Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Ghoul |
Class | Writhing One |
Level / Exp | 23 / 87% |
Size | medium |
Lifes / Deaths | Killed by Siluleravena the maulotaur at level 19 on the 66th Dusk 122nd year of Ascendancy at 05:17 0 / 6Killed by bandit at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 14:41 Killed by Poliyaba the sand-drake at level 22 on the 48th Haze 122nd year of Ascendancy at 21:23 Killed by Velirelle the giant yellow ant at level 23 on the 53rd Haze 122nd year of Ascendancy at 11:31 Killed by Lisorima the giant fire ant at level 23 on the 54th Haze 122nd year of Ascendancy at 08:44 Killed by Girathra the copperhead snake at level 23 on the 54th Haze 122nd year of Ascendancy at 14:51 |
Primary Stats
Strength | 51 (base 20) |
Dexterity | 23 (base 10) |
Constitution | 64 (base 35) |
Magic | 54 (base 53) |
Willpower | 19 (base 10) |
Cunning | 22 (base 10) |
Resources
Life | -105/941 |
Insanity | 100/100 |
Healing Factor | 1.6993965053825 |
Regeneration | 41.720184207141 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 5 |
See Invisible | 3 |
Offense: Mainhand
Damage | 78 |
Accuracy | 50 |
Crit Chance | 33% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Blight | +9% |
Arcane | +3% |
Mind | +3% |
All | 0% |
Darkness | +4% |
Light | +10% |
Temporal | +6% |
Fire | +4% |
Nature | +5% |
Offense: Damage Penetration
Blight | +20% |
Arcane | +5% |
Mind | +15% |
Cold | +20% |
Defense: Base
Armour (hardiness) | 8 (35.65183292883%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 26 |
Mental Save | 17 |
Defense: Resistances
Acid | + 29%( 70%) |
Blight | + 17%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 42%( 70%) |
All | + 12%( 70%) |
Lightning | + 27%( 70%) |
Light | + 39%( 70%) |
Physical | + 17%( 70%) |
Mind | + 15%( 70%) |
Fire | + 39%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 21% |
Bleed Resistance | 75% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 100% |
Disarm Resistance | 24% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 273 damage for 4 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 3 times. Its effects scale with your Constitution stat. |
Class Talents
Demented / Horrific body | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Slow death | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Demented / Beyond sanity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Velirelle the giant yellow ant. Escort: injured seer (level 1 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Duverach. Escort: lone alchemist (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed chunk of ghoul flesh. * You've found the needed orc heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Elenikath the pair of rough leather boots (0 def, 1 armour) Elenikath the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Mag +3 Wil dps ---------- Spell.pwr +10 (+4 eff.) ----- def ----- Armour +1 Silence- +21% Confus- +20% Stun/Frz- +22% ---------- misc Mana/s.crit +2.00 A pair of boots made of leather. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | rough leather cap 'Betovea' (0 def, 1 armour) rough leather cap 'Betovea' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +6% fire +5% arcane +6% cold Die.at -60.00 life Poison- +10% A cap made of leather. |
Tool | Sunnaught (dig speed 28 turns) Sunnaught (dig speed 28 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +1 Dex +3 Cun dps ---------- Dmg.mod +5% nature Res.pen +20% blight Melee Ret 6 fire ----- def ----- Resists +13% nature +6% fire ---------- misc See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | gladiator's gold ring of warding gladiator's gold ring of warding0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Resists +19% acid +13% fire +14% lightning +13% cold Rings make your fingers look great! |
On fingers | sneakthief's gold ring of perseverance sneakthief's gold ring of perseverance0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +7 (+3 eff.) ----- def ----- HP.reg +4.00 Stun/Frz- +29% Rings make your fingers look great! |
Around waist | Gunarab the Freezekiss Gunarab the Freezekiss1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +20% cold ----- def ----- Spell.save +3 (+2 eff.) Max.HP +35.00 HP.reg +4.00 Poison- +10% A belt that goes around your waist. |
In main hand | Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +29.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +46.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
