Husk the level 50 Whitehoof Archmage by Ierathiel

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 1191%
Sizemedium
Lifes / Deaths

Primary Stats

Strength50 (base 10)
Dexterity77 (base 56)
Constitution22 (base 10)
Magic119 (base 60)
Willpower82 (base 60)
Cunning56 (base 33)

Resources

Life1052/1052
Mana599/599
Stamina417/417
Steam90/90
Healing Factor1.2724166372472
Regeneration20.676770355268

Speed

Mental0%
Attack0%
Movement+73.77923725935%
Spell+10%
Global+131.64197660262%

Vision

Sight13
Lite13
Infravision9
See Stealth43.662909723326
See Invisible68.375967428861
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage56
Accuracy42
Crit Chance26%
APR6
Speed1.00

Offense: Spell

Spellpower107
Crit Chance74%
Speed0.90909090909091
Cooldown Reduction30

Offense: Mind

Mindpower46
Crit Chance14%
Speed1

Offense: Damage Bonus

Blight+47%
Arcane+123%
Cold+63%
All+26%
Darkness+41%
Light+41%
Temporal+63%
Physical+63%
Mind+32%
Fire+73%
Lightning+63%

Offense: Damage Penetration

Mind+10%
Arcane+54%

Defense: Base

Armour (hardiness)46 (54.823135475018%)
Defense61
Ranged Defense71
Fatigue0
Physical Save45
Spell Save51
Mental Save40

Defense: Resistances

Acid+ 45%( 77%)
Blight+ 45%( 77%)
Arcane+ 76%( 77%)
Cold+ 45%( 77%)
All+ 35%( 77%)
Physical+ 41%( 77%)
Lightning+ 64%( 77%)
Light+ 45%( 77%)
Temporal+ 52%( 77%)
Mind+ 51%( 77%)
Darkness+ 66%( 77%)
Fire+ 49%( 77%)
Nature+ 45%( 77%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance20%
Poison Resistance100%
Blind Resistance50%
Silence Resistance90%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance100%
Pinning Resistance100%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (4/4)

Implants
Implants
Runes
Implants

Class Talents

Spell / Meta1.30
3/5
5/5
0/5
0/5
Spell / Occult technomancy1.40
5/5
5/5
1/5
4/5
Spell / Temporal1.30
1/5
4/5
1/5
4/5
Spell / Air1.30
1/5
1/5
4/5
0/5
Spell / Arcane1.50
5/5
2/5
1/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Aether1.40
3/5
4/5
4/5
5/5

Generic Talents

Technique / Combat training1.00
0/5
1/5
2/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
4/5
1/5
2/5
Steamtech / Physics1.00
4/5
5/5
5/5
0/5
Steamtech / Chemistry1.00
3/5
2/5
2/5
1/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
1/5
1/5
3/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Race / Whitehooves1.00
4/5
1/5
1/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
active
done
done
done
done
done
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By Husk the Whitehoof Archmage level 4
12nd Retaking 124th year of Ascendancy at 01:37
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Husk the Whitehoof Archmage level 12
23rd Retaking 124th year of Ascendancy at 05:11
see stats
Don't Poosh it! (Nightmare (Adventure) difficulty) Killed Kelad in the lost land of Poosh.
By Husk the Whitehoof Archmage level 44
26th Dearth 124th year of Ascendancy at 16:21
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Husk the Whitehoof Archmage level 30
52nd Revenge 124th year of Ascendancy at 15:47
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Husk the Whitehoof Archmage level 10
19th Retaking 124th year of Ascendancy at 11:17
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Husk the Whitehoof Archmage level 20
3rd Revenge 124th year of Ascendancy at 15:41
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Husk the Whitehoof Archmage level 30
37th Revenge 124th year of Ascendancy at 19:26
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Husk the Whitehoof Archmage level 40
34th Pain 124th year of Ascendancy at 00:12
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By Husk the Whitehoof Archmage level 50
33rd Loss 124th year of Ascendancy at 02:35
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Husk the Whitehoof Archmage level 50
49th Loss 124th year of Ascendancy at 23:23
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Husk the Whitehoof Archmage level 35
11st Pain 124th year of Ascendancy at 22:45
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By Husk the Whitehoof Archmage level 43
25th Dearth 124th year of Ascendancy at 22:00
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Husk the Whitehoof Archmage level 27
22nd Revenge 124th year of Ascendancy at 17:32
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Husk the Whitehoof Archmage level 50
52nd Loss 124th year of Ascendancy at 17:45
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Husk the Whitehoof Archmage level 38
32nd Pain 124th year of Ascendancy at 06:39
see stats
The bigger the better! (Nightmare (Adventure) difficulty) Did over 3000 damage in one attack.
By Husk the Whitehoof Archmage level 50
51st Loss 124th year of Ascendancy at 18:34
see stats
To the Bitter End (Nightmare (Adventure) difficulty) You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Husk the Whitehoof Archmage level 50
52nd Loss 124th year of Ascendancy at 23:17
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Husk the Whitehoof Archmage level 47
29th Loss 124th year of Ascendancy at 06:25
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Husk the Whitehoof Archmage level 25
18th Revenge 124th year of Ascendancy at 23:33
see stats

Log


Husk drops on the floor:
The Untouchable (14 def, 12 armour).

Husk drops on the floor:
Molten Skin (15 def, 12 armour).

Husk drops on the floor:
Cuirass of the Dark Lord (0 def, 30 armour).

Husk drops on the floor:
Yeti-fur Cloak (9 def, 2 armour).

Husk drops on the floor:
Wrap of Stone (0 def, 0 armour).

Husk drops on the floor:
Liquid Metal Cloak (20 def, 10 armour).

Husk drops on the floor:
Threads of Fate (10 def, 0 armour).

Husk drops on the floor:
Anti-Gravity Boots (8 def, 8 armour).

Husk drops on the floor:
Assassin's Surprise (0 def, 4 armour).

Husk drops on the floor:
Storm Bringer's Gauntlets (0 def, 5 armour).

Husk drops on the floor:
Will of Ul'Gruth (0 def, 15 armour).

Husk drops on the floor:
Cap of the Undisturbed Mind (-10 def, 0 armour).

Husk drops on the floor:
Visage of Nektosh (4 def, 8 armour).

Husk drops on the floor:
Yaldan Baoth (0 def, 10 armour).

Galen's Flowing Robe activates and resets Husk's Arcane Power cooldown!