Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 29 / 37% |
Size | medium |
Lifes / Deaths | Killed by elven cultist at level 26 on the 16th Dearth 122nd year of Ascendancy at 16:42 0 / 7Killed by Golle the elven tempest at level 29 on the 20th Dearth 122nd year of Ascendancy at 10:37 Killed by aether beam at level 29 on the 20th Dearth 122nd year of Ascendancy at 11:32 Killed by Golle the elven tempest at level 29 on the 20th Dearth 122nd year of Ascendancy at 13:18 Killed by Golle the elven tempest at level 29 on the 20th Dearth 122nd year of Ascendancy at 14:24 Killed by Golle the elven tempest at level 29 on the 20th Dearth 122nd year of Ascendancy at 15:30 Killed by Kapyri at level 29 on the 20th Dearth 122nd year of Ascendancy at 15:36 |
Primary Stats
Strength | 46 (base 20) |
Dexterity | 16 (base 10) |
Constitution | 57 (base 33) |
Magic | 39 (base 22) |
Willpower | 81 (base 60) |
Cunning | 28 (base 11) |
Resources
Life | 1152/1152 |
Mana | 634/649 |
Equilibrium | 0 |
Healing Factor | 1.3651118176839 |
Regeneration | 3.0715015897888 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 6 |
See Stealth | 38.827624371925 |
See Invisible | 38.827624371925 |
Offense: Mainhand
Damage | 100 |
Accuracy | 48 |
Crit Chance | 10% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 50 |
Accuracy | 48 |
Crit Chance | 10% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Nature | +15% |
Acid | +15% |
Light | +18% |
Darkness | +14% |
Blight | +3% |
Mind | +15% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Cold | +5% |
Physical | +5% |
Fire | +10% |
Nature | +25% |
Defense: Base
Armour (hardiness) | 64.000000000001 (84.823135475018%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 2.7246243890352 |
Physical Save | 60 |
Spell Save | 57 |
Mental Save | 54 |
Defense: Resistances
Acid | + 25%( 70%) |
Physical | + 27%( 70%) |
Cold | + 35%( 70%) |
All | + 21%( 70%) |
Darkness | + 48%( 70%) |
Light | + 44%( 70%) |
Temporal | + 26%( 70%) |
Mind | + 31%( 70%) |
Lightning | + 31%( 70%) |
Fire | + 70%( 70%) |
Nature | + 57%( 70%) |
Defense: Immunities
Pinning Resistance | 47% |
Bleed Resistance | 40% |
Disarm Resistance | 88% |
Knockback Resistance | 49% |
Stun Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 284 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 188 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 643% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 399 damage for 5 turns. Its effects scale with your Strength stat. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 2/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 3/5 |
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by shadow. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed minotaur nose. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed length of troll intestine. * You've found the needed green worm. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Geteromichik the Cleansequell (0 def, 3 armour) Geteromichik the Cleansequell (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee Ret 4 nature ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal Die.at -20.00 life Max.HP +60.00 Heal.mod +5% Blind- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Heatraider the brass lantern Heatraider the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire Res.pen +10% fire Melee Ret 6 light ----- def ----- Resists +12% fire ---------- misc Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Khelakalthosus the drakeskin leather cap (0 def, 7 armour) Khelakalthosus the drakeskin leather cap (0 def, 7 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str +5 Wil +3 Con dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +3% blight ----- def ----- Armour +7 Fatigue +5% Resists +15% light +5% physical +16% darkness +3% mind Phys.save +9 (+2 eff.) Cut- +20% ---------- misc Max.vim +40.00 A cap made of leather. |
On hands | brawler's voratun gauntlets of the iron hand (0 def, 3 armour) brawler's voratun gauntlets of the iron hand (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +6 Str +2 Dex +5 Wil +3 Cun +3 Con ----- def ----- Armour +3 Fatigue +5% Phys.save +7 (+2 eff.) Disarm- +42% ---------- misc Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | iron torque of clear mind 'Anudedin' [power 1] (25 cooldown) iron torque of clear mind 'Anudedin' [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Cun +1 Mag ----- def ----- Resists +9% fire Cut- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | steel ring 'Plagueworth' steel ring 'Plagueworth'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +25% nature Melee Ret 2 nature 4 lightning On Hit (Melee): * 20% chance to reduce armor by 26% ----- def ----- Resists +12% nature Max.HP +25.00 Disarm- +24% Pinning- +25% Knockbk- +25% Rings make your fingers look great! |
