Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 32 / 5% |
Size | medium |
Lifes / Deaths | Killed by The Withering Thing at level 16 on the 29th Dusk 122nd year of Ascendancy at 14:20 0 / 6Killed by Velibeth the carrion worm mass at level 22 on the 28th Haze 122nd year of Ascendancy at 12:14 Killed by shadow at level 22 on the 28th Haze 122nd year of Ascendancy at 13:38 Killed by Bethimira the thief at level 24 on the 35th Haze 122nd year of Ascendancy at 18:01 Killed by Emiyatha the master vampire at level 32 on the 40th Regrowth 123rd year of Ascendancy at 12:22 Killed by Emiyatha the master vampire at level 32 on the 40th Regrowth 123rd year of Ascendancy at 14:43 |
Primary Stats
Strength | 62 (base 13) |
Dexterity | 80 (base 22) |
Constitution | 64 (base 50) |
Magic | 87 (base 60) |
Willpower | 40 (base 10) |
Cunning | 56 (base 13) |
Resources
Life | 1119/1119 |
Mana | 136/136 |
Stamina | 248/248 |
Healing Factor | 1.7793965053824 |
Regeneration | 43.150365255524 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +38.75965887975% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 6 |
See Stealth | 51.099128950278 |
See Invisible | 51.099128950278 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 102 |
Accuracy | 69 |
Crit Chance | 36% |
APR | 28 |
Speed | 1.00 |
Offense: Offhand
Damage | 43 |
Accuracy | 69 |
Crit Chance | 41% |
APR | 39 |
Speed | 0.90 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +11% |
Cold | +12% |
All | 0% |
Lightning | +48% |
Temporal | +6% |
Physical | +16% |
Mind | +10% |
Fire | +12% |
Nature | +19% |
Offense: Damage Penetration
Arcane | +30% |
Acid | +24% |
Nature | +12% |
Defense: Base
Armour (hardiness) | 35 (83.304188961773%) |
Defense | 62 |
Ranged Defense | 68 |
Fatigue | 0 |
Physical Save | 56 |
Spell Save | 40 |
Mental Save | 42 |
Defense: Resistances
Acid | + 34%( 70%) |
Arcane | + 36%( 70%) |
Cold | + 45%( 70%) |
All | + 28%( 70%) |
Lightning | + 54%( 70%) |
Temporal | + 33%( 70%) |
Physical | + 37%( 70%) |
Darkness | + 37%( 70%) |
Nature | + 48%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 20% |
Silence Resistance | 20% |
Bleed Resistance | 100% |
Disarm Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 626 damage for 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 178 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (54 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 750 damage for 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Enhancement | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 3/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Chant of Fortress |
talent | Thunderstorm |
talent | Feather Wind |
talent | Shock Hands |
talent | Premonition |
talent | Shielding |
talent | Fiery Hands |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Aerolrama the skeleton mage. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by Islarikira the fox. Escort: lost warrior (level 1 of Old Forest) | failed |
You failed to protect the temporal explorer from death by Zubatha the giant fire ant. Escort: temporal explorer (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 247. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed naga tongue. * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed vial of fire wyrm saliva. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Eilinetta the Bogflash (8 def, 4 armour) Eilinetta the Bogflash (8 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Dex +4 Mag +12 Con dps ---------- Res.pen +25% arcane Melee Ret 10 arcane On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Armour +4 Defense +8 (+2 eff.) Fatigue +3% Resists +5% arcane Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Lisotha the brass lantern Lisotha the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% arcane ----- def ----- Resists +9% acid +9% cold Die.at -20.00 life Max.HP +47.00 Heal.mod +20% Blind- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Cyranne the cashmere wizard hat (2 def, 0 armour) Cyranne the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.crit +6% Acc +5 (+2 eff.) Apr +1 ----- def ----- Defense +2 (+0 eff.) Resists +9% darkness Mind.save +13 (+4 eff.) HP.reg +4.00 Confus- +20% Knockbk- +20% Hateful Whisper: Puts all charms on 11 cooldown Level 5.5 Pwr.cost 11 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 202 Mind damage and spreads amongst your foes, dealing damage and feeding you 5.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 35% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
