
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Notes to Self 1.7.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
FlexSpec Respec Limitation Relaxer 1.5.5Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Examine Floor Stack 1.7.0Adds an action to the right-click map menu to examine a stack of objects on the floor. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! A Few Bug Fixes 1.5.10Fixed a few bugs(benificial bugs not included) that I can remember right now.
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Conveyance Reward 1.5.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Items Vault 1.7.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. nsrr's Exotic Weapons 1.4.8Adds more Whips and Tridents to the game. Formerly, this was part of my Naloren Race add-on. Tridents are unchanged, aside from rarity. Credits: I borrowed the whip graphic from grayswandir's Weapon Pack add-on, and bits of code for adding exotics to shops and the rand art merchant from HousePet's Midnight add-on. Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Adventurer |
| Level / Exp | 21 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by Velathra the gigantic gravity worm at level 21 on the 69th Dusk 122nd year of Ascendancy at 05:37 / 1 |
Primary Stats
| Strength | 52 (base 20) |
| Dexterity | 58 (base 45) |
| Constitution | 47 (base 27) |
| Magic | 1 (base 1) |
| Willpower | 35 (base 20) |
| Cunning | 40 (base 22) |
Resources
| Life | -107/681 |
| Steam | 65/100 |
| Stamina | 185/222 |
| Equilibrium | 20 |
| Healing Factor | 1.6023364354647 |
| Regeneration | 10.014602721654 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
| See Stealth | 7 |
| See Invisible | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 69 |
| Crit Chance | 28% |
| APR | 29 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 78 |
| Accuracy | 69 |
| Crit Chance | 28% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 1 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Mind | +3% |
| Temporal | +18% |
| Nature | +17% |
| Physical | +20% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| All | +18% |
Defense: Base
| Armour (hardiness) | 42.551211628464 (93.607947236566%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 33 |
| Physical Save | 42 |
| Spell Save | 13 |
| Mental Save | 35 |
Defense: Resistances
| Fire | + 24%( 70%) |
| Darkness | + 16%( 70%) |
| Nature | + 24%( 70%) |
| Temporal | + 32%( 70%) |
| Mind | + 14%( 70%) |
| Physical | + 16%( 70%) |
| Cold | + 47%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Pinning Resistance | 17% |
| Disarm Resistance | 70% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 639 life over 5 turns. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.1 steam per turn. Can be activated for an instant burst of 76 steam. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 163 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Archery prowess | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Avoidance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Gunslinging | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gunner training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Marksmanship | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Reflexes | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Steamtech / Blacksmith | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed ice ant stinger. * You've found the needed hummerhorn wing. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
| On feet | [vs. miner's pair of iron boots of speed (0 def, 4 armour) (On feet)]miner's pair of iron boots of speed (0 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +4 (-) Fatigue: +2% (-) Infravision radius: +1 (-) Movement speed: +25% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. barbed pouch of steel shots of crippling (4/21, 28-33 power, 2 apr) (Quiver)]barbed pouch of steel shots of crippling (4/21, 28-33 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 27.5 - 33.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-) Crit. chance: +15.5% (-) Capacity: 21 (-) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Talents granted: +1.00(-) Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | [vs. Armiyamnir the brass lantern (Light source)]Armiyamnir the brass lantern Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +12 (+6 eff.) (-) Blindness immunity: +10% (-) Disease immunity: +10% (-) Silence immunity: +20% (-) Light radius: +3 (-) See stealth: +7 (-) See invisible: +5 (-) Defense after a teleport: +15 (-) Resist all after a teleport: +15% (-) New effects duration reduction after a teleport: +15% (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. iron helm 'Tarregar' (5 def, 8 armour) (On head)]iron helm 'Tarregar' (5 def, 8 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +1 (+0 eff.) (-) Physical power: +20 (+7 eff.) (-) Armour: +8 (-) Defense: +5 (+2 eff.) (-) Fatigue: +5% (-) Changes stats: +2(-) Cun / +2(-) Wil Changes resistances: +3%(-) mind / +3%(-) all Physical save: +6 (+2 eff.) (-) Stamina each turn: +2.00 (-) Mindpower: +5 (+2 eff.) (-) Mental crit. chance: +1% (-) Light radius: +3 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. Dayroar (0 def, 11 armour) (On hands)]Dayroar (0 def, 11 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) (-) Armour: +11 (-) Damage when hit (Melee): 6(-) light Changes stats: +2(-) Cun / +2(-) Dex Changes resistances: +6%(-) darkness Changes damage: +9%(-) physical Talents granted: +2.00(-) Iron Grip Physical save: +12 (+5 eff.) (-) Disarm immunity: +70% (-) Infravision radius: +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. powerful elm wand of lightning storm [power 116] (4/15 cooldown) (Tool)]powerful elm wand of lightning storm [power 116] (4/15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (115 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. Ring of Growth (On fingers, 1 of 2)]Ring of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4(-) Str / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +8%(-) nature / +8%(-) physical Physical save: +8 (+3 eff.) (-) Life regen: +3.00 (-) Healing mod.: +20% (-) This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
