Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Thalore |
Class | Wanderer |
Level / Exp | 20 / 13% |
Size | medium |
Lifes / Deaths | Killed by Lisuna the large white snake at level 9 on the 7th Flare 122nd year of Ascendancy at 01:57 1 / 4Killed by Xanuvena the polar bear at level 11 on the 5th Dusk 122nd year of Ascendancy at 04:47 Killed by Zubyriara the elven mage at level 15 on the 36th Dusk 122nd year of Ascendancy at 07:44 Killed by black jelly at level 18 on the 75th Dusk 122nd year of Ascendancy at 09:20 |
Primary Stats
Strength | 27 (base 19) |
Dexterity | 23 (base 12) |
Constitution | 24 (base 17) |
Magic | 51 (base 48) |
Willpower | 18 (base 12) |
Cunning | 48 (base 24) |
Resources
Insanity | 0/100 |
Vim | 171/176 |
Life | 496/496 |
Steam | 100/100 |
Paradox | 300 |
Stamina | 177/177 |
Healing Factor | 1.3172674059366 |
Regeneration | 5.5983864752305 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 8 |
See Stealth | 21.399066467339 |
See Invisible | 19.399066467339 |
Offense: Mainhand
Damage | 57 |
Accuracy | 37 |
Crit Chance | 26% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 35 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Cold | +3% |
Acid | +12% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Mind | +5% |
Physical | +10% |
Defense: Base
Armour (hardiness) | 42.39216310219 (35.65183292883%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 3 |
Physical Save | 30 |
Spell Save | 38 |
Mental Save | 31 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 30%( 70%) |
Arcane | + 26%( 70%) |
Cold | + 51%( 70%) |
All | + 18%( 70%) |
Lightning | + 39%( 70%) |
Light | + 33%( 70%) |
Temporal | + 30%( 70%) |
Physical | + 19%( 70%) |
Darkness | + 28%( 70%) |
Fire | + 39%( 70%) |
Mind | + 25%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Bleed Resistance | 20% |
Confusion Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Poison Resistance | 20% |
Blind Resistance | 31% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 212 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 145 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 544% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 197 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Glyphs | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Scourge drake | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 2/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Void | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Gravity | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Engineering | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
talent | Void Stars |
talent | Chaos Orbs |
talent | Gravity Locus |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | pair of rough leather boots 'Xanyyassra' (0 def, 4 armour) pair of rough leather boots 'Xanyyassra' (0 def, 4 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +3 Con dps ---------- Dmg.mod +6% acid Res.pen +10% physical ----- def ----- Armour +4 Resists +1% physical Die.at -80.00 life Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Quiver | Skyvalor the pouch of iron shots (15/15, 22-27 power, 1 apr) Skyvalor the pouch of iron shots (15/15, 22-27 power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 22.5 - 27.0 Physical Uses 50% Cun, 0% Mag, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +10.0% Capacity 15 Ranged+ +4 lightning +12 cold On Crit.r2 +4 lightning On Hit: * 10% chance to slow global speed by 50% On Crit: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | Ce'Nidhema the Smolderobeisance Ce'Nidhema the Smolderobeisance2.0 T1 lite [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +3 Resists +6% temporal +9% fire HP.reg +2.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Cyrulema (0 def, 7 armour) =wasser= Cyrulema (0 def, 7 armour) =wasser=2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Cun ----- def ----- Armour +7 Fatigue +1% Resists +5% arcane +6% cold HP.reg +2.00 Confus- +20% ---------- misc Breathe water A cap made of leather. |
