Risk the level 7 Cornac Rogue by forceinfinity

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp7 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 11)
Dexterity26 (base 26)
Constitution12 (base 11)
Magic10 (base 10)
Willpower10 (base 10)
Cunning22 (base 22)

Resources

Life180/180
Stamina118/118
Healing Factor1.1164835164835
Regeneration0.27912087912088

Speed

Mental0%
Attack0%
Movement-61.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage23
Accuracy26
Crit Chance11%
APR5
Speed1.00

Offense: Offhand

Damage16
Accuracy26
Crit Chance11%
APR5
Speed1.00

Offense: Spell

Spellpower14
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+11%
Light+10%
Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (57.811550151976%)
Defense35
Ranged Defense37
Fatigue0
Physical Save8
Spell Save7
Mental Save11

Defense: Resistances

Lightning+ 26%( 70%)
Light+ 30%( 70%)
Cold+ 19%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.41
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
2/5
1/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
5/5
1/5
0/5
0/5
Cunning / Poisons1.30
1/5
1/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
1/5
0/5
2/5

Effects

detrimental effect

Quests

done
done
done
active

Equipment

On head
On feet
Around neck
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Talent Stealth is ready to use.
Risk receives 15 healing.
Skeleton master archer shoots!


Risk uses Infusion: Healing.

Risk receives 55 healing from Infusion: Healing.
You are unable to move!

Risk uses Infusion: Wild.

Risk is no longer pinned.

Risk is cured!

Risk lessens the pain.

Risk uses Infusion: Regeneration.

Risk starts regenerating health quickly.

Skeleton master archer's Shoot hits
Risk for (8 parried), 57 physical, 5 lightning (63 total damage).
Risk receives 15 healing.
Skeleton master archer shoots!

Skeleton master archer's Shoot hits
Risk for 54 physical damage.
Risk the level 7 cornac rogue was bled to death by a skeleton master archer on level 1 of Ruins of Kor'Pul.
You have 3 life(s) left.
Risk stops regenerating health quickly.

Risk feels pain again.

Space restabilizes around you.

Risk deactivates Apply Poison.

Risk has finished recovering.

Risk speeds up.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Skeleton master archer's Shoot killed Risk!
Saving done.