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Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Notes to Self 1.7.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
FlexSpec Respec Limitation Relaxer 1.5.5Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Examine Floor Stack 1.7.0Adds an action to the right-click map menu to examine a stack of objects on the floor. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! A Few Bug Fixes 1.5.10Fixed a few bugs(benificial bugs not included) that I can remember right now.
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Conveyance Reward 1.5.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Items Vault 1.7.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. nsrr's Exotic Weapons 1.4.8Adds more Whips and Tridents to the game. Formerly, this was part of my Naloren Race add-on. Tridents are unchanged, aside from rarity. Credits: I borrowed the whip graphic from grayswandir's Weapon Pack add-on, and bits of code for adding exotics to shops and the rand art merchant from HousePet's Midnight add-on. Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Adventurer |
| Level / Exp | 20 / 18% |
| Size | big |
| Lifes / Deaths | Killed by Aerytha the weaver young at level 20 on the 73rd Dusk 122nd year of Ascendancy at 07:03 / 1 |
Primary Stats
| Strength | 49 (base 27) |
| Dexterity | 44 (base 41) |
| Constitution | 49 (base 22) |
| Magic | 12 (base 7) |
| Willpower | 21 (base 12) |
| Cunning | 38 (base 23) |
Resources
| Life | -85/732 |
| Stamina | 180/210 |
| Steam | 100/100 |
| Healing Factor | 1.3132873839944 |
| Regeneration | 7.8140599347669 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 60 |
| Crit Chance | 45% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 75 |
| Accuracy | 60 |
| Crit Chance | 45% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Physical | +35% |
| Arcane | +9% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
| Physical | +15% |
| Blight | +5% |
| Arcane | +5% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 32.413408721348 (65.897138898113%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 8 |
| Physical Save | 42 |
| Spell Save | 30 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 35%( 80%) |
| Blight | + 14%( 70%) |
| Physical | + 30%( 75%) |
| Cold | + 60%( 70%) |
| All | + 8%( 70%) |
| Darkness | + 16%( 70%) |
| Light | + 22%( 70%) |
| Temporal | + 24%( 70%) |
| Fire | + 21%( 70%) |
| Mind | + 22%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Pinning Resistance | 39% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 223 life over 5 turns. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.4 steam per turn. Can be activated for an instant burst of 72 steam. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 150 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Steamtech / Gunslinging | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Archery prowess | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Avoidance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Furnace | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Gunner training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | [vs. pair of hardened leather boots 'Lightwoe' (0 def, 3 armour) (On feet)]pair of hardened leather boots 'Lightwoe' (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: -6% (-) Changes stats: +2(-) Wil Changes resistances penetration: +5%(-) arcane / +5%(-) blight Changes damage: +9%(-) arcane Maximum encumbrance: +28 (-) Physical save: +10 (+3 eff.) (-) Stamina each turn: +0.60 (-) Maximum stamina: +16.00 (-) Light radius: +1 (-) Movement speed: +25% (-) A pair of boots made of leather. |
| Quiver | [vs. high-capacity pouch of dwarven-steel shots of wind (33/47, 35-42 power, 3 apr) (Quiver)]high-capacity pouch of dwarven-steel shots of wind (33/47, 35-42 power, 3 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 35.0 - 42.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 (-) Crit. chance: +5.0% (-) Capacity: 47 (-) On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 158 physical damage Travel speed: +200% (-) When wielded/worn: Ammo reloads per turn: +3 (-) Shots are used with slings to pummel your foes to death. |
