Instant) Puts all charms on 30 cooldown Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 33 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Quiver | [vs. Greenmarrow (16/19, 44-52 power, 3 apr) (Quiver)]Greenmarrow (16/19, 44-52 power, 3 apr) 3.0 T3 shot ammo Reqs Dex 24 [Rare] Master Power 43.5 - 52.2 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 (-) Crit +5.0% (-) Capacity 19 (-) Ranged+ +8(-) light On Hit.r1 +16(-) nature On Crit.r2 +20(-) nature On Hit: * 20% chance to slow global speed by 41% Shots are used with slings to pummel your foes to death. |
| Light source | [vs. brass lantern of health (Light source)]brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +41.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Betyma the linen wizard hat (1 def, 0 armour) (On head)]Betyma the linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +1(-) Cun +1(-) Wil dps ---------- Dmg.mod +10%(-) cold Res.pen +5%(-) mind ----- def ----- Defense +1 (+0 eff.) (-) Resists +6%(-) lightning +12%(-) fire +15%(-) cold A pointy cloth hat, very wizardly... |
| On hands | [vs. steady rough leather gloves of dexterity (+2) (0 def, 1 armour) (On hands)]steady rough leather gloves of dexterity (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2(-) Dex dps ---------- Acc +17 (+6 eff.) (-) ----- def ----- Armour +1 (-) Phys.save +5 (+4 eff.) (-) Mind.save +5 (+3 eff.) (-) Disarm- +21% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. elm totem of healing [power 122] (8/15 cooldown) (Tool)]elm totem of healing [power 122] (8/15 cooldown) 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. Wheel of Fate (On fingers, 1 of 2)]Wheel of Fate 0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +3(-) Con dps ---------- Dmg.mod +10%(-) lightning +10%(-) cold +6%(-) arcane Melee Ret 4(-) temporal ----- def ----- Resists +20%(-) lightning +20%(-) cold +3%(-) temporal Phys.save +6 (+5 eff.) (-) Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
| On fingers | [vs. Wheel of Fate (On fingers, 1 of 2)]marksman's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex +0(-3) Con dps ---------- Dmg.mod +0%(-10%) lightning +0%(-10%) cold +0%(-6%) arcane Acc +4 (+1 eff.) Melee Ret 0(-4) temporal ----- def ----- Resists +0%(-20%) lightning +0%(-20%) cold +0%(-3%) temporal Phys.save +0 (+0 eff.) (-6 (-5 eff.)) Max.HP +20.00 Disarm- +22% Pinning- +24% Knockbk- +20% Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Stokewilter (Around neck)]Stokewilter 0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9%(-) acid Res.pen +25%(-) acid +5%(-) fire ----- def ----- Fatigue -5% (-) Resists +6%(-) fire HP.reg +2.00 (-) ---------- misc Light +1 (-) Amulets make your neck look great! |
| In main hand | [vs. swiftstrike cured leather sling of acid (In main hand)]swiftstrike cured leather sling of acid 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego+] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% (-) Range +7 (-) Proj.spd +200% (-) Ranged+ +5(-) acid While equipped: Stats +2(-) Cun dps ---------- Phys.spd +10% (-) Dmg.mod +11%(-) acid Slings are used to hurl stones or metal shots at your foes. |
| Around waist | [vs. Frostwrest the rough leather belt (Around waist)]Frostwrest the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item acid corrode Dmg.mod +3%(-) mind Res.pen +10%(-) cold Melee Ret 6(-) cold On Hit (Melee): * 10% chance to reduce armor by 15% ----- def ----- Resists +3%(-) acid Max.HP +34.00 (-) A belt that goes around your waist. |
| In off hand | [vs. acidic steel shield of lightning resistance (+18%) (0 def, 4 armour, 16-19 power, 44 block) (In off hand)]acidic steel shield of lightning resistance (+18%) (0 def, 4 armour, 16-19 power, 44 block) 7.0 T2 shield armor Reqs Shield usage training Cun 16 [Ego] Nature/Master When used to Attack: Power 15.5 - 18.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% (-) Block +44 (-) On Hit: * 11% chance to reduce armor by 15% While equipped: dps ---------- Melee+ 7(-) acid Melee Ret 2(-) acid ----- def ----- Armour +4 (-) Fatigue +8% (-) Resists +18%(-) lightning ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. Ulfedugen (1 def, 0 armour) (Cloak)]Ulfedugen (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2(-) Str +4(-) Cun +2(-) Con ----- def ----- Defense +1 (+0 eff.) (-) Resists +12%(-) mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. troll-hide rough leather armour of resilience (3 def, 2 armour) (Main armor)]troll-hide rough leather armour of resilience (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego+] Nature While equipped: ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Max.HP +51.00 (-) HP.reg +3.00 (-) Heal.mod +10% (-) A suit of armour made of leather. |