On hands | Tidebearer the dwarven-steel gauntlets (0 def, 2 armour) Tidebearer the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Con dps ---------- Melee+ 7 fire Dmg.mod +6% temporal +4% fire On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Fatigue +3% Resists +3% cold +6% fire Phys.save +11 (+4 eff.) Spell.save +5 (+3 eff.) Mind.save +3 (+3 eff.) HP.reg +3.00 Disarm- +24% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.80 Max.stam +22.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Uroldir (6 def, 4 armour) Uroldir (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +5 Wil ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +6% physical Phys.save +13 (+4 eff.) Max.HP +64.00 HP.reg +11.30 Heal.mod +25% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.08 A suit of armour made of leather. |
Cloak | Shockswift (1 def, 0 armour) Shockswift (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Wil +5 Cun dps ---------- Mind.crit +1% Res.pen +10% mind ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Mayeritha the steel amulet Mayeritha the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Dex dps ---------- Dmg.mod +3% arcane +3% mind Res.pen +5% arcane +5% mind ----- def ----- Fatigue -6% Resists +3% mind HP.reg +2.00 Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 6; phase 18; cd 14) blink rune of the wizard (range 6; phase 18; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Elussra the copper amulet Elussra the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +3 Mag ----- def ----- Fatigue -5% HP.reg +1.00 Poison- +10% ---------- misc Mana/s.crit +1.00 Amulets make your neck look great! |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+8 eff.) Mind.save -7 (-7 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
grounding copper amulet of mastery (0.12 Demented / Controlled horrors) grounding copper amulet of mastery (0.12 Demented / Controlled horrors)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +23% ---------- misc Masteries +0.12 Demented/Controlled horrors Amulets make your neck look great! |
Salyda Salyda0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Phys.crit +4.0% Dmg.mod +12% physical Acc +5 (+2 eff.) ----- def ----- Armour +4 Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Voriwen the steel ring Voriwen the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +1 Cun +4 Con dps ---------- Mind.crit +3% Crit.mult +5.00% Phys.pwr +6 (+2 eff.) Mind.pwr +15 (+7 eff.) Acc +9 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+4 eff.) Mind.save +3 (+3 eff.) Silence- +25% ---------- misc Mana/turn +0.10 Psi/ret +0.08 Hate/m.crit +3.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's copper ring of fire (+22%) warrior's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% fire ----- def ----- Armour +6 Resists +22% fire Rings make your fingers look great! |
Stormfront (30-45 power, 15 apr) Stormfront (30-45 power, 15 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Nightpiety the iron dagger (20-26 power, 5 apr) Nightpiety the iron dagger (20-26 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 20.0 - 26.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +3 Str +3 Dex dps ---------- Phys.crit +6.0% Crit.mult +14.00% Phys.pwr +15 (+5 eff.) Dmg.mod +12% physical Res.pen +20% darkness Apr +6 Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr) Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Flashpain (10-14 power, 2 apr) Flashpain (10-14 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Disrupt Power 10.0 - 14.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit.r2 +20 light On Hit: * 20% chance to slow global speed by 40% * 20 arcane resource burn On Crit: * Deals 31 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: ----- def ----- Resists +6% light Sharp, long, and deadly. |
Huradin the Galetrail (12-18 power, 2 apr) Huradin the Galetrail (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Nature Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +12 lightning On Crit.r2 +20 lightning While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +5 Cun +5 Con dps ---------- Dmg.mod +6% cold ----- def ----- Resists +9% blight +6% darkness Sharp, long, and deadly. |
Ravenwilter (15-21 power, 3 apr) Ravenwilter (15-21 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Disrupt Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +20 darkness On Hit: * 7% chance to slow global speed by 40% While equipped: Stats +5 Dex +4 Con dps ---------- Res.pen +10% darkness Sharp, long, and deadly. |
Hettygorn (20-29 power, 3 apr) Hettygorn (20-29 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +5 fire While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+3 eff.) Dmg.mod +15% mind Res.pen +7% physical ----- def ----- Resists +3% mind +5% arcane Disarm- +12% Blunt and deadly. |