| Light source | [vs. Siladanor the alchemist's lamp (Light source)]Siladanor the alchemist's lamp Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Defense: +7 (+4 eff.) (-) Changes resistances: +9%(-) darkness Reduces incoming crit damage: 15.00% (-) Physical save: +12 (+4 eff.) (-) Spell save: +11 (+6 eff.) (-) Mental save: +13 (+6 eff.) (-) Only die when reaching: -40.00 life (-) Maximum life: +42.00 (-) Light radius: +7 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Glintbore the rough leather hat (0 def, 3 armour) (On head)]Glintbore the rough leather hat (0 def, 3 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) (-) Physical crit. chance: +2.0% (-) Armour: +3 (-) Fatigue: +1% (-) Changes stats: +3(-) Cun / +3(-) Wil Changes resistances: +6%(-) light Physical save: +3 (+1 eff.) (-) Stamina each turn: +1.00 (-) Mindpower: +3 (+2 eff.) (-) A hat made of leather. Very stylish. |
| On hands | [vs. Stone Gauntlets of Harkor'Zun (0 def, 7 armour) (On hands)]Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 (-) Fatigue: +10% (-) Changes resistances: +20%(-) acid / +10%(-) physical Changes resistances cap: +10%(-) acid / +5%(-) physical Changes resistances penetration: +15%(-) acid / +15%(-) physical Changes damage: +10%(-) acid / +5%(-) physical Talents cooldown: Clinch (-2(-) turns) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Tool | [vs. steel torque of psionic shield [power 49] (15/25 cooldown) (Tool)]steel torque of psionic shield [power 49] (15/25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all damage taken by 49 for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. gold ring 'Hazenoon' (On fingers, 1 of 2)]gold ring 'Hazenoon' Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 18 Damage (Melee): 0(-10) item expose / 14(-) physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 18 Damage (Ranged): 0(-13) item expose / 9(-) physical Damage when hit (Melee): 4(-) mind Changes stats: +4(-) Cun Changes resistances: +9%(-) acid / +9%(-) cold / +12%(-) mind Changes resistances penetration: +10%(-) mind Hate when firing a critical mind attack: +1.00 (-) Maximum hate: +5.00 (-) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. gold ring 'Hazenoon' (On fingers, 1 of 2)]gold ring 'Elenurak' Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Damage (Melee): 0(-14) physical / 0(-10) item expose Damage (Ranged): 0(-9) physical / 0(-13) item expose Damage when hit (Melee): 0(-4) mind Changes stats: +6 Str / +0(-4) Cun / +7 Con Changes resistances: +6% blight / +24%(+15%) cold / +3%(-9%) mind / +0%(-9%) acid Changes resistances penetration: +0%(-10%) mind Changes damage: +12% cold Spell save: +10 (+5 eff.) Hate when firing a critical mind attack: +0.00 (-1.00) Maximum stamina: +10.00 Maximum hate: +0.00 (-5.00) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. copper amulet 'Islykira' (Around neck)]copper amulet 'Islykira' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +3 (-) Physical crit. chance: +6.0% (-) Changes stats: +1(-) Mag Changes resistances: +2%(-) physical / +11%(-) temporal Pinning immunity: +22% (-) Knockback immunity: +23% (-) Amulets make your neck look great! |
| In main hand | [vs. gunslinger's stralite steamgun of true flight (In main hand, 1 of 2)]gunslinger's stralite steamgun of true flight Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 (-) Attack speed: 100% (-) Firing range: +10 (-) Travel speed: +600% (-) Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +12 (+4 eff.) (-) Physical crit. chance: +10.0% (-) Changes damage: +14%(-) physical Talents cooldown: Trick Shot (-2(-) turns) Strafe (-2(-) turns) Double Shots (-2(-) turns) Steampower: +12 (+6 eff.) (-) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Around waist | [vs. Armigadir (Around waist)]Armigadir Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) (-) Armour: +2 (-) Changes stats: +1(-) Mag Changes resistances: +12%(-) cold / +6%(-) temporal Spell save: +7 (+4 eff.) (-) Disarm immunity: +10% (-) Maximum life: +20.00 (-) Size category: +1 (-) A belt that goes around your waist. |
| In off hand | [vs. gunslinger's stralite steamgun of true flight (In main hand, 1 of 2)]gunslinger's stralite steamgun of true flight Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 (-) Attack speed: 100% (-) Firing range: +10 (-) Travel speed: +600% (-) Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +9 (+3 eff.) (-3 (-1 eff.)) Physical crit. chance: +9.0% (-1.0%) Changes damage: +16%(+2%) physical Talents cooldown: Trick Shot (-2(-) turns) Strafe (-2(-) turns) Double Shots (-2(-) turns) Steampower: +7 (+4 eff.) (-5 (-2 eff.)) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Cloak | [vs. cashmere cloak 'Rimeraze' (2 def, 0 armour) (Cloak)]cashmere cloak 'Rimeraze' (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +1 (-) Physical crit. chance: +3.0% (-) Physical power: +23 (+7 eff.) (-) Defense: +2 (+1 eff.) (-) Fatigue: -3% (-) Changes resistances: +1%(-) physical / +9%(-) light / +12%(-) cold Stamina each turn: +3.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Hanadenik the steel mail armour (2 def, 11 armour) (Main armor)]Hanadenik the steel mail armour (2 def, 11 armour) Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 (-) Defense: +2 (+1 eff.) (-) Fatigue: +6% (-) Damage when hit (Melee): 6(-) acid Changes stats: +2(-) Str / +3(-) Mag / +4(-) Wil / +5(-) Cun / +2(-) Con Physical save: +8 (+2 eff.) (-) Mental save: +15 (+7 eff.) (-) Life regen: +2.70 (-) Stamina each turn: +0.70 (-) A suit of armour made of mail. |
