Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Sun Paladin (Fallen) |
Level / Exp | 25 / 66% |
Size | medium |
Lifes / Deaths | Killed by Eilinythra the king cobra at level 15 on the 13rd Dusk 122nd year of Ascendancy at 00:08 0 / 6Killed by Aniie the thalore at level 19 on the 25th Dusk 122nd year of Ascendancy at 00:12 Killed by Emelyssra the bandit at level 22 on the 5th Haze 122nd year of Ascendancy at 15:55 Killed by Poryyavea the crimson crystal at level 23 on the 13rd Haze 122nd year of Ascendancy at 03:44 Killed by Aerowyn the faeros at level 24 on the 20th Haze 122nd year of Ascendancy at 23:58 Killed by Aerowyn the faeros at level 24 on the 21st Haze 122nd year of Ascendancy at 01:20 |
Primary Stats
Strength | 42 (base 30) |
Dexterity | 27 (base 10) |
Constitution | 36 (base 32) |
Magic | 62 (base 55) |
Willpower | 29 (base 10) |
Cunning | 24 (base 10) |
Resources
Life | 628/628 |
Positive | 42/42 |
Steam | 100/100 |
Hate | 37/100 |
Healing Factor | 1.2979202340232 |
Regeneration | 10.707841930691 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Invisible | 9 |
Offense: Mainhand
Damage | 58 |
Accuracy | 40 |
Crit Chance | 24% |
APR | 23 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 44 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Blight | +5% |
Arcane | +3% |
Mind | +12% |
All | 0% |
Lightning | +9% |
Light | +9% |
Temporal | +4% |
Physical | +12% |
Cold | +9% |
Fire | +25% |
Nature | +9% |
Offense: Damage Penetration
Darkness | +10% |
Light | +10% |
Temporal | +15% |
Mind | +7% |
Cold | +10% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 53 (50.65183292883%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 29 |
Mental Save | 21 |
Defense: Resistances
Acid | + 47%( 70%) |
Blight | + 25%( 70%) |
Arcane | + 23%( 70%) |
Cold | + 59%( 70%) |
All | + 19%( 70%) |
Physical | + 38%( 70%) |
Lightning | + 19%( 70%) |
Light | + 26%( 70%) |
Temporal | + 26%( 70%) |
Mind | + 36%( 70%) |
Darkness | + 24%( 70%) |
Fire | + 49%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Teleport Resistance | 40% |
Stun Resistance | 78% |
Pinning Resistance | 10% |
Confusion Resistance | 53% |
Fear Resistance | 29% |
Disarm Resistance | 90% |
Instadeath Resistance | 100% |
Knockback Resistance | 35% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 223 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 142 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Cursed / Bloodstained | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Celestial / Darkside | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Crimson Templar | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
Cursed / Hatred | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Dirges | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Weapon of Wrath |
talent | Dirge of Pestilence |
talent | Weapon of Light |
talent | Second Life |
talent | Blood Bath |
talent | Chant of Fortress |
talent | Shared Agony |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Torley. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Vorabrenne the giant red ant. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by Yvubretta the black bear. Escort: lost warrior (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of iron boots 'Leliregorothel' (0 def, 3 armour) pair of iron boots 'Leliregorothel' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +3 Fatigue -3% Resists +6% mind Phys.save +6 (+2 eff.) HP.reg +2.00 Teleport- +20% ---------- misc Max.enc +21 Equi/ret +0.08 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Icesear' alchemist's lamp 'Icesear'1.0 T3 lite [Random Unique] Arcane/Master While equipped: Stats +4 Str dps ---------- Res.pen +10% cold Melee Ret 27 fire ----- def ----- Resists +13% fire ---------- misc Light +6 See.Invis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Lisayatta the hardened leather cap (0 def, 3 armour) Lisayatta the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +8 Str +3 Dex +5 Wil +5 Cun dps ---------- Apr +5 ----- def ----- Armour +3 Fatigue +3% ---------- misc Infravis +2 A cap made of leather. |
On hands | Gezilazor the Willowkill (0 def, 2 armour) Gezilazor the Willowkill (0 def, 2 armour) 1.0 T2 hands armor [Random Unique] Arcane While equipped: Stats +4 Mag +6 Wil dps ---------- Spell.pwr +5 (+2 eff.) Melee+ 7 blight 8 temporal 7 arcane Ranged+ 8 temporal Dmg.mod +5% blight +4% temporal +3% arcane +9% nature Res.pen +15% temporal On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Armour +2 Resists +7% blight +5% temporal +5% arcane Disarm- +70% ---------- misc Talents +2 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Zychik the iron torque of gale force [power 105] (15 cooldown) Zychik the iron torque of gale force [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +3% nature +3% temporal Heal.mod +10% Disarm- +20% Pinning- +10% Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 118 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | wizard's copper ring of perseverance wizard's copper ring of perseverance0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
