Test the level 2 Drem Necromancer by scpblue

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDrem
ClassNecromancer
Level / Exp2 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic23 (base 21)
Willpower12 (base 13)
Cunning11 (base 11)

Resources

Life104/104
Mana107/107
Soul10/10
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage12
Accuracy5
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower24
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+15%

Defense: Base

Armour (hardiness)0 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save8
Spell Save12
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
3/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
3/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Test activates Necrotic Aura.

Today is the 16th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.


Talent Command Staff is ready to use.

Test refocuses the energies of his staff.


Talent Command Staff is ready to use.

Bought:
ash vilestaff of illumination (15-18 power, 3 apr, darkness element) for 85.60 gold.
Test wears (replacing
elm starstaff (10-12 power, 2 apr, darkness element)): ash vilestaff of illumination (15-18 power, 3 apr, darkness element).

You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
Resting starts...

Talent Command Staff is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Test refocuses the energies of his staff.


Talent Command Staff is ready to use.

Ran for 3 turns (stop reason: store entrance spotted).


Ran for 4 turns (stop reason: interesting terrain).


Ran for 4 turns (stop reason: didn't move).


You have no more inscription slots.

Test deactivates Necrotic Aura.