Inventory
Prismatic Rune (6 turns; acid, physical, mind, arcane, nature)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 2 physical, 5 mind, 5 arcane, 3 nature It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Air RecyclerRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fireproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Grounding StrapRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: HeadlampRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Kinetic StabiliserRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Magnetic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss TreadRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power DistributorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket BootsRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rustproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Waterproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light EmitterRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. gunslinger's stralite steamgun of true flight (In main hand)]Sleetbreaker Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +0 (-12) Attack speed: 100% (-) Firing range: +6 (-4) Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Physical crit. chance: +0.0% (-10.0%) Physical power: +6 (+2 eff.) Changes stats: +3 Str / +1 Mag / +1 Cun Changes resistances: +12% cold Changes damage: +0%(-14%) physical / +6% cold Talents cooldown: Trick Shot ((+0(+2) turn) Strafe ((+0(+2) turn) Double Shots ((+0(+2) turn) Light radius: +3 Steampower: +0 (+0 eff.) (-12 (-6 eff.)) Slings are used to hurl stones or metal shots at your foes. |
[vs. gunslinger's stralite steamgun of true flight (In main hand)]cured leather sling 'Norodor' =Convert= Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 2 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +0 (-12) Attack speed: 100% (-) Firing range: +7 (-3) Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Physical crit. chance: +0.0% (-10.0%) Physical power: +6 (+2 eff.) Ammo reloads per turn: +2 Changes stats: +2 Str / +1 Mag Changes resistances penetration: +6% temporal / +16% physical Changes damage: +6% temporal / +5%(-9%) physical Talent mastery: +0.10 Chronomancy / Bow Threading Talents cooldown: Trick Shot ((+0(+2) turn) Strafe ((+0(+2) turn) Double Shots ((+0(+2) turn) Critical mult.: +10.00% Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +4 Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Steampower: +0 (+0 eff.) (-12 (-6 eff.)) Slings are used to hurl stones or metal shots at your foes. |
[vs. gunslinger's stralite steamgun of true flight (In main hand)]This item will automatically be transmogrified when you leave the level. Betena the ash starstaff (15-18 power, 3 apr, temporal element) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(+15.0 - +18.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 (-9) Crit. chance: +3.0% Attack speed: 100% (-) Firing range: +0 (-10) Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Physical crit. chance: +0.0% (-10.0%) Defense: +8 (+4 eff.) Changes stats: +1 Str / +1 Cun / +1 Con Changes resistances: +3% mind / +9% nature Changes damage: +0%(-14%) physical / +15% temporal Talents cooldown: Trick Shot ((+0(+2) turn) Strafe ((+0(+2) turn) Double Shots ((+0(+2) turn) Talent granted: +1 Command Staff Blindness immunity: +20% Spellpower: +6 (+6 eff.) Spell crit. chance: +2% Light radius: +3 Steampower: +0 (+0 eff.) (-12 (-6 eff.)) It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 51.11 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. gunslinger's stralite steamgun of true flight (In main hand, 1 of 2)]Shadejeer Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 (-3) Attack speed: 100% (-) Firing range: +8 (-2) Travel speed: +600% (-) Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Physical crit. chance: +0.0% (-10.0%) Effects on ranged hit: * 20% chance to reduce damage dealt by 15% Changes stats: +4 Str / +1 Dex / +2 Wil / +4 Con Changes damage: +12%(-2%) physical Talents cooldown: Trick Shot (-2(-) turns) Strafe (-2(-) turns) Double Shots (-2(-) turns) See invisible: +9 Steampower: +8 (+4 eff.) (-4 (-2 eff.)) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. gunslinger's stralite steamgun of true flight (In main hand, 1 of 2)]steel steamgun 'Betinn' Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 (-6) Attack speed: 100% (-) Firing range: +7 (-3) When this weapon hits: Overgrowth (10% chance level 2). Travel speed: +600% (-) Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +8 (+3 eff.) (-4 (-1 eff.)) Armour penetration: +5 Physical crit. chance: +0.0% (-10.0%) Changes stats: +3 Str / +7 Wil / +2 Cun / +5 Con Changes resistances penetration: +7% all Changes damage: +0%(-14%) physical Talents cooldown: Trick Shot ((+0(+2) turn) Strafe ((+0(+2) turn) Double Shots ((+0(+2) turn) Life regen: +0.70 Maximum life: +15.00 See invisible: +6 Steampower: +0 (+0 eff.) (-12 (-6 eff.)) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. pair of hardened leather boots 'Lightwoe' (0 def, 3 armour) (On feet)]Bethytha the Chillsaw (10 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +3 (-) Defense: +10 (+5 eff.) Fatigue: +0% (+6%) Changes stats: +0(-2) Wil Changes resistances: +8% lightning / +7% temporal / +3% light / +3% cold Changes resistances penetration: +0%(-5%) arcane / +0%(-5%) blight Changes damage: +0%(-9%) arcane / +9% physical Maximum encumbrance: +0 (-28) Physical save: +6 (+2 eff.) (-4 (-1 eff.)) Stamina each turn: +0.00 (-0.60) Maximum stamina: +0.00 (-16.00) Light radius: +0 (-1) Movement speed: +0% (-25%) A pair of boots made of leather. |
[vs. pair of hardened leather boots 'Lightwoe' (0 def, 3 armour) (On feet)]pair of rough leather boots 'Barendur' (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +1.0% Armour: +5 (+2) Fatigue: +0% (+6%) Changes stats: +4 Dex / +0(-2) Wil / +6 Lck Changes resistances: +1% physical Changes resistances penetration: +0%(-5%) arcane / +0%(-5%) blight Changes damage: +0%(-9%) arcane / +3% physical Stealth bonus: +6 Maximum encumbrance: +0 (-28) Physical save: +0 (+0 eff.) (-10 (-3 eff.)) Stamina each turn: +0.00 (-0.60) Maximum stamina: +0.00 (-16.00) Light radius: +0 (-1) Movement speed: +0% (-25%) A pair of boots made of leather. |
[vs. Stone Gauntlets of Harkor'Zun (0 def, 7 armour) (On hands)]Salarenor the Dawnking (30 def, 1 armour) Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +20 (+6 eff.) Armour: +1 (-6) Defense: +30 (+14 eff.) Fatigue: +1% (-9%) Damage (Melee): 6 nature Changes stats: +2 Str Changes resistances: +0%(-20%) acid / +0%(-10%) physical / +5% nature Changes resistances cap: +0%(-10%) acid / +0%(-5%) physical Changes resistances penetration: +0%(-15%) acid / +0%(-15%) physical Changes damage: +0%(-10%) acid / +0%(-5%) physical / +4% nature Talent cooldown: Clinch ((+0(+2) turn) Maximum stamina: +30.00 Light radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Stone Gauntlets of Harkor'Zun (0 def, 7 armour) (On hands)]steady hardened leather gloves of dexterity (+2) (0 def, 2 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +21 (+5 eff.) Armour: +2 (-5) Fatigue: +0% (-10%) Changes stats: +2 Dex Changes resistances: +0%(-20%) acid / +0%(-10%) physical Changes resistances cap: +0%(-10%) acid / +0%(-5%) physical Changes resistances penetration: +0%(-15%) acid / +0%(-15%) physical Changes damage: +0%(-10%) acid / +0%(-5%) physical Talent cooldown: Clinch ((+0(+2) turn) Physical save: +7 (+3 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Hanadenik the steel mail armour (2 def, 11 armour) (Main armor)]impenetrable steel mail armour of the deep (2 def, 17 armour) =WB= Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +17 (+6) Defense: +2 (+1 eff.) (-) Fatigue: +12% (+6%) Damage when hit (Melee): 0(-6) acid Changes stats: +0(-2) Str / +0(-3) Mag / +0(-4) Wil / +0(-5) Cun / +0(-2) Con Changes resistances: +5% acid / +5% cold Allows you to breathe in: water Physical save: +0 (+0 eff.) (-8 (-2 eff.)) Mental save: +0 (+0 eff.) (-15 (-7 eff.)) Life regen: +0.00 (-2.70) Stamina each turn: +0.00 (-0.70) A suit of armour made of mail. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
