Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Krog |
Class | Mindslayer |
Level / Exp | 26 / 55% |
Size | big |
Lifes / Deaths | Killed by Velabeth the giant green ant at level 18 on the 12nd Haze 122nd year of Ascendancy at 01:46 0 / 7Killed by Xanamitta the large brown snake at level 20 on the 15th Haze 122nd year of Ascendancy at 20:28 Killed by Glorawen the black mamba at level 20 on the 16th Haze 122nd year of Ascendancy at 16:49 Killed by Betatha the snow giant boulder thrower at level 24 on the 78th Haze 122nd year of Ascendancy at 19:31 Killed by ritch flamespitter at level 24 on the 6th Decay 122nd year of Ascendancy at 18:32 Killed by Elunor the water imp at level 24 on the 8th Decay 122nd year of Ascendancy at 04:14 Killed by Xanunn the skeleton warrior at level 26 on the 25th Regrowth 123rd year of Ascendancy at 20:00 |
Antimagic | Follower |
Primary Stats
Strength | 30 (base 11) |
Dexterity | 20 (base 10) |
Constitution | 53 (base 32) |
Magic | 16 (base 10) |
Willpower | 82 (base 57) |
Cunning | 52 (base 30) |
Resources
Life | -57/912 |
Equilibrium | 48 |
Psi | 103/172 |
Healing Factor | 1.29457841929 |
Regeneration | 17.153164055592 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -1.8651746813703E-12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 2 |
See Invisible | 3 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 63 |
Accuracy | 63 |
Crit Chance | 16% |
APR | 41 |
Speed | 1.00 |
Offense: Offhand
Damage | 48 |
Accuracy | 63 |
Crit Chance | 16% |
APR | 41 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 62 |
Crit Chance | 33% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Nature | +30% |
Temporal | +6% |
Mind | +18% |
Lightning | +30% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Darkness | +25% |
Lightning | +7% |
Physical | +15% |
Mind | +10% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 46 (78.304188961773%) |
Defense | 33 |
Ranged Defense | 33 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 34 |
Mental Save | 41 |
Defense: Resistances
Acid | + 33%( 70%) |
Arcane | + 31%( 70%) |
Cold | + 31%( 70%) |
All | + 29%( 70%) |
Lightning | + 62%( 70%) |
Physical | + 45%( 70%) |
Mind | + 33%( 70%) |
Fire | + 33%( 70%) |
Nature | + 55%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 428 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 145 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 523% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 442 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Psi-fighting | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the lost defiler from death by Porinor the dire wolf. Escort: lost defiler (level 1 of Old Forest) | failed |
You failed to protect the lost defiler from death by Zubolrana the giant carpenter ant. Escort: lost defiler (level 2 of Old Forest) | failed |
You failed to protect the lost defiler from death by Layelrann the giant army ant. Escort: lost defiler (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed pouch of bone giant dust. * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed giant spider spinneret. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
Psionic focus | emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
On hands | Khelubar the iron gauntlets (0 def, 1 armour) Khelubar the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str +2 Mag +3 Wil +3 Cun dps ---------- Melee+ 6 lightning Dmg.mod +4% lightning ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning ---------- misc Infravis +2 Unarmed combat: Power 10.0 - 14.0 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +6 lightning On Hit: 10% Lightning Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | brass lantern 'Daybrand' brass lantern 'Daybrand'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.crit +4% Mind.pwr +20 (+5 eff.) ----- def ----- Max.HP +43.00 ---------- misc Max.hate +10.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | hardened leather cap 'Velurin' (5 def, 9 armour) hardened leather cap 'Velurin' (5 def, 9 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +7 Str +5 Dex +2 Wil +6 Con dps ---------- Spell.pwr +5 (+2 eff.) Phasing +30% ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue +3% Resists +6% mind +5% all Phys.save +6 (+2 eff.) Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 116.2 Physical damage. If the attack hits, the target is confused (30% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
