Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Doomed |
Level / Exp | 50 / 4794% |
Size | medium |
Lifes / Deaths | Killed by Iaosa's Inner Demon at level 24 on the 71st Dusk 122nd year of Ascendancy at 09:57 5 / 2Killed by Vor, Grand Geomancer of the Pride at level 50 on the 64th Dusk 123rd year of Ascendancy at 05:13 |
Antimagic | Follower |
Primary Stats
Strength | 84.572301944837 (base 34) |
Dexterity | 42.144603889676 (base 16) |
Constitution | 109.14460388968 (base 64) |
Magic | 44.572301944837 (base 16) |
Willpower | 137.14460388967 (base 62) |
Cunning | 120.14460388968 (base 60) |
Resources
Life | 2192/2192 |
Hate | 108/133 |
Equilibrium | 48 |
Psi | 227/227 |
Healing Factor | 1.922893809819 |
Regeneration | 41.684911432925 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +35% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 21 |
See Stealth | 21 |
See Invisible | 45.144603889676 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 157 |
Accuracy | 67 |
Crit Chance | 50% |
APR | 90 |
Speed | 1.00 |
Offense: Offhand
Damage | 185 |
Accuracy | 67 |
Crit Chance | 50% |
APR | 90 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10.666666666667 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 106 |
Crit Chance | 89% |
Speed | 1 |
Offense: Damage Bonus
Cold | +32% |
Lightning | +69% |
Nature | +54% |
Darkness | +65% |
Blight | +23% |
Physical | +38% |
Mind | +97% |
All | +15% |
Offense: Damage Penetration
Nature | +25% |
Darkness | +27% |
Light | +31% |
Temporal | +5% |
Blight | +33% |
Mind | +53% |
Fire | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 44 (48.304188961773%) |
Defense | 76 |
Ranged Defense | 76 |
Fatigue | 0 |
Physical Save | 50 |
Spell Save | 46 |
Mental Save | 69 |
Defense: Resistances
Acid | + 77%( 77%) |
Blight | + 77%( 77%) |
Arcane | + 77%( 77%) |
Cold | + 77%( 77%) |
All | + 88%( 77%) |
Physical | + 81%( 81%) |
Lightning | + 77%( 77%) |
Light | + 77%( 77%) |
Temporal | + 77%( 77%) |
Mind | + 77%( 77%) |
Darkness | + 91%( 91%) |
Fire | + 77%( 77%) |
Nature | + 77%( 77%) |
Defense: Immunities
Pinning Resistance | 100% |
Confusion Resistance | 96% |
Fear Resistance | 100% |
Teleport Resistance | 26% |
Blind Resistance | 50% |
Silence Resistance | 26% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 87% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 794 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 41% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 326 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 816% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 24% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Darkness | 1.60 |
| 5/5 |
| 7/5 |
| 5/5 |
| 3/5 |
Cursed / Shadows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Punishments | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Fears | 1.50 |
| 5/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Cursed / Force of will | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Cursed aura | 1.58 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.68 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 4/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Deflection |
talent | Psiblades |
talent | Gesture of Pain |
talent | Antimagic Shield |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.6)Penalty : Fractured Sanity: -8% Mind Resistance, -10% Confusion Immunity Power 1+: Unleashed: +14% critical damage, +16% off-hand weapon damage Power 2+: -1 Luck, +8 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 66% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 12.6% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 5.6)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+43% chance to avoid traps). Power 2+: -1 Luck, +10 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+17% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 47% if the increase would be enough to kill your opponent. |
beneficial effect | Guarding against melee damage: Will dismiss up to 70 damage from the next 2.6 attack(s) with a 9% chance to counterattack. Guarded |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+43% resist all). Shroud of Passing |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.6)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +11% damage against the undead. Power 2+: -1 Luck, +5 Strength, +5 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 20 turns, retch (level 3) when you fall below 45% health Power 4+: Reprieve from Death: Humanoids you slay have a 38% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.6): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 12% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +8 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 136 mind and 114 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 6 nightmare (summon Terrors and chances to slow, deal 229 Mind damage, and deal 191 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 9.6)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 13%) for 4 turns. Power 1+: Nightwalker: +38 Darkness Resistance, +14% Max Darkness Resistance, +21 See Invisible Power 2+: -1 Luck, +18 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 43% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 43% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Gawe the stone troll. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost defiler from death by Queen Ant. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Emelora the umber hulk. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Layebeth the ghoul. Escort: temporal explorer (level 4 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Aeredhenn the skeleton warrior. Escort: temporal explorer (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4724. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Wanderer's Rest (Nightmares) (4 def, 0 armour) Wanderer's Rest (Nightmares) (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Curse of Nightmares Telekinetic Leap: Level 5.4 Pwr.cost 20 out of 20/20. Range 7 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Quiver | quiver of dragonbone arrows 'Torchblight' (Nightmares) (25/25, 94-132 power, 36 apr) quiver of dragonbone arrows 'Torchblight' (Nightmares) (25/25, 94-132 power, 36 apr)3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Master/Psionic Power 94.0 - 131.6 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +36 Crit +18.0% Capacity 25 Proj.spd +200% Ranged+ +4 acid +12 fire +60 physical On Hit.r1 +16 acid On Crit.r2 +24 acid +24 fire On Hit: * 20% chance to knock the target back 3 spaces and deal 365 physical damage Curse of Nightmares Arrows are used with bows to pierce your foes to death. |
