Werebeast the level 4 Cornac Werebeast by Flare584

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignInfinite
ModeNightmare Roguelike
SexMale
RaceCornac
ClassWerebeast
Level / Exp4 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 25)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower13 (base 13)
Cunning13 (base 13)

Resources

Life-17/152
Hate90/90
Equilibrium0
Healing Factor0.95
Regeneration0.2375

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1.3711528679869
See Stealth1
See Invisible2

Offense: Mainhand

Damage10
Accuracy20
Crit Chance5%
APR12
Speed1.00

Offense: Offhand

Damage10
Accuracy20
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)18.317011280365 (73.452380952381%)
Defense2
Ranged Defense2
Fatigue19
Physical Save12
Spell Save8
Mental Save9

Defense: Resistances

Lightning+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-curse / Shark aspect1.30
1/5
0/5
0/5
0/5
Wild-curse / Ritch aspect1.30
0/5
0/5
0/5
0/5
Wild-curse / Wolf aspect1.30
1/5
0/5
0/5
0/5
Wild-curse / Treant aspect1.30
0/5
0/5
0/5
0/5
Wild-curse / Silent hunter1.30
0/5
0/5
0/5
0/5
Wild-curse / Psiclaws1.30
1/5
0/5
0/5
0/5
Wild-curse / Eagle aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.30
1/5
0/5
0/5
0/5
Wild-gift / Hunter1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
0/5
0/5

Effects

talent
detrimental effect

Quests

active

Equipment

Tool
On feet
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Werebeast feels pain again.
Werebeast receives 2 healing from Unnatural Body.

You pickup 0.50 gold pieces.

Talent Infusion: Regeneration is ready to use.

Werebeast deactivates Psiclaws.

Werebeast activates Psiclaws.

Resting starts...

Talent Maul is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Talent Dread Howl is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: hostile spotted to the south (fox - offscreen)).


Geomancer casts Earthen Missiles.

Geomancer's spell attains critical power!

You fight through the pain! (+17 hate)
Werebeast starts to bleed.

Your hatred grows even as your life fades! (+13 hate)
Geomancer's Earthen Missiles hits
Werebeast for 45 physical, 8 physical (53 total damage).
Geomancer's Earthen Missiles hits
Werebeast for 68 physical, 11 physical (79 total damage).
Your hatred grows even as your life fades! (+4 hate)

Bleeding from Geomancer hits
Werebeast for 19 physical damage.
Your hatred grows even as your life fades! (+4 hate)
Saving game...