On hands | hardened leather gloves 'Eremyrefang' (0 def, 2 armour) hardened leather gloves 'Eremyrefang' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Dex +4 Mag +9 Wil dps ---------- Spell.pwr +5 (+1 eff.) Melee+ 8 arcane 5 temporal Ranged+ 9 temporal Dmg.mod +5% arcane +6% temporal Acc +7 (+2 eff.) ----- def ----- Armour +2 Resists +6% arcane +7% temporal Crit.chn- 5.00% Phys.save +5 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | The Jolt The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
On fingers | warrior's copper ring of life warrior's copper ring of life0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +45.00 HP.reg +7.00 Heal.mod +11% Rings make your fingers look great! |
On fingers | Wheel of Fate Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +1 Dex dps ---------- Mind.pwr +20 (+7 eff.) Melee+ 14 physical Ranged+ 17 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 30 On Hit (Ranged): * 16% chance to reduce all saves and defense by 30 ----- def ----- Max.HP +49.00 HP.reg +13.00 Heal.mod +12% Stun/Frz- +28% ---------- misc Equi/ret +0.12 Hate/m.crit +2.00 Max.hate +18.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around neck | Fulythel the steel amulet Fulythel the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +4% Mind.pwr +10 (+3 eff.) ----- def ----- Resists +3% cold Blind- +10% Silence- +20% Stun/Frz- +20% Amulets make your neck look great! |
In main hand | voratun dagger 'Morningwedge' (40-51 power, 9 apr) voratun dagger 'Morningwedge' (40-51 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 39.5 - 51.4 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 light On Hit.r1 +12 light On Crit.r2 +32 acid +31 nature While equipped: Stats +11 Str dps ---------- Dmg.mod +8% physical Res.pen +24% acid +12% nature Acc +19 (+5 eff.) Apr +11 On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Defense +15 (+3 eff.) Disarm- +32% ---------- misc Light +3 Sharp, short and deadly. |
Around waist | hardened leather belt 'Drodoblek' hardened leather belt 'Drodoblek'1.0 T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Str +8 Dex +4 Wil +5 Cun +2 Con +8 Lck dps ---------- Crit.mult +5.00% On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Armour +10 Phys.save +13 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +13 (+4 eff.) Stealth +7 ---------- misc T.Disarm +9 Infravis +4 Create a temporary shield that absorbs 282 damage Puts all charms on 22 cooldown A belt that goes around your waist. |
In off hand | Swordbreaker (25-32 power, 20 apr) Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+3 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Cloak | Cloak of Deception =Undead= Cloak of Deception =Undead=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | Sootward the silk robe (0 def, 0 armour) Sootward the silk robe (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature While equipped: Stats +5 Str +5 Mag +7 Wil dps ---------- Spell.crit +3% Spell.pwr +15 (+4 eff.) Dmg.mod +30% lightning +8% physical +19% nature +12% cold Res.pen +5% arcane On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +36% lightning +3% darkness +12% cold +28% nature +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
biting gale rune of the warrior (damage 186; dur 4; cd 15) biting gale rune of the warrior (damage 186; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 186.37 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 6; phase 19; cd 11) blink rune of the sneak (range 6; phase 19; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 7; phase 22; cd 12) blink rune of the titan (range 7; phase 22; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 185; cd 15) shatter afflictions rune of the duelist (absorb 185; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 185 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 434; dur 4; cd 14) shielding rune of the titan (absorb 434; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 434 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 494; dur 4; cd 14) shielding rune of the warrior (absorb 494; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 494 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Shard of Insanity Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+3 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+12 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
voratun amulet 'Delalin' voratun amulet 'Delalin'0.1 T5 amulet jewelry [Random Unique] Arcane/Psionic While equipped: Stats +1 Str +9 Mag +5 Wil dps ---------- Spell.crit +9% Crit.mult +5.00% Spell.pwr +12 (+3 eff.) Mind.pwr +13 (+4 eff.) Dmg.mod +7% acid +7% temporal +6% light +8% lightning +7% fire +7% cold +7% physical +7% darkness ----- def ----- Mind.save +25 (+8 eff.) Confus- +21% ---------- misc Max.psi +20.00 Amulets make your neck look great! |
Aerotta the steel ring Aerotta the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +11 Str +5 Mag +2 Cun +5 Con dps ---------- Phys.pwr +8 (+2 eff.) Mind.pwr +15 (+5 eff.) ----- def ----- Mind.save +15 (+5 eff.) ---------- misc Max.hate +4.00 Infravis +3 Rings make your fingers look great! |