Light source | Gloruvena the dwarven lantern (Madness) Gloruvena the dwarven lantern (Madness)1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Mind.crit +11% Mind.pwr +11 (+2 eff.) Res.pen +10% mind Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 51 ----- def ----- Resists +6% blight +6% cold +3% darkness +9% temporal Mind.save +12 (+3 eff.) Max.HP +68.00 Blind- +50% Confus- +30% ---------- misc Light +11 See.Stealth +21 See.Invis +24 Curse of Madness Track: Puts all charms on 40 cooldown Level 6.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | The Face of Fear (Shrouds) (8 def, 0 armour) The Face of Fear (Shrouds) (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+3 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Curse of Shrouds Instill Fear: Level 5.2 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 94.56 mind and 79.20 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 50% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 50. Terrified: Deals 23.64 mind and 19.80 darkness damage per turn and increases cooldowns by 75%. Haunted: Causes the target to suffer 36.61 mind and 30.66 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
On hands | Spellhunt Remnants (Corpses) (6 def, 8 armour) Spellhunt Remnants (Corpses) (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 34.0 - 47.6 Physical Uses 40% Str, 40% Cun, 40% Dex Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Curse of Corpses Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 236.90 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Tool | Dazzlehash the dwarven-steel torque of clear mind (Misfortune) [power 3] (25 cooldown) Dazzlehash the dwarven-steel torque of clear mind (Misfortune) [power 3] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +5% arcane Mind.save +18 (+4 eff.) Max.HP +100.00 Confus- +20% ---------- misc Light +3 Curse of Misfortune Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | voratun ring 'Zerahir' (Shrouds) voratun ring 'Zerahir' (Shrouds)0.1 T5 ring jewelry [Rare] Master While equipped: Stats +14 Str +5 Wil +10 Con dps ---------- Phys.pwr +11 (+3 eff.) Res.pen +33% blight ----- def ----- Defense +39 (+9 eff.) Resists +7% physical +18% fire Max.HP +80.00 Disease- +26% Silence- +26% Teleport- +26% Curse of Shrouds Rings make your fingers look great! |
On fingers | My will My will0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Str +11 Wil +17 Cun dps ---------- Mind.crit +2% Mind.pwr +15 (+3 eff.) Mov.spd +25% Acc +15 (+6 eff.) ----- def ----- Armour +20 Defense +50 (+11 eff.) Resists +6% fire +12% nature +6% cold Curse of Misfortune Blinding Speed: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
Around neck | Pyregash (Shrouds) Pyregash (Shrouds)0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Con dps ---------- Res.pen +5% temporal +10% fire Melee Ret 10 fire ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +6% temporal +9% fire Res.Cap +7% all Phys.save +24 (+8 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Masteries +0.38 Cursed/Cursed aura +0.38 Cursed/Gestures Curse of Shrouds Amulets make your neck look great! |
In main hand | Manodir the Glowcutter (Misfortune) (16-17 power, 83 apr, nature damage) Manodir the Glowcutter (Misfortune) (16-17 power, 83 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 15.5 - 17.1 Nature Uses 99% Wil, 59% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +83 Crit +5.0% Atk.spd 100% On Crit.r2 +25 mind While equipped: dps ---------- Mind.crit +5% Mind.pwr +95 (+16 eff.) Dmg.mod +24% lightning +21% mind +25% darkness Res.pen +15% mind +14% darkness +31% light Melee Ret 12 light ----- def ----- Resists +19% mind ---------- misc Max.hate +22.57 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Mighty Girdle (Shrouds) Mighty Girdle (Shrouds)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Shrouds This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | Iviba the Freezetrail (Corpses) (16-18 power, 83 apr, mind damage) Iviba the Freezetrail (Corpses) (16-18 power, 83 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 16.5 - 18.2 Mind Uses 99% Wil, 59% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +83 Crit +5.0% Atk.spd 100% Melee+ +4 cold While equipped: dps ---------- Mind.crit +5% Mind.pwr +20 (+4 eff.) Dmg.mod +20% mind +25% darkness +5% nature Res.pen +28% mind +13% darkness ----- def ----- Resists +10% blight +6% fire +6% nature +8% all Max.HP +80.00 Heal.mod +15% Disease- +25% Stun/Frz- +26% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.hate +10.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Guise of the Hated (Shrouds) (14 def, 0 armour) Guise of the Hated (Shrouds) (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+4 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+4 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Curse of Shrouds Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Main armor | Corruptiontickler (Madness) (0 def, 0 armour) Corruptiontickler (Madness) (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +8 Str +13 Mag +17 Wil dps ---------- Dmg.mod +30% lightning +23% physical +17% cold +41% mind +9% nature Res.pen +10% fire ----- def ----- Resists +24% lightning +15% blight +15% cold +29% mind +15% all Mind.save +12 (+3 eff.) Max.HP +48.00 HP.reg +5.90 Heal.mod +24% ---------- misc Mana/turn +0.40 Psi/turn +0.40 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the psychic (heal 324; cd 14) healing infusion of the psychic (heal 324; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 324 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 251; cd 12) healing infusion of the warrior (heal 251; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 251 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 853%; cd 8) movement infusion of the sneak (speed 853%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 853% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 928%; cd 11) movement infusion of the sneak (speed 928%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 928% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 707; 12 cd) regeneration infusion of the psychic (heal 707; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 707 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 717; 12 cd) regeneration infusion of the sneak (heal 717; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 717 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 554; 13 cd) regeneration infusion of the warrior (heal 554; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 554 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 323 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns) Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Earthen Beads (Misfortune) Earthen Beads (Misfortune)0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Curse of Misfortune Nature's Touch: Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 592 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet (Corpses) Feathersteel Amulet (Corpses)0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps Curse of Corpses The weight of the world seems a little lighter with this amulet around your neck. |
Firequarry the gold amulet (Nightmares) =dark/Sustinance= Firequarry the gold amulet (Nightmares) =dark/Sustinance=0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% nature +25% fire ----- def ----- Resists +30% fire ---------- misc Light +3 Infravis +3 Masteries +0.27 Cursed/Dark sustenance Curse of Nightmares Amulets make your neck look great! |
