Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Thalore |
Class | Wanderer |
Level / Exp | 11 / 45% |
Size | medium |
Lifes / Deaths | Killed by Xeralrada the war bear at level 11 on the 10th Dusk 122nd year of Ascendancy at 07:51 2 / 3Killed by Xeralrada the war bear at level 11 on the 10th Dusk 122nd year of Ascendancy at 08:50 Killed by Vonlad at level 11 on the 10th Dusk 122nd year of Ascendancy at 08:55 |
Primary Stats
Strength | 23 (base 17) |
Dexterity | 18 (base 12) |
Constitution | 23 (base 20) |
Magic | 10 (base 12) |
Willpower | 36 (base 32) |
Cunning | 14 (base 12) |
Resources
Hate | 100/100 |
Equilibrium | 0 |
Life | 336/336 |
Stamina | 195/195 |
Psi | 126/126 |
Healing Factor | 1.3599022211821 |
Regeneration | 1.6998777764776 |
Speed
Mental | +4.6808464900834% |
Attack | +4.6808464900834% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Invisible | 3 |
Offense: Mainhand
Damage | 17 |
Accuracy | 28 |
Crit Chance | 5% |
APR | 2 |
Speed | 0.96 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 2% |
Speed | 0.9552845945841 |
Offense: Damage Bonus
Blight | +3% |
Physical | +20% |
Light | +10% |
Cold | +11% |
Offense: Damage Penetration
Physical | +5% |
Fire | +5% |
Mind | +10% |
Defense: Base
Armour (hardiness) | 24 (35.65183292883%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 9 |
Physical Save | 19 |
Spell Save | 16 |
Mental Save | 24 |
Defense: Resistances
Blight | + 8%( 70%) |
Arcane | + 8%( 70%) |
Mind | + 8%( 70%) |
All | + 3%( 70%) |
Lightning | + 14%( 70%) |
Light | + 32%( 70%) |
Temporal | + 23%( 70%) |
Physical | + 14%( 70%) |
Cold | + 41%( 70%) |
Fire | + 26%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 23% |
Instadeath Resistance | 100% |
Silence Resistance | 10% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 294 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 132 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 507% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
Technique / Warcries | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sunlight | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Fears | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Psionic / Dream Forge | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Isora (0 def, 7 armour) Isora (0 def, 7 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Dmg.mod +9% physical ----- def ----- Armour +7 Resists +6% lightning +6% temporal Crit.chn- 5.00% A pair of boots made of leather. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(92 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | insulating linen wizard hat of frost (+21%) (1 def, 0 armour) insulating linen wizard hat of frost (+21%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+1 eff.) Resists +5% fire +21% cold A pointy cloth hat, very wizardly... |
Tool | extending elm totem of stinging [power 110] (2/15 cooldown) extending elm totem of stinging [power 110] (2/15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
On fingers | warrior's copper ring of perseverance warrior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +1.00 Stun/Frz- +23% Rings make your fingers look great! |
On fingers | Arthatir Arthatir0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Cun +3 Wil dps ---------- Dmg.mod +11% physical Res.pen +10% mind ----- def ----- Resists +9% fire +11% physical Rings make your fingers look great! |
Around waist | Bregylach Bregylach1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% physical ----- def ----- Resists +5% lightning +14% temporal Phys.save +3 (+2 eff.) ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
In main hand | iron waraxe 'Rainveil' (17-24 power, 2 apr) iron waraxe 'Rainveil' (17-24 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 17.0 - 23.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 nature On Hit.r1 +8 fire While equipped: dps ---------- Melee Ret 4 fire ----- def ----- Resists +3% cold One-handed war axes. |
On hands | blighted iron gauntlets of dexterity (+3) (0 def, 1 armour) blighted iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Melee+ 5 blight Dmg.mod +3% blight Acc +10 (+5 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Cloak | Abysspiety (1 def, 0 armour) Abysspiety (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Res.pen +5% fire ----- def ----- Defense +1 (+1 eff.) Heal.mod +15% Silence- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Cyryma (3 def, 2 armour) Cyryma (3 def, 2 armour)9.0 T1 light armor [Rare] Psionic While equipped: Stats +1 Cun ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +5% mind +6% nature +5% arcane Mind.save +11 (+5 eff.) Max.HP +20.00 ---------- misc See.Invis +3 A suit of armour made of leather. |