On fingers | Snowumbra Snowumbra0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Mind.pwr +15 (+5 eff.) Res.pen +5% cold ----- def ----- Max.HP +23.00 Disarm- +22% Pinning- +22% Knockbk- +24% ---------- misc Max.hate +8.00 Rings make your fingers look great! |
Around neck | wanderer's gold amulet of manastreaming wanderer's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +6 Dex +1 Mag +3 Cun +6 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Stam/turn +0.70 Mana/turn +0.10 Max.mana +26.00 Amulets make your neck look great! |
In main hand | coruscating stralite shield of the stars (0 def, 8 armour, 48-58 power, 141 block) coruscating stralite shield of the stars (0 def, 8 armour, 48-58 power, 141 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 48.5 - 58.2 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +141 Melee+ +13 fire +14 light +14 darkness While equipped: Stats +3 Str +7 Mag +5 Cun dps ---------- Dmg.mod +18% light +14% darkness Melee Ret 18 fire ----- def ----- Armour +8 Fatigue +8% Resists +17% fire +14% light +18% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Around waist | Yverinn the Blizzardpiercer Yverinn the Blizzardpiercer1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Res.pen +5% physical Acc +10 (+4 eff.) Melee Ret 2 cold On Hit (Melee): * 20% chance to reduce armor by 26% ----- def ----- Resists +5% acid +2% physical +7% cold +6% fire +6% lightning A belt that goes around your waist. |
In off hand | Polugarin (0 def, 23 armour, 49-59 power, 179 block) Polugarin (0 def, 23 armour, 49-59 power, 179 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Arcane When used to Attack: Power 49.0 - 58.8 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +179 Melee+ +17 fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +5 Str dps ---------- Melee Ret 20 fire ----- def ----- Armour +23 Fatigue +8% Resists +9% mind +27% fire Mind.save +6 (+2 eff.) Max.HP +80.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Dratar (1 def, 5 armour) Dratar (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Wil ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +9% fire +3% nature +10% cold Crit.chn- 10.00% Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Prismatic Rune (6 turns; lightning, physical, blight, temporal, acid) Prismatic Rune (6 turns; lightning, physical, blight, temporal, acid)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 physical, 3 blight, 3 temporal, 4 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rimesmasher Rimesmasher0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Res.pen +25% cold Acc +6 (+2 eff.) ----- def ----- Resists +6% lightning +9% acid Die.at -40.00 life Heal.mod +20% Poison- +20% Disarm- +20% Rings make your fingers look great! |
Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Xelaith Xelaith0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Mag dps ---------- Apr +1 On Hit (Melee): * 10% chance to reduce armor by 26% ----- def ----- Resists +1% physical Max.HP +20.00 Disarm- +20% Pinning- +24% Knockbk- +21% Rings make your fingers look great! |
copper ring 'Murkblur' copper ring 'Murkblur'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% mind Res.pen +20% nature Melee Ret 2 mind 4 nature On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Mind.save +6 (+2 eff.) Confus- +21% Rings make your fingers look great! |
copper ring 'Quenchbraid' copper ring 'Quenchbraid'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +15% cold +15% mind +5% fire Melee Ret 2 cold ----- def ----- Mind.save +6 (+2 eff.) Confus- +24% Rings make your fingers look great! |
gladiator's steel ring of arcana (+0.18/turn) gladiator's steel ring of arcana (+0.18/turn)0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Silence- +26% ---------- misc Mana/turn +0.18 Rings make your fingers look great! |
Willowpierce the voratun battleaxe (58-86 power, 4 apr) Willowpierce the voratun battleaxe (58-86 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 57.5 - 86.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +12 nature On Hit: * 20% chance to slow global speed by 58% On Crit: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +13 Str dps ---------- Phys.crit +21.0% Phys.pwr +19 (+6 eff.) Dmg.mod +12% nature +17% physical Acc +24 (+8 eff.) Massive two-handed battleaxes. |