Frost Lord's Chain (Nightmares) Frost Lord's Chain (Nightmares)0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. Curse of Nightmares This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth (Misfortune) Garkul's Teeth (Misfortune)0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+6 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Curse of Misfortune Shattering Shout: Level 5.5 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 401.37 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Korydohell the voratun amulet (Shrouds) Korydohell the voratun amulet (Shrouds)0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Dex +11 Wil +1 Cun +6 Con dps ---------- Dmg.mod +15% acid Res.pen +5% mind Melee Ret 2 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Resists +29% fire +16% cold Phys.save +19 (+7 eff.) Mind.save +9 (+2 eff.) Max.HP +65.00 HP.reg +7.00 ---------- misc Equi/ret +0.08 Curse of Shrouds Amulets make your neck look great! |
Pendant of the Sun and Moons (Corpses) Pendant of the Sun and Moons (Corpses)0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Curse of Corpses Circle of Sanctity: (Instant) Level 4.5 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 5 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Porudamina (Madness) Porudamina (Madness)0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Str +3 Wil dps ---------- Mind.pwr +9 (+2 eff.) Acc +15 (+6 eff.) ----- def ----- Resists +3% temporal +18% darkness +18% light +3% nature +12% cold +5% arcane +18% mind Mind.save +9 (+2 eff.) Blind- +32% Confus- +47% Curse of Madness Amulets make your neck look great! |
Shard of Insanity (Madness) Shard of Insanity (Madness)0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+9 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 Curse of Madness A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Shockravager the voratun amulet (Nightmares) Shockravager the voratun amulet (Nightmares)0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +12 Str ----- def ----- Resists +9% acid +15% temporal +3% lightning Spell.save +6 (+2 eff.) Blind- +29% ---------- misc Light +1 Infravis +8 Sight +2 See.Invis +12 Curse of Nightmares Amulets make your neck look great! |
Spellblaze Echoes (Madness) Spellblaze Echoes (Madness)0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+1 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+2 eff.) Curse of Madness Unleash a destructive wail, destroying terrain and dealing 529.53 physical damage (based on Magic) in a radius of 3. Uses 60 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
The Black Core (Madness) The Black Core (Madness)0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. Curse of Madness "Lock your soul away, and death will never reach you." |
The Far-Hand (Corpses) The Far-Hand (Corpses)0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Curse of Corpses Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (111). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Unflinching Eye (Madness) Unflinching Eye (Madness)0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Curse of Madness Arcane Eye: (Instant) Level 3.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Vox (Madness) Vox (Madness)0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+1 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 Curse of Madness No force can hope to silence the wearer of this amulet. |
Withering Orbs (Misfortune) Withering Orbs (Misfortune)0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Misfortune These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Xereta (Corpses) Xereta (Corpses)0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +8 Dex +3 Mag +6 Cun +11 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% Resists +3% acid +13% light +16% darkness Phys.save +11 (+4 eff.) Max.HP +64.00 HP.reg +9.00 Blind- +29% ---------- misc Stam/turn +1.00 Infravis +3 See.Invis +9 Curse of Corpses Amulets make your neck look great! |
Yvidana the steel amulet (Madness) Yvidana the steel amulet (Madness)0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +7 Wil ----- def ----- Fatigue -5% Crit.chn- 15.00% HP.reg +3.00 Disease- +20% ---------- misc Mana/turn +0.24 Mana/s.crit +2.00 Curse of Madness Amulets make your neck look great! |
Zemekkys' Broken Hourglass (Nightmares) Zemekkys' Broken Hourglass (Nightmares)0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Curse of Nightmares Time Stop: Level 2.5 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
savior's voratun amulet of perfection (0.34 Technique / Combat training,0.34 Cursed / Gestures) (Madness) savior's voratun amulet of perfection (0.34 Technique / Combat training,0.34 Cursed / Gestures) (Madness)0.1 T5 amulet jewelry [Ego++] Master While equipped: ----- def ----- Phys.save +20 (+7 eff.) Spell.save +25 (+8 eff.) Mind.save +22 (+5 eff.) ---------- misc Masteries +0.34 Cursed/Gestures +0.34 Technique/Combat training Curse of Madness Amulets make your neck look great! |
starlit copper amulet of cunning (+3) (Nightmares) starlit copper amulet of cunning (+3) (Nightmares)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +10% light +11% darkness Blind- +24% Curse of Nightmares Amulets make your neck look great! |
steel amulet 'Chargegasher' (Corpses) steel amulet 'Chargegasher' (Corpses)0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Con dps ---------- Dmg.mod +18% lightning Res.pen +15% lightning Melee Ret 10 temporal ----- def ----- Crit.chn- 15.00% ---------- misc Masteries +0.22 Cursed/Force of will Curse of Corpses Amulets make your neck look great! |
stralite amulet 'Camerin' (Madness) stralite amulet 'Camerin' (Madness)0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +5 Mag +6 Cun dps ---------- On Hit (Melee): * 22% chance to slow global speed by 82% ----- def ----- Armour +12 Resists +12% nature +15% cold +26% mind +5% arcane Silence- +20% Confus- +42% Stun/Frz- +22% Curse of Madness Amulets make your neck look great! |
voratun amulet 'Mayodathra' (Corpses) voratun amulet 'Mayodathra' (Corpses)0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +11 Str +8 Dex +9 Wil dps ---------- Phys.pwr +30 (+7 eff.) ----- def ----- Resists +17% temporal Max.HP +80.00 Blind- +20% Pinning- +41% Knockbk- +45% ---------- misc Masteries +0.36 Cunning/Survival +0.36 Wild-gift/Fungus Curse of Corpses Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Aerivena (Shrouds) Aerivena (Shrouds)0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Dex +13 Wil +7 Cun dps ---------- Mind.crit +5% Crit.mult +15.00% Mind.pwr +9 (+2 eff.) Dmg.mod +6% physical Res.pen +25% mind +15% physical ----- def ----- Die.at -40.00 life ---------- misc Hate/m.crit +3.00 Curse of Shrouds Rings make your fingers look great! |
Boltfiend (Shrouds) Boltfiend (Shrouds)0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +6 Dex dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +13 (+2 eff.) Mind.pwr +11 (+2 eff.) Dmg.mod +6% all Res.pen +25% mind Acc +12 (+5 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 51 ----- def ----- Resists +6% lightning +6% mind Max.HP +36.00 Disarm- +37% Pinning- +32% Knockbk- +30% Curse of Shrouds Rings make your fingers look great! |