On feet | Rainwitch (0 def, 3 armour) Rainwitch (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +3 Wil +4 Cun +2 Con dps ---------- Dmg.mod +6% temporal Melee Ret 2 cold ----- def ----- Armour +3 Fatigue +2% Resists +3% cold Phys.save +13 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc See.Invis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Ce'Nelrabeth the Filthreaper [power 116] (15 cooldown) Ce'Nelrabeth the Filthreaper [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% nature Res.pen +5% nature +15% physical ----- def ----- Resists +6% nature +4% physical Sting an enemy dealing 151 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring of perseverance copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
On fingers | Emath the Searrip Emath the Searrip0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +13% lightning +3% fire +3% mind Res.pen +10% mind Melee Ret 4 fire ----- def ----- Resists +26% lightning +6% fire HP.reg +4.00 Stun/Frz- +28% Rings make your fingers look great! |
Around neck | Aeruma the Ravenwalker Aeruma the Ravenwalker0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Res.pen +25% darkness Melee Ret 10 fire On Hit (Melee): * 20% chance to slow global speed by 64% * 20% chance to reduce damage dealt by 29% ----- def ----- Resists +6% acid Phys.save +12 (+4 eff.) Max.HP +48.00 HP.reg +7.00 Amulets make your neck look great! |
In main hand | Malolasin (22-24 power, 24 apr, nature damage) Malolasin (22-24 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 21.5 - 23.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +20 physical While equipped: Stats +2 Str dps ---------- Mind.crit +3% Phys.pwr +10 (+3 eff.) Mind.pwr +6 (+1 eff.) Acc +15 (+5 eff.) Apr +3 ----- def ----- Phys.save +5 (+1 eff.) Spell.save +5 (+3 eff.) Mind.save +5 (+1 eff.) ---------- misc Equi/ret +1.40 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | manaburning thorny mindstar of storms (8-9 power, 24 apr, nature damage) manaburning thorny mindstar of storms (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Disrupt Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit: * 12 arcane resource burn While equipped: Stats +3 Str +2 Dex +3 Mag +4 Wil +2 Cun +2 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee+ 7 lightning Dmg.mod +7% lightning Res.pen +7% lightning ----- def ----- Resists +6% lightning +2% arcane ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Relgodohir the Chargereaper (1 def, 0 armour) Relgodohir the Chargereaper (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Dex +3 Mag +3 Wil +8 Cun dps ---------- Mind.crit +4% Dmg.mod +6% lightning ----- def ----- Defense +1 (+0 eff.) Resists +9% lightning Crit.chn- 15.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
movement infusion of the psychic (speed 691%; cd 9) movement infusion of the psychic (speed 691%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 691% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 417; 16 cd) regeneration infusion of the sneak (heal 417; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 417 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 237; 12 cd) regeneration infusion of the sneak (heal 237; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 237 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, mind, nature) Prismatic Rune (6 turns; lightning, physical, mind, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 physical, 5 mind, 5 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Eremerion the gold amulet Eremerion the gold amulet0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Mag dps ---------- Mind.crit +6% Dmg.mod +6% blight ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Masteries +0.20 Wild-gift/Mindstar mastery +0.20 Cunning/Survival Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
vitalizing gold amulet of mastery (0.20 Psionic / Finer energy manipulations) vitalizing gold amulet of mastery (0.20 Psionic / Finer energy manipulations)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +8 (+2 eff.) Max.HP +33.00 HP.reg +5.00 ---------- misc Masteries +0.20 Psionic/Finer energy manipulations Amulets make your neck look great! |
warrior's steel amulet of dexterity (+3) warrior's steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Betogawe the Daysear Betogawe the Daysear0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 8 physical Ranged+ 6 physical Dmg.mod +6% acid On Hit (Melee): * 11% chance to reduce all saves and defense by 36 On Hit (Ranged): * 10% chance to reduce all saves and defense by 36 ----- def ----- Resists +12% acid +12% fire +6% light ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
Chillwilter Chillwilter0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +12% darkness +6% mind Melee Ret 2 mind 6 cold On Hit (Melee): * 10% chance to reduce all saves and defense by 36 ----- def ----- Resists +24% darkness +6% mind HP.reg +6.00 Stun/Frz- +28% Rings make your fingers look great! |