On hands | Poliwe the Sparkrip (6 def, 3 armour) Poliwe the Sparkrip (6 def, 3 armour)1.0 T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun dps ---------- Phys.crit +9.0% Spell.crit +8% Mind.crit +13% Crit.mult +17.00% Mind.pwr +15 (+6 eff.) Melee+ 8 acid Dmg.mod +6% acid Acc +8 (+3 eff.) Melee Ret 2 lightning ----- def ----- Armour +3 Defense +6 (+3 eff.) Resists +7% acid +9% temporal +6% darkness ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | iron pickaxe 'Korodor' (dig speed 29 turns) iron pickaxe 'Korodor' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex dps ---------- Phys.pwr +4 (+1 eff.) Mov.spd +10% On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- Resists +3% mind Mind.save +4 (+2 eff.) Poison- +20% Knockbk- +10% Def/telep +5 Res/telep +5% Dur/telep +5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | solipsist's gold ring solipsist's gold ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +7 (+4 eff.) Rings make your fingers look great! |
On fingers | rogue's copper ring of sensing rogue's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun ----- def ----- Defense +7 (+3 eff.) Blind- +21% ---------- misc Infravis +3 See.Stealth +7 See.Invis +5 Rings make your fingers look great! |
Around neck | grounding copper amulet of constitution (+3) grounding copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +10% lightning Stun/Frz- +20% Amulets make your neck look great! |
In main hand | dwarven-steel longsword 'Viperblur' (24-34 power, 4 apr) dwarven-steel longsword 'Viperblur' (24-34 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Nature Power 24.0 - 33.6 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +21 nature On Hit: * 20% chance to slow global speed by 50% While equipped: ----- def ----- Resists +5% arcane +12% light Mind.save +3 (+1 eff.) Heal.mod +5% Sharp, long, and deadly. |
Around waist | Anevon the Sleetspiker Anevon the Sleetspiker1.0 T1 belt armor [Rare] Master While equipped: Stats +5 Dex +5 Cun +7 Lck dps ---------- Dmg.mod +9% mind +3% cold Res.pen +5% mind Melee Ret 2 cold On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Resists +6% mind +9% lightning Stealth +6 ---------- misc T.Disarm +6 Infravis +3 A belt that goes around your waist. |
In off hand | Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Mag Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Cloak | Drizilarach (2 def, 7 armour) Drizilarach (2 def, 7 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +13% cold Crit.chn- 10.00% Spell.save +10 (+4 eff.) Heal.mod +15% Blind- +10% Cut- +20% Knockbk- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | dispeller's woollen robe (0 def, 0 armour) dispeller's woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: ----- def ----- Resists +7% lightning +6% darkness +7% light +6% blight +7% fire +6% cold +9% all Phys.save +10 (+5 eff.) Spell.save +22 (+8 eff.) Mind.save +11 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the duelist (speed 469%; cd 10) movement infusion of the duelist (speed 469%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 469% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 544%; cd 11) movement infusion of the sneak (speed 544%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 544% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Shocksweep Shocksweep0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 Dmg.mod +15% lightning +3% darkness Res.pen +5% darkness +25% arcane Melee Ret 4 lightning ---------- misc Mana/turn +0.16 Max.mana +21.00 Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying copper amulet of cunning (+3) clarifying copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +10% mind Confus- +22% Amulets make your neck look great! |
copper amulet 'Windbolt' copper amulet 'Windbolt'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +11% light +11% darkness Mind.save +3 (+1 eff.) Blind- +20% ---------- misc Hate/m.crit +1.00 Amulets make your neck look great! |
copper amulet of healing copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +10% Cut- +40% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 172 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
copper ring 'Prismstalker' copper ring 'Prismstalker'0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% light Res.pen +5% light ----- def ----- Defense +5 (+2 eff.) Resists +28% light +6% temporal Die.at -40.00 life Blind- +20% Rings make your fingers look great! |
copper ring 'Venomresolve' copper ring 'Venomresolve'0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Acc +10 (+4 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +2 Resists +6% nature +1% physical Silence- +22% ---------- misc Mana/turn +0.13 Rings make your fingers look great! |
copper ring of frost (+20%) copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Rings make your fingers look great! |