| On fingers | [vs. Ring of Growth (On fingers, 1 of 2)]Betheldatta Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +2 Changes stats: +0(-4) Str / +8 Dex / +0(-4) Wil Changes resistances: +0%(-10%) nature / +24% cold Changes damage: +12% cold / +0%(-8%) nature / +0%(-8%) physical Physical save: +6 (+2 eff.) (-2 (-1 eff.)) Life regen: +0.00 (-3.00) Stamina each turn: +2.00 Only die when reaching: -60.00 life Healing mod.: +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Xanilethra the copper amulet (Around neck)]Xanilethra the copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +2%(-) physical / +11%(-) cold / +11%(-) fire Changes damage: +3%(-) physical Healing mod.: +10% (-) Amulets make your neck look great! |
| In main hand | [vs. mighty stralite steamgun of piercing (In main hand, 1 of 2)]mighty stralite steamgun of piercing Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 (-) Attack speed: 100% (-) Firing range: +9 (-) On weapon hit: * splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +600% (-) Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +18 (+4 eff.) (-) Armour penetration: +10 (-) Physical power: +10 (+3 eff.) (-) Changes stats: +5(-) Str Changes resistances penetration: +9%(-) all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Around waist | [vs. Deepsnull the rough leather belt (Around waist)]Deepsnull the rough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4(-) arcane Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +6%(-) temporal Changes damage: +9%(-) darkness / +18%(-) temporal Damage against: +16% (-)Summoned Reduced damage from: +17% (-)Summoned A belt that goes around your waist. |
| In off hand | [vs. mighty stralite steamgun of piercing (In main hand, 1 of 2)]mighty stralite steamgun of piercing Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 (-) Attack speed: 100% (-) Firing range: +9 (-) On weapon hit: * splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +600% (-) Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +14 (+3 eff.) (-4 (-1 eff.)) Armour penetration: +8 (-2) Physical power: +9 (+3 eff.) (-1 (+0 eff.)) Changes stats: +5(-) Str Changes resistances penetration: +9%(-) all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak 'Scumtickler' (1 def, 0 armour) (Cloak)]linen cloak 'Scumtickler' (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +4(-) Str / +2(-) Cun / +2(-) Con Changes resistances: +5%(-) nature / +5%(-) cold Changes damage: +9%(-) nature / +3%(-) mind Reduces incoming crit damage: 5.00% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. enlightening steel plate armour of temporal resistance (0 def, 11 armour) (Main armor)]enlightening steel plate armour of temporal resistance (0 def, 11 armour) Requires: - Massive armour training - Strength 28 Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 (-) Armour Hardiness: +20% (-) Fatigue: +26% (-) Changes stats: +5(-) Cun / +5(-) Wil Changes resistances: +17%(-) temporal Mental save: +12 (+6 eff.) (-) A suit of armour made of metal plates. |
Inventory
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, blight, arcane, temporal)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 2 physical, 5 blight, 3 arcane, 5 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection FieldRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal WebRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Thunderclap CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Waterproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. Ring of Growth (On fingers, 1 of 2)]Emoth the Shock's kiss Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-4) Str / +0(-4) Wil Changes resistances: +22%(+12%) nature / +12% acid Changes damage: +9% lightning / +0%(-8%) physical / +11%(+3%) nature Physical save: +0 (+0 eff.) (-8 (-3 eff.)) Life regen: +0.00 (-3.00) Healing mod.: +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Ring of Growth (On fingers, 1 of 2)]steel ring 'Xymima' Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +0(-4) Str / +0(-4) Wil / +4 Cun Changes resistances: +24% light / +0%(-10%) nature Changes resistances penetration: +15% physical Changes damage: +0%(-8%) nature / +0%(-8%) physical / +12% light / +6% mind Critical mult.: +10.00% Physical save: +0 (+0 eff.) (-8 (-3 eff.)) Life regen: +0.00 (-3.00) Maximum hate: +4.00 Healing mod.: +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. mighty stralite steamgun of piercing (In main hand)]This item will automatically be transmogrified when you leave the level. Sewerrune the dwarven-steel battleaxe (30-45 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.0 - 45.0(+30.0 - +45.0) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-10) Crit. chance: +6.5% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: + Create an explosion dealing 15 acid damage (1/turn) - splashes acid on your target dealing 25 damage and reducing their armor + 25% chance for lightning to strike from the target to a second target dealing 15 damage Travel speed: +0% (-600%) Damage (Melee): +16 temporal Damage (radius 1) on hit: +12 nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Effects on melee hit: * 20% chance to slow global speed by 48% Changes stats: +0(-5) Str Changes resistances: +12% temporal Changes resistances penetration: +16% acid / +0%(-9%) all Changes damage: +21% acid / +9% arcane Massive two-handed battleaxes. |
[vs. mighty stralite steamgun of piercing (In main hand)]This item will automatically be transmogrified when you leave the level. Stormfront (30-45 power, 15 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0(+30.0 - +45.0) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 (+3) Crit. chance: +5.0% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor On weapon crit: + inflicts either shocked or wet, chosen at random Travel speed: +0% (-600%) Damage (Melee): +15 lightning / +15 cold Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Changes stats: +0(-5) Str Changes resistances penetration: +0%(-9%) all Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