Duryragrim the Shockfame Duryragrim the Shockfame0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +18% lightning Res.pen +5% light Melee Ret 4 light 2 cold ----- def ----- Resists +3% lightning Phys.save +6 (+2 eff.) Rings make your fingers look great! |
The Black Ring The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+4 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Tulihad Tulihad0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% blight Acc +8 (+2 eff.) Apr +8 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 * 10% chance to reduce armor by 15% ----- def ----- Defense +8 (+4 eff.) Resists +3% acid +3% temporal Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's steel ring of misery gladiator's steel ring of misery0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Str +3 Cun +5 Con dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 9 physical Ranged+ 5 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 36 On Hit (Ranged): * 11% chance to reduce all saves and defense by 36 ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
Stormjam the dwarven-steel battleaxe (31-46 power, 2 apr) Stormjam the dwarven-steel battleaxe (31-46 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Nature Power 31.0 - 46.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +12 lightning On Crit.r2 +8 lightning While equipped: Stats +10 Str +17 Dex +10 Mag +9 Wil +12 Cun +7 Con dps ---------- Res.pen +20% lightning ---------- misc See.Invis +15 Massive two-handed battleaxes. |
Silent Blade (25-32 power, 10 apr) Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Umbral Razor (25-32 power, 10 apr) Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 4.5 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 55.67 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Ulylen the dwarven-steel greatmaul (55-82 power, 2 apr) Ulylen the dwarven-steel greatmaul (55-82 power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Disrupt/Master Power 55.0 - 82.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit: * Deals 103 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +3 Con dps ---------- Phys.pwr +12 (+4 eff.) Res.pen +16% physical ----- def ----- Armour +2 Crit.chn- 15.00% Spell.save +3 (+2 eff.) Mind.save +9 (+3 eff.) Disarm- +22% Massive two-handed mauls. |
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr) Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Corpsebow Corpsebow4.0 T2 longbow 2H weapon [Unique] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Crooked Club (25-35 power, 4 apr) Crooked Club (25-35 power, 4 apr)3.0 T2 mace 1H weapon [Unique] Master Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +10.0% Atk.spd 100% Melee+ +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Cyrurialaith the vined mindstar (5-6 power, 18 apr, mind damage) Cyrurialaith the vined mindstar (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +8 blight While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Crit.mult +11.00% Mind.pwr +4 (+1 eff.) Res.pen +10% blight ----- def ----- Defense +30 (+12 eff.) Phys.save +6 (+2 eff.) ---------- misc Stam/turn +3.00 Max.stam +30.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Great Caller (10-11 power, 18 apr, nature damage) Great Caller (10-11 power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon [Unique] Nature Power 10.0 - 11.0 Nature Uses 30% Wil, 50% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+3 eff.) Dmg.mod +8% fire +8% physical +8% cold ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Relgugorn the thorny mindstar (8-9 power, 24 apr, nature damage) Relgugorn the thorny mindstar (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +3% Crit.mult +8.00% Mind.pwr +6 (+1 eff.) Melee+ 7 acid Dmg.mod +6% acid Res.pen +7% acid ----- def ----- Resists +4% acid Phys.save +12 (+4 eff.) Mind.save +4 (+1 eff.) HP.reg +2.00 Heal.mod +10% Poison- +20% ---------- misc Max.psi +18.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering thorny mindstar (8-9 power, 24 apr, mind damage) hungering thorny mindstar (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) ---------- misc Hate/kill +3.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 126.50 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Earorach' (6-7 power, 18 apr, nature damage) vined mindstar 'Earorach' (6-7 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +4% Crit.mult +5.00% Mind.pwr +14 (+3 eff.) Dmg.mod +3% nature ----- def ----- Resists +3% blight Phys.save +3 (+1 eff.) Spell.save +3 (+2 eff.) Mind.save +4 (+1 eff.) Disease- +11% ---------- misc Equi/ret +0.70 Hate/kill +2.00 Psi/kill +1.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 110.68 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Flashpower Flashpower4.0 T3 sling 1H weapon Reqs Dex 24 [Random Unique] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +10 Wil +1 Cun +7 Con dps ---------- Phys.crit +4.0% Dmg.mod +9% lightning Res.pen +20% lightning Acc +15 (+5 eff.) ----- def ----- Max.HP +30.00 ---------- misc Light +1 Slings are used to hurl stones or metal shots at your foes. |