Camusta the Morningquarry (Misfortune) Camusta the Morningquarry (Misfortune)0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +10 Cun +10 Con dps ---------- Acc +15 (+6 eff.) On Hit (Melee): * 21% chance to slow global speed by 82% ----- def ----- Resists +6% blight +6% light +3% darkness Phys.save +20 (+7 eff.) Max.HP +50.00 Disarm- +50% Pinning- +47% Knockbk- +48% Curse of Misfortune Rings make your fingers look great! |
Daimylach (Madness) Daimylach (Madness)0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Mag +5 Wil +2 Con dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +6% mind ----- def ----- Armour +8 Die.at -60.00 life Max.HP +24.00 Disarm- +21% Pinning- +23% Knockbk- +20% Curse of Madness Rings make your fingers look great! |
Elemental Fury (Nightmares) Elemental Fury (Nightmares)0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. Curse of Nightmares This ring shines with many colors. |
Emelykira (Madness) Emelykira (Madness)0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Str +2 Mag +7 Wil +5 Cun dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +12% mind +12% temporal ----- def ----- Armour +4 Resists +12% mind ---------- misc Infravis +1 Curse of Madness Rings make your fingers look great! |
Exiler (Corpses) Exiler (Corpses)0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Curse of Corpses Attempt to inflict 69.69 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Giwen (Nightmares) Giwen (Nightmares)0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +5 Cun +3 Con dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +11% cold Acc +5 (+2 eff.) ----- def ----- Resists +22% cold Phys.save +6 (+2 eff.) ---------- misc Mana/s.crit +1.00 Max.vim +40.00 Curse of Nightmares Rings make your fingers look great! |
Glory of the Pride (Shrouds) Glory of the Pride (Shrouds)0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+4 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+14 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 Curse of Shrouds The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Grinigund the Glacierumbra (Shrouds) Grinigund the Glacierumbra (Shrouds)0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.pwr +13 (+2 eff.) Res.pen +15% cold ----- def ----- Armour +6 Resists +21% cold Phys.save +12 (+4 eff.) Max.HP +101.00 Disease- +20% Cut- +20% Curse of Shrouds Rings make your fingers look great! |
Inertial Twine (Nightmares) Inertial Twine (Nightmares)0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% Curse of Nightmares This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Mnemonic (Nightmares) Mnemonic (Nightmares)0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Curse of Nightmares Mental Shielding: (Instant) Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Nightsong (Misfortune) Nightsong (Misfortune)0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Curse of Misfortune Shadowstep: Level 3.5 Pwr.cost 50 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Archlich (Madness) Ring of the Archlich (Madness)0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+3 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 Curse of Madness This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead (Corpses) Ring of the Dead (Corpses)0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! Curse of Corpses This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master (Shrouds) Ring of the War Master (Shrouds)0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique Curse of Shrouds A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
The Black Ring (Madness) The Black Ring (Madness)0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +3% ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. Curse of Madness "An innocuous bauble. Until you look through the hole." |
Void Orb (Madness) Void Orb (Madness)0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Curse of Madness Manathrust: Level 5.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 83.19 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of Fate (Misfortune) Wheel of Fate (Misfortune)0.1 T2 ring jewelry [Unique] Arcane While equipped: Curse of Misfortune Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter (Madness) Writhing Ring of the Hunter (Madness)0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). Curse of Madness A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
steel ring 'Shadeblood' (Shrouds) steel ring 'Shadeblood' (Shrouds)0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 9 physical Ranged+ 17 physical Res.pen +25% darkness On Hit (Melee): * 33% chance to reduce all saves and defense by 51 * 20% chance to reduce armor by 16% * 20% chance to reduce damage dealt by 41% On Hit (Ranged): * 14% chance to reduce all saves and defense by 51 ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Curse of Shrouds Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
stralite ring 'Murkoblivion' (Shrouds) stralite ring 'Murkoblivion' (Shrouds)0.1 T4 ring jewelry [Rare] Master While equipped: Stats +19 Str +3 Wil +9 Con dps ---------- Phys.pwr +13 (+3 eff.) Res.pen +15% darkness +25% physical On Hit (Melee): * 20% chance to reduce damage dealt by 41% ----- def ----- Mind.save +18 (+4 eff.) Curse of Shrouds Rings make your fingers look great! |
treant's stralite ring of perseverance (Misfortune) treant's stralite ring of perseverance (Misfortune)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +5% nature +8% blight HP.reg +5.00 Poison- +15% Disease- +10% Stun/Frz- +26% Curse of Misfortune Rings make your fingers look great! |
treant's voratun ring of life (Nightmares) treant's voratun ring of life (Nightmares)0.1 T5 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +15% nature +13% blight Max.HP +84.00 HP.reg +20.00 Heal.mod +19% Poison- +30% Disease- +30% Curse of Nightmares Rings make your fingers look great! |
voratun ring 'Velubeth' (Madness) voratun ring 'Velubeth' (Madness)0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: ----- def ----- Defense +5 (+1 eff.) Fatigue -8% Resists +11% blight +8% nature +5% arcane Die.at -80.00 life Max.HP +23.00 Poison- +23% Disease- +21% Disarm- +42% Pinning- +42% Stun/Frz- +20% Knockbk- +40% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +28 Curse of Madness Rings make your fingers look great! |