Drake's Bane (45-68 power, 21 apr) Drake's Bane (45-68 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+5 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Stormfront (30-45 power, 15 apr) Stormfront (30-45 power, 15 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 30.0 - 45.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Shiverrain (12-17 power, 2 apr) Shiverrain (12-17 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Nature Power 12.0 - 16.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit.r2 +8 cold On Hit: * 20% chance to reduce all saves and defense by 24 While equipped: Stats +6 Con +5 Wil dps ---------- Dmg.mod +3% cold Res.pen +5% lightning Melee Ret 6 cold ----- def ----- Resists +3% mind Max.HP +14.00 Sharp, long, and deadly. |
Smoldertrial the iron mace (14-20 power, 2 apr) Smoldertrial the iron mace (14-20 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 14.0 - 19.6 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +5 mind On Hit: * 12% chance to reduce all saves and defense by 24 While equipped: Stats +2 Wil +3 Cun +6 Con dps ---------- Dmg.mod +3% fire ----- def ----- Crit.chn- 5.00% ---------- misc Light +1 Blunt and deadly. |
Delehir the mossy mindstar (3-3 power, 15 apr, mind damage) Delehir the mossy mindstar (3-3 power, 15 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 3.0 - 3.3 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +2.5% Atk.spd 100% Phasing +10% While equipped: Stats +3 Cun +3 Wil dps ---------- Phys.crit +1.0% Mind.crit +1% Crit.mult +7.00% Mind.pwr +2 (+1 eff.) Res.pen +5% acid ---------- misc Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gayarek the vined mindstar (4-4 power, 18 apr, mind damage) Gayarek the vined mindstar (4-4 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 4.0 - 4.4 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Dex +3 Wil +2 Cun dps ---------- Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+2 eff.) Melee+ 6 physical Dmg.mod +6% physical Res.pen +4% physical ----- def ----- Resists +8% physical Mind.save +3 (+1 eff.) ---------- misc Max.psi +13.00 Light +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Poralranor the rough leather belt Poralranor the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Resists +3% darkness +3% cold HP.reg +4.90 Heal.mod +12% A belt that goes around your waist. |
rough leather belt 'Muck's kiss' rough leather belt 'Muck's kiss'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str +1 Con dps ---------- Mind.crit +1% Mind.pwr +4 (+2 eff.) Melee Ret 2 mind On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Mind.save +6 (+3 eff.) A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Belyta the Blizzardstalker (1 def, 0 armour) Belyta the Blizzardstalker (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str +4 Dex dps ---------- Apr +1 ----- def ----- Defense +1 (+0 eff.) Resists +6% cold Die.at -40.00 life Max.HP +32.00 ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Murkimmortal (6 def, 0 armour) Murkimmortal (6 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Con +3 Wil dps ---------- Melee Ret 4 darkness ----- def ----- Defense +6 (+3 eff.) Resists +3% acid Spell.save +3 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Prismmaim the linen cloak (1 def, 5 armour) Prismmaim the linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +3 Con dps ---------- Dmg.mod +6% physical Melee Ret 4 light ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 44% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
pair of iron boots 'Infernoquill' (0 def, 3 armour) pair of iron boots 'Infernoquill' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Dex +2 Wil +3 Cun dps ---------- Phys.crit +1.0% Phys.pwr +5 (+2 eff.) Acc +10 (+4 eff.) Melee Ret 2 darkness 8 fire ----- def ----- Armour +3 Fatigue +2% Resists +3% fire Phys.save +6 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Lisyda' (0 def, 3 armour) pair of iron boots 'Lisyda' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +5 Str +2 Dex +1 Mag +3 Wil +3 Cun +2 Con ----- def ----- Armour +3 Fatigue +2% Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
temporal iron gauntlets of dexterity (+2) (0 def, 1 armour) temporal iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 temporal Ranged+ 5 temporal Dmg.mod +3% temporal Acc +10 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Balancepall (0 def, 1 armour) Balancepall (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Mag dps ---------- Res.pen +10% nature Melee Ret 6 nature ----- def ----- Armour +1 Fatigue +1% Resists +6% cold ---------- misc Max.psi +10.00 See.Invis +3 Breathe water A cap made of leather. |