[vs. mighty stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. balanced dwarven-steel dagger of massacre (24-32 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 24.5 - 31.9(+24.5 - +31.9) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 (-5) Crit. chance: +6.0% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +7 (+2 eff.) (-11 (-2 eff.)) Armour penetration: +0 (-10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Defense: +8 (+4 eff.) Changes stats: +0(-5) Str Changes resistances penetration: +0%(-9%) all Disarm immunity: +28% Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. mighty stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel dagger of massacre (28-37 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 28.5 - 37.1(+28.5 - +37.1) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 (-5) Crit. chance: +6.0% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +10 (+2 eff.) (-8 (-2 eff.)) Armour penetration: +5 (-5) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Changes stats: +0(-5) Str Changes resistances penetration: +0%(-9%) all / +7% physical Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. mighty stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. voratun dagger of massacre (44-58 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 44.5 - 57.9(+44.5 - +57.9) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-3) Crit. chance: +10.0% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Changes stats: +0(-5) Str Changes resistances penetration: +0%(-9%) all Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. mighty stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel dagger of enduring (14-19 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 14.5 - 18.9(+14.5 - +18.9) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 (-5) Crit. chance: +6.0% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical power: +6 (+2 eff.) (-4 (-1 eff.)) Changes stats: +0(-5) Str / +5 Wil / +10 Con Changes resistances penetration: +0%(-9%) all / +5% physical Disarm immunity: +14% Maximum life: +27.00 Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. mighty stralite steamgun of piercing (In main hand)]This item will automatically be transmogrified when you leave the level. Xagamira the Unlightrock (40-59 power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 39.5 - 59.2(+39.5 - +59.2) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-10) Crit. chance: +1.5% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor On weapon crit: + Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% Travel speed: +0% (-600%) Damage (Melee): +16 darkness Damage (radius 1) on hit: +8 darkness / +16 acid Damage (radius 2) on crit: +8 darkness Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical crit. chance: +14.0% Physical power: +13 (+4 eff.) (+3 (+1 eff.)) Changes stats: +0(-5) Str Changes resistances penetration: +0%(-9%) all Changes damage: +9% acid / +3% lightning Massive two-handed mauls. |
[vs. mighty stralite steamgun of piercing (In main hand)]This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel greatmaul (40-61 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8(+40.5 - +60.8) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-10) Crit. chance: +1.5% Attack speed: 100% (-) Firing range: +0 (-9) When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 14% chance to reduce strength, dexterity, and constitution by 5 - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Damage (Melee): +20 blight Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Changes stats: +0(-5) Str Changes resistances penetration: +0%(-9%) all Disease immunity: +17% Massive two-handed mauls. |
[vs. mighty stralite steamgun of piercing (In main hand)]This item will automatically be transmogrified when you leave the level. warbringer's iron greatsword of crippling (17-27 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.0 - 27.2(+17.0 - +27.2) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 (-11) Crit. chance: +2.5% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor On weapon crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical crit. chance: +7.0% Physical power: +9 (+3 eff.) (-1 (+0 eff.)) Changes stats: +0(-5) Str / +2 Con Changes resistances penetration: +0%(-9%) all / +9% physical Disarm immunity: +17% Massive two-handed swords. |
[vs. mighty stralite steamgun of piercing (In main hand)]This item will automatically be transmogrified when you leave the level. chilling steel longsword of amnesia (16-22 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7(+15.5 - +21.7) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 (-9) Crit. chance: +3.0% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: + 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Damage (Melee): +10 cold Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Changes stats: +0(-5) Str Changes resistances penetration: +0%(-9%) all Sharp, long, and deadly. |
[vs. mighty stralite steamgun of piercing (In main hand)]This item will automatically be transmogrified when you leave the level. truestriking voratun longsword of massacre (46-65 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 46.5 - 65.1(+46.5 - +65.1) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 (-6) Crit. chance: +5.0% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +9 (+2 eff.) (-9 (-2 eff.)) Armour penetration: +6 (-4) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Changes stats: +0(-5) Str Changes resistances penetration: +0%(-9%) all / +8% physical Sharp, long, and deadly. |