Shantiz the Stormblade (15-20 power, 20 apr) Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Umbral Razor (25-32 power, 10 apr) Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 4.5 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 105.70 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Sunstalker the stralite greatsword (48-77 power, 3 apr) Sunstalker the stralite greatsword (48-77 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Arcane Power 48.0 - 76.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +20 fire +35 cold While equipped: Stats +5 Wil dps ---------- Mind.crit +8% ----- def ----- Mind.save +15 (+5 eff.) ---------- misc Psi/ret +0.20 Max.hate +8.00 Massive two-handed swords. |
Airseam (38-52 power, 26 apr) Airseam (38-52 power, 26 apr)3.0 T4 mace 1H weapon [Rare] Arcane Power 37.5 - 52.5 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +26 Crit +2.5% Atk.spd 100% Phasing +17% While equipped: Stats +5 Wil dps ---------- Spell.pwr +15 (+8 eff.) Dmg.mod +12% blight Res.pen +10% lightning Phasing +30% ----- def ----- Resists +15% blight Spell.save +15 (+4 eff.) Blunt and deadly. |
Adarenne (2-3 power, 13 apr, nature damage) Adarenne (2-3 power, 13 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +2.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.crit +3.0% Mind.crit +1% Phys.pwr +5 (+2 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +3% physical ----- def ----- Heal.mod +11% Heal/summ +15 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bloomsoul (8-9 power, 13 apr, nature damage) Bloomsoul (8-9 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 2.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 48 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Cracklereaper the mossy mindstar (2-3 power, 12 apr, mind damage) Cracklereaper the mossy mindstar (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit.r2 +8 lightning While equipped: Stats +3 Wil +6 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +3% acid Max.HP +12.00 HP.reg +0.70 ---------- misc Light +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kinetic Focus (6-7 power, 18 apr, physical damage) Kinetic Focus (6-7 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+2 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage) Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+6 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
resonating living mindstar (16-18 power, 40 apr, mind damage) resonating living mindstar (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +6% mind Res.pen +4% mind ----- def ----- Resists +8% mind Dmg.Resnn +11% ---------- misc Psi/ret +1.40 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hare-Skin Sling Hare-Skin Sling4.0 T3 sling 1H weapon Reqs Dex 35 Shoot [Unique] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+5 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 4.5 Pwr.cost 8 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 147% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Nightspawn (25-30 power, 5 apr, arcane element) Nightspawn (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Rare] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +25% arcane Res.pen +15% darkness ----- def ----- Defense +9 (+5 eff.) Resists +9% blight +15% fire +15% light Spell.save +15 (+4 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 112.16 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Xoribeth the Ichorire (20-24 power, 4 apr, temporal element) Xoribeth the Ichorire (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+5 eff.) S.pwr/crit +8 Dmg.mod +20% temporal +27% nature +15% arcane Res.pen +15% acid +25% arcane +15% light +15% nature ----- def ----- Resists +9% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff of greater warding (30-36 power, 6 apr, arcane element) lifebinding dragonbone magestaff of greater warding (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane/Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +5% Spell.pwr +24 (+12 eff.) Dmg.mod +30% arcane ----- def ----- Armour +9 Defense +9 (+5 eff.) HP.reg +1.60 Heal.mod +20% ---------- misc Wards +3 arcane Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
mighty voratun steamgun of tinkering (+5) mighty voratun steamgun of tinkering (+5)4.0 T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +5 Cun +3 Str dps ---------- Phys.pwr +10 (+3 eff.) Steampwr +10 (+5 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Jetquell (18-25 power, 4 apr) Jetquell (18-25 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master Power 18.0 - 25.2 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Against +7% Unnatural While equipped: Stats +3 Str +8 Wil +8 Con dps ---------- Dmg.mod +6% mind +7% physical Acc +7 (+3 eff.) Melee Ret 2 mind ----- def ----- Resists +6% darkness +3% mind Max.HP +10.00 One-handed war axes. |