Amethyst of Sanctuary (Shrouds) (15-16 power, 26 apr, mind damage) Amethyst of Sanctuary (Shrouds) (15-16 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+3 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+6 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% Curse of Shrouds This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Core of the Forge (Misfortune) (24-26 power, 40 apr, dreamforge damage) Core of the Forge (Misfortune) (24-26 power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 24.0 - 26.4 Dreamforge Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+3 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+4 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Curse of Misfortune Forge Bellows: Level 4.5 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 119.15 mind damage, 69.55 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 10.92 mind and 6.38 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Eyal's Will (Madness) (22-24 power, 40 apr, nature damage) Eyal's Will (Madness) (22-24 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 22.0 - 24.2 Nature Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Curse of Madness Slime Wave: Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 167.37 slime damage for 17 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Eye of Summer (Misfortune) (8-9 power, 18 apr, fire damage) Eye of Summer (Misfortune) (8-9 power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 Curse of Misfortune This mindstar glows with a bright warm light, but seems somehow incomplete. |
Eye of Winter (Madness) (8-9 power, 18 apr, cold damage) Eye of Winter (Madness) (8-9 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 Curse of Madness This mindstar glows with a dim cool light, but seems somehow incomplete. |
Eye of the Wyrm (Shrouds) (16-18 power, 24 apr, physical damage) Eye of the Wyrm (Shrouds) (16-18 power, 24 apr, physical damage)3.0 T4 mindstar 1H weapon [Unique] Nature Power 16.0 - 17.6 Physical Uses 50% Wil, 20% Str, 10% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% fire 20% cold 20% lightning While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+2 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +12% lightning +12% physical +12% cold +12% fire +12% acid ----- def ----- Resists +10% acid +10% physical +10% cold +10% fire +10% lightning ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Curse of Shrouds Lightning Breath: Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe lightning in a frontal cone of radius 9. Any target caught in the area will take 193.92 to 581.75 lightning damage (387.83 average) and be stunned for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Nexus of the Way (Corpses) (22-24 power, 40 apr, mind damage) Nexus of the Way (Corpses) (22-24 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Curse of Corpses Wayist: (Instant) Level 2.5 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 100 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Oozing Heart (Madness) (17-19 power, 25 apr, nature slow damage) Oozing Heart (Madness) (17-19 power, 25 apr, nature slow damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 17.0 - 18.7 Nature slow Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+2 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Curse of Madness Ooze Spit: Level 3.5 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 137.77 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. This item has been sent to the Item's Vault. |
Psionic Fury (Corpses) (12-13 power, 25 apr, mind damage) Psionic Fury (Corpses) (12-13 power, 25 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+2 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Curse of Corpses Release a wave of psionic power, dealing 584.81 mind damage (based on Willpower) to all within radius 5. Uses 40 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
Veludatta (Misfortune) (16-18 power, 40 apr, mind damage) Veludatta (Misfortune) (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Mind.crit +5% Crit.mult +15.00% Mind.pwr +30 (+5 eff.) S.pwr/crit +8 Melee+ 13 mind 15 darkness Dmg.mod +31% mind +10% darkness ---------- misc Equi/ret +0.28 Max.psi +62.05 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's living mindstar of sand (Misfortune) (16-18 power, 40 apr, mind damage) caller's living mindstar of sand (Misfortune) (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 20 physical Dmg.mod +15% acid +34% physical +13% cold +15% fire Res.pen +10% acid +30% physical +10% cold +10% fire ----- def ----- Resists +20% physical Heal/summ +45 ---------- misc Max.summ +3 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of sand (Nightmares) (17-19 power, 40 apr, nature damage) hateful living mindstar of sand (Nightmares) (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 10 physical Dmg.mod +9% physical +6% mind +14% darkness Res.pen +5% physical +9% mind +10% darkness ----- def ----- Resists +12% physical ---------- misc Max.hate +5.00 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Frosttorrent' (Shrouds) (16-18 power, 40 apr, mind damage) living mindstar 'Frosttorrent' (Shrouds) (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +4 cold On Hit: * 21% chance to reduce strength, dexterity, and constitution by 6 While equipped: Stats +2 Dex dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 10 lightning 9 physical 8 cold 9 acid 7 fire Dmg.mod +3% blight +9% mind +10% nature Res.pen +10% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Resists +9% lightning +10% physical +16% cold +13% blight +6% fire +10% mind +9% acid Dmg.Resnn +15% Disease- +23% ---------- misc Psi/ret +1.20 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Iviselaith' (Shrouds) (28-31 power, 40 apr, nature damage) living mindstar 'Iviselaith' (Shrouds) (28-31 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 28.0 - 30.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +8 physical On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +2 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) All.spd +10% Melee+ 18 fire Dmg.mod +10% mind +20% fire Res.pen +10% mind +16% fire ----- def ----- Resists +10% mind +18% fire Dmg.Resnn +21% Die.at -20.00 life Max.HP +50.00 HP.reg +1.80 ---------- misc Stam/turn +1.00 Psi/ret +2.10 Max.stam +39.46 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Thunderwreath' (Nightmares) (16-17 power, 40 apr, nature damage) living mindstar 'Thunderwreath' (Nightmares) (16-17 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature Power 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +8 lightning On Crit.r2 +4 lightning While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) All.spd +9% Melee+ 20 lightning 18 physical 17 cold 17 acid 28 fire Dmg.mod +3% light +20% fire Res.pen +10% lightning +17% fire +10% darkness ----- def ----- Resists +26% lightning +15% physical +3% light +27% fire +16% cold +17% acid ---------- misc Light +2 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Squalorlord' (Shrouds) (12-14 power, 32 apr, mind damage) pulsing mindstar 'Squalorlord' (Shrouds) (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +4 nature On Hit: * 20% chance to slow global speed by 82% While equipped: dps ---------- Mind.crit +7% Mind.pwr +8 (+2 eff.) Melee+ 17 physical Dmg.mod +17% physical Res.pen +17% physical On Hit (Melee): * 20% chance to slow global speed by 82% ----- def ----- Resists +9% nature +17% physical Mind.save +18 (+4 eff.) ---------- misc Max.psi +30.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+6 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Whip of Urh'Rok (Shrouds) (55-61 power, 0 apr) Whip of Urh'Rok (Shrouds) (55-61 power, 0 apr)3.0 T5 whip 1H weapon Reqs Dex 48 [Unique] Arcane Power 55.0 - 60.5 Devouring flames Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Crit +9.0% Atk.spd 125% On Hit: 20% Bone Nova 4 On Hit: 15% Blood Boil 3 While equipped: dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +20% blight +20% fire ---------- misc See.Invis +2 Telepathy Demon/Minor Demon/Major While carried: dps ---------- Dmg.mod +8% blight Curse of Shrouds With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Lightning Catcher (Shrouds) Lightning Catcher (Shrouds)1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. Curse of Shrouds A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