Inventory
blink rune of the sneak (range 4; phase 16; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Stokewilter (Around neck)]stabilizing copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +0%(-9%) acid Res.pen +0%(-25%) acid +0%(-5%) fire ----- def ----- Fatigue +0% (+5%) Resists +0%(-6%) fire +11% temporal HP.reg +0.00 (-2.00) Pinning- +20% Knockbk- +23% ---------- misc Light +0 (-1) Amulets make your neck look great! |
[vs. Wheel of Fate (On fingers, 1 of 2)]copper ring of darkness (+22%) 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-3) Con dps ---------- Dmg.mod +0%(-10%) lightning +0%(-10%) cold +11% darkness +0%(-6%) arcane Melee Ret 0(-4) temporal ----- def ----- Resists +0%(-20%) lightning +0%(-20%) cold +22% darkness +0%(-3%) temporal Phys.save +0 (+0 eff.) (-6 (-5 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]warrior's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str +0(-3) Con dps ---------- Dmg.mod +0%(-10%) lightning +0%(-10%) cold +0%(-6%) arcane Melee Ret 0(-4) temporal ----- def ----- Armour +6 Resists +0%(-20%) lightning +0%(-20%) cold +0%(-3%) temporal Phys.save +0 (+0 eff.) (-6 (-5 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. swiftstrike cured leather sling of acid (In main hand)]short elm magestaff of might (10-12 power, 2 apr, cold element) 5.0 T1 staff 1H weapon Reqs Mag 11 [Ego] Arcane/Master Power 10.0 - 12.0(+10.0 - +12.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% (-) Range +0 (-7) Proj.spd +0% (-200%) Ranged+ +0(-5) acid While equipped: Stats +0(-2) Cun dps ---------- Spell.crit +7% Spell.pwr +3 (+3 eff.) Phys.spd +0% (-10%) Dmg.mod +0%(-11%) acid +10% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. swiftstrike cured leather sling of acid (In main hand, 1 of 2)]windwalling steel steamsaw of resistance (13-20 power, 0 apr) 3.0 T2 steamsaw 1H weapon Reqs Str 16 Steam Pool [Ego++] Nature/Psionic/Steamtech Power 13.0 - 19.5(+13.0 - +19.5) Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% (-) Block +23 Range +0 (-7) Proj.spd +0% (-200%) Ranged+ +0(-5) acid Uses 1.0 Steam When used to Attack: Melee+ +11 physical While equipped: Stats +0(-2) Cun +1 Wil dps ---------- Phys.spd +0% (-10%) Dmg.mod +0%(-11%) acid ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +7% acid +12% physical +5% cold +6% fire +6% lightning Shield.near.proj +24 Proj.slow +14% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. swiftstrike cured leather sling of acid (In main hand, 1 of 2)]shocking dwarven-steel steamsaw of crippling (22-34 power, 0 apr) 3.0 T3 steamsaw 1H weapon Reqs Str 24 Steam Pool [Ego+] Nature/Master/Steamtech Power 22.5 - 33.8(+22.5 - +33.8) Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% (-) Block +45 Range +0 (-7) Proj.spd +0% (-200%) Ranged+ +0(-5) acid On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: Stats +0(-2) Cun dps ---------- Phys.crit +7.0% Phys.spd +0% (-10%) Melee+ 5 lightning Dmg.mod +0%(-11%) acid Melee Ret 5 lightning ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. swiftstrike cured leather sling of acid (In main hand)]rough leather sling of cold 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Arcane Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% (-) Range +6 (-1) Proj.spd +0% (-200%) Ranged+ +0(-5) acid +6 cold While equipped: Stats +0(-2) Cun dps ---------- Phys.spd +0% (-10%) Dmg.mod +0%(-11%) acid +9% cold Slings are used to hurl stones or metal shots at your foes. |
[vs. Greenmarrow (16/19, 44-52 power, 3 apr) (Quiver)]Blindwhisper (6/19, 19-23 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Rare] Master Power 19.0 - 22.8(-24.5 - -29.4) Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 (-2) Crit +9.0% (+4.0%) Capacity 19 (-) Ranged+ +0(-8) light +4 darkness On Hit.r1 +4 cold +12 darkness +0(-16) nature On Crit.r2 +0(-20) nature +4 cold On Hit: * 0% chance to slow global speed by 41% * 20% chance to reduce damage dealt by 13% On Crit: + Wound the target dealing 123 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
[vs. Greenmarrow (16/19, 44-52 power, 3 apr) (Quiver)]Duathelcast the pouch of steel shots (17/17, 32-38 power, 4 apr) 3.0 T2 shot ammo Reqs Dex 16 [Random Unique] Master Power 31.5 - 37.8(-12.0 - -14.4) Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +6 Apr +4 (+1) Crit +13.5% (+8.5%) Capacity 17 (-2) Proj.spd +200% Ranged+ +0(-8) light +4 darkness On Hit.r1 +0(-16) nature On Crit.r2 +0(-20) nature On Hit: * 0% chance to slow global speed by 41% * 20% chance to reduce damage dealt by 13% On Crit: + Wound the target dealing 123 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