On fingers | psionicist's copper ring of perseverance psionicist's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
Around neck | Cracklepassion the steel amulet Cracklepassion the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +11 Dex dps ---------- Dmg.mod +9% lightning +9% cold ----- def ----- Armour +6 Resists +15% mind Confus- +24% Amulets make your neck look great! |
In main hand | Dourhunter (39-55 power, 5 apr) Dourhunter (39-55 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +10 nature On Hit: * 10% chance to reduce damage dealt by 19% While equipped: dps ---------- Phys.crit +9.0% Crit.mult +25.00% Res.pen +10% darkness Apr +13 Melee Ret 6 arcane On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +6% darkness One-handed war axes. |
Around waist | noble's hardened leather belt of burglary noble's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +3 Dex +4 Wil +9 Cun +5 Lck dps ---------- Against +17% Summoned ----- def ----- D.Red.from +23% Summoned Stealth +7 ---------- misc T.Disarm +5 Infravis +3 A belt that goes around your waist. |
In off hand | steel shield 'Lustreglean' (0 def, 4 armour, 17-20 power, 41.5 block) steel shield 'Lustreglean' (0 def, 4 armour, 17-20 power, 41.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 17.0 - 20.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 Melee+ +12 cold On Hit.r1 +8 light While equipped: Stats +4 Con +2 Wil dps ---------- On shield block: * Deals 121 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +4 Fatigue +8% Resists +20% acid +28% cold ---------- misc See.Invis +3 Talents +1 Block Handheld deflection devices. |
Cloak | Islukira the cashmere cloak (2 def, 16 armour) Islukira the cashmere cloak (2 def, 16 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Armour +16 Defense +2 (+1 eff.) Resists +15% acid +21% cold Stun/Frz- +20% Knockbk- +20% Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Vorusethra the Glimmerworth (0 def, 8 armour) Vorusethra the Glimmerworth (0 def, 8 armour) 2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +5 (+3 eff.) Dmg.mod +16% fire +12% mind +12% physical Res.pen +5% nature +10% light +7% mind Melee Ret 4 nature 20 physical ----- def ----- Armour +8 Fatigue +1% Resists +24% fire +12% physical +9% light +11% all ---------- misc Psi/turn +0.32 Max.psi +28.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the sneak (heal 91; cd 11) healing infusion of the sneak (heal 91; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 91 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 131; cd 13) healing infusion of the warrior (heal 131; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 131 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 30%; physical; dur 3; cd 14) wild infusion of the wizard (res 30%; physical; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Prismatic Rune (6 turns; lightning, physical, nature, arcane) Prismatic Rune (6 turns; lightning, physical, nature, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 physical, 4 nature, 4 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Healing Salve schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Mayadhewen Mayadhewen0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +7 Lck +4 Cun dps ---------- Acc +8 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +3% lightning +6% physical +6% darkness Unseen.red 11% Disarm- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Snowcutter Snowcutter0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun +2 Str dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +6% cold Melee Ret 2 cold ----- def ----- Resists +11% light +10% darkness Blind- +25% ---------- misc Equi/ret +0.04 Masteries +0.16 Celestial/Combat Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying gold amulet of perfection (0.10 Technique / Combat techniques,0.10 Technique / Shield offense) clarifying gold amulet of perfection (0.10 Technique / Combat techniques,0.10 Technique / Shield offense)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +13% mind Confus- +20% ---------- misc Masteries +0.10 Technique/Combat techniques +0.10 Technique/Shield offense Amulets make your neck look great! |
copper amulet 'Vipernoon' copper amulet 'Vipernoon'0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +3% fire +6% nature +9% mind Res.pen +15% mind Melee Ret 8 nature ----- def ----- Resists +6% fire Mind.save +6 (+3 eff.) Confus- +12% Amulets make your neck look great! |