noble's drakeskin leather belt of valiance (Nightmares) noble's drakeskin leather belt of valiance (Nightmares)1.0 T5 belt armor [Ego++] Master/Psionic While equipped: Stats +5 Cun +10 Wil dps ---------- Against +33% Summoned ----- def ----- D.Red.from +45% Summoned Mind.save +14 (+3 eff.) Max.HP +82.00 Curse of Nightmares A belt that goes around your waist. |
Betavena the Sootraze (Madness) (16 def, 0 armour) Betavena the Sootraze (Madness) (16 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +6 Str +6 Dex +4 Wil +3 Con dps ---------- Phys.crit +4.0% Crit.mult +5.00% Dmg.mod +9% darkness ----- def ----- Defense +16 (+4 eff.) Resists +3% blight +6% cold +9% darkness Phys.save +13 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) ---------- misc Stam/turn +3.50 Masteries +0.40 Technique/Combat training Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (Shrouds) (10 def, 0 armour) Cloth of Dreams (Shrouds) (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Shrouds Slumber: Level 4.5 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 121 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Mardihek the cashmere cloak (Shrouds) (12 def, 4 armour) Mardihek the cashmere cloak (Shrouds) (12 def, 4 armour)2.0 T3 cloak armor [Random Unique] Master/Psionic While equipped: Stats +2 Dex +4 Wil +7 Cun dps ---------- Mind.crit +6% Dmg.mod +13% darkness +3% acid Res.pen +7% darkness ----- def ----- Armour +4 Defense +12 (+3 eff.) Resists +15% darkness +2% physical Stealth +11 Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (Misfortune) (15 def, 0 armour) Radiance (Misfortune) (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+3 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+4 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial Curse of Misfortune This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Siluyawyn the Sepsisstrider (Corpses) (1 def, 0 armour) Siluyawyn the Sepsisstrider (Corpses) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +4 Wil +3 Cun +2 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 82% * 10% chance to reduce all saves and defense by 51 ----- def ----- Defense +1 (+0 eff.) Resists +3% mind Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Threads of Fate (Nightmares) (10 def, 0 armour) Threads of Fate (Nightmares) (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+3 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+7 eff.) Spell.save +20 (+7 eff.) Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination Curse of Nightmares See the Threads: Level 2.5 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
cashmere cloak 'Bethena' (Misfortune) (2 def, 0 armour) cashmere cloak 'Bethena' (Misfortune) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +7% acid +9% light +7% cold +12% mind +8% fire +3% nature +7% lightning HP.reg +4.00 Silence- +20% Pinning- +20% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betovena the silk robe (Shrouds) (20 def, 6 armour) Betovena the silk robe (Shrouds) (20 def, 6 armour)2.0 T4 cloth armor [Rare] Nature While equipped: Stats +7 Str dps ---------- Crit.mult +20.00% Dmg.mod +12% blight +26% physical ----- def ----- Armour +6 Defense +20 (+5 eff.) Resists +26% physical +5% arcane +13% all Die.at -80.00 life Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crimson Robe (Madness) (12 def, 0 armour) Crimson Robe (Madness) (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Punishments +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism On Mind Hit: 8% Cursed Bolt 2 On Mind Hit: 8% Waking Nightmare 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Madness This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. This item has been sent to the Item's Vault. |
Firewalker (Corpses) (15 def, 2 armour) Firewalker (Corpses) (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+4 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. Curse of Corpses This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Oakveil (Misfortune) (0 def, 0 armour) Oakveil (Misfortune) (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +2 Str +10 Con dps ---------- Mind.crit +2% Mind.pwr +15 (+3 eff.) Dmg.mod +59% mind +42% nature On Melee Ret: * 9% chance to slow global speed by 82% * 10 arcane resource burn ----- def ----- Resists +59% mind +15% all Spell.save +9 (+3 eff.) Poison- +50% Disease- +41% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (Madness) (12 def, 0 armour) Silk Current (Madness) (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+3 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 Curse of Madness This deep blue robe flows and ripples as if pushed by an invisible tide. |
stormwoven elven-silk robe of life (Nightmares) (0 def, 0 armour) stormwoven elven-silk robe of life (Nightmares) (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +6 Str +7 Mag +7 Wil dps ---------- Dmg.mod +21% lightning +14% physical +8% cold ----- def ----- Resists +13% blight +10% cold +8% lightning +15% all Max.HP +98.00 HP.reg +3.20 Heal.mod +20% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scorched Boots (Madness) (4 def, 4 armour) Scorched Boots (Madness) (4 def, 4 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+2 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+1 eff.) Fatigue +8% Curse of Madness Poison Storm: Level 4.5 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 9 turns. Each creature hit by the storm takes 8.78 blight damage and is poisoned for 35.11 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 64%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 38%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 30% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Unbreakable Greaves (Madness) (8 def, 20 armour) Unbreakable Greaves (Madness) (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% Curse of Madness These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