Xomira the Airwill Xomira the Airwill4.0 T5 sling 1H weapon Reqs Dex 48 [Random Unique] Arcane/Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +22 acid +39 nature On Hit: 10% Arcane Vortex 5 While equipped: Stats +2 Mag +11 Wil +10 Con dps ---------- Spell.pwr +18 (+4 eff.) S.pwr/crit +2 Dmg.mod +12% lightning +8% arcane +9% blight Res.pen +12% acid +21% nature Apr +9 ----- def ----- Max.HP +43.00 Def/telep +10 Res/telep +10% Dur/telep +10% Slings are used to hurl stones or metal shots at your foes. |
mighty cured leather sling mighty cured leather sling4.0 T2 sling 1H weapon [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Gulratta the ash magestaff (15-18 power, 3 apr, fire element) Gulratta the ash magestaff (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Mag dps ---------- Spell.crit +10% Phys.pwr +20 (+7 eff.) Spell.pwr +6 (+2 eff.) Dmg.mod +9% physical +15% fire Melee Ret 8 physical ----- def ----- Armour +4 Resists +3% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Splendourtyphoon (15-18 power, 3 apr, cold element) Splendourtyphoon (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Crit.mult +13.00% Spell.pwr +6 (+2 eff.) Dmg.mod +6% acid +15% cold Res.pen +15% light ----- def ----- Resists +5% arcane +12% blight Poison- +20% Disarm- +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff 'Ebonyguile' (15-18 power, 3 apr, temporal element) ash starstaff 'Ebonyguile' (15-18 power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +13.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% temporal +3% darkness +6% mind Res.pen +10% cold ----- def ----- Resists +15% darkness +9% cold ---------- misc Max.P.En +5.00 Max.N.En +5.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Belemira (36-50 power, 8 apr) Belemira (36-50 power, 8 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Random Unique] Arcane/Master/Psionic Power 36.0 - 50.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +6.5% Atk.spd 100% Melee+ +13 light +13 darkness Against +18% Undead +9% Living While equipped: Stats +4 Con dps ---------- Phys.pwr +13 (+4 eff.) Dmg.mod +3% temporal Res.pen +13% physical ----- def ----- Armour +2 Die.at -80.00 life Disarm- +22% One-handed war axes. |
rough leather belt 'Swamppierce' rough leather belt 'Swamppierce'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +3% nature Melee Ret 4 nature ----- def ----- Resists +6% cold Phys.save +6 (+2 eff.) Blind- +10% Cut- +10% Confus- +20% A belt that goes around your waist. |
Burnbearer the linen cloak (1 def, 0 armour) Burnbearer the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Dmg.mod +6% mind Melee Ret 2 fire ----- def ----- Defense +1 (+0 eff.) Resists +3% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Bethassra' (6 def, 2 armour) linen cloak 'Bethassra' (6 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Cun +3 Con dps ---------- Acc +14 (+4 eff.) Apr +4 On Hit (Melee): * 10% chance to reduce armor by 15% ----- def ----- Armour +2 Defense +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scabstoker (2 def, 10 armour) Scabstoker (2 def, 10 armour)2.0 T3 cloth armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +11% fire On Hit (Melee): * 10% chance to slow global speed by 64% ----- def ----- Armour +10 Defense +2 (+1 eff.) Resists +8% blight +16% fire +3% nature +11% all Phys.save +20 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Die.at -40.00 life Max.HP +48.00 HP.reg +1.50 Heal.mod +17% Confus- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of iron boots 'Mayoreta' (0 def, 3 armour) pair of iron boots 'Mayoreta' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Wil +2 Cun +2 Con dps ---------- Res.pen +5% mind Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 36 ----- def ----- Armour +3 Fatigue +2% Phys.save +11 (+3 eff.) Mind.save +12 (+4 eff.) ---------- misc Max.psi +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Mardykalthosus' (25 def, 1 armour) pair of rough leather boots 'Mardykalthosus' (25 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +1 Defense +25 (+10 eff.) Fatigue -5% Resists +3% mind Phys.save +6 (+2 eff.) ---------- misc Max.enc +20 Stam/turn +3.00 A pair of boots made of leather. |