Ce'Naba Ce'Naba0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Str +5 Dex +5 Cun +2 Con dps ---------- Dmg.mod +11% darkness Acc +6 (+2 eff.) ----- def ----- Resists +1% physical +22% darkness +6% light Silence- +25% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
Poletira Poletira0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +8 Con dps ---------- Crit.mult +10.00% Melee Ret 8 physical ----- def ----- Phys.save +9 (+3 eff.) Mind.save +6 (+2 eff.) Confus- +22% ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 14.87 cold and 15.41 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 44 power out of 60/60 This azure ring seems to be always moist to the touch. |
Zerilach the gold ring Zerilach the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +4 Defense +20 (+5 eff.) Resists +9% nature +9% temporal Max.HP +54.00 Blind- +20% Disarm- +31% Pinning- +34% Knockbk- +38% Rings make your fingers look great! |
warrior's stralite ring of perseverance warrior's stralite ring of perseverance0.1 T4 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 HP.reg +5.00 Stun/Frz- +24% Rings make your fingers look great! |
wizard's copper ring of perseverance wizard's copper ring of perseverance0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) HP.reg +1.00 Stun/Frz- +22% Rings make your fingers look great! |
Nerovea the Shimmerworth (17-22 power, 5 apr) Nerovea the Shimmerworth (17-22 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 17.0 - 22.1 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 lightning While equipped: Stats +4 Dex dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +20% acid +5% physical ----- def ----- Phys.save +6 (+2 eff.) Sharp, short and deadly. |
enhanced steel dagger of vileness (12-16 power, 6 apr) enhanced steel dagger of vileness (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Arcane/Nature Power 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 blight On Hit: * 7% chance to reduce strength, dexterity, and constitution by 29 While equipped: Stats +4 Str +5 Dex +6 Mag +3 Wil +3 Cun +4 Con Sharp, short and deadly. |
Frigidmonster (32 def, 0 armour) Frigidmonster (32 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold ----- def ----- Defense +32 (+8 eff.) Resists +15% nature +13% blight HP.reg +4.00 Heal.mod +14% Confus- +20% Pinning- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Arilrada' (2 def, 0 armour) cashmere cloak 'Arilrada' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con ----- def ----- Defense +2 (+0 eff.) Resists +9% light +20% nature Phys.save +6 (+2 eff.) Die.at -80.00 life Stun/Frz- +20% ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hegorn (0 def, 1 armour) Hegorn (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +7 Str +4 Mag +3 Wil dps ---------- Dmg.mod +6% acid ----- def ----- Armour +1 ---------- misc See.Invis +6 Blink to a nearby random location (rad 7) Puts all charms on 19 cooldown A pair of boots made of leather. |
Siliminne the Shadowpain (0 def, 4 armour) Siliminne the Shadowpain (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +4 Wil +7 Mag dps ---------- Mind.crit +2% Spell.pwr +4 (+1 eff.) Melee Ret 8 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Armour +4 Fatigue +3% Resists +3% darkness ---------- misc Spell.cld 10% Blink to a nearby random location (rad 8) Puts all charms on 19 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Yvynn the pair of dwarven-steel boots (0 def, 4 armour) Yvynn the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +8 Mag +3 Wil dps ---------- Spell.crit +1% Crit.mult +5.00% Spell.pwr +6 (+1 eff.) Dmg.mod +7% acid +10% blight ----- def ----- Armour +4 Fatigue -4% Phys.save +7 (+3 eff.) Spell.save +18 (+6 eff.) Disease- +28% ---------- misc Max.enc +25 Mana/turn +0.22 Vim/s.crit +1.00 Max.mana +35.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Airworm the drakeskin leather cap (10 def, 5 armour) Airworm the drakeskin leather cap (10 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +8 Dex +8 Wil +8 Cun dps ---------- Dmg.mod +3% lightning Acc +8 (+2 eff.) Melee Ret 4 lightning 8 blight On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue +5% Resists +19% blight Mind.save +13 (+4 eff.) Skullcracker: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 222.5 Physical damage. If the attack hits, the target is confused (43% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
hardened leather cap 'Ivoba' (0 def, 3 armour) hardened leather cap 'Ivoba' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +9% nature +3% physical Crit.chn- 10.00% Spell.save +6 (+2 eff.) Max.HP +157.00 HP.reg +4.00 Heal.mod +13% Poison- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A cap made of leather. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