Flashblack the hardened leather cap (0 def, 7 armour) Flashblack the hardened leather cap (0 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +9 Str +7 Dex dps ---------- Dmg.mod +6% physical Res.pen +5% light +10% lightning Acc +10 (+4 eff.) Apr +6 ----- def ----- Armour +7 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 62.3 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Nightwend the cashmere wizard hat (2 def, 0 armour) Nightwend the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.crit +4% Mind.pwr +9 (+4 eff.) Dmg.mod +12% lightning Res.pen +15% darkness ----- def ----- Defense +2 (+1 eff.) Resists +30% lightning +3% temporal +9% darkness ---------- misc Psi/turn +0.10 A pointy cloth hat, very wizardly... |
iron helm 'Bindil' (0 def, 3 armour) iron helm 'Bindil' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Str +1 Dex +2 Mag +1 Con ----- def ----- Armour +3 Fatigue +5% Resists +5% lightning +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
281 alchemist agate 281 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Flashoozer the iron pickaxe (dig speed 30 turns) Flashoozer the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex dps ---------- Phys.pwr +4 (+1 eff.) Mov.spd +10% Dmg.mod +12% fire Res.pen +5% mind +5% fire Melee Ret 10 mind ----- def ----- Resists +9% light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Fuladolen Fuladolen2.0 T1 lite [Rare] Nature While equipped: Stats +2 Str +3 Con dps ---------- Crit.mult +15.00% Mind.pwr +5 (+3 eff.) ----- def ----- Max.HP +42.00 ---------- misc Equi/ret +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of healing [power 110] (15 cooldown) elm totem of healing [power 110] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Doozknu the Thalore Wanderer level 17
63rd Dusk 122nd year of Ascendancy at 19:02 see stats
By Doozknu the Thalore Wanderer level 10
8th Flare 122nd year of Ascendancy at 03:26 see stats
By Doozknu the Thalore Wanderer level 20
77th Dusk 122nd year of Ascendancy at 10:44 see stats
By Doozknu the Thalore Wanderer level 18
75th Dusk 122nd year of Ascendancy at 09:10 see stats
By Doozknu the Thalore Wanderer level 9
8th Mirth 122nd year of Ascendancy at 04:17 see stats
By Doozknu the Thalore Wanderer level 13
31st Dusk 122nd year of Ascendancy at 02:59 see stats
By Doozknu the Thalore Wanderer level 20
78th Dusk 122nd year of Ascendancy at 00:03 see stats
Log
You gain 10.25 gold from the transmogrification of evasive ash totem of thorny skin [power 29] (20 cooldown).
You gain 15.25 gold from the transmogrification of cleansing yew totem of stinging [power 266] (15 cooldown).
You gain 2.18 gold from the transmogrification of hateful quiver of ash arrows (16/16, 24-33 power, 7 apr).
You gain 5.64 gold from the transmogrification of marauder's hardened leather armour of acid resistance (14 def, 6 armour).
You gain 0.10 gold from the transmogrification of rough leather cap (0 def, 1 armour).
You gain 12.78 gold from the transmogrification of Umbraworth the cashmere wizard hat (2 def, 0 armour).
You gain 0.20 gold from the transmogrification of pair of hardened leather boots (0 def, 3 armour).
You gain 14.21 gold from the transmogrification of pair of dwarven-steel boots 'Strikepiety' (0 def, 4 armour).
You gain 0.35 gold from the transmogrification of pair of dwarven-steel boots (0 def, 4 armour).
You gain 2.48 gold from the transmogrification of cleansing rough leather belt of the giants.
Personal New Achievement: Treasure Hunter (Insane (Adventure) difficulty)!
You gain 10.54 gold from the transmogrification of Urthagas.
You gain 0.70 gold from the transmogrification of steel waraxe of massacre (18-25 power, 3 apr).
You gain 3.76 gold from the transmogrification of cruel ash magestaff of power (15-18 power, 3 apr, lightning element).
You gain 1.15 gold from the transmogrification of ranger's cured leather sling.
You gain 0.50 gold from the transmogrification of steel longsword (15-21 power, 3 apr).
You gain 5.76 gold from the transmogrification of warbringer's steel greatsword of massacre (35-56 power, 2 apr).
You gain 1.45 gold from the transmogrification of acidic dwarven-steel dagger of massacre (22-29 power, 7 apr).
You gain 2.50 gold from the transmogrification of steel battleaxe of paradox (20-31 power, 2 apr).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
--------------------------------
There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.