Olyldil the dwarven-steel waraxe (20-29 power, 4 apr) Olyldil the dwarven-steel waraxe (20-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Arcane Power 20.5 - 28.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Phasing +30% Melee+ +8 arcane On Hit.r1 +14 fire On Hit: * 20% chance to reduce all saves and defense by 31 While equipped: Stats +3 Wil dps ---------- Spell.crit +6% Spell.pwr +30 (+14 eff.) ---------- misc Vim/s.crit +2.00 One-handed war axes. |
Stormlash (17-19 power, 7 apr) Stormlash (17-19 power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 17.0 - 18.7 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+3 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 14.94 to 44.83 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Tulirain the Glowdeath Tulirain the Glowdeath1.0 T3 belt armor [Rare] Master While equipped: Stats +7 Dex +1 Wil +4 Cun +8 Lck dps ---------- Dmg.mod +18% light ----- def ----- Resists +6% light Stealth +8 ---------- misc T.Disarm +10 Light +3 Infravis +5 A belt that goes around your waist. |
noble's hardened leather belt of the vagrant noble's hardened leather belt of the vagrant1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Wil +5 Cun +3 Con dps ---------- Mind.pwr +5 (+2 eff.) Against +21% Summoned ----- def ----- D.Red.from +21% Summoned Mind.save +8 (+3 eff.) A belt that goes around your waist. |
cashmere cloak (2 def, 0 armour) cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Normal] While equipped: ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's cashmere cloak of Iron Throne (2 def, 0 armour) marshal's cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +6 Str +4 Con ----- def ----- Defense +2 (+1 eff.) Phys.save +6 (+2 eff.) Max.HP +65.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 41.07 to 51.33 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+10 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+8 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
ancient silk robe of alchemy (0 def, 0 armour) ancient silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +8% acid +32% physical +13% cold +16% temporal +7% fire Res.pen +8% temporal +8% physical ----- def ----- Resists +15% acid +13% physical +14% fire +17% cold +13% all Anom.red +11 ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of the mountain (+17%) (0 def, 0 armour) stargazer's elven-silk robe of the mountain (+17%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Nature While equipped: Stats +3 Cun dps ---------- Spell.crit +10% Spell.pwr +8 (+4 eff.) Dmg.mod +17% physical +16% light +19% darkness ----- def ----- Resists +15% all +17% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of frost (+30%) (0 def, 0 armour) verdant silk robe of frost (+30%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +9% nature +20% cold ----- def ----- Resists +13% all +30% cold Poison- +32% Disease- +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Serpentwither (0 def, 3 armour) Serpentwither (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Crit.mult +10.00% Dmg.mod +6% arcane +9% nature +12% mind Melee Ret 2 arcane ----- def ----- Armour +3 Resists +3% nature ---------- misc Stam/turn +0.70 Max.stam +18.00 A pair of boots made of leather. |
Xamina the Glacierseam (0 def, 3 armour) Xamina the Glacierseam (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Crit.mult +20.00% Spell.pwr +9 (+5 eff.) Mind.pwr +5 (+2 eff.) Res.pen +15% cold Melee Ret 10 arcane ----- def ----- Armour +3 Resists +5% arcane Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.08 A pair of boots made of leather. |
pair of rough leather boots 'Scorchmoon' (0 def, 1 armour) pair of rough leather boots 'Scorchmoon' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Dex dps ---------- Spell.crit +2% Dmg.mod +3% fire ----- def ----- Armour +1 Silence- +23% Confus- +24% Stun/Frz- +22% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/s.crit +1.00 Max.mana +20.00 Max.stam +30.00 A pair of boots made of leather. |
traveler's pair of drakeskin leather boots of speed (0 def, 5 armour) traveler's pair of drakeskin leather boots of speed (0 def, 5 armour)2.0 T5 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 Fatigue -6% Phys.save +10 (+3 eff.) ---------- misc Max.enc +28 A pair of boots made of leather. |
undeterred pair of dwarven-steel boots (0 def, 4 armour) undeterred pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +24% Confus- +29% Stun/Frz- +32% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gorehunt the iron gauntlets (25 def, 9 armour) Gorehunt the iron gauntlets (25 def, 9 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str +1 Dex dps ---------- Melee+ 6 physical Dmg.mod +3% nature +4% physical ----- def ----- Armour +9 Defense +25 (+12 eff.) Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Islurena the drakeskin leather gloves (0 def, 3 armour) Islurena the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: Stats +5 Str +2 Dex +2 Wil +2 Con dps ---------- Res.pen +20% physical Apr +5 ----- def ----- Armour +3 HP.reg +8.00 ---------- misc Stam/turn +4.90 Max.stam +37.00 Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Scorchqueen (0 def, 3 armour) Scorchqueen (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +9% fire Res.pen +25% fire Acc +20 (+7 eff.) Melee Ret 4 lightning 10 fire ----- def ----- Armour +3 Fatigue +5% Resists +18% acid +6% mind +18% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+1 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
