











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Writhing One |
| Level / Exp | 21 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by Arimira the large brown snake at level 10 on the 30th Voratun 122nd year of Ascendancy at 20:21 0 / 6Killed by skeleton warrior at level 19 on the 18th Shortage 122nd year of Ascendancy at 08:08 Killed by Gokira the shadowblade at level 20 on the 19th Shortage 122nd year of Ascendancy at 12:28 Killed by Gokira the shadowblade at level 20 on the 19th Shortage 122nd year of Ascendancy at 13:50 Killed by bloated horror at level 21 on the 20th Shortage 122nd year of Ascendancy at 19:46 Killed by Zubunne the temporal stalker at level 21 on the 20th Shortage 122nd year of Ascendancy at 20:34 |
Primary Stats
| Strength | 54 (base 39) |
| Dexterity | 15 (base 10) |
| Constitution | 43 (base 18) |
| Magic | 53 (base 44) |
| Willpower | 29 (base 10) |
| Cunning | 11 (base 11) |
Resources
| Life | -149/745 |
| Insanity | 64/100 |
| Healing Factor | 1.5323943661972 |
| Regeneration | 9.5774647887324 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.093867610317% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 16.709591362595 |
| See Invisible | 19.709591362595 |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 44 |
| Crit Chance | 3% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22.5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +36% |
| Blight | +21% |
| Arcane | +12% |
| Physical | +15% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 15.413408721348 (66.666666666667%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 15 |
| Physical Save | 47 |
| Spell Save | 45 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Darkness | + 28%( 70%) |
| Temporal | + 22%( 70%) |
| Blight | + 37%( 70%) |
| Cold | + 25%( 70%) |
| Fire | + 33%( 70%) |
| All | + 20%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 77% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 472 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 155 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Chaos Orbs |
| beneficial effect | 2 stacks, +6% to all damage dealt. Chaos Orbs |
| beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Islywyn the thief. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed orc heart. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Obsidianobeisance (0 def, 3 armour)3.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +4 (+0 eff.) Dmg.mod +6% darkness +9% physical Melee Ret 6 darkness ----- def ----- Armour +3 Fatigue +2% Die.at -20.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 67.83 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 67.83 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | thaloren rough leather cap of might (0 def, 1 armour)2.0 T1 head armor [Ego++] Master While equipped: Stats +3 Str +3 Wil +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Mind.save +6 (+3 eff.) A cap made of leather. |
| Tool | Starbright the dragonbone wand of conjuration [power 305] (15 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +2 Wil dps ---------- S.pwr/crit +2 Dmg.mod +6% arcane Melee Ret 4 arcane ---------- misc Mana/turn +0.04 Light +1 Fire a magical bolt dealing 305 acid damage Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring 'Forestwilder'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Str +6 Mag +6 Wil +3 Con dps ---------- Spell.pwr +7 (+1 eff.) Melee Ret 6 nature ----- def ----- Mind.save +6 (+3 eff.) ---------- misc See.Invis +3 Rings can have magical properties. |
| On fingers | titan's steel ring of perseverance0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+3 eff.) HP.reg +3.00 Stun/Frz- +26% Rings can have magical properties. |
| Around waist | Emybeth the Deepswar1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Dex +9 Con dps ---------- Dmg.mod +9% darkness ----- def ----- Resists +6% cold +6% fire ---------- misc Infravis +2 A belt that goes around your waist. |
| In main hand | acidic stralite mace of massacre (44.5-62.3 power, 5 apr)3.0 T4 mace 1H weapon [Ego] Arcane/Master Power 44.5 - 62.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 58 damage over 5 turns and reducing armor and accuracy by 8 Blunt and deadly. |
| On hands | scouring rough leather gloves of butchering (0 def, 1 armour)1.0 T1 hands armor [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Acc +4 (+2 eff.) Apr +6 On Melee Ret: * 15 arcane resource burn ----- def ----- Armour +1 Resists +5% blight Spell.save +17 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
| Cloak | Ce'Nuretta (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Con ----- def ----- Defense +1 (+1 eff.) Resists +3% temporal Phys.save +12 (+4 eff.) Spell.save +3 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | warmaker's copper amulet of murder0.1 T1 amulet jewelry [Ego++] Master While equipped: Stats +5 Str +5 Dex +5 Wil dps ---------- Crit.mult +11.00% Acc +6 (+2 eff.) Apr +11 Amulets can have magical properties. |
Inventory
movement infusion of the wizard (speed 602%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 602% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 247; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 247 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Prismatic Rune (6 turns; lightning, temporal, arcane, physical)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 temporal, 3 arcane, 4 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Erekan0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +2 Dex +1 Wil dps ---------- Dmg.mod +3% physical ----- def ----- Resists +6% blight +9% acid Amulets can have magical properties. |
savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +6 (+3 eff.) Rings can have magical properties. |
titan's copper ring of the mind (+11%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con dps ---------- Dmg.mod +11% mind ----- def ----- Resists +11% mind Phys.save +4 (+1 eff.) Rings can have magical properties. |
wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Rings can have magical properties. |
steel battleaxe 'Chamatogen' (21.5-32.25 power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master Power 21.5 - 32.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +12 blight On Hit.r1 +10 fire On Hit: 20% Epidemic 2 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 13 While equipped: Stats +1 Str dps ---------- Res.pen +9% physical Acc +7 (+3 eff.) Apr +10 ----- def ----- Armour +6 Disease- +21% Knockbk- +20% Massive two-handed battleaxes. |
enhanced stralite greatsword of massacre (58-92.8 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature/Master Power 58.0 - 92.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Str +7 Dex +10 Mag +9 Wil +7 Cun +7 Con Massive two-handed swords. |