[vs. mighty stralite steamgun of piercing (In main hand)]This item will automatically be transmogrified when you leave the level. truestriking steel mace (16-22 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.5 - 21.7(+15.5 - +21.7) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 (-9) Crit. chance: +1.0% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +9 (+2 eff.) (-9 (-2 eff.)) Armour penetration: +6 (-4) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Changes stats: +0(-5) Str Changes resistances penetration: +0%(-9%) all / +5% physical Blunt and deadly. |
[vs. mighty stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Berath the Stokebearer (8-9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8(+8.0 - +8.8) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+12) Crit. chance: +3.5% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Damage (Melee): +8 fire Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Effects on melee hit: * 20% chance to slow global speed by 48% Damage (Melee): 4 darkness / 8 mind Changes stats: +0(-5) Str Changes resistances: +7% blight / +6% cold Changes resistances penetration: +0%(-9%) all Changes damage: +4% nature / +6% fire / +5% mind / +5% darkness Talent granted: +1 Attune Mindstar Disease immunity: +10% Mindpower: +10 (+5 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. mighty stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. blooming thorny mindstar of balance (9-10 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9(+9.0 - +9.9) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+12) Crit. chance: +3.5% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Changes stats: +0(-5) Str Changes resistances penetration: +0%(-9%) all Talent granted: +1 Attune Mindstar Physical save: +4 (+1 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Equilibrium when hit: +1.30 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Healing mod.: +17% Heals friendly targets nearby when you use a nature summon: +14 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. mighty stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. inquisitor's vined mindstar (5-6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5(+5.0 - +5.5) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+6) Crit. chance: +3.0% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor On weapon crit: + Deals 55 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Changes stats: +0(-5) Str Changes resistances penetration: +0%(-9%) all Talent granted: +1 Attune Mindstar Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. mighty stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. nature's vined mindstar of resolve (6-7 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6(+6.0 - +6.6) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+6) Crit. chance: +3.0% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Changes stats: +0(-5) Str / +4 Wil Changes resistances: +3% blight Changes resistances penetration: +0%(-9%) all Changes damage: +3% nature Talent granted: +1 Attune Mindstar Spell save: +4 (+4 eff.) Disease immunity: +13% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. mighty stralite steamgun of piercing (In main hand)]This item will automatically be transmogrified when you leave the level. Aerinn the Morningscar (15-18 power, 3 apr, physical element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0(+15.0 - +18.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 (-9) Crit. chance: +3.0% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +8 (+2 eff.) (-10 (-2 eff.)) Armour penetration: +0 (-10) Physical crit. chance: +6.0% Physical power: +7 (+2 eff.) (-3 (-1 eff.)) Changes stats: +5(-) Str / +3 Wil / +2 Con Changes resistances penetration: +15% light / +0%(-9%) all Changes damage: +6% light / +15% physical Talent granted: +1 Command Staff Reduces incoming crit damage: 15.00% Spellpower: +12 (+12 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
[vs. mighty stralite steamgun of piercing (In main hand)]This item will automatically be transmogrified when you leave the level. infernal ash starstaff (15-18 power, 3 apr, physical element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(+15.0 - +18.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 (-9) Crit. chance: +3.0% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Damage (Melee): 19 fire Changes stats: +0(-5) Str Changes resistances penetration: +0%(-9%) all Changes damage: +15% physical Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower: +9 (+9 eff.) Spell crit. chance: +2% See invisible: +8 Staves designed for wielders of magic, by the greats of the art. |
[vs. mighty stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Belogarelaith the Taintspike (26-38 power, 0 apr) Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 3 Base power: 25.5 - 38.2(+25.5 - +38.2) Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-12) Crit. chance: +3.0% Attack speed: 100% (-) Block value: +48 Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Damage (Melee): +9 cold Attacks use: 1.0(-1.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +6 Defense: +6 (+3 eff.) Fatigue: +8% Changes stats: +0(-5) Str Changes resistances: +37% cold Changes resistances penetration: +0%(-9%) all Changes damage: +3% nature Talent granted: +2 Block Spell save: +6 (+6 eff.) Cut immunity: +20% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. mighty stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. chilling dwarven-steel steamsaw of lightning resistance (+21%) (23-34 power, 0 apr) Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 23.0 - 34.5(+23.0 - +34.5) Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-12) Crit. chance: +3.0% Attack speed: 100% (-) Block value: +53 Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Damage (Melee): +11 cold Attacks use: 1.0(-1.