1.59 the level 12 Cornac Archer by tabi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceCornac
ClassArcher
Level / Exp12 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 18)
Dexterity40 (base 37)
Constitution14 (base 10)
Magic10 (base 10)
Willpower17 (base 10)
Cunning24 (base 20)

Resources

Life318/318
Stamina100/100
Healing Factor1.1326086956522
Regeneration3.0014130434783

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite7
Infravision6
See Stealth23.599459836163
See Invisible23.599459836163

Offense: Mainhand

Damage69
Accuracy44
Crit Chance20%
APR15
Speed0.83

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Offense: Damage Bonus

Lightning+12%
Light+22%
Blight+13%
Physical+5%
Nature+5%

Offense: Damage Penetration

Light+10%
Darkness+10%

Defense: Base

Armour (hardiness)11 (64.692942254812%)
Defense38
Ranged Defense41
Fatigue0
Physical Save11
Spell Save9
Mental Save14

Defense: Resistances

Lightning+ 29%( 70%)
Light+ 48%( 70%)
Temporal+ 5%( 70%)
Blight+ 13%( 70%)
Nature+ 10%( 70%)
Acid+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance44%
Confusion Resistance10%
Instadeath Resistance100%
Poison Resistance20%
Blind Resistance10%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
1/5
1/5
Technique / Combat techniques1.00
1/5
1/5
0/5
0/5
Technique / Sniper1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
2/5
1/5
2/5
0/5
Technique / Marksmanship1.30
5/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
4/5
1/5
0/5
0/5
Technique / Mobility1.20
3/5
1/5
2/5
1/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
active
done
active
done
active
done
active

Equipment

On feet
Quiver
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By 1.59 the Cornac Archer level 10
32nd Dusk 122nd year of Ascendancy at 01:22
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By 1.59 the Cornac Archer level 10
32nd Dusk 122nd year of Ascendancy at 19:16
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By 1.59 the Cornac Archer level 7
1st Flare 122nd year of Ascendancy at 08:08
see stats

Log

You gain 7.59 gold from the transmogrification of rough leather armour 'Satyrspar' (1 def, 2 armour).
You gain 1.28 gold from the transmogrification of
cleansing rough leather armour of cold resistance (1 def, 2 armour).
You gain 1.83 gold from the transmogrification of
stabilizing linen wizard hat of the sentry (1 def, 0 armour).
You gain 8.46 gold from the transmogrification of
linen wizard hat 'Umbrastrider' (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 9.15 gold from the transmogrification of
iron helm 'Hinik' (0 def, 3 armour).
You gain 8.02 gold from the transmogrification of
Guneroddarach the rough leather cap (0 def, 1 armour).
You gain 2.12 gold from the transmogrification of
polar rough leather gloves of dexterity (+3) (0 def, 1 armour).
You gain 8.02 gold from the transmogrification of
Tarrybar the rough leather gloves (0 def, 1 armour).
You gain 0.50 gold from the transmogrification of
slimy linen robe (0 def, 0 armour).
You gain 0.68 gold from the transmogrification of
linen robe of nature (+16%) (0 def, 0 armour).
You gain 7.76 gold from the transmogrification of
Lisytira the rough leather belt.
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (17.5-24.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 10.43 gold from the transmogrification of
mossy mindstar 'Glimmerminister' (2.5-2.75 power, 12 apr, mind damage).
You gain 2.31 gold from the transmogrification of
creative mossy mindstar of the jelly (3-3.3 power, 12 apr, mind damage).
You gain 2.41 gold from the transmogrification of
blooming vined mindstar of life (5-5.5 power, 18 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron mace (12.5-17.5 power, 2 apr).
You gain 1.42 gold from the transmogrification of
iron longsword of erosion (11.5-16.1 power, 2 apr).
You gain 8.59 gold from the transmogrification of
Ulfynaridil (33.5-50.25 power, 1 apr).
You gain 1.12 gold from the transmogrification of
arcing iron dagger of massacre (13-16.9 power, 5 apr).
You gain 1.89 gold from the transmogrification of
hateful iron battleaxe (12-18 power, 1 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the warrior (rad 5; power 32; turns 3; dispels darkness).
There is a way to the previous level here (press '' or right click to use).
You feel very confident walking into this place.
1.59 deactivates Precise Strikes.

1.59 deactivates Concealment.

1.59 deactivates Trained Reactions.

1.59 deactivates Intuitive Shots.