Inventory
movement infusion of the warrior (speed 484%; cd 15) movement infusion of the warrior (speed 484%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 484% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 529%; cd 15) movement infusion of the wizard (speed 529%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 529% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
copper ring copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
mule's copper ring mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +21 Rings make your fingers look great! |
iron dagger of dampening (9-12 power, 5 apr) iron dagger of dampening (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Disrupt Power 9.0 - 11.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: ----- def ----- Resists +8% acid +8% lightning +8% cold +7% fire +2% all Spell.save +5 (+4 eff.) Sharp, short and deadly. |
iron greatsword 'Thunderbreeze' (16-26 power, 1 apr) iron greatsword 'Thunderbreeze' (16-26 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 16.5 - 26.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Melee Ret 2 lightning ----- def ----- Armour +2 Resists +6% acid +4% physical Poison- +10% Massive two-handed swords. |
balanced iron longsword of dampening (12-17 power, 2 apr) balanced iron longsword of dampening (12-17 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Disrupt/Master Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Acc +5 (+3 eff.) ----- def ----- Defense +5 (+3 eff.) Resists +8% acid +8% lightning +8% cold +7% fire +2% all Spell.save +6 (+5 eff.) Disarm- +20% Sharp, long, and deadly. |
Betitha (2-3 power, 12 apr, mind damage) Betitha (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +1% Crit.mult +8.00% Mind.pwr +2 (+1 eff.) Acc +15 (+8 eff.) ---------- misc Max.stam +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
fungal rough leather sling of fire fungal rough leather sling of fire4.0 T1 sling 1H weapon [Ego] Arcane/Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +7 fire While equipped: Stats +2 Con dps ---------- Dmg.mod +9% fire ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 64 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Blazegasher the rough leather belt Blazegasher the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Melee Ret 2 light ----- def ----- Resists +6% fire +8% cold Max.HP +20.00 Disease- +20% Silence- +20% A belt that goes around your waist. |
Balysin the Fogbane (2 def, 3 armour) Balysin the Fogbane (2 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +2 Cun dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +3 Defense +2 (+1 eff.) Fatigue +2% Resists +12% darkness Mind.save +3 (+1 eff.) ---------- misc Psi/ret +0.04 Max.psi +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves 'Cyrikira' (0 def, 3 armour) rough leather gloves 'Cyrikira' (0 def, 3 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 lightning Dmg.mod +3% lightning ----- def ----- Armour +3 Resists +5% lightning Max.HP +20.00 Knockbk- +20% ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of magic (+2) (0 def, 1 armour) rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dawnmarrow the linen wizard hat (1 def, 0 armour) Dawnmarrow the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.crit +1% Dmg.mod +10% nature +6% mind Melee Ret 2 mind ----- def ----- Defense +1 (+1 eff.) Resists +15% nature +3% light Mind.save +9 (+4 eff.) A pointy cloth hat, very wizardly... |
cleansing linen wizard hat (1 def, 0 armour) cleansing linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Disrupt While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +6% nature +5% blight A pointy cloth hat, very wizardly... |
iron helm of strength (+2) (0 def, 3 armour) iron helm of strength (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Areledama' (1 def, 0 armour) linen wizard hat 'Areledama' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Crit.mult +5.00% Acc +15 (+8 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +6% fire +6% cold ---------- misc Stam/turn +1.00 See.Invis +15 A pointy cloth hat, very wizardly... |
linen wizard hat 'Hellstorrent' (1 def, 0 armour) linen wizard hat 'Hellstorrent' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str +2 Dex +1 Mag dps ---------- Dmg.mod +3% fire On Hit (Melee): * 10% chance to slow global speed by 43% ----- def ----- Defense +1 (+1 eff.) Resists +5% fire +3% nature +6% cold ---------- misc Light +1 A pointy cloth hat, very wizardly... |