Betenne the gold ring Betenne the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Dex dps ---------- Crit.mult +5.00% Mind.pwr +5 (+3 eff.) Dmg.mod +6% mind Acc +14 (+5 eff.) On Hit (Melee): * 20% chance to slow global speed by 50% ---------- misc Psi/ret +0.16 Max.psi +50.00 Rings make your fingers look great! |
Emaba Emaba0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +6 Mag +6 Wil +5 Cun dps ---------- Spell.pwr +8 (+3 eff.) Res.pen +5% temporal Acc +8 (+3 eff.) Melee Ret 2 arcane ----- def ----- Resists +6% temporal Silence- +25% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
Rainglean Rainglean0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Resists +6% blight +3% cold Max.HP +22.00 Disarm- +20% Pinning- +22% Knockbk- +21% Rings make your fingers look great! |
Tundraquarry Tundraquarry0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str +1 Mag +2 Wil dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Rings make your fingers look great! |
copper ring of nature (+22%) copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Rings make your fingers look great! |
steel ring 'Betoma' steel ring 'Betoma'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Wil dps ---------- Crit.mult +10.00% Mind.pwr +25 (+10 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- HP.reg +3.00 Stun/Frz- +26% ---------- misc Max.hate +4.00 Rings make your fingers look great! |
warrior's copper ring warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
warrior's gold ring of misery warrior's gold ring of misery0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Cun +5 Str dps ---------- Melee+ 8 physical Ranged+ 15 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 23 On Hit (Ranged): * 12% chance to reduce all saves and defense by 23 ----- def ----- Armour +10 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
iron dagger 'Glitterwalker' (10-12 power, 5 apr) iron dagger 'Glitterwalker' (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +12 light +12 mind While equipped: Stats +4 Str +4 Dex +4 Mag +9 Wil +4 Cun +4 Con ----- def ----- Resists +3% light Mind.save +6 (+3 eff.) ---------- misc Light +3 Sharp, short and deadly. |
warbringer's dwarven-steel longsword of massacre (33-46 power, 4 apr) warbringer's dwarven-steel longsword of massacre (33-46 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Master Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +8% physical ----- def ----- Disarm- +12% Sharp, long, and deadly. |
Kelegund the iron mace (12-17 power, 2 apr) Kelegund the iron mace (12-17 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +8 mind On Hit: * 13% chance to reduce all saves and defense by 23 While equipped: Stats +3 Str +8 Dex +5 Wil +2 Cun dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 23 Blunt and deadly. |
Serpent's Glare (7-8 power, 15 apr, nature damage) Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 183.95 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Mirrorazor (35-52 power, 23 apr) Mirrorazor (35-52 power, 23 apr)3.0 T4 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 35.0 - 52.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +5.0% Atk.spd 100% Block +60 Dmg.conv 50% temporal On Hit: 8% Turn Back the Clock 2 Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +20 (+10 eff.) Fatigue +8% Resists +15% temporal ---------- misc Talents +2 Block 5 turns after use, mirror yourself across the map (centered around the location you were standing when activated).. Uses 30 power out of 30/30 Activation is instant. The experiment of a mad chronomancer, this strange device is a portal into a backwards universe! That is, everything there spins the opposite direction. I guess it probably grinds things pretty well. |
The Lumberator (27-40 power, 19 apr) The Lumberator (27-40 power, 19 apr)3.0 T3 steamsaw 1H weapon [Unique] Nature/Steamtech Power 27.0 - 40.5 Nature Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +19 Crit +3.0% Atk.spd 100% Block +50 On Kill: * summon a treant (5 turn cooldown) Uses 1.0 Steam While equipped: ----- def ----- Armour +14 Defense +4 (+2 eff.) Fatigue +8% ---------- misc Talents +1 Block "Spread the wonders of nature even quicker than ever with this seed injecting steamsaw! Your former enemies will be freshly grown trees before you even know it!" |