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Changes stats: +0(-5) Str Changes resistances: +21% lightning Changes resistances penetration: +0%(-9%) all Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. mighty stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. dwarven-steel steamsaw of massacre (29-44 power, 0 apr) Requires: - Strength 24 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 29.0 - 43.5(+29.0 - +43.5) Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-12) Crit. chance: +3.0% Attack speed: 100% (-) Block value: +52 Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 1.0(-1.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Changes stats: +0(-5) Str Changes resistances penetration: +0%(-9%) all Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. mighty stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. manaburning dwarven-steel steamsaw of lightning resistance (+18%) (26-38 power, 0 apr) Requires: - Strength 24 - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 25.5 - 38.2(+25.5 - +38.2) Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-12) Crit. chance: +3.0% Attack speed: 100% (-) Block value: +47 Firing range: +0 (-9) On weapon hit: * 11 arcane resource burn - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 1.0(-1.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Changes stats: +0(-5) Str Changes resistances: +18% lightning Changes resistances penetration: +0%(-9%) all Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. mighty stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. reinforced dwarven-steel steamsaw of shrapnel (24-35 power, 0 apr) Requires: - Strength 24 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 23.5 - 35.2(+23.5 - +35.2) Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-12) Crit. chance: +3.0% Attack speed: 100% (-) Block value: +46 Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 1.0(-1.0) Steam When used to attack (with talents): Block value: +40 When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +6 Defense: +6 (+3 eff.) Fatigue: +8% On shield block: + Cause enemies within radius 6 to bleed for 234 physical damage over 5 turns (1/turn) Changes stats: +0(-5) Str Changes resistances penetration: +0%(-9%) all Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. mighty stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. steel steamsaw of winter (14-22 power, 0 apr) Requires: - Strength 16 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 14.5 - 21.8(+14.5 - +21.8) Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-12) Crit. chance: +2.0% Attack speed: 100% (-) Block value: +22 Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 1.0(-1.0) Steam When used to attack (with talents): Damage (Melee): +12 cold When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% On shield block: + Deals 110 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +0(-5) Str / +2 Wil Changes resistances: +12% cold Changes resistances penetration: +0%(-9%) all Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. mighty stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. swashbuckler's dwarven-steel steamsaw of shrapnel (20-31 power, 0 apr) Requires: - Strength 24 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 20.5 - 30.8(+20.5 - +30.8) Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-12) Crit. chance: +3.0% Attack speed: 100% (-) Block value: +41 Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 1.0(-1.0) Steam When wielded/worn: Accuracy: +6 (+1 eff.) (-12 (-3 eff.)) Armour penetration: +0 (-10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% On shield block: + Cause enemies within radius 6 to bleed for 234 physical damage over 5 turns (1/turn) Changes stats: +1(-4) Str / +7 Dex Changes resistances penetration: +0%(-9%) all Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. mighty stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel steamsaw of winter (20-29 power, 0 apr) Requires: - Strength 24 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 19.5 - 29.2(+19.5 - +29.2) Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-12) Crit. chance: +3.0% Attack speed: 100% (-) Block value: +54 Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 1.0(-1.0) Steam When used to attack (with talents): Damage (Melee): +12 cold When wielded/worn: Accuracy: +10 (+2 eff.) (-8 (-2 eff.)) Armour penetration: +5 (-5) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% On shield block: + Deals 110 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +0(-5) Str / +1 Wil Changes resistances: +10% cold Changes resistances penetration: +0%(-9%) all / +7% physical Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. mighty stralite steamgun of piercing (In main hand)]This item will automatically be transmogrified when you leave the level. blue-steel trident of amnesia (16-26 power, 8 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 16.0 - 25.6(+16.0 - +25.6) Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 (-4) Crit. chance: +2.0% Attack speed: 91% (-9%) Firing range: +0 (-9) On weapon hit: + 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Changes stats: +0(-5) Str Changes resistances penetration: +0%(-9%) all A massive two-handed trident. Tridents require the exotic weapons mastery talent to use correctly. |
[vs. mighty stralite steamgun of piercing (In main hand)]This item will automatically be transmogrified when you leave the level. Eilinulaith (18-25 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 18.0 - 25.2(+18.0 - +25.2) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 (-9) Crit. chance: +4.0% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +0 (-10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Changes stats: +0(-5) Str / +2 Dex Changes resistances penetration: +0%(-9%) all Changes damage: +6% mind Critical mult.: +20.00% Psi when hit: +0.28 One-handed war axes. |
[vs. Deepsnull the rough leather belt (Around waist)]This item will automatically be transmogrified when you leave the level. Relgeruichik the hardened leather belt Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +11 (+6 eff.) Damage when hit (Melee): 6 mind / 0(-4) arcane Changes stats: +0(-4) Cun / +0(-4) Wil Changes resistances: +0%(-6%) temporal Changes damage: +0%(-9%) darkness / +0%(-18%) temporal Damage against: +0% (-16% )Summoned Reduced damage from: +0% (-17% )Summoned Stealth bonus: +7 Life regen: +3.10 Equilibrium when hit: +0.16 Mental crit. chance: +2% Healing mod.: +29% A belt that goes around your waist. |
