









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 11 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 11 on the 74th Dusk 122nd year of Ascendancy at 08:39 / 1 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 21 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 43 (base 36) |
| Willpower | 16 (base 13) |
| Cunning | 33 (base 23) |
Resources
| Life | -23/277 |
| Mana | 120/200 |
| Healing Factor | 1.1 |
| Regeneration | 2.035 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 20 |
| Crit Chance | 14% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Cold | +3% |
| Arcane | +4% |
Offense: Damage Penetration
| Fire | +5% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 23 |
| Mental Save | 28 |
Defense: Resistances
| Blight | + 11%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Silence Resistance | 21% |
| Bleed Resistance | 100% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (50 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost warrior from death by Veladara the large white snake. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed pouch of bone giant dust. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed green worm. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | [vs. scholar's pair of rough leather boots of speed (0 def, 1 armour) (On feet)]scholar's pair of rough leather boots of speed (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +4 (+2 eff.) (-) Move Speed +25% (-) defense ------ Armor +1 (-) A pair of boots made of leather. |
| On hands | [vs. steady iron gauntlets of magic (+2) (0 def, 1 armour) (On hands)]steady iron gauntlets of magic (+2) (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2(-) Mag offense ------ Damage +4%(-) arcane Accuracy +5 (+3 eff.) (-) defense ------ Armor +1 (-) Fatigue +1% (-) Physical save +5 (+4 eff.) (-) Mind save +6 (+3 eff.) (-) Disarm Resist +20% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. iron torque of psionic shield [power 23] (25 cooldown) (Tool)]iron torque of psionic shield [power 23] (25 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. psionicist's copper ring (On fingers, 1 of 2)]psionicist's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats +3(-) Wil defense ------ Mind save +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. psionicist's copper ring (On fingers, 1 of 2)]savior's copper ring of arcana (+0.11/turn) 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +0(-3) Wil defense ------ Physical save +7 (+4 eff.) Spell save +6 (+3 eff.) Mind save +7 (+3 eff.) (+1 (+0 eff.)) Silence Resist +21% other ------- Mana/turn +0.11 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Feathersteel Amulet (Around neck)]Feathersteel Amulet 0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% (-) defense ------ Defense +15 (+14 eff.) (-) Fatigue -20% (-) Slow Projectiles +15% (-) other ------- Encumbrance +20 (-) Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | [vs. Furnacestreak the elm magestaff (10-12 power, 2 apr, lightning element) (In main hand)]Furnacestreak the elm magestaff (10-12 power, 2 apr, lightning element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Rare] Master Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 (-) Critical Rate +2.5% (-) Attack Speed 100% (-) While equipped: Stats +2(-) Str +5(-) Mag +1(-) Cun offense ------ Spell Crit +7% (-) Critical power +11.00% (-) Spellpower +3 (+1 eff.) (-) Damage +10%(-) lightning Ignore resists +5%(-) fire other ------- See Invisibility +3 (-) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Main armor | [vs. tormentor's linen robe of life (0 def, 0 armour) (Main armor)]tormentor's linen robe of life (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego++] Nature/Psionic While equipped: Stats +2(-) Cun offense ------ Critical power +11.00% (-) defense ------ Resistance +5%(-) blight +7%(-) all Life +42.00 (-) Life Regen +1.60 (-) Healmod +10% (-) other ------- Hate-on-crit +2.00 (-) Psi-on-crit +1.00 (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | [vs. brass lantern 'Vorytha' (Light source)]brass lantern 'Vorytha' 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1(-) Cun defense ------ Armor +4 (-) Life +44.00 (-) Confus Resist +20% (-) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. Cloak of Deception (Cloak)]Cloak of Deception 1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+3 eff.) (-) Spellpower +5 (+2 eff.) (-) Mindpower +5 (+2 eff.) (-) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around waist | [vs. Rainshear the rough leather belt (Around waist)]Rainshear the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +6(-) Cun +4(-) Dex offense ------ Physical Crit +5.0% (-) Mind Crit +6% (-) Damage +3%(-) cold defense ------ Crit Resistance 15.00% (-) other ------- See Invisibility +3 (-) A belt that goes around your waist. |
Inventory
biting gale rune of the psychic (damage 68; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 68.19 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Feathersteel Amulet (Around neck)]copper amulet of magic (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag offense ------ Move Speed +0% (-25%) defense ------ Defense +0 (+0 eff.) (-15 (-14 eff.)) Fatigue +0% (+20%) Slow Projectiles +0% (-15%) other ------- Encumbrance +0 (-20) Amulets make your neck look great! |
[vs. Feathersteel Amulet (Around neck)]starlit copper amulet 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: offense ------ Move Speed +0% (-25%) defense ------ Defense +0 (+0 eff.) (-15 (-14 eff.)) Fatigue +0% (+20%) Resistance +11% light +11% darkness Slow Projectiles +0% (-15%) Blind Resist +22% other ------- Encumbrance +0 (-20) Amulets make your neck look great! |
[vs. psionicist's copper ring (On fingers, 1 of 2)]Scorchwell 0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +0(-3) Wil offense ------ Damage +10% mind +6% fire defense ------ Resistance +6% temporal +10% mind +3% light Spell save +6 (+3 eff.) Mind save +0 (+0 eff.) (-6 (-3 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Furnacestreak the elm magestaff (10-12 power, 2 apr, lightning element) (In main hand)]Bogwrecker the elm vilestaff (10-12 power, 2 apr, darkness element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Rare] Master Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 (-) Critical Rate +2.5% (-) Attack Speed 100% (-) While equipped: Stats +0(-2) Str +0(-5) Mag +0(-1) Cun offense ------ Spell Crit +7% (-) Critical power +11.00% (-) Spellpower +3 (+1 eff.) (-) Damage +0%(-10%) lightning +3% fire +10% darkness +6% nature Ignore resists +0%(-5%) fire defense ------ Resistance +3% light other ------- Light +2 See Invisibility +0 (-3) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Furnacestreak the elm magestaff (10-12 power, 2 apr, lightning element) (In main hand)]Kor's Fall (10-12 power, 0 apr, darkness element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +0 (-2) Critical Rate +1.5% (-1.0%) Attack Speed 100% (-) While equipped: Stats +0(-2) Str +0(-5) Mag +0(-1) Cun offense ------ Spell Crit +8% (+1%) Critical power +0.00% (-11.00%) Spellpower +7 (+3 eff.) (+4 (+2 eff.)) Damage +10% acid +10% darkness +10% blight +10% fire +0%(-10%) lightning Ignore resists +0%(-5%) fire other ------- See Invisibility +2 (-1) Talents +1.00(-) Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.0 Power cost 6 out of 6/6. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Conjures up a spear of bones, doing 113.58 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (227). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
[vs. Furnacestreak the elm magestaff (10-12 power, 2 apr, lightning element) (In main hand)]elm magestaff of might (10-12 power, 2 apr, lightning element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 (-) Critical Rate +2.5% (-) Attack Speed 100% (-) While equipped: Stats +0(-2) Str +0(-5) Mag +0(-1) Cun offense ------ Spell Crit +7% (-) Critical power +0.00% (-11.00%) Spellpower +3 (+1 eff.) (-) Damage +10%(-) lightning Ignore resists +0%(-5%) fire other ------- See Invisibility +0 (-3) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Furnacestreak the elm magestaff (10-12 power, 2 apr, lightning element) (In main hand)]lifebinding elm starstaff (10-12 power, 2 apr, darkness element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Ego+] Nature Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 (-) Critical Rate +2.5% (-) Attack Speed 100% (-) While equipped: Stats +0(-2) Str +0(-5) Mag +0(-1) Cun +4 Con offense ------ Spell Crit +1% (-6%) Critical power +0.00% (-11.00%) Spellpower +7 (+3 eff.) (+4 (+2 eff.)) Damage +10% darkness +0%(-10%) lightning Ignore resists +0%(-5%) fire defense ------ Life Regen +0.50 Healmod +10% other ------- See Invisibility +0 (-3) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Furnacestreak the elm magestaff (10-12 power, 2 apr, lightning element) (In main hand)]enhanced iron greatsword of crippling (14-23 power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon Reqs Str 11 [Ego++] Nature/Master Weapon Damage 14.5 - 23.2(+4.5 - +11.2) Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 (-1) Critical Rate +2.5% (-) Attack Speed 100% (-) On Critical: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6(+4) Str +6 Dex +6(+1) Mag +6 Wil +6(+5) Cun +5 Con offense ------ Physical Crit +9.0% Spell Crit +0% (-7%) Critical power +0.00% (-11.00%) Spellpower +0 (+0 eff.) (-3 (-1 eff.)) Damage +0%(-10%) lightning Ignore resists +0%(-5%) fire other ------- See Invisibility +0 (-3) Talents +0(+-1) Command Staff Massive two-handed swords. |
[vs. Furnacestreak the elm magestaff (10-12 power, 2 apr, lightning element) (In main hand)]iron dagger of massacre (15-20 power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Ego] Master Weapon Damage 15.5 - 20.2(+5.5 - +8.2) Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (+3) Critical Rate +4.0% (+1.5%) Attack Speed 100% (-) While equipped: Stats +0(-2) Str +0(-5) Mag +0(-1) Cun offense ------ Spell Crit +0% (-7%) Critical power +0.00% (-11.00%) Spellpower +0 (+0 eff.) (-3 (-1 eff.)) Damage +0%(-10%) lightning Ignore resists +0%(-5%) fire other ------- See Invisibility +0 (-3) Talents +0(+-1) Command Staff Sharp, short and deadly. |
[vs. tormentor's linen robe of life (0 def, 0 armour) (Main armor)]linen robe of alchemy (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego+] Arcane While equipped: Stats +0(-2) Cun offense ------ Critical power +0.00% (-11.00%) Damage +5% acid +5% physical +5% fire +6% cold defense ------ Resistance +11% acid +11% physical +0%(-5%) blight +10% fire +11% cold +7%(-) all Life +0.00 (-42.00) Life Regen +0.00 (-1.60) Healmod +0% (-10%) other ------- Hate-on-crit +0.00 (-2.00) Psi-on-crit +0.00 (-1.00) Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Rainshear the rough leather belt (Around waist)]Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: Stats +0(-6) Cun +0(-4) Dex offense ------ Physical Crit +0.0% (-5.0%) Mind Crit +0% (-6%) Damage +0%(-3%) cold defense ------ Armor +4 Fatigue -10% Crit Resistance 0.00% (-15.00%) Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 See Invisibility +0 (-3) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Rainshear the rough leather belt (Around waist)]grounding rough leather belt of transcendence 1.0 Encumbrance T1 belt armor [Ego] Nature/Psionic While equipped: Stats +0(-6) Cun +0(-4) Dex offense ------ Physical Crit +0.0% (-5.0%) Mind Crit +0% (-6%) Mindpower +3 (+2 eff.) Damage +0%(-3%) cold defense ------ Resistance +6% lightning +5% temporal Crit Resistance 0.00% (-15.00%) Physical save +5 (+3 eff.) other ------- See Invisibility +0 (-3) A belt that goes around your waist. |
[vs. Rainshear the rough leather belt (Around waist)]rough leather belt 'Guma' 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +3(-3) Cun +0(-4) Dex offense ------ Physical Crit +0.0% (-5.0%) Mind Crit +0% (-6%) Mindpower +3 (+2 eff.) Damage +0%(-3%) cold defense ------ Crit Resistance 0.00% (-15.00%) Physical save +5 (+3 eff.) Mind save +9 (+4 eff.) other ------- Psi when Hit +0.04 Hate-on-crit +1.00 See Invisibility +0 (-3) A belt that goes around your waist. |
[vs. Rainshear the rough leather belt (Around waist)]skylord's rough leather belt of transcendence 1.0 Encumbrance T1 belt armor [Ego+] Nature/Psionic While equipped: Stats +3 Str +3(-1) Dex +2 Wil +3(-3) Cun offense ------ Physical Crit +0.0% (-5.0%) Mind Crit +0% (-6%) Mindpower +2 (+1 eff.) Damage +0%(-3%) cold defense ------ Crit Resistance 0.00% (-15.00%) Physical save +17 (+9 eff.) Spell save +11 (+5 eff.) Mind save +11 (+5 eff.) other ------- See Invisibility +0 (-3) A belt that goes around your waist. |