Chalytondur the rough leather gloves (5 def, 1 armour) Chalytondur the rough leather gloves (5 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+3 eff.) ----- def ----- Armour +1 Defense +5 (+2 eff.) Resists +6% light Die.at -80.00 life HP.reg +2.00 Knockbk- +10% Unarmed combat: Power 12.0 - 13.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 3.5 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 161.58 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Crown of Burning Pain (6 def, 0 armour) Crown of Burning Pain (6 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +15% fire ----- def ----- Defense +6 (+3 eff.) Fatigue +4% Resists +15% fire Meteor Rain: Level 3.5 Pwr.cost 42 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 27.84 fire and 27.03 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Hellglean (0 def, 1 armour) =wasser= Hellglean (0 def, 1 armour) =wasser=2.0 T1 head armor [Rare] Nature While equipped: Stats +9 Con dps ---------- Dmg.mod +6% fire ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +14% cold ---------- misc Max.stam +30.00 Breathe water A cap made of leather. |
Xeryssra (30 def, 4 armour) =wasser= Xeryssra (30 def, 4 armour) =wasser=3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Dex +4 Con dps ---------- Mind.crit +1% Dmg.mod +9% mind ----- def ----- Armour +4 Defense +30 (+12 eff.) Fatigue +4% Resists +13% cold Mind.save +6 (+2 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xerybeth the Hellsreeve (21 def, 11 armour) Xerybeth the Hellsreeve (21 def, 11 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex dps ---------- Phys.crit +3.0% Melee+ 7 fire Ranged+ 7 fire Apr +11 Melee Ret 6 physical ----- def ----- Armour +11 Defense +21 (+9 eff.) Fatigue +8% Resists +17% fire +15% physical Phys.save +18 (+6 eff.) ---------- misc Stam/turn +1.70 Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 146 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Alyntir the steel shield (30 def, 4 armour, 79 block) Alyntir the steel shield (30 def, 4 armour, 79 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +6% mind ----- def ----- Armour +4 Defense +30 (+12 eff.) Fatigue +8% Resists +11% physical +6% mind +6% temporal Shield.near.proj +23 Proj.slow +15% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Talents +1 Block Handheld deflection devices. |
Cuthysahad (0 def, 19 armour, 79.5 block) Cuthysahad (0 def, 19 armour, 79.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Str +2 Dex +2 Wil dps ---------- Acc +8 (+2 eff.) ----- def ----- Armour +19 Fatigue +8% Resists +21% cold +15% fire Heal.mod +10% ---------- misc Talents +1 Block Handheld deflection devices. |
Titanic (20 def, 18 armour, 320 block) Titanic (20 def, 18 armour, 320 block)7.0 T3 shield armor Reqs Shield usage training Str 37 [Unique] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+9 eff.) Rng.Def +10 (+5 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Sunschism (24/24, 15-21 power, 5 apr) Sunschism (24/24, 15-21 power, 5 apr)3.0 T1 arrow ammo [Rare] Disrupt Power 15.0 - 21.0 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 24 Ranged+ +20 light On Hit.r1 +4 light On Crit.r2 +4 mind +8 light On Hit: * 20 arcane resource burn * 20% chance to reduce all saves and defense by 36 Arrows are used with bows to pierce your foes to death. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
482 alchemist agate 482 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Kihad' (dig speed 38 turns) iron pickaxe 'Kihad' (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature +5% arcane Blind- +10% Confus- +20% Pinning- +10% Stun/Frz- +10% Teleport- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Bethagara Bethagara1.0 T3 lite [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Str +4 Dex +2 Mag dps ---------- Res.pen +7% all Apr +7 ----- def ----- Resists +3% all Phys.save +8 (+2 eff.) Spell.save +9 (+5 eff.) Heal.mod +15% ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Brodayamnir Brodayamnir2.0 T1 lite [Rare] Master While equipped: Stats +2 Cun +5 Wil dps ---------- Melee Ret 4 mind ----- def ----- Resists +6% mind Mind.save +9 (+3 eff.) ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Ce'Natira Ce'Natira2.0 T1 lite [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +10% physical Acc +10 (+3 eff.) ----- def ----- Disease- +20% Knockbk- +10% ---------- misc Stam/turn +1.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cyrathra the Flarespawn Cyrathra the Flarespawn2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 36 ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Harytorerab the brass lantern Harytorerab the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +5 Str +3 Dex +8 Cun ----- def ----- Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(136 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Eclipselore' brass lantern 'Eclipselore'2.0 T1 lite [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 29% ----- def ----- Defense +5 (+2 eff.) Resists +5% arcane HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Lightningdash (20/20, 44-53 power, 3 apr) Lightningdash (20/20, 44-53 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Random Unique] Master/Psionic Power 44.0 - 52.