Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Krog |
Class | Mindslayer |
Level / Exp | 14 / 56% |
Size | big |
Lifes / Deaths | Killed by Arawyn the elven guard at level 14 on the 37th Dusk 122nd year of Ascendancy at 10:28 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 22 (base 11) |
Dexterity | 11 (base 10) |
Constitution | 24 (base 19) |
Magic | 20 (base 10) |
Willpower | 52 (base 31) |
Cunning | 34 (base 30) |
Resources
Life | -82/644 |
Equilibrium | 48 |
Psi | 110/181 |
Healing Factor | 1.2272674059368 |
Regeneration | 2.7613516633578 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +21% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 34 |
Accuracy | 22 |
Crit Chance | 10% |
APR | 8 |
Speed | 1.00 |
Offense: Offhand
Damage | 32 |
Accuracy | 40 |
Crit Chance | 16% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6.6666666666667 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Cold | +5% |
Lightning | +13% |
Light | +9% |
Nature | +32% |
Blight | +3% |
Physical | +22% |
Fire | +14% |
All | 0% |
Offense: Damage Penetration
Cold | +7% |
Lightning | +8% |
Defense: Base
Armour (hardiness) | 16 (35.65183292883%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 0 |
Physical Save | 16 |
Spell Save | 27 |
Mental Save | 26 |
Defense: Resistances
Acid | + 39%( 70%) |
Blight | + 35%( 70%) |
Physical | + 21%( 70%) |
Cold | + 70%( 70%) |
All | + 19%( 70%) |
Darkness | + 22%( 70%) |
Light | + 31%( 70%) |
Temporal | + 24%( 70%) |
Lightning | + 43%( 70%) |
Fire | + 47%( 70%) |
Nature | + 51%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Pinning Resistance | 22% |
Bleed Resistance | 20% |
Instadeath Resistance | 100% |
Disarm Resistance | 24% |
Stun Resistance | 62% |
Poison Resistance | 100% |
Knockback Resistance | 23% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 313 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 130 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 595% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Krog | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed red crystal shard. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed chunk of ghoul flesh. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
Psionic focus | Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Light source | brass lantern 'Blastdredge' brass lantern 'Blastdredge'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6% blight +3% darkness +3% light Max.HP +88.00 Teleport- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Tarrenik (0 def, 1 armour) Tarrenik (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +12% lightning +6% temporal +3% light +3% acid Max.HP +20.00 Stun/Frz- +20% A cap made of leather. |
On feet | Bethobrevea the pair of iron boots (0 def, 3 armour) Bethobrevea the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +15 (+5 eff.) ----- def ----- Armour +3 Fatigue +2% Resists +2% physical Crit.chn- 5.00% Spell.save +3 (+2 eff.) HP.reg +2.00 Heal.mod +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Fireschism the iron pickaxe (dig speed 38 turns) Fireschism the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.crit +1.0% Dmg.mod +5% nature +3% fire Apr +1 ----- def ----- Resists +10% nature Crit.chn- 15.00% Die.at -60.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Yvassra Yvassra0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Defense +5 (+3 eff.) Resists +22% fire Mind.save +3 (+2 eff.) Cut- +20% Rings make your fingers look great! |
On fingers | Voidrend Voidrend0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex +1 Wil dps ---------- Dmg.mod +6% physical Melee Ret 4 darkness ----- def ----- Defense +15 (+8 eff.) Max.HP +21.00 Disarm- +24% Pinning- +22% Knockbk- +23% ---------- misc Max.stam +10.00 Max.psi +10.00 Rings make your fingers look great! |
Around neck | copper amulet 'Morningwar' copper amulet 'Morningwar'0.1 T1 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Melee Ret 4 light On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +13% blight +6% acid +3% light +10% nature Poison- +21% Disease- +24% Amulets make your neck look great! |
In main hand | Fuleroddazor the steel mace (13-18 power, 3 apr) Fuleroddazor the steel mace (13-18 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit.r2 +7 lightning +7 cold On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +4 Wil +2 Mag dps ---------- Crit.mult +5.00% Mov.spd +21% Res.pen +8% lightning +7% cold ----- def ----- Resists +9% acid +7% lightning +10% fire +8% cold +3% all Spell.save +7 (+4 eff.) ---------- misc Max.psi +20.00 Blunt and deadly. |
Around waist | Brightkarma the rough leather belt Brightkarma the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light Melee Ret 4 lightning ----- def ----- Resists +6% light +12% cold Max.HP +30.00 ---------- misc Light +2 A belt that goes around your waist. |
In off hand | Serpent's Glare (7-8 power, 15 apr, nature damage) Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 138.66 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Cloak | Dairaromivor (1 def, 8 armour) Dairaromivor (1 def, 8 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.crit +1.0% Crit.mult +5.00% Dmg.mod +3% blight +6% physical ----- def ----- Armour +8 Defense +1 (+1 eff.) Resists +6% acid Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Yvethra the silk robe (0 def, 0 armour) Yvethra the silk robe (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Str +10 Mag +10 Wil +3 Con dps ---------- Mind.crit +1% Dmg.mod +13% lightning +10% physical +12% nature +5% cold On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +11% lightning +9% cold +3% fire +13% all Poison- +28% Disease- +20% ---------- misc Mana/turn +0.12 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 77; cd 16) teleportation rune of the psychic (range 77; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 77 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Tundraking Tundraking0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Melee Ret 2 cold ----- def ----- Resists +6% blight Amulets make your neck look great! |
copper amulet 'Galotodan' copper amulet 'Galotodan'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +6 Resists +5% arcane +3% fire Amulets make your neck look great! |
savior's copper ring savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+5 eff.) Spell.save +7 (+4 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! |
Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+10 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Arivena (2-3 power, 12 apr, nature damage) Arivena (2-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit.r2 +12 mind While equipped: dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +2 (+1 eff.) Melee+ 4 mind 4 darkness Dmg.mod +2% mind +2% darkness ---------- misc Stam/turn +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Ulyharasus' (2-3 power, 12 apr, mind damage) mossy mindstar 'Ulyharasus' (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +4 mind On Crit.r2 +20 mind On Hit: * 10 arcane resource burn While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee Ret 2 mind ----- def ----- Mind.save +3 (+2 eff.) ---------- misc Max.psi +13.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elm magestaff (10-12 power, 2 apr, lightning element) elm magestaff (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +10% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
rough leather belt 'Cindernull' rough leather belt 'Cindernull'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +18% fire Res.pen +10% mind ----- def ----- Resists +3% mind Phys.save +5 (+4 eff.) A belt that goes around your waist. |
miner's pair of rough leather boots of tirelessness (0 def, 3 armour) miner's pair of rough leather boots of tirelessness (0 def, 3 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Stam/turn +0.50 Max.stam +13.00 Infravis +1 A pair of boots made of leather. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 38.27 to 114.81 lightning damage (76.54 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Eremiran (0 def, 1 armour) Eremiran (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +3% acid ----- def ----- Armour +1 Fatigue +1% Resists +6% acid +1% physical +3% temporal Mind.save +3 (+2 eff.) Blind- +20% A cap made of leather. |
iron helm 'Nightsaw' (0 def, 3 armour) iron helm 'Nightsaw' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +3 Con dps ---------- Res.pen +10% darkness ----- def ----- Armour +3 Fatigue +5% Crit.chn- 5.00% ---------- misc See.Invis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Galereign' (6 def, 0 armour) linen wizard hat 'Galereign' (6 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +11% nature Melee Ret 8 lightning 6 physical ----- def ----- Defense +6 (+3 eff.) Resists +16% nature A pointy cloth hat, very wizardly... |
rough leather armour 'Porildarin' (3 def, 2 armour) rough leather armour 'Porildarin' (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Mind.crit +1% Dmg.mod +6% acid ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +16% cold A suit of armour made of leather. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
146 alchemist agate 146 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Gida the Nimbusbile (dig speed 29 turns) Gida the Nimbusbile (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex +4 Cun dps ---------- Phys.pwr +4 (+1 eff.) Mov.spd +10% Dmg.mod +6% lightning Res.pen +15% lightning ----- def ----- Resists +3% cold Phys.save +6 (+5 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Silubeth the Ashhue (dig speed 38 turns) Silubeth the Ashhue (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Str dps ---------- Crit.mult +10.00% Res.pen +10% fire On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Glowfist' brass lantern 'Glowfist'2.0 T1 lite [Rare] Disrupt While equipped: Stats +1 Con ----- def ----- Resists +3% all Crit.chn- 15.00% Spell.save +7 (+4 eff.) ---------- misc Light +6 Infravis +2 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Todir the Krog Mindslayer level 11
24th Dusk 122nd year of Ascendancy at 10:35 see stats
By Todir the Krog Mindslayer level 10
2nd Flare 122nd year of Ascendancy at 11:14 see stats
By Todir the Krog Mindslayer level 11
6th Flare 122nd year of Ascendancy at 05:48 see stats
Log
Arawyn the elven guard's Beyond the Flesh hits Todir for (50 to psi shield), 79 physical, (1 to psi shield), (2 antimagic), 0 nature, (9 to psi shield), 13 physical (93 total damage).
Poison from Todir hits Arawyn the elven guard for (4 to psi shield), 6 nature (6 total damage).
Melee retaliation hits Arawyn the elven guard for 4 lightning, 4 light, 3 darkness (11 total damage).
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Todir uses Infusion: Wild.
Todir lessens the pain.
Todir uses Realign.
Todir receives 164 healing.
Arawyn the elven guard uses Telekinetic Smash.
Todir is stunned!
Arawyn the elven guard hits Todir for (9 to psi shield), 13 physical, (10 to psi shield), 15 physical, (30 to psi shield), 45 physical, (1 to psi shield), (2 antimagic), 0 nature, (8 to psi shield), 11 physical (84 total damage).
Melee retaliation hits Arawyn the elven guard for 4 lightning, 4 light, 3 darkness, 4 lightning, 4 light, 3 darkness (22 total damage).
Acid Splash from Arawyn the elven guard hits Todir for (4 to psi shield), (6 antimagic), 0 acid (0 total damage).
Arawyn the elven guard's light area effect hits Todir for (28 antimagic), 38 light (38 total damage).
Todir's Beyond the Flesh hits Arawyn the elven guard for (13 to psi shield), 20 physical, 14 cold, (2 to psi shield), 3 physical, 4 fire (41 total damage).
Arawyn the elven guard's Beyond the Flesh hits Todir for (20 to psi shield), 31 physical, (1 to psi shield), (2 antimagic), 0 nature, (8 to psi shield), 11 physical (42 total damage).
Poison from Todir hits Arawyn the elven guard for (2 to psi shield), 2 nature (2 total damage).
Melee retaliation hits Arawyn the elven guard for 2 lightning, 2 light, 1 darkness (5 total damage).
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Todir uses Infusion: Movement.
Todir is moving at extreme speed!
Todir is weakened by the glyph of moonlight!
Arawyn the elven guard's glyph of moonlight hits Todir for (31 to psi shield), (28 antimagic), 18 darkness (18 total damage).
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Arawyn the elven guard uses Mindlash.
Arawyn the elven guard's mind surges with critical power!
Arawyn the elven guard hits Todir for (50 to psi shield), 141 physical (141 total damage).
Todir the level 14 krog mindslayer was impaled to death by Arawyn the elven guard on level 2 of Rhaloren Camp.