rough leather cap 'Plaguenail' (0 def, 1 armour) rough leather cap 'Plaguenail' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +9% lightning Melee Ret 6 lightning On Hit (Melee): * 10% chance to slow global speed by 43% ----- def ----- Armour +1 Fatigue +1% Resists +3% nature A cap made of leather. |
stabilizing linen wizard hat of light (+18%) (1 def, 0 armour) stabilizing linen wizard hat of light (+18%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% light ----- def ----- Defense +1 (+1 eff.) Resists +18% light Phys.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Bethetta (2 def, 4 armour) Bethetta (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Res.pen +5% blight ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +5% arcane Spell.save +11 (+7 eff.) Mind.save +12 (+6 eff.) HP.reg +4.00 Blind- +10% Stun/Frz- +10% A suit of armour made of mail. |
rough leather armour of lightning resistance (3 def, 2 armour) rough leather armour of lightning resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +17% lightning A suit of armour made of leather. |
iron shield (0 def, 2 armour, 8-10 power, 20.5 block) iron shield (0 def, 2 armour, 8-10 power, 20.5 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 8.0 - 9.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield (0 def, 2 armour, 9-11 power, 22.5 block) iron shield (0 def, 2 armour, 9-11 power, 22.5 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +22 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Ivudhenor the quiver of elm arrows (18/18, 13-18 power, 7 apr) Ivudhenor the quiver of elm arrows (18/18, 13-18 power, 7 apr)3.0 T1 arrow ammo [Rare] Psionic Power 13.0 - 18.2 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Capacity 18 Proj.spd +200% Ranged+ +20 mind +11 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 94 physical damage Arrows are used with bows to pierce your foes to death. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
79 alchemist agate 79 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Poludaba the Smearcast Poludaba the Smearcast2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun +1 Wil dps ---------- Mind.crit +2% Mind.pwr +5 (+2 eff.) Res.pen +10% nature Melee Ret 2 light ----- def ----- Max.HP +40.00 ---------- misc Psi/ret +0.12 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick elm wand of shielding [power 98] (2/16 cooldown) quick elm wand of shielding [power 98] (2/16 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 98 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 16 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Vonlad the Thalore Wanderer level 10
9th Mirth 122nd year of Ascendancy at 16:54 see stats
By Vonlad the Thalore Wanderer level 10
3rd Summertide 122nd year of Ascendancy at 05:02 see stats
By Vonlad the Thalore Wanderer level 10
5th Dusk 122nd year of Ascendancy at 15:37 see stats
By Vonlad the Thalore Wanderer level 11
10th Dusk 122nd year of Ascendancy at 08:55 see stats
Log
Xeralrada the war bear uses Knockback.
Xeralrada the war bear performs a melee critical strike against Vonlad!
Vonlad forges a dream shield to block the attack!
Vonlad resists the knockback!
Melee retaliation hits Xeralrada the war bear for (3 flat reduction), 0 fire (0 total damage).
Xeralrada the war bear hits Vonlad for (6 blocked), 115 physical, 0 arcane (115 total damage).
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Vonlad misses Xeralrada the war bear.
Grappled from Xeralrada the war bear hits Vonlad for (6 blocked), 22 physical (22 total damage).
Xeralrada the war bear uses Take Down.
Vonlad is free from the grapple.
Xeralrada the war bear has released the hold.
Melee retaliation hits Xeralrada the war bear for (3 flat reduction), 0 fire (0 total damage).
Xeralrada the war bear hits Vonlad for (6 blocked), 34 physical, 0 arcane, (6 blocked), 218 physical (252 total damage).
Vonlad the level 11 thalore wanderer was ground to death by Xeralrada the war bear on level 2 of Scintillating Caves.
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You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Xeralrada the war bear killed Vonlad!
Saving game...
Saving done.
Talent Block is ready to use.
Talent Shattering Shout is ready to use.
Talent Prismatic Slash is ready to use.
Ran for 2 turns (stop reason: interesting character).
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Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!