Bloomsoul (8-9 power, 13 apr, nature damage) Bloomsoul (8-9 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 16 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Staff of Destruction (20-24 power, 4 apr, fire element) Staff of Destruction (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Fire Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+4 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
potent ash starstaff (19-23 power, 3 apr, temporal element) potent ash starstaff (19-23 power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Ego] Arcane Power 19.0 - 22.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +8 (+3 eff.) Dmg.mod +19% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Blood-Letter (33-46 power, 4.5 apr) Blood-Letter (33-46 power, 4.5 apr)3.0 T3 waraxe 1H weapon Reqs Dex 24 [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Zubinne the iron waraxe (12-17 power, 2 apr) Zubinne the iron waraxe (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +4 temporal On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +8 Cun +1 Wil dps ---------- Phys.crit +6.0% ---------- misc Infravis +3 One-handed war axes. |
dwarven-steel waraxe 'Arivea' (18-25 power, 4 apr) dwarven-steel waraxe 'Arivea' (18-25 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Nature/Psionic Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 darkness Against +8% Living On Hit.r1 +8 fire On Crit.r2 +16 acid +5 nature While equipped: dps ---------- Phys.crit +2.0% Res.pen +7% acid +9% nature Apr +7 ----- def ----- Armour +8 ---------- misc Stam/turn +1.00 One-handed war axes. |
rough leather belt of unlife rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Cloak of Deception =undead= Cloak of Deception =undead=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Cyrarerin the linen cloak (21 def, 0 armour) Cyrarerin the linen cloak (21 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +6 Dex dps ---------- Dmg.mod +6% mind Acc +10 (+4 eff.) Melee Ret 4 physical ----- def ----- Defense +21 (+10 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dawnwalker the cashmere cloak (2 def, 0 armour) Dawnwalker the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% acid +9% fire +6% light Res.pen +25% light +20% acid Acc +18 (+6 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Max.HP +59.00 ---------- misc Max.stam +24.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven cashmere robe of alchemy (0 def, 0 armour) mindwoven cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +11% acid +5% physical +8% fire +11% cold ----- def ----- Resists +15% acid +14% physical +13% fire +12% cold +11% all Mind.save +18 (+10 eff.) ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cyrygawyn the pair of dwarven-steel boots (0 def, 4 armour) Cyrygawyn the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +5 Dex +4 Wil +3 Con dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +8% physical ----- def ----- Armour +4 Fatigue +3% Resists +3% fire +6% cold Phys.save +6 (+2 eff.) Silence- +10% Disarm- +20% ---------- misc Infravis +2 Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 18 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Emelyssra (9 def, 3 armour) Emelyssra (9 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +9 Dex dps ---------- Phys.crit +6.0% Dmg.mod +9% mind Apr +3 Melee Ret 4 physical ----- def ----- Armour +3 Defense +9 (+4 eff.) A pair of boots made of leather. |
Fulirion (10 def, 3 armour) Fulirion (10 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Str +2 Mag +5 Wil +4 Cun ----- def ----- Armour +3 Defense +10 (+5 eff.) Crit.chn- 15.00% ---------- misc Infravis +2 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 15 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of hardened leather boots 'Charstriker' (0 def, 3 armour) pair of hardened leather boots 'Charstriker' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Str +2 Dex +9 Wil +2 Cun +2 Con ----- def ----- Armour +3 Fatigue -7% Resists +6% fire Phys.save +5 (+2 eff.) ---------- misc Max.enc +30 A pair of boots made of leather. |
Blindbreak (0 def, 1 armour) Blindbreak (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 cold Dmg.mod +4% cold +27% light +9% fire Melee Ret 6 fire ----- def ----- Armour +1 Fatigue +1% Resists +6% cold ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Chyhell (0 def, 1 armour) Chyhell (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Mag +3 Cun +3 Con dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 Fatigue +1% Resists +1% physical ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