pair of iron boots 'Cleansestake' (Shrouds) (0 def, 3 armour) pair of iron boots 'Cleansestake' (Shrouds) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +15% nature Melee Ret 2 fire ----- def ----- Armour +3 Fatigue +2% Phys.save +9 (+3 eff.) Mind.save +9 (+2 eff.) HP.reg +4.00 Heal.mod +11% Silence- +10% Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Giludig the drakeskin leather gloves (Nightmares) (0 def, 3 armour) Giludig the drakeskin leather gloves (Nightmares) (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Psionic While equipped: Stats +6 Con dps ---------- Mind.pwr +18 (+3 eff.) Melee+ 80 mind 36 darkness Acc +9 (+4 eff.) On Hit (Melee): * 42% chance to reduce all saves and defense by 51 * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Resists +9% temporal Crit.chn- 10.00% Phys.save +8 (+3 eff.) Mind.save -6 (-2 eff.) Disarm- +50% Unarmed combat: Power 26.5 - 29.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +5 Crit +5.0% Atk.spd 100% On Hit: 20% Reproach 5 On Hit: 10% Perfect Control 5 Curse of Nightmares Ruined Earth: Puts all charms on 20 cooldown Level 7.1 Pwr.cost 20 out of 20/20. Range 8 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 8 for 8 turns. Any who stand upon it are weakened, reducing the damage they inflict by 60% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (Misfortune) (0 def, 8 armour) Gloves of the Firm Hand (Misfortune) (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 Curse of Misfortune These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Snow Giant Wraps (Misfortune) (0 def, 2 armour) Snow Giant Wraps (Misfortune) (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Curse of Misfortune Throw Boulder: Level 3.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 282.01 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Cloud Caller (Nightmares) (0 def, 0 armour) Cloud Caller (Nightmares) (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Curse of Nightmares Call Lightning: Level 2.5 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 190.78 to 572.34 lightning damage (381.56 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Eye of the Forest (Corpses) (8 def, 0 armour) Eye of the Forest (Corpses) (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Curse of Corpses Earth's Eyes: Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Huraregohek the drakeskin leather cap (Madness) (0 def, 5 armour) Huraregohek the drakeskin leather cap (Madness) (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +15 Str +8 Dex +6 Wil dps ---------- Phys.pwr +11 (+3 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +3% lightning +13% physical +18% light +3% cold +17% darkness Crit.chn- 15.00% Phys.save +14 (+5 eff.) Disarm- +20% Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Madness Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 326.0 Physical damage. If the attack hits, the target is confused (37% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Korivor the Ravenblight (Nightmares) (0 def, 20 armour) =wasser= Korivor the Ravenblight (Nightmares) (0 def, 20 armour) =wasser=3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +35% lightning Res.pen +29% darkness On Hit (Melee): * 23% chance to reduce damage dealt by 41% ----- def ----- Armour +20 Fatigue +4% Resists +17% cold Spell.save +9 (+3 eff.) Heal.mod +23% Pinning- +23% Knockbk- +23% ---------- misc Breathe water Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
psychokinetic quiver of dragonbone arrows of torment (Nightmares) (20/20, 53-74 power, 18 apr) psychokinetic quiver of dragonbone arrows of torment (Nightmares) (20/20, 53-74 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego++] Psionic Power 53.0 - 74.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 20 Ranged+ +59 physical On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 20% chance to knock the target back 3 spaces and deal 365 physical damage Curse of Nightmares Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2372 alchemist agate (Madness) 2372 alchemist agate (Madness)0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Curse of Madness Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 aquamarine 10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Hathedundil the voratun pickaxe (Madness) (dig speed 8 turns) Hathedundil the voratun pickaxe (Madness) (dig speed 8 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +11 Str dps ---------- Apr +14 Melee Ret 10 acid ----- def ----- Fatigue -9% Resists +3% lightning +10% darkness +8% fire +3% cold +5% arcane +6% nature Spell.save +3 (+1 eff.) While carried: ---------- misc Talents +1 Dig Curse of Madness Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 5.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +106 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Smoldergash the voratun pickaxe (Corpses) (dig speed 19 turns) Smoldergash the voratun pickaxe (Corpses) (dig speed 19 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +9 Str dps ---------- Dmg.mod +18% fire Apr +15 On Hit (Melee): * 20% chance to reduce damage dealt by 41% ----- def ----- Resists +20% light +6% fire Max.HP +60.00 Stun/Frz- +20% Teleport- +20% While carried: ---------- misc Talents +1 Dig Curse of Corpses Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +80 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
9 emerald 9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade 11 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 spinel 14 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise 12 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Dúathedlen Heart (Corpses) Dúathedlen Heart (Corpses)1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Curse of Corpses This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Umbraphage (Misfortune) Umbraphage (Misfortune)0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Curse of Misfortune Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 673.20 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
dwarven lantern 'Emelonor' (Madness) dwarven lantern 'Emelonor' (Madness)1.0 T5 lite [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Mind.crit +10% Crit.mult +19.00% Phys.pwr +10 (+2 eff.) Mind.pwr +11 (+2 eff.) On Hit (Melee): * 20 arcane resource burn * 21% chance to slow global speed by 82% ----- def ----- Armour +2 Resists +3% acid +3% all Spell.save +15 (+5 eff.) Mind.save +11 (+3 eff.) Max.HP +40.00 Disease- +10% Silence- +21% ---------- misc Light +5 Curse of Madness Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
55 alchemist bloodstone (Nightmares) 55 alchemist bloodstone (Nightmares)0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Curse of Nightmares Gems can be sold for money or used in arcane rituals. |
27 bloodstone 27 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
32 fire opal 32 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 ruby 11 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 582.57 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of stralite shots 'Fogglean' (Shrouds) (21/21, 42-50 power, 5 apr) pouch of stralite shots 'Fogglean' (Shrouds) (21/21, 42-50 power, 5 apr)3.0 T4 shot ammo [Rare] Psionic Power 41.5 - 49.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 21 Ranged+ +20 darkness On Crit.r2 +20 darkness +20 fire On Hit: * 20% chance to reduce damage dealt by 41% * 20 arcane resource burn * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Curse of Shrouds Shots are used with slings to pummel your foes to death. |