[vs. Cloak of Deception (Cloak)]Dawnworm the linen cloak (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2 Wil +4 Con offense ------ Physical Crit +3.0% Physical Power +0 (+0 eff.) (-5 (-3 eff.)) Spellpower +0 (+0 eff.) (-5 (-2 eff.)) Mindpower +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Defense +1 (+0 eff.) Life +30.00 other ------- Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Cloak of Deception (Cloak)]Emorenor the linen cloak (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Mag +4 Wil +1 Con offense ------ Physical Power +0 (+0 eff.) (-5 (-3 eff.)) Spellpower +0 (+0 eff.) (-5 (-2 eff.)) Mindpower +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Defense +1 (+0 eff.) other ------- Mana/turn +0.04 Vim-on-crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Cloak of Deception (Cloak)]thick linen cloak (1 def, 6 armour) 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: offense ------ Physical Power +0 (+0 eff.) (-5 (-3 eff.)) Spellpower +0 (+0 eff.) (-5 (-2 eff.)) Mindpower +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. scholar's pair of rough leather boots of speed (0 def, 1 armour) (On feet)]pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego] Master While equipped: offense ------ Spellpower +0 (+0 eff.) (-4 (-2 eff.)) Move Speed +0% (-25%) defense ------ Armor +1 (-) other ------- Stamina/turn +0.40 Max stamina +10.00 A pair of boots made of leather. |
linen wizard hat 'Betolelle' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Spell Crit +1% Spellpower/crit +10 Damage +10% cold defense ------ Defense +1 (+0 eff.) Resistance +3% mind +15% cold A pointy cloth hat, very wizardly... |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
55 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern 'Vorytha' (Light source)]brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: Stats +0(-1) Cun defense ------ Armor +0 (-4) Life +0.00 (-44.00) Confus Resist +0% (-20%) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern 'Vorytha' (Light source)]brass lantern 'Sleetjeer' 2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +0(-1) Cun +4 Con offense ------ Damage +3% cold Ignore resists +10% cold defense ------ Armor +0 (-4) Crit Resistance 5.00% Life +0.00 (-44.00) Confus Resist +0% (-20%) other ------- Light +5 (+2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern 'Vorytha' (Light source)]Wintertide Phial 2.0 Encumbrance T2 lite [Unique] Arcane While equipped: Stats +0(-1) Cun defense ------ Armor +0 (-4) Life +0.00 (-44.00) Confus Resist +0% (-20%) other ------- Light +2 (-1) Infravision +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
[vs. iron torque of psionic shield [power 23] (25 cooldown) (Tool)]miner's iron pickaxe (dig speed 30 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Fiindead the Skeleton Archmage level 10
72nd Dusk 122nd year of Ascendancy at 02:45 see stats
Log
Talent Chain Lightning is ready to use.
Fiindead picks up (a.): biting gale rune of the psychic (damage 68; dur 4; cd 16).
Bill the Stone Troll uses Warshout.
Fiindead resists!
Fiindead casts Lightning.
The shield around Fiindead crumbles.
Fiindead casts Lightning.
Fiindead's spell attains critical power!
Bill the Stone Troll is recovering from the damage!
Fiindead hits Bill the Stone Troll for 186 lightning damage.
Fiindead casts Chain Lightning.
Bill the Stone Troll rushes out!
Fiindead is dazed!
Bill the Stone Troll hits Fiindead for 134 physical damage.
Fiindead hits Bill the Stone Troll for 175 lightning damage.
LIFE LOST WARNING!
Keyboard input temporarily disabled.
You are unable to move!
Fiindead casts Teleport.
Bill the Stone Troll uses Shattering Blow.
Fiindead is not dazed anymore.
Fiindead's armour is damaged!
Bill the Stone Troll hits Fiindead for 168 physical damage.
Fiindead the level 11 skeleton archmage was bludgeoned to death by Bill the Stone Troll and clobbered into soup on level 4 of Trollmire.






















































