brawler's hardened leather gloves of the nighthunter (0 def, 2 armour) brawler's hardened leather gloves of the nighthunter (0 def, 2 armour)1.0 T2 hands armor [Ego++] Master/Psionic While equipped: Stats +3 Str +3 Dex +6 Cun dps ---------- Acc +8 (+3 eff.) ----- def ----- Armour +2 Resists +5% darkness Phys.save +8 (+3 eff.) ---------- misc Infravis +2 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.6 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Freezelore' (0 def, 1 armour) rough leather gloves 'Freezelore' (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% cold Acc +6 (+2 eff.) ----- def ----- Armour +1 Resists +3% acid +6% light Phys.save +6 (+2 eff.) Mind.save +5 (+4 eff.) Max.HP +20.00 Poison- +20% Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) umbral dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Melee+ 7 darkness Dmg.mod +5% darkness Acc +15 (+5 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +7% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Gloombrawn the cashmere wizard hat (2 def, 0 armour) Gloombrawn the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +5 Str +4 Mag +5 Cun dps ---------- Res.pen +25% darkness ----- def ----- Defense +2 (+1 eff.) Crit.chn- 15.00% Mind.save +8 (+5 eff.) A pointy cloth hat, very wizardly... |
Gorifang the rough leather cap (0 def, 1 armour) Gorifang the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +5 ----- def ----- Armour +1 Fatigue +1% Resists +9% lightning +6% fire +12% blight Spell.save +6 (+3 eff.) ---------- misc Light +3 A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+7 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
grounding rough leather cap of the depths (0 def, 1 armour) =wasser= grounding rough leather cap of the depths (0 def, 1 armour) =wasser=2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% cold +6% temporal ---------- misc Breathe water A cap made of leather. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+4 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Betyrin the Glacierqueller (3 def, 2 armour) Betyrin the Glacierqueller (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +1 Con dps ---------- Crit.mult +10.00% Phys.spd +15% Spell.spd +15% Mind.spd +15% Res.pen +25% cold ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Crit.chn- 15.00% ---------- misc Max.psi +50.00 Light +2 A suit of armour made of leather. |
cleansing cured leather armour of command (11 def, 8 armour) cleansing cured leather armour of command (11 def, 8 armour)9.0 T2 light armor [Ego+] Disrupt/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +8 Defense +11 (+5 eff.) Fatigue +7% Resists +11% nature +10% blight Mind.save +13 (+8 eff.) A suit of armour made of leather. |
duelist's hardened leather armour of Toknor (15 def, 10 armour) duelist's hardened leather armour of Toknor (15 def, 10 armour)9.0 T3 light armor [Ego++] Master While equipped: Stats +6 Cun +4 Dex dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +7 (+3 eff.) ----- def ----- Armour +10 Defense +15 (+7 eff.) Fatigue +8% A suit of armour made of leather. |
steel plate armour 'Yaregas' (0 def, 9 armour) steel plate armour 'Yaregas' (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Nature While equipped: dps ---------- Phys.pwr +25 (+9 eff.) ----- def ----- Armour +9 Fatigue +22% Resists +3% light +5% arcane Spell.save +18 (+9 eff.) Max.HP +25.00 ---------- misc Stam/turn +2.00 A suit of armour made of metal plates. |
steel shield of mind resistance (+13%) (0 def, 4 armour, 13-16 power, 40.5 block) steel shield of mind resistance (+13%) (0 def, 4 armour, 13-16 power, 40.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Psionic When used to Attack: Power 13.0 - 15.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +40 While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +13% mind ---------- misc Talents +1 Block Handheld deflection devices. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