[vs. Deepsnull the rough leather belt (Around waist)]This item will automatically be transmogrified when you leave the level. Xanarin the Morningbore Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 48% Damage when hit (Melee): 4 light / 0(-4) arcane Changes stats: +0(-4) Cun / +0(-4) Wil Changes resistances: +7% acid / +0%(-6%) temporal / +6% blight / +7% fire / +17% cold / +10% lightning Changes damage: +0%(-18%) temporal / +15% light / +0%(-9%) darkness Damage against: +0% (-16% )Summoned Reduced damage from: +0% (-17% )Summoned A belt that goes around your waist. |
[vs. linen cloak 'Scumtickler' (1 def, 0 armour) (Cloak)]This item will automatically be transmogrified when you leave the level. Adireta (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (+1 (+1 eff.)) Effects on melee hit: * 10 arcane resource burn Changes stats: +0(-4) Str / +0(-2) Cun / +0(-2) Con Changes resistances: +12% acid / +3% light / +3% blight / +0%(-5%) cold / +5% arcane / +0%(-5%) nature Changes damage: +12% acid / +0%(-9%) nature / +0%(-3%) mind Reduces incoming crit damage: 0.00% (-5.00%) Physical save: +11 (+4 eff.) Mental save: +8 (+4 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak 'Scumtickler' (1 def, 0 armour) (Cloak)]This item will automatically be transmogrified when you leave the level. cashmere cloak 'Urumnir' (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (+1 (+1 eff.)) Effects on melee hit: * 20 arcane resource burn Changes stats: +0(-4) Str / +2 Dex / +2(-) Cun / +0(-2) Con Changes resistances: +9% acid / +0%(-5%) cold / +6% blight / +6% fire / +6% mind / +0%(-5%) nature Changes resistances penetration: +5% mind Changes damage: +0%(-9%) nature / +0%(-3%) mind Reduces incoming crit damage: 0.00% (-5.00%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. miner's pair of iron boots of speed (0 def, 4 armour) (On feet)]This item will automatically be transmogrified when you leave the level. blood-soaked pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +3 (-1) Fatigue: +2% (-) Infravision radius: +0 (-1) Movement speed: +0% (-25%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. miner's pair of iron boots of speed (0 def, 4 armour) (On feet)]This item will automatically be transmogrified when you leave the level. dreamer's pair of drakeskin leather boots (0 def, 5 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 (+1) Fatigue: +0% (-2%) Changes stats: +3 Cun / +4 Wil Physical save: +8 (+3 eff.) Spell save: +8 (+7 eff.) Mental save: +5 (+3 eff.) Infravision radius: +0 (-1) Movement speed: +0% (-25%) A pair of boots made of leather. |
[vs. Dayroar (0 def, 11 armour) (On hands)]This item will automatically be transmogrified when you leave the level. restful hardened leather gloves of strength (+3) (0 def, 2 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-1 eff.)) Physical power: +8 (+2 eff.) Armour: +2 (-9) Damage when hit (Melee): 0(-6) light Changes stats: +3 Str / +0(-2) Dex / +0(-2) Cun Changes resistances: +0%(-6%) darkness Changes damage: +0%(-9%) physical Talent granted: +0(+-2) Iron Grip Physical save: +0 (+0 eff.) (-12 (-5 eff.)) Disarm immunity: +0% (-70%) Life regen: +3.00 Stamina each turn: +1.00 Maximum stamina: +16.00 Infravision radius: +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Dayroar (0 def, 11 armour) (On hands)]rough leather gloves 'Earegoldir' (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-1 eff.)) Physical crit. chance: +4.0% Armour: +1 (-10) Damage (Melee): 7 light Damage when hit (Melee): 0(-6) light Changes stats: +0(-2) Cun / +0(-2) Dex Changes resistances: +12% blight / +6% light / +0%(-6%) darkness Changes damage: +5% light / +0%(-9%) physical Talent granted: +0(+-2) Iron Grip Physical save: +12 (+5 eff.) (-) Disarm immunity: +0% (-70%) Stamina each turn: +2.00 Infravision radius: +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Dayroar (0 def, 11 armour) (On hands)]This item will automatically be transmogrified when you leave the level. scouring dwarven-steel gauntlets of butchering (0 def, 2 armour) Requires: - Heavy armour training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) (+1 (+1 eff.)) Armour penetration: +5 Physical power: +8 (+2 eff.) Armour: +2 (-9) Fatigue: +3% Effects when hit in melee: * 15 arcane resource burn Damage when hit (Melee): 0(-6) light Changes stats: +0(-2) Cun / +0(-2) Dex Changes resistances: +7% blight / +0%(-6%) darkness Changes damage: +0%(-9%) physical Talent granted: +0(+-2) Iron Grip Physical save: +0 (+0 eff.) (-12 (-5 eff.)) Spell save: +18 (+12 eff.) Disarm immunity: +0% (-70%) Infravision radius: +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Dayroar (0 def, 11 armour) (On hands)]This item will automatically be transmogrified when you leave the level. steady voratun gauntlets of dexterity (+3) (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +23 (+5 eff.) (+16 (+4 eff.)) Armour: +3 (-8) Fatigue: +5% Damage when hit (Melee): 0(-6) light Changes stats: +3(+1) Dex / +0(-2) Cun Changes resistances: +0%(-6%) darkness Changes damage: +0%(-9%) physical Talent granted: +0(+-2) Iron Grip Physical save: +6 (+3 eff.) (-6 (-2 eff.)) Mental save: +6 (+3 eff.) Disarm immunity: +34% (-36%) Infravision radius: +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. iron helm 'Tarregar' (5 def, 8 armour) (On head)]Beleth (0 def, 3 armour) =WB= Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-1 (+0 eff.)) Physical power: +0 (+0 eff.) (-20 (-7 eff.)) Armour: +3 (-5) Defense: +0 (+0 eff.) (-5 (-2 eff.)) Fatigue: +5% (-) Changes stats: +0(-2) Cun / +0(-2) Wil Changes resistances: +0%(-3%) mind / +6% cold / +5% arcane / +0%(-3%) all Allows you to breathe in: water Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Confusion