Voidkiss Voidkiss1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +15% darkness ----- def ----- Resists +6% blight +3% temporal +3% acid Phys.save +6 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Beluseyara (0 def, 0 armour) Beluseyara (0 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: ----- def ----- Resists +7% lightning +3% temporal +7% darkness +7% cold +13% blight +7% fire +7% light +9% all Phys.save +25 (+9 eff.) Spell.save +25 (+12 eff.) Mind.save +11 (+6 eff.) Confus- +20% Teleport- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Coalhash the elven-silk robe (0 def, 0 armour) Coalhash the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +8 Mag +8 Wil +10 Con dps ---------- Mind.crit +5% Mind.pwr +8 (+4 eff.) Dmg.mod +12% physical +29% nature +36% darkness Res.pen +14% darkness +16% physical On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +6% darkness +15% all Poison- +25% Disease- +35% ---------- misc Mana/turn +0.40 Psi/turn +0.31 Max.hate +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robes of Deflection (0 def, 7 armour) Robes of Deflection (0 def, 7 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +3 Con +3 Mag dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Armour +7 Hardiness +30% Resists +7% all On Spell Hit: 4% Evasion 1 This set of robes seems to shine with metallic colors. |
Zemahek (3 def, 2 armour) Zemahek (3 def, 2 armour)2.0 T3 cloth armor [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +10% fire +13% physical Melee Ret 4 temporal ----- def ----- Armour +2 Defense +3 (+1 eff.) Resists +13% physical +15% fire +11% all Phys.save +18 (+6 eff.) ---------- misc Infravis +1 See.Invis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xereba the pair of hardened leather boots (5 def, 3 armour) Xereba the pair of hardened leather boots (5 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Wil ----- def ----- Armour +3 Defense +5 (+2 eff.) Resists +5% arcane Max.HP +100.00 Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of rough leather boots 'Blizzardsquall' (0 def, 1 armour) =+4 will= pair of rough leather boots 'Blizzardsquall' (0 def, 1 armour) =+4 will=2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +4 Wil +1 Cun +6 Lck dps ---------- Mind.pwr +15 (+7 eff.) Res.pen +10% cold ----- def ----- Armour +1 Stealth +6 ---------- misc Equi/ret +0.04 A pair of boots made of leather. |
pair of rough leather boots 'Mayugath' (0 def, 1 armour) pair of rough leather boots 'Mayugath' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% arcane ----- def ----- Armour +1 Fatigue -5% Resists +3% lightning Phys.save +5 (+2 eff.) Spell.save +9 (+4 eff.) Heal.mod +5% Blind- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +24 A pair of boots made of leather. |
pair of rough leather boots 'Nerissra' (0 def, 1 armour) =+9 con= pair of rough leather boots 'Nerissra' (0 def, 1 armour) =+9 con=2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +1 Wil +2 Cun +9 Con ----- def ----- Armour +1 Def/telep +5 Res/telep +5% Dur/telep +5% Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 128.21 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
rough leather cap 'Durogorn' (0 def, 1 armour) rough leather cap 'Durogorn' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +9% mind ----- def ----- Armour +1 Fatigue +1% HP.reg +2.00 Silence- +10% Knockbk- +20% A cap made of leather. |
steel mail armour 'Polavea' (2 def, 6 armour) =9 will= steel mail armour 'Polavea' (2 def, 6 armour) =9 will=14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +9 Wil +9 Cun +1 Con dps ---------- Phys.crit +2.0% ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +17% acid +2% physical Mind.save +24 (+12 eff.) A suit of armour made of mail. |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 47.04 to 141.13 lightning damage (94.08 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 56.97 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
249 alchemist agate 249 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Aremadig the Frosthash (dig speed 36 turns) Aremadig the Frosthash (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Cun +3 Str dps ---------- Dmg.mod +3% mind Res.pen +25% mind ----- def ----- Fatigue -4% Resists +6% cold Mind.save +6 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Emelunne' (dig speed 36 turns) iron pickaxe 'Emelunne' (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +5 Dex +1 Wil dps ---------- Dmg.mod +6% nature Res.pen +10% mind ----- def ----- Resists +10% nature ---------- misc Hate/m.crit +1.00 See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of predation (dig speed 28 turns) iron pickaxe of predation (dig speed 28 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +1 Dex dps ---------- Phys.pwr +3 (+1 eff.) Mov.spd +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