psychic's dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) psychic's dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +1 Con dps ---------- Melee+ 10 mind Dmg.mod +3% mind ----- def ----- Armour +2 Fatigue +3% Resists +5% mind Phys.save +11 (+3 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Disarm- +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Zubetira (0 def, 3 armour) Zubetira (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Cun +3 Wil dps ---------- Res.pen +5% mind Melee Ret 2 mind ----- def ----- Armour +3 Fatigue +5% ---------- misc Stam/ret +0.70 Equi/ret +0.80 Max.hate +4.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cashmere wizard hat 'Hailwaker' (2 def, 0 armour) cashmere wizard hat 'Hailwaker' (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +8 Dex +3 Mag dps ---------- Mind.crit +2% Mind.pwr +7 (+3 eff.) Dmg.mod +10% physical +7% darkness +6% cold ----- def ----- Defense +2 (+1 eff.) Resists +10% darkness +11% physical ---------- misc Max.hate +8.00 Infravis +3 A pointy cloth hat, very wizardly... |
psion's cashmere wizard hat of corrosion (+10%) (2 def, 0 armour) psion's cashmere wizard hat of corrosion (+10%) (2 def, 0 armour)2.0 T3 head armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +7 (+3 eff.) Dmg.mod +10% mind +13% acid ----- def ----- Defense +2 (+1 eff.) Resists +10% mind +19% acid Phys.save +10 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc Max.psi +19.00 A pointy cloth hat, very wizardly... |
duelist's reinforced leather armour of delving (18 def, 14 armour) duelist's reinforced leather armour of delving (18 def, 14 armour)9.0 T4 light armor [Ego++] Master While equipped: Stats +8 Str +7 Dex +7 Cun ----- def ----- Armour +14 Defense +18 (+9 eff.) Fatigue +8% Resists +14% darkness +10% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
exposing stralite shield of shrapnel (0 def, 8 armour, 48-57 power, 142 block) exposing stralite shield of shrapnel (0 def, 8 armour, 48-57 power, 142 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Master/Psionic When used to Attack: Power 47.5 - 57.0 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +142 While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 193 physical damage over 5 turns (1/turn) On Hit (Melee): * 11% chance to reduce all saves and defense by 31 On Melee Ret: * 28% chance to reduce all saves and defense by 31 ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Elenilathafang the Demonrupture (19/19, 43-60 power, 14 apr) Elenilathafang the Demonrupture (19/19, 43-60 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Rare] Nature Power 43.0 - 60.2 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 19 Ranged+ +36 cold +20 darkness On Hit.r1 +20 darkness +12 mind On Crit.r2 +20 darkness +18 cold On Hit: * 20% chance to reduce damage dealt by 25% Arrows are used with bows to pierce your foes to death. |
Ragurand (17/17, 29-41 power, 10 apr) Ragurand (17/17, 29-41 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Rare] Arcane Power 29.0 - 40.6 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 17 Ranged+ +20 acid On Hit.r1 +20 blight +20 acid On Crit: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 Arrows are used with bows to pierce your foes to death. |
10 agate 10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
156 alchemist agate 156 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Poromildakira (dig speed 14 turns) Poromildakira (dig speed 14 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +7 Str dps ---------- Phys.crit +2.0% Mind.crit +1% Res.pen +25% mind Apr +16 ---------- misc Psi/ret +0.04 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 5.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +106 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 emerald 3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(135 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
