Izaal the level 5 Thalore Summoner by killerbunney

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.1
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceThalore
ClassSummoner
Level / Exp5 / 99%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity14 (base 11)
Constitution13 (base 10)
Magic8 (base 10)
Willpower24 (base 23)
Cunning20 (base 20)

Resources

Life154/154
Equilibrium0
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth26.388114253578
See Invisible27.388114253578

Offense: Mainhand

Damage10
Accuracy18
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage10
Accuracy18
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower8
Crit Chance4%
Speed1

Offense: Mind

Mindpower24
Crit Chance6%
Speed1

Offense: Damage Bonus

Mind+2%
Darkness+2%

Defense: Base

Armour (hardiness)4 (30%)
Defense5
Ranged Defense5
Fatigue7
Physical Save8
Spell Save11
Mental Save21

Defense: Resistances

Cold+ 5%( 70%)
Lightning+ 5%( 70%)
Fire+ 6%( 70%)
Temporal+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Thalore1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

On feet
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Your summoned ritch flamespitter disappears.

Talent Ritch Flamespitter is ready to use.
Izaal picks up (e.):
chilling iron waraxe of vileness (10-14 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 9 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 31 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.76 gold from the transmogrification of
reinforced iron shield of fire resistance (+15%) (0 def, 4 armour, 42 block).
You gain 0.27 gold from the transmogrification of
iron shield of cold resistance (+16%) (0 def, 2 armour, 21.5 block).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.83 gold from the transmogrification of
polar iron gauntlets (0 def, 1 armour).
You gain 0.89 gold from the transmogrification of
shimmering linen robe (0 def, 0 armour).
You gain 2.91 gold from the transmogrification of
chilling iron waraxe of vileness (10-14 power, 2 apr).
You gain 2.55 gold from the transmogrification of
hungering mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (18.5-25.9 power, 2 apr).
You gain 2.11 gold from the transmogrification of
iron battleaxe of paradox (13-19.5 power, 1 apr).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the warrior (absorb 32; cd 21).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.