immunity: +20% Pinning immunity: +10% Life regen: +2.00 Stamina each turn: +0.00 (-2.00) Maximum life: +40.00 Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) Mental crit. chance: +0% (-1%) Light radius: +0 (-3) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. iron helm 'Tarregar' (5 def, 8 armour) (On head)]This item will automatically be transmogrified when you leave the level. dwarven-steel helm of knowledge (0 def, 4 armour) Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-1 (+0 eff.)) Physical power: +0 (+0 eff.) (-20 (-7 eff.)) Armour: +4 (-4) Defense: +0 (+0 eff.) (-5 (-2 eff.)) Fatigue: +4% (-1%) Changes stats: +3(+1) Cun / +2(-) Wil Changes resistances: +0%(-3%) mind / +0%(-3%) all Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Stamina each turn: +0.00 (-2.00) Mindpower: +4 (+2 eff.) (-1 (+0 eff.)) Mental crit. chance: +0% (-1%) Light radius: +0 (-3) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. iron helm 'Tarregar' (5 def, 8 armour) (On head)]This item will automatically be transmogrified when you leave the level. hardened leather hat of trickery (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-1 (+0 eff.)) Armour penetration: +5 Physical power: +0 (+0 eff.) (-20 (-7 eff.)) Armour: +3 (-5) Defense: +0 (+0 eff.) (-5 (-2 eff.)) Fatigue: +3% (-2%) Changes stats: +3 Dex / +0(-2) Wil / +2(-) Cun Changes resistances: +0%(-3%) mind / +0%(-3%) all Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Stamina each turn: +0.00 (-2.00) Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) Mental crit. chance: +0% (-1%) Light radius: +0 (-3) A hat made of leather. Very stylish. |
[vs. iron helm 'Tarregar' (5 def, 8 armour) (On head)]This item will automatically be transmogrified when you leave the level. rough leather cap of knowledge (0 def, 1 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-1 (+0 eff.)) Physical power: +0 (+0 eff.) (-20 (-7 eff.)) Armour: +1 (-7) Defense: +0 (+0 eff.) (-5 (-2 eff.)) Fatigue: +1% (-4%) Changes stats: +3(+1) Cun / +2(-) Wil Changes resistances: +0%(-3%) mind / +0%(-3%) all Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Stamina each turn: +0.00 (-2.00) Mindpower: +3 (+1 eff.) (-2 (-1 eff.)) Mental crit. chance: +0% (-1%) Light radius: +0 (-3) A cap made of leather. |
[vs. enlightening steel plate armour of temporal resistance (0 def, 11 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel mail armour of clarity (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 (-3) Armour Hardiness: +0% (-20%) Defense: +3 (+2 eff.) Fatigue: +12% (-14%) Changes stats: +4(-1) Cun / +5(-) Wil Changes resistances: +5% mind / +0%(-17%) temporal Mental save: +27 (+13 eff.) (+15 (+7 eff.)) A suit of armour made of mail. |
[vs. enlightening steel plate armour of temporal resistance (0 def, 11 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. enlightening steel mail armour (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 (-5) Armour Hardiness: +0% (-20%) Defense: +2 (+1 eff.) Fatigue: +12% (-14%) Changes stats: +4(-1) Cun / +3(-2) Wil Changes resistances: +0%(-17%) temporal Mental save: +12 (+6 eff.) (-) A suit of armour made of mail. |
[vs. enlightening steel plate armour of temporal resistance (0 def, 11 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. impenetrable iron mail armour (2 def, 10 armour) Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 (-1) Armour Hardiness: +0% (-20%) Defense: +2 (+1 eff.) Fatigue: +12% (-14%) Changes stats: +0(-5) Cun / +0(-5) Wil Changes resistances: +0%(-17%) temporal Mental save: +0 (+0 eff.) (-12 (-6 eff.)) A suit of armour made of mail. |
[vs. enlightening steel plate armour of temporal resistance (0 def, 11 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. impenetrable steel mail armour of stability (2 def, 15 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +15 (+4) Armour Hardiness: +0% (-20%) Defense: +2 (+1 eff.) Fatigue: +12% (-14%) Changes stats: +0(-5) Cun / +0(-5) Wil Changes resistances: +0%(-17%) temporal / +6% physical Physical save: +10 (+3 eff.) Mental save: +0 (+0 eff.) (-12 (-6 eff.)) A suit of armour made of mail. |
[vs. enlightening steel plate armour of temporal resistance (0 def, 11 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour (4 def, 18 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +18 (+7) Armour Hardiness: +0% (-20%) Defense: +4 (+2 eff.) Fatigue: +12% (-14%) Changes stats: +0(-5) Cun / +0(-5) Wil Changes resistances: +0%(-17%) temporal Mental save: +0 (+0 eff.) (-12 (-6 eff.)) A suit of armour made of mail. |
[vs. enlightening steel plate armour of temporal resistance (0 def, 11 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. cleansing hardened leather armour of command (14 def, 11 armour) Requires: - Strength 16 Infused by arcane disrupting forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 (-) Armour Hardiness: +0% (-20%) Defense: +14 (+7 eff.) Fatigue: +8% (-18%) Changes stats: +2(-3) Cun / +0(-5) Wil Changes resistances: +10% blight / +0%(-17%) temporal / +13% nature Mental save: +15 (+8 eff.) (+3 (+2 eff.)) A suit of armour made of leather. |
[vs. enlightening steel plate armour of temporal resistance (0 def, 11 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. duelist's cured leather armour of Eyal (8 def, 7 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 (-4) Armour Hardiness: +0% (-20%) Defense: +8 (+4 eff.) Fatigue: +7% (-19%) Changes stats: +5 Dex / +0(-5) Wil / +4(-1) Cun Changes resistances: +0%(-17%) temporal Mental save: +0 (+0 eff.) (-12 (-6 eff.)) Life regen: +2.00 Maximum life: +24.00 Healing mod.: +10% A suit of armour made of leather. |
[vs. enlightening steel plate armour of temporal resistance (0 def, 11 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. rejuvenating cured leather armour of cold resistance (6 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-7) Armour Hardiness: +0% (-20%) Defense: +6 (+3 eff.) Fatigue: +7% (-19%) Changes stats: +0(-5) Cun / +0(-5) Wil Changes resistances: +0%(-17%) temporal / +17% cold Mental save: +0 (+0 eff.) (-12 (-6 eff.)) Life regen: +2.20 Stamina each turn: +0.80 A suit of armour made of leather. |