6 emerald 6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Islossra Islossra2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6% blight +6% fire +6% lightning Max.HP +42.00 HP.reg +2.00 Confus- +20% Knockbk- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Maleharasus Maleharasus2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.crit +5% Crit.mult +5.00% Dmg.mod +3% mind Res.pen +5% blight ----- def ----- Max.HP +44.00 ---------- misc Max.mana +80.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 122.40 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 122.40 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(83 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
nightwalker's brass lantern nightwalker's brass lantern2.0 T1 lite [Ego+] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +3.0% Crit.mult +11.00% Phys.pwr +6 (+2 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 239/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Hanaleg the Flashspawner [power 206] (15 cooldown) Hanaleg the Flashspawner [power 206] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Str +5 Mag dps ---------- Res.pen +5% fire Melee Ret 10 fire ----- def ----- Resists +6% blight Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Haryragar the elm totem of thorny skin [power 16] (20 cooldown) Haryragar the elm totem of thorny skin [power 16] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Con dps ---------- Dmg.mod +3% acid ----- def ----- Resists +3% acid Die.at -60.00 life Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Torley the Cornac Sun Paladin level 25
50th Haze 122nd year of Ascendancy at 02:20 see stats
By Torley the Cornac Sun Paladin level 23
13rd Haze 122nd year of Ascendancy at 01:14 see stats
By Torley the Cornac Sun Paladin level 10
4th Mirth 122nd year of Ascendancy at 05:09 see stats
By Torley the Cornac Sun Paladin level 20
42nd Dusk 122nd year of Ascendancy at 05:08 see stats
By Torley the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 15:28 see stats
By Torley the Cornac Sun Paladin level 23
13rd Haze 122nd year of Ascendancy at 03:37 see stats
By Torley the Cornac Sun Paladin level 8
1st Mirth 122nd year of Ascendancy at 03:01 see stats
By Torley the Cornac Sun Paladin level 12
9th Mirth 122nd year of Ascendancy at 01:22 see stats
By Torley the Cornac Sun Paladin level 25
31st Haze 122nd year of Ascendancy at 11:48 see stats
By Torley the Cornac Sun Paladin level 16
14th Dusk 122nd year of Ascendancy at 09:18 see stats
Log
You collect a new ingredient: lump of dwarven steel (1).
You gain 2.00 gold from the melting of barbed pouch of dwarven-steel shots of wind (21/21, 42-50 power, 3 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 1.45 gold from the melting of barbed pouch of dwarven-steel shots of amnesia (19/19, 41-49 power, 3 apr).
You gain 1.40 gold from the melting of dwarven-steel pickaxe of endurance (dig speed 32 turns).
You gain 17.95 gold from the melting of Cloudtouch (16/16, 46-64 power, 10 apr).
You gain 3.40 gold from the melting of searing hardened leather armour of clarity (9 def, 6 armour).
You gain 4.40 gold from the melting of mindcaging hardened leather cap of dexterity (+5) (0 def, 3 armour).
You gain 19.60 gold from the melting of Sparkbile the hardened leather cap (0 def, 7 armour).
You collect a new ingredient: lump of dwarven steel (1).
You gain 2.83 gold from the melting of wanderer's pair of dwarven-steel boots (0 def, 4 armour).
You gain 10.60 gold from the melting of regal cashmere cloak of the voidstalker (2 def, 0 armour).
You collect a new ingredient: lump of dwarven steel (1).
You gain 3.20 gold from the melting of balanced dwarven-steel waraxe (20-27 power, 4 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 16.31 gold from the melting of Camedan the Pyretitan.
You gain 10.64 gold from the melting of magelord's yew magestaff of invocation (20-24 power, 4 apr, lightning element).
You gain 10.12 gold from the melting of infernal yew starstaff of wizardry (20-24 power, 4 apr, physical element).
You collect a new ingredient: stack of herbs (bilberry) (1).
You gain 2.46 gold from the melting of nature's thorny mindstar of balance (8-9 power, 24 apr, mind damage).
You collect a new ingredient: stack of herbs (sessali) (1).
You gain 1.96 gold from the melting of horrifying vined mindstar of clarity (4-4 power, 18 apr, mind damage).
You collect a new ingredient: lump of dwarven steel (1).
You gain 3.21 gold from the melting of balanced dwarven-steel mace (29-41 power, 4 apr).
You collect a new ingredient: lump of steel (1).
You gain 1.20 gold from the melting of acidic steel greatmaul of massacre (36-55 power, 2 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 8.51 gold from the melting of balanced dwarven-steel battleaxe of rage (30-46 power, 2 apr).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.