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +10 Apr +3 Crit +12.0% Capacity 20 Ranged+ +12 acid +13 physical +12 lightning On Hit.r1 +4 acid On Crit.r2 +4 acid On Hit: * 20% chance to knock the target back 3 spaces and deal 241 physical damage On Crit: * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of iron shots 'Blasthash' (10/10, 14-17 power, 1 apr) pouch of iron shots 'Blasthash' (10/10, 14-17 power, 1 apr)3.0 T1 shot ammo [Rare] Nature Power 14.0 - 16.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 10 Ranged+ +4 lightning +27 cold On Hit.r1 +20 lightning +4 cold On Crit.r2 +5 cold On Hit: * 10% chance to reduce damage dealt by 29% Shots are used with slings to pummel your foes to death. |
Giluhell the iron torque of mindblast [power 110] (15 cooldown) Giluhell the iron torque of mindblast [power 110] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Con ----- def ----- Armour +4 Defense +5 (+2 eff.) Resists +9% mind Phys.save +3 (+1 eff.) Blast the opponent's mind dealing 130 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Chillwire the elm totem of thorny skin [power 16] (20 cooldown) Chillwire the elm totem of thorny skin [power 16] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Dex +3 Wil +5 Cun dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +3% cold Res.pen +15% physical Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Abedo the Krog Mindslayer level 20
26th Haze 122nd year of Ascendancy at 09:38 see stats
By Abedo the Krog Mindslayer level 16
58th Dusk 122nd year of Ascendancy at 14:58 see stats
By Abedo the Krog Mindslayer level 21
57th Haze 122nd year of Ascendancy at 06:45 see stats
By Abedo the Krog Mindslayer level 10
3rd Dusk 122nd year of Ascendancy at 19:53 see stats
By Abedo the Krog Mindslayer level 20
15th Haze 122nd year of Ascendancy at 19:52 see stats
By Abedo the Krog Mindslayer level 8
9th Flare 122nd year of Ascendancy at 18:19 see stats
By Abedo the Krog Mindslayer level 25
14th Regrowth 123rd year of Ascendancy at 12:41 see stats
By Abedo the Krog Mindslayer level 12
30th Dusk 122nd year of Ascendancy at 16:24 see stats
Log
Abedo hits Xanunn the skeleton warrior for 56 nature, 20 physical, 14 lightning, 27 physical, 25 nature, 0 arcane, 14 lightning, 27 physical (181 total damage).
Melee retaliation hits Abedo for (1 to psi shield), 1 mind, (1 to psi shield), 1 mind (2 total damage).
Abedo is no longer attuned.
Talent Charged Strike is ready to use.
Kinetic Aura hits Xanunn the skeleton warrior for 27 physical damage.
Thermal Aura hits Xanunn the skeleton warrior for 27 fire damage.
Xanunn the skeleton warrior uses Shield Slam.
Xanunn the skeleton warrior slows down.
Abedo's is vulnerable to attacks and effects!
Xanunn the skeleton warrior hits Abedo for (12 to psi shield), 18 physical, (8 to psi shield), 12 physical, (10 to psi shield), 15 physical (44 total damage).
Melee retaliation hits Xanunn the skeleton warrior for 23 nature, 14 fire, 4 nature, 2 cold, 23 nature, 14 fire, 4 nature, 2 cold, 23 nature, 14 fire, 4 nature, 2 cold (129 total damage).
--------------------------------
Xanunn the skeleton warrior speeds up.
Xanunn the skeleton warrior has recovered!
Abedo hits Xanunn the skeleton warrior for (62 blocked), 0 nature, (20 blocked), 0 physical, (14 blocked), 0 lightning, (27 blocked), 0 physical, (30 blocked), 0 nature, 0 arcane, (14 blocked), 0 lightning, (27 blocked), 0 physical (0 total damage).
Melee retaliation hits Abedo for (1 to psi shield), 1 mind, (1 to psi shield), 1 mind (2 total damage).
Talent Telekinetic Smash is ready to use.
Kinetic Aura hits Xanunn the skeleton warrior for (27 blocked), 0 physical (0 total damage).
Thermal Aura hits Xanunn the skeleton warrior for (27 blocked), 0 fire (0 total damage).
Xanunn the skeleton warrior uses Assault.
Xanunn the skeleton warrior slows down.
Xanunn the skeleton warrior performs a melee critical strike against Abedo!
Abedo attunes to the damage.
Xanunn the skeleton warrior casts Epidemic.
Abedo resists Xanunn the skeleton warrior's 'Epidemic'!
Xanunn the skeleton warrior performs a melee critical strike against Abedo!
Xanunn the skeleton warrior hits Abedo for (23 to psi shield), 34 physical, (112 to psi shield), 409 physical, (2 to psi shield), (3 antimagic), 0 blight, (112 to psi shield), 243 physical (686 total damage).
Melee retaliation hits Xanunn the skeleton warrior for 23 nature, 14 fire, 4 nature, 2 cold, 23 nature, 14 fire, 4 nature, 2 cold, 23 nature, 14 fire, 4 nature, 2 cold (129 total damage).
Abedo the level 26 krog mindslayer was struck to death by Xanunn the skeleton warrior on level 1 of Ruined halfling complex.