scorching brass lantern of focus scorching brass lantern of focus2.0 T1 lite [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind Melee Ret 10 fire ----- def ----- Resists +6% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Bloomborn the steel torque of psionic shield [power 51] (25 cooldown) Bloomborn the steel torque of psionic shield [power 51] (25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Resists +3% temporal Spell.save +6 (+2 eff.) Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to reduce fatigue by 33% for 2 turns. 100% to gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast [power 100] (15 cooldown) iron torque of mindblast [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 115 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of clear mind 'Chalikaltholach' [power 4] (25 cooldown) stralite torque of clear mind 'Chalikaltholach' [power 4] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +9% acid +3% fire +6% darkness Spell.save +18 (+5 eff.) Die.at -20.00 life Cut- +20% Confus- +20% Pinning- +20% Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Arthalin the Mirezephyr, [power 296] (15 cooldown) Arthalin the Mirezephyr, [power 296] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Str +6 Dex +2 Mag dps ---------- Melee Ret 4 nature ----- def ----- Resists +15% lightning Crit.chn- 15.00% ---------- misc Infravis +3 Heal yourself and all friendly characters within 10 spaces for 296 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of thorny skin 'Porutha' [power 75] (20 cooldown) dragonbone totem of thorny skin 'Porutha' [power 75] (20 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Mind.crit +1% ----- def ----- Resists +6% cold +5% arcane +9% light Disarm- +20% Harden the skin for 7 turns increasing armour by 75 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to increase all damage penetration by 28% for 2 turns. 100% to heal for 42. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Anybers the ash wand of lightning storm [power 182] (15 cooldown) Anybers the ash wand of lightning storm [power 182] (15 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +3 Con dps ---------- Phys.crit +2.0% ----- def ----- Die.at -40.00 life ---------- misc Wards +3 light +2 cold +3 nature +3 darkness Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 36 lightning damage and will be dazed for 1 turn (182 total damage) Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine 12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
18 zircon 18 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Kapyri the Dwarf Stone Warden level 21
13rd Wealth 122nd year of Ascendancy at 15:00 see stats
By Kapyri the Dwarf Stone Warden level 24
10th Dearth 122nd year of Ascendancy at 11:38 see stats
By Kapyri the Dwarf Stone Warden level 10
1st Acquisition 122nd year of Ascendancy at 10:36 see stats
By Kapyri the Dwarf Stone Warden level 20
42nd Profit 122nd year of Ascendancy at 01:30 see stats
By Kapyri the Dwarf Stone Warden level 28
18th Dearth 122nd year of Ascendancy at 11:46 see stats
By Kapyri the Dwarf Stone Warden level 6
19th Voratun 122nd year of Ascendancy at 00:49 see stats
By Kapyri the Dwarf Stone Warden level 11
3rd Acquisition 122nd year of Ascendancy at 08:08 see stats
By Kapyri the Dwarf Stone Warden level 11
10th Profit 122nd year of Ascendancy at 23:43 see stats
By Kapyri the Dwarf Stone Warden level 24
7th Dearth 122nd year of Ascendancy at 11:16 see stats
By Kapyri the Dwarf Stone Warden level 17
27th Profit 122nd year of Ascendancy at 22:13 see stats
By Kapyri the Dwarf Stone Warden level 29
20th Dearth 122nd year of Ascendancy at 15:36 see stats
Log
Something hits Kapyri for (44 flat reduction), 0 arcane (0 total damage).
Something hits Kapyri for (44 flat reduction), 0 arcane (0 total damage).
Something hits Kapyri for (90 flat reduction), 305 arcane (305 total damage).
Something hits Kapyri for (55 flat reduction), 0 arcane (0 total damage).
Something hits Kapyri for (55 flat reduction), 0 arcane (0 total damage).
Thunderstorm hits Kapyri for (90 flat reduction), 105 arcane (105 total damage).
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Kapyri uses Infusion: Movement.
Kapyri is moving at extreme speed!
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Ran for 2 turns (stop reason: detrimental status effect).
Something hits Kapyri for (90 flat reduction), 945 arcane (945 total damage).
Kapyri the level 29 dwarf stone warden was blasted to death by Golle the elven tempest on level 5 of Dark crypt.
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You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Kapyri!
Saving game...
Saving done.
Talent Stone Skin is ready to use.
Ran for 2 turns (stop reason: dialog is displayed).
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Kapyri activates Stone Skin.
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Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!