[vs. troll-hide rough leather armour of resilience (3 def, 2 armour) (Main armor)]Silk Current (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+5 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Armour +0 (-2) Defense +12 (+4 eff.) (+9 (+3 eff.)) Fatigue +0% (-6%) Resists +7% all +15% cold Max.HP +0.00 (-51.00) HP.reg +0.00 (-3.00) Heal.mod +0% (-10%) ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. troll-hide rough leather armour of resilience (3 def, 2 armour) (Main armor)]rejuvenating steel mail armour of lightning resistance (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Nature/Master While equipped: ----- def ----- Armour +6 (+4) Defense +2 (+1 eff.) (-1 (+0 eff.)) Fatigue +12% (+6%) Resists +17% lightning Max.HP +0.00 (-51.00) HP.reg +2.10 (-0.90) Heal.mod +0% (-10%) ---------- misc Stam/turn +0.60 A suit of armour made of mail. |
[vs. Khelakath the pair of rough leather boots (3 def, 1 armour) (On feet)]Torchriver (0 def, 1 armour) 2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Melee+ 0(-10) item nature slow Res.pen +5% blight On Hit (Melee): * 10% chance to reduce armor by 15% ----- def ----- Armour +1 (-) Defense +0 (+0 eff.) (-3 (-1 eff.)) Resists +6% acid +12%(+9%) fire Phys.save +5 (+3 eff.) Spell.save +7 (+7 eff.) (-2 (-2 eff.)) Mind.save +6 (+3 eff.) Max.HP +0.00 (-60.00) Confus- +0% (-10%) A pair of boots made of leather. |
[vs. Khelakath the pair of rough leather boots (3 def, 1 armour) (On feet)]insulating pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: dps ---------- Melee+ 0(-10) item nature slow ----- def ----- Armour +1 (-) Defense +0 (+0 eff.) (-3 (-1 eff.)) Resists +6%(+3%) fire +5% cold Spell.save +0 (+0 eff.) (-9 (-9 eff.)) Max.HP +0.00 (-60.00) Confus- +0% (-10%) ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
[vs. steady rough leather gloves of dexterity (+2) (0 def, 1 armour) (On hands)]radiant hardened leather gloves of strength (+2) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str +0(-2) Dex dps ---------- Phys.pwr +6 (+3 eff.) Melee+ 9 light Dmg.mod +5% light Acc +0 (+0 eff.) (-17 (-6 eff.)) ----- def ----- Armour +2 (+1) Resists +7% light Phys.save +0 (+0 eff.) (-5 (-4 eff.)) Mind.save +0 (+0 eff.) (-5 (-3 eff.)) Disarm- +0% (-21%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
[vs. Greenmarrow (16/19, 44-52 power, 3 apr) (Quiver)]71 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-3) Crit +0.0% (-5.0%) Capacity 0 (-19) Ranged+ +0(-8) light On Hit.r1 +0(-16) nature On Crit.r2 +0(-20) nature On Hit: * 0% chance to slow global speed by 41% When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. elm totem of healing [power 122] (8/15 cooldown) (Tool)]woodsman's iron pickaxe (dig speed 36 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Pippin the Halfling Skirmisher level 11
22nd Dusk 122nd year of Ascendancy at 09:59 see stats
Level 10 (Roguelike)
Got a character to level 10.By Pippin the Halfling Skirmisher level 10
12nd Dusk 122nd year of Ascendancy at 04:43 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Pippin the Halfling Skirmisher level 7
2nd Mirth 122nd year of Ascendancy at 14:33 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Pippin the Halfling Skirmisher level 7
6th Flare 122nd year of Ascendancy at 17:36 see stats
Log
Rodden the dwarf hits Pippin for (44 blocked), (15 flat reduction), 10 lightning (10 total damage).
Pippin stops regenerating health quickly.
Doerla the human shoots!
Rodden the dwarf uses Condensate.
Pippin reacts to damage from Rodden the dwarf, mitigating the blow!.
Pippin tries to evade attacks.
Rodden the dwarf hits Pippin for (15 flat reduction), (28 reacted , -4 stam), 99 fire (99 total damage).
Talent Swift Shot is ready to use.
Rodden the dwarf's skin returns to normal.
Doerla the human uses Condensate.
Doerla the human's mind surges with critical power!
Pippin reacts to damage from Doerla the human, mitigating the blow!.
Rodden the dwarf uses Psyshot.
Pippin follows up with a countershot.
Pippin deflects the projectile from Rodden the dwarf to the southeast!
Doerla the human hits Pippin for (15 flat reduction), (42 reacted , -4 stam), 141 fire (141 total damage).
Pippin's Counter Shot hits Rodden the dwarf for 17 physical, 6 acid, 7 light (29 total damage).
Doerla the human uses Metalstar.
The protective shield of Pippin disappears.
Pippin is no longer evading attacks.
Pippin is no longer seared.
Pippin casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Pippin is seared.
Something hits Pippin for (15 flat reduction), 45 lightning (45 total damage).
Pippin the level 15 halfling skirmisher was amped to death by Rodden the dwarf on level 1 of Ambush!.























































