Elenokaltholdil the steel longsword (21.5-30.1 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Nature/Master Power 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Res.pen +6% physical Acc +7 (+3 eff.) Apr +6 ----- def ----- Resists +6% acid Max.HP +20.00 Disarm- +20% Sharp, long, and deadly. |
Earideneg the steel shield (0 def, 8 armour, 60.5 block)7.0 T2 shield armor [Random Unique] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +17% cold +12% light +13% darkness Mind.save +15 (+6 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+12 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
marauder's hardened leather armour of the void (13 def, 6 armour)9.0 T3 light armor [Ego++] Arcane/Master While equipped: Stats +5 Str +5 Dex dps ---------- Melee+ 7 darkness Ranged+ 6 darkness ----- def ----- Armour +6 Defense +13 (+13 eff.) Fatigue +8% Resists +16% darkness +15% temporal Phys.save +13 (+4 eff.) Def/telep +14 Res/telep +22% Dur/telep +19% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A suit of armour made of leather. |
Gykira the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Random Unique] Arcane/Master While equipped: dps ---------- Melee Ret 2 temporal ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +7% arcane +34% cold Spell.save +16 (+6 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/s.crit +1.00 Max.vim +30.00 A suit of armour made of mail. |
steel mail armour 'Chargestreaker' (2 def, 6 armour)14.0 T2 heavy armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% lightning +9% mind ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +15% acid +16% cold Max.HP +35.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of mail. |
Beedunaran the iron plate armour (0 def, 7 armour)17.0 T1 massive armor [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +7 Fatigue +22% Resists +15% cold ---------- misc Infravis +3 A suit of armour made of metal plates. |
Adotira the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Str +5 Con dps ---------- Crit.mult +5.00% Dmg.mod +3% blight Res.pen +10% physical ----- def ----- Defense +5 (+5 eff.) Fatigue -5% Die.at -20.00 life ---------- misc Max.enc +22 A belt that goes around your waist. |
Shadow's kiss1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +3% darkness Res.pen +5% darkness +20% mind Melee Ret 2 lightning ----- def ----- Resists +3% lightning Spell.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
resilient kruk cloak of the Shaloren (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Arcane/Nature While equipped: Stats +1 Wil +1 Mag ----- def ----- Max.HP +31.00 A stylish kruk-style cloak, to look awesome. |
iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 25.66 to 76.99 lightning damage (51.33 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
iron helm 'Islonor' (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun ----- def ----- Armour +3 Fatigue +5% Resists +5% cold +3% fire Die.at -40.00 life Disarm- +20% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
280 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Xatira2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Con +1 Mag dps ---------- Dmg.mod +3% physical Acc +15 (+5 eff.) ----- def ----- Armour +4 Defense +15 (+14 eff.) Crit.dmg- 15.00% Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Yvikira the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.pwr +4 (+1 eff.) Mov.spd +10% ----- def ----- Resists +3% blight +9% temporal Max.HP +40.00 Knockbk- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of deeplife (dig speed 30 turns)3.0 T1 digger tool [Ego+] Nature While equipped: Stats +1 Str ----- def ----- Resists +6% darkness Affinity +15% darkness ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Datain the Dwarf Writhing One level 19
26th Dearth 122nd year of Ascendancy at 03:24 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Datain the Dwarf Writhing One level 10
29th Voratun 122nd year of Ascendancy at 23:00 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Datain the Dwarf Writhing One level 20
18th Shortage 122nd year of Ascendancy at 15:43 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Datain the Dwarf Writhing One level 17
33rd Profit 122nd year of Ascendancy at 02:04 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Datain the Dwarf Writhing One level 19
18th Shortage 122nd year of Ascendancy at 05:46 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Datain the Dwarf Writhing One level 9
26th Voratun 122nd year of Ascendancy at 14:00 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Datain the Dwarf Writhing One level 13
9th Profit 122nd year of Ascendancy at 07:19 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Datain the Dwarf Writhing One level 18
1st Wealth 122nd year of Ascendancy at 12:24 see stats
Log
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 20.
You fight through the pain! (+12 hate)
Worm that walks (servant of Datain) resists the terror!
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Bloated horror hits worm that walks (servant of Datain) for 24 physical damage.
Zubunne the temporal stalker hits worm that walks (servant of Datain) for 136 physical, 9 temporal, 55 lightning (199 total damage).
Zubunne the temporal stalker hits Decaying devourer for 51 lightning damage.
Zubunne the temporal stalker hits Decaying devourer for 51 lightning damage.
The shield around Gith the assassin crumbles.
Decaying devourer hits Zubunne the temporal stalker for 35 physical damage.
Decaying devourer hits Bloated horror for 32 physical damage.
Decaying devourer hits Gith the assassin for (13 parried), (9 absorbed), 17 physical (17 total damage).
Decrepitude Disease from Gith the assassin hits Decaying devourer for 33 blight damage.
Decrepitude Disease from Gith the assassin hits Decaying devourer for 32 blight damage.
Decaying devourer hits Bloated horror for 34 physical damage.
Melee retaliation hits Decaying devourer for 3 physical damage.
Gith the assassin uses Dual Strike.
Gith the assassin performs a melee critical strike against Decaying devourer!
Decaying devourer is stunned!
Gith the assassin performs a melee critical strike against Decaying devourer!
Gith the assassin hits Decaying devourer for 56 acid damage.
Gith the assassin hits Carrion worm mass for 5 acid damage.
Gith the assassin hits Decaying devourer for 47 physical, 6 fire, 32 acid, 61 physical, 4 fire (151 total damage).
Gith the assassin killed Decaying devourer!
Zubunne the temporal stalker performs a melee critical strike against worm that walks (servant of Datain)!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 25.
Your hatred grows even as your life fades! (+21 hate)
Character control switched to Datain.
Saving game...























































