217 alchemist agate 217 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Belawyn (dig speed 13 turns) Belawyn (dig speed 13 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str +1 Dex +1 Cun dps ---------- Dmg.mod +6% nature Acc +5 (+2 eff.) ----- def ----- Armour +6 Resists +11% nature Crit.chn- 5.00% Die.at -60.00 life Max.HP +25.00 ---------- misc Max.stam +20.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
voratun pickaxe 'Scabgrinder' (dig speed 6 turns) voratun pickaxe 'Scabgrinder' (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +11 Str +5 Dex +1 Mag dps ---------- Res.pen +21% physical ----- def ----- Fatigue -8% Resists +9% nature Max.HP +37.00 ---------- misc Max.stam +29.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(96 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 22 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Murksun [power 190] (11 cooldown) Murksun [power 190] (11 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% cold +6% arcane +15% nature Res.pen +25% arcane Melee Ret 6 cold 4 arcane 4 nature ----- def ----- Resists +15% nature Blast the opponent's mind dealing 209 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 99 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 26 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
ash wand of shielding 'Neridatha' [power 194] (15 cooldown) ash wand of shielding 'Neridatha' [power 194] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +6 Str +6 Wil +2 Cun +6 Con dps ---------- Dmg.mod +6% acid ---------- misc See.Invis +12 Create a shield absorbing up to 278 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 ametrine 15 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Harydan the Skeleton Arcane Blade level 27
40th Haze 122nd year of Ascendancy at 17:46 see stats
By Harydan the Skeleton Arcane Blade level 18
74th Dusk 122nd year of Ascendancy at 10:55 see stats
By Harydan the Skeleton Arcane Blade level 20
4th Haze 122nd year of Ascendancy at 09:43 see stats
By Harydan the Skeleton Arcane Blade level 27
40th Haze 122nd year of Ascendancy at 17:19 see stats
By Harydan the Skeleton Arcane Blade level 10
1st Summertide 122nd year of Ascendancy at 18:22 see stats
By Harydan the Skeleton Arcane Blade level 20
4th Haze 122nd year of Ascendancy at 06:46 see stats
By Harydan the Skeleton Arcane Blade level 30
7th Allure 123rd year of Ascendancy at 15:10 see stats
By Harydan the Skeleton Arcane Blade level 27
73rd Haze 122nd year of Ascendancy at 00:27 see stats
By Harydan the Skeleton Arcane Blade level 26
38th Haze 122nd year of Ascendancy at 20:56 see stats
By Harydan the Skeleton Arcane Blade level 18
47th Dusk 122nd year of Ascendancy at 17:51 see stats
By Harydan the Skeleton Arcane Blade level 10
2nd Summertide 122nd year of Ascendancy at 13:46 see stats
By Harydan the Skeleton Arcane Blade level 27
40th Haze 122nd year of Ascendancy at 17:46 see stats
By Harydan the Skeleton Arcane Blade level 30
6th Regrowth 123rd year of Ascendancy at 00:59 see stats
By Harydan the Skeleton Arcane Blade level 13
18th Dusk 122nd year of Ascendancy at 10:29 see stats
By Harydan the Skeleton Arcane Blade level 30
5th Regrowth 123rd year of Ascendancy at 06:00 see stats
By Harydan the Skeleton Arcane Blade level 23
29th Haze 122nd year of Ascendancy at 21:40 see stats
By Harydan the Skeleton Arcane Blade level 16
30th Dusk 122nd year of Ascendancy at 07:14 see stats
Log
--------------------------------
You consume the heart and feel the knowledge of this very old creature fill you!
You have 3 stat point(s) to spend. Press p to use them.
You have 1 class talent point(s) to spend. Press p to use them.
You have 1 generic talent point(s) to spend. Press p to use them.
You have no more Heart of the Sandworm Queen.
--------------------------------
Harydan deactivates Arcane Feed.
Harydan activates Arcane Feed.
Harydan deactivates Chant of Fortress.
Harydan activates Chant of Fortress.
Harydan deactivates Thunderstorm.
The furious lightning storm around Harydan calms down and disappears.
Harydan activates Thunderstorm.
A furious lightning storm forms around Harydan!
Harydan deactivates Feather Wind.
Harydan activates Feather Wind.
Harydan deactivates Shock Hands.
Harydan activates Shock Hands.
Harydan deactivates Premonition.
Harydan activates Premonition.
Harydan deactivates Shielding.
Harydan activates Shielding.
Harydan deactivates Fiery Hands.
Harydan activates Fiery Hands.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Arcane Combat
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
The furious lightning storm around Harydan calms down and disappears.