316 alchemist agate 316 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+4 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+3 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Unlightreek the iron pickaxe (dig speed 39 turns) Unlightreek the iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% cold +15% darkness +9% fire Melee Ret 2 fire ----- def ----- Fatigue -5% Resists +3% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Poromivea the Shineborn Poromivea the Shineborn2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% blight +6% light Res.pen +10% blight ----- def ----- Armour +8 Resists +5% arcane Max.HP +64.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Thunderborn Thunderborn2.0 T1 lite [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Mind.pwr +5 (+2 eff.) Dmg.mod +9% lightning +12% acid Melee Ret 12 fire ----- def ----- Resists +6% fire Mind.save +3 (+3 eff.) ---------- misc Max.hate +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Gilogrim' brass lantern 'Gilogrim'2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Dex +5 Cun +3 Con dps ---------- Melee Ret 11 fire ----- def ----- Resists +5% fire Crit.chn- 5.00% ---------- misc Light +3 Infravis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pouch of the Subconscious (20/20, 38-46 power, 15 apr) Pouch of the Subconscious (20/20, 38-46 power, 15 apr)3.0 T4 shot ammo Reqs Dex 28 [Unique] Psionic Power 38.0 - 45.6 Physical Uses 10% Wil, 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
acidic pouch of steel shots of vileness (21/21, 20-25 power, 2 apr) acidic pouch of steel shots of vileness (21/21, 20-25 power, 2 apr)3.0 T2 shot ammo [Ego] Arcane Power 20.5 - 24.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 21 Ranged+ +8 blight On Hit: * 7% chance to reduce strength, dexterity, and constitution by 23 On Crit: * Splash the target with acid dealing 130 damage over 5 turns and reducing armor and accuracy by 17 Shots are used with slings to pummel your foes to death. |
iron torque of mindblast [power 105] (15 cooldown) iron torque of mindblast [power 105] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 108 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Duverach the Ghoul Writhing One level 21
47th Haze 122nd year of Ascendancy at 09:43 see stats
By Duverach the Ghoul Writhing One level 12
4th Dusk 122nd year of Ascendancy at 11:26 see stats
By Duverach the Ghoul Writhing One level 21
47th Haze 122nd year of Ascendancy at 18:01 see stats
By Duverach the Ghoul Writhing One level 10
9th Mirth 122nd year of Ascendancy at 14:59 see stats
By Duverach the Ghoul Writhing One level 20
67th Dusk 122nd year of Ascendancy at 08:03 see stats
By Duverach the Ghoul Writhing One level 21
1st Time of Equilibrium 122nd year of Ascendancy at 19:28 see stats
By Duverach the Ghoul Writhing One level 19
66th Dusk 122nd year of Ascendancy at 23:25 see stats
By Duverach the Ghoul Writhing One level 22
48th Haze 122nd year of Ascendancy at 22:19 see stats
By Duverach the Ghoul Writhing One level 9
7th Mirth 122nd year of Ascendancy at 19:05 see stats
By Duverach the Ghoul Writhing One level 12
3rd Summertide 122nd year of Ascendancy at 17:23 see stats
By Duverach the Ghoul Writhing One level 22
48th Haze 122nd year of Ascendancy at 14:20 see stats
By Duverach the Ghoul Writhing One level 14
43rd Dusk 122nd year of Ascendancy at 16:52 see stats
Log
Duverach casts Digest.
Duverach is no longer being stalked by Xedatha the large white snake.
Duverach receives 15 healing from Xedatha the large white snake.
Duverach hits Xedatha the large white snake for 261 physical, 22 blight, 19 light (302 total damage).
Duverach killed Xedatha the large white snake!
Duverach swallows a foe.
--------------------------------
Duverach picks up (S.): Betyrin the Glacierqueller (3 def, 2 armour).
Your shield crumbles under the damage!
The shield around Duverach crumbles.
Something hits Duverach for (93 absorbed), 193 physical (193 total damage).
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Girathra the copperhead snake uses Twist the Knife.
Girathra the copperhead snake performs a melee critical strike against Duverach!
Duverach's Weakened Defenses was extended!
Duverach's Putrescent Pustule was stripped!
Melee retaliation hits Girathra the copperhead snake for (7 flat reduction), 0 fire (0 total damage).
Girathra the copperhead snake hits Duverach for 285 physical damage.
Girathra the copperhead snake's Quickdraw Knife performs a melee critical strike against Duverach!
Melee retaliation hits Girathra the copperhead snake for (6 flat reduction), 0 fire (0 total damage).
Girathra the copperhead snake's Quickdraw Knife hits Duverach for 201 physical damage.
Girathra the copperhead snake throws two quick punches.
Girathra the copperhead snake performs a melee critical strike against Duverach!
Melee retaliation hits Girathra the copperhead snake for (8 flat reduction), 0 fire, (5 flat reduction), 0 fire (0 total damage).
Girathra the copperhead snake hits Duverach for 269 physical, 174 physical (443 total damage).
Duverach the level 23 ghoul writhing one was cleaved to death by Girathra the copperhead snake on level 2 of Old Forest.
--------------------------------
The victim in your stomach finally dies from the painful agony.