[vs. enlightening steel plate armour of temporal resistance (0 def, 11 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour of cold resistance (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 (-) Armour Hardiness: +0% (-20%) Fatigue: +22% (-4%) Changes stats: +0(-5) Cun / +0(-5) Wil Changes resistances: +0%(-17%) temporal / +16% cold Mental save: +0 (+0 eff.) (-12 (-6 eff.)) A suit of armour made of metal plates. |
[vs. mighty stralite steamgun of piercing (In off hand)]This item will automatically be transmogrified when you leave the level. flaming dwarven-steel shield of resilience (0 def, 6 armour, 33-40 power, 75 block) Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 Armour Penetration: +0 (-12) Attack speed: inf% (inf%) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When used to attack (with talents): Base power: 33.0 - 39.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +75 Damage (radius 1) on hit: +11 fire When wielded/worn: Accuracy: +0 (+0 eff.) (-14 (-3 eff.)) Armour penetration: +0 (-8) Physical power: +0 (+0 eff.) (-9 (-3 eff.)) Armour: +6 Fatigue: +8% Damage (Melee): 6 fire Damage when hit (Melee): 6 fire Changes stats: +0(-5) Str Changes resistances penetration: +0%(-9%) all Talent granted: +1 Block Maximum life: +61.00 Handheld deflection devices. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
[vs. barbed pouch of steel shots of crippling (4/21, 28-33 power, 2 apr) (Quiver)]124 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-2) Crit. chance: +0.0% (-15.5%) Capacity: 0 (-21) On weapon crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% - Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Talent granted: +0(+-1) Explosive Shell When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. powerful elm wand of lightning storm [power 116] (4/15 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) =Digger= Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang =Bonus=Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. powerful elm wand of lightning storm [power 116] (4/15 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. focusing ash wand of shielding [power 194] (4/20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Atlas Vi Luna the Halfling Adventurer level 10
6th Flare 122nd year of Ascendancy at 10:22 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Atlas Vi Luna the Halfling Adventurer level 10
2nd Summertide 122nd year of Ascendancy at 08:21 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Atlas Vi Luna the Halfling Adventurer level 20
59th Dusk 122nd year of Ascendancy at 13:02 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Atlas Vi Luna the Halfling Adventurer level 9
1st Summertide 122nd year of Ascendancy at 12:13 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Atlas Vi Luna the Halfling Adventurer level 12
16th Dusk 122nd year of Ascendancy at 04:44 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Atlas Vi Luna the Halfling Adventurer level 21
61st Dusk 122nd year of Ascendancy at 11:00 see stats
Log
Atlas Vi Luna deflects the projectile from Velathra the gigantic gravity worm to the east!
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Talent Called Shots is ready to use.
Talent Pin Down is ready to use.
Velathra the gigantic gravity worm's Fan of Knives performs a melee critical strike against Atlas Vi Luna!
Atlas Vi Luna shrugs off the effect 'Dazed'!
Velathra the gigantic gravity worm's Fan of Knives hits Atlas Vi Luna for (7 flat reduction), 150 physical (150 total damage).
Melee retaliation hits Velathra the gigantic gravity worm for 4 arcane, 5 light (8 total damage).
Velathra the gigantic gravity worm's Fan of Knives hits Atlas Vi Luna for (7 flat reduction), 113 physical (113 total damage).
Melee retaliation hits Velathra the gigantic gravity worm for 4 arcane, 5 light (8 total damage).
Velathra the gigantic gravity worm's Fan of Knives hits Atlas Vi Luna for (7 flat reduction), 100 physical (100 total damage).
Melee retaliation hits Velathra the gigantic gravity worm for 4 arcane, 5 light (8 total damage).
Velathra the gigantic gravity worm's Fan of Knives hits Atlas Vi Luna for (7 flat reduction), 124 physical (124 total damage).
Melee retaliation hits Velathra the gigantic gravity worm for 4 arcane, 5 light (8 total damage).
Atlas Vi Luna strafes with his steamguns!
Atlas Vi Luna's Strafe hits Velathra the gigantic gravity worm for (25 parried), 77 physical, 25 acid (102 total damage).
Atlas Vi Luna's tinker attains critical power!
Atlas Vi Luna's Strafe hits Velathra the gigantic gravity worm for (25 parried), 77 physical, 35 acid (112 total damage).
Velathra the gigantic gravity worm performs a melee critical strike against Atlas Vi Luna!
Velathra the gigantic gravity worm hits Atlas Vi Luna for (7 flat reduction), 91 physical, (7 flat reduction), 54 physical, (3 flat reduction), 0 physical, (2 flat reduction), 0 nature (145 total damage).
Melee retaliation hits Velathra the gigantic gravity worm for 4 arcane, 5 light, 4 arcane, 5 light (17 total damage).
Velathra the gigantic gravity worm's deep wound closes.
Bleeding from Atlas Vi Luna hits Velathra the gigantic gravity worm for 34 physical damage.
Velathra the gigantic gravity worm's Quickdraw Knife hits Atlas Vi Luna for (7 flat reduction), 156 physical (156 total damage).
Melee retaliation hits Velathra the gigantic gravity worm for 4 arcane, 5 light (8 total damage).
Atlas Vi Luna the level 21 halfling adventurer was hacked apart to death by Velathra the gigantic gravity worm on level 1 of Sandworm lair.
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Atlas Vi Luna deactivates his cloak's restoration systems.
Atlas Vi Luna reloads.


























































































