[vs. high-capacity pouch of dwarven-steel shots of wind (33/47, 35-42 power, 3 apr) (Quiver)]355 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-3) Crit. chance: +0.0% (-5.0%) Capacity: 0 (-47) On weapon hit: - 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 158 physical damage Travel speed: +0% (-200%) When wielded/worn: Ammo reloads per turn: +0 (-3) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. steel torque of psionic shield [power 49] (15/25 cooldown) (Tool)]Falymaldir (dig speed 17 turns) =Digger= Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +15 (+5 eff.) Armour: +3 Defense: +5 (+2 eff.) Changes stats: +4 Str Changes resistances: +3% blight / +7% physical / +9% darkness / +9% temporal Stamina each turn: +2.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. steel torque of psionic shield [power 49] (15/25 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. Getyromikhad the iron pickaxe (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +10 (+5 eff.) Fatigue: -5% Changes stats: +3 Str / +5 Con Changes resistances: +5% arcane Changes resistances penetration: +5% physical Physical save: +3 (+1 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. high-capacity pouch of dwarven-steel shots of wind (33/47, 35-42 power, 3 apr) (Quiver)]deadly pouch of steel shots of wind (22/22, 24-28 power, 2 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 23.5 - 28.2(-11.5 - -13.8) Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-1) Crit. chance: +4.5% (-0.5%) Capacity: 22 (-25) On weapon hit: - 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 158 physical damage + 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 158 physical damage Travel speed: +200% (-) When wielded/worn: Ammo reloads per turn: +0 (-3) Shots are used with slings to pummel your foes to death. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Bonn Razanbuul the Halfling Adventurer level 19
42nd Dusk 122nd year of Ascendancy at 14:39 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Bonn Razanbuul the Halfling Adventurer level 10
8th Mirth 122nd year of Ascendancy at 19:14 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Bonn Razanbuul the Halfling Adventurer level 20
51st Dusk 122nd year of Ascendancy at 01:38 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Bonn Razanbuul the Halfling Adventurer level 9
7th Mirth 122nd year of Ascendancy at 22:19 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Bonn Razanbuul the Halfling Adventurer level 12
9th Flare 122nd year of Ascendancy at 07:38 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Bonn Razanbuul the Halfling Adventurer level 15
9th Dusk 122nd year of Ascendancy at 02:02 see stats
Log
Bonn Razanbuul uses Steady Shot.
Talent Vitality is ready to use.
Talent Sentinel is ready to use.
Aerytha the weaver young receives 7 healing from Deadly Poison from Aerytha the weaver young.
Deadly Poison from Aerytha the weaver young hits Bonn Razanbuul for (8 flat reduction), 12 nature (12 total damage).
Aerytha the weaver young stops spinning fate.
Aerytha the weaver young's Swift Shot performs a ranged critical strike against Bonn Razanbuul!
Aerytha the weaver young's mind surges with critical power!
Bonn Razanbuul resists the knockback!
Bonn Razanbuul is crippled.
Bonn Razanbuul starts to bleed.
Bonn Razanbuul's Double Shots is disrupted by his wounds!
Aerytha the weaver young's Swift Shot hits Bonn Razanbuul for (8 flat reduction), 82 physical, (8 flat reduction), 1 lightning, (3 flat reduction), 0 physical, (8 flat reduction), 89 physical (172 total damage).
Bonn Razanbuul's Steady Shot misses Aerytha the weaver young.
Bonn Razanbuul's Steady Shot misses Aerytha the weaver young.
Aerytha the weaver young shoots!
Aerytha the weaver young's Shoot hits Bonn Razanbuul for (8 flat reduction), 30 physical, (8 flat reduction), 1 lightning, (3 flat reduction), 0 physical (31 total damage).
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Bonn Razanbuul fails to use Cloak Gesture.
Fumble from Aerytha the weaver young hits Bonn Razanbuul for (8 flat reduction), 125 physical (125 total damage).
Aerytha the weaver young receives 27 healing from Deadly Poison from Aerytha the weaver young.
Deadly Poison from Aerytha the weaver young hits Bonn Razanbuul for (8 flat reduction), 50 nature (50 total damage).
Bleeding from Aerytha the weaver young hits Bonn Razanbuul for (8 flat reduction), 26 physical (26 total damage).
Aerytha the weaver young shoots!
Aerytha the weaver young's Shoot performs a ranged critical strike against Bonn Razanbuul!
Poison bursts out of Bonn Razanbuul's corpse!
Aerytha the weaver young's Shoot hits Bonn Razanbuul for (8 flat reduction), 46 physical (46 total damage).
Bonn Razanbuul the level 20 halfling adventurer was disembowelled to death by Aerytha the weaver young on level 1 of Old Forest.


























































