Lisodherethra the stralite torque of mindblast (Misfortune) [power 300] (15 cooldown) Lisodherethra the stralite torque of mindblast (Misfortune) [power 300] (15 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: Stats +1 Wil dps ---------- Mind.crit +4% ----- def ----- Resists +5% arcane Heal.mod +5% ---------- misc Hate/m.crit +3.00 Curse of Misfortune Blast the opponent's mind dealing 591 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
The Guardian's Totem (Madness) The Guardian's Totem (Madness)2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 82% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Curse of Madness Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Tree of Life (Shrouds) Tree of Life (Shrouds)2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Curse of Shrouds Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Glowing Core Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
26 diamond 26 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
33 moonstone 33 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
30 pearl 30 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 amber 12 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Iaosa the Cornac Doomed level 39
59th Regrowth 123rd year of Ascendancy at 21:50 see stats
By Iaosa the Cornac Doomed level 29
3rd Decay 122nd year of Ascendancy at 20:16 see stats
By Iaosa the Cornac Doomed level 36
5th Regrowth 123rd year of Ascendancy at 18:24 see stats
By Iaosa the Cornac Doomed level 37
27th Regrowth 123rd year of Ascendancy at 18:23 see stats
By Iaosa the Cornac Doomed level 48
42nd Dusk 123rd year of Ascendancy at 10:27 see stats
By Iaosa the Cornac Doomed level 50
58th Dusk 123rd year of Ascendancy at 16:25 see stats
By Iaosa the Cornac Doomed level 50
53rd Pyre 124th year of Ascendancy at 17:07 see stats
By Iaosa the Cornac Doomed level 46
38th Dusk 123rd year of Ascendancy at 00:56 see stats
By Iaosa the Cornac Doomed level 41
78th Pyre 123rd year of Ascendancy at 00:59 see stats
By Iaosa the Cornac Doomed level 50
61st Pyre 124th year of Ascendancy at 08:05 see stats
By Iaosa the Cornac Doomed level 50
7th Regrowth 124th year of Ascendancy at 11:47 see stats
By Iaosa the Cornac Doomed level 27
61st Haze 122nd year of Ascendancy at 17:57 see stats
By Iaosa the Cornac Doomed level 50
24th Haze 123rd year of Ascendancy at 22:11 see stats
By Iaosa the Cornac Doomed level 44
10th Mirth 123rd year of Ascendancy at 03:04 see stats
By Iaosa the Cornac Doomed level 50
6th Flare 124th year of Ascendancy at 22:39 see stats
By Iaosa the Cornac Doomed level 34
3rd Regrowth 123rd year of Ascendancy at 00:23 see stats
By Iaosa the Cornac Doomed level 26
73rd Dusk 122nd year of Ascendancy at 06:31 see stats
By Iaosa the Cornac Doomed level 50
29th Dusk 124th year of Ascendancy at 06:49 see stats
By Iaosa the Cornac Doomed level 23
70th Dusk 122nd year of Ascendancy at 07:16 see stats
By Iaosa the Cornac Doomed level 38
37th Regrowth 123rd year of Ascendancy at 00:12 see stats
By Iaosa the Cornac Doomed level 46
35th Dusk 123rd year of Ascendancy at 00:54 see stats
By Iaosa the Cornac Doomed level 50
13rd Dusk 124th year of Ascendancy at 13:14 see stats
By Iaosa the Cornac Doomed level 49
56th Dusk 123rd year of Ascendancy at 10:23 see stats
By Iaosa the Cornac Doomed level 29
3rd Decay 122nd year of Ascendancy at 19:47 see stats
By Iaosa the Cornac Doomed level 50
58th Dusk 123rd year of Ascendancy at 19:08 see stats
By Iaosa the Cornac Doomed level 37
9th Regrowth 123rd year of Ascendancy at 02:14 see stats
By Iaosa the Cornac Doomed level 10
3rd Dusk 122nd year of Ascendancy at 00:34 see stats
By Iaosa the Cornac Doomed level 20
57th Dusk 122nd year of Ascendancy at 21:38 see stats
By Iaosa the Cornac Doomed level 30
2nd Wintertide 123rd year of Ascendancy at 15:32 see stats
By Iaosa the Cornac Doomed level 40
41st Pyre 123rd year of Ascendancy at 21:48 see stats
By Iaosa the Cornac Doomed level 50
58th Dusk 123rd year of Ascendancy at 14:36 see stats
By Iaosa the Cornac Doomed level 50
53rd Haze 123rd year of Ascendancy at 10:27 see stats
By Iaosa the Cornac Doomed level 50
18th Dusk 124th year of Ascendancy at 18:10 see stats
By Iaosa the Cornac Doomed level 50
44th Pyre 124th year of Ascendancy at 20:03 see stats
By Iaosa the Cornac Doomed level 27
17th Haze 122nd year of Ascendancy at 15:51 see stats
By Iaosa the Cornac Doomed level 25
71st Dusk 122nd year of Ascendancy at 23:18 see stats
By Iaosa the Cornac Doomed level 32
8th Allure 123rd year of Ascendancy at 20:58 see stats
By Iaosa the Cornac Doomed level 19
55th Dusk 122nd year of Ascendancy at 18:05 see stats
By Iaosa the Cornac Doomed level 45
34th Dusk 123rd year of Ascendancy at 19:51 see stats
By Iaosa the Cornac Doomed level 50
29th Dusk 124th year of Ascendancy at 06:48 see stats
By Iaosa the Cornac Doomed level 9
2nd Mirth 122nd year of Ascendancy at 12:05 see stats
By Iaosa the Cornac Doomed level 29
3rd Decay 122nd year of Ascendancy at 20:16 see stats
By Iaosa the Cornac Doomed level 40
72nd Pyre 123rd year of Ascendancy at 04:37 see stats
By Iaosa the Cornac Doomed level 50
29th Dusk 124th year of Ascendancy at 06:49 see stats
By Iaosa the Cornac Doomed level 45
12nd Dusk 123rd year of Ascendancy at 20:20 see stats
By Iaosa the Cornac Doomed level 16
36th Dusk 122nd year of Ascendancy at 09:49 see stats
By Iaosa the Cornac Doomed level 50
10th Allure 124th year of Ascendancy at 13:01 see stats
By Iaosa the Cornac Doomed level 40
71st Pyre 123rd year of Ascendancy at 22:55 see stats
By Iaosa the Cornac Doomed level 25
72nd Dusk 122nd year of Ascendancy at 14:25 see stats
By Iaosa the Cornac Doomed level 16
20th Dusk 122nd year of Ascendancy at 23:24 see stats
By Iaosa the Cornac Doomed level 35
4th Regrowth 123rd year of Ascendancy at 23:25 see stats
Log
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Iaosa's creeping dark hits Pumpkin, the little kitty for 0 darkness damage.
Iaosa's creeping dark hits Training Dummy for 233 darkness damage.
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Terrified from Iaosa strikes Training Dummy in the darkness (+38% damage).
Terrified from Iaosa hits Training Dummy for 90 mind, 51 darkness (141 total damage).
Training Dummy attacks Pumpkin, the little kitty in a fit of paranoia.
Pumpkin, the little kitty becomes paranoid!
Training Dummy hits Pumpkin, the little kitty for 0 physical damage.
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Iaosa's creeping dark hits Pumpkin, the little kitty for 0 darkness damage.
Iaosa's creeping dark hits Training Dummy for 233 darkness damage.
Training Dummy is less vulnerable.
Training Dummy is not stunned anymore.
Terrified from Iaosa hits Training Dummy for 77 mind, 42 darkness (118 total damage).
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Iaosa's creeping dark hits Pumpkin, the little kitty for 0 darkness damage.
Training Dummy overcomes the madness
Terrified from Iaosa hits Training Dummy for 77 mind, 42 darkness (118 total damage).
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Talent Instill Fear is ready to use.
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You don't see how to get there...
Pumpkin, the little kitty is no longer paranoid