
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 50 / 1540% |
| Size | medium |
| Lifes / Deaths | Killed by Belitha the ogre guard at level 24 on the 71st Dusk 122nd year of Ascendancy at 14:56 0 / 9Killed by ritch flamespitter at level 35 on the 59th Regrowth 123rd year of Ascendancy at 09:03 Killed by Elonne the chitinous spider at level 37 on the 66th Regrowth 123rd year of Ascendancy at 11:49 Killed by Aerirasethra the patchwork troll at level 50 on the 66th Dusk 123rd year of Ascendancy at 04:52 Killed by Enthaas the uruivellas at level 50 on the 39th Haze 123rd year of Ascendancy at 13:50 Killed by minotaur at level 50 on the 40th Haze 123rd year of Ascendancy at 17:17 Killed by Elandar at level 50 on the 43rd Haze 123rd year of Ascendancy at 06:07 Killed by Argoniel at level 50 on the 43rd Haze 123rd year of Ascendancy at 08:04 Killed by Elandar at level 50 on the 43rd Haze 123rd year of Ascendancy at 08:08 |
Primary Stats
| Strength | 113 (base 60) |
| Dexterity | 35 (base 22) |
| Constitution | 40 (base 18) |
| Magic | 104 (base 63) |
| Willpower | 50 (base 16) |
| Cunning | 80 (base 63) |
Resources
| Mana | 554/554 |
| Equilibrium | 0 |
| Life | -233/1500 |
| Psi | 140/140 |
| Stamina | 409/409 |
| Paradox | 300 |
| Healing Factor | 1.6542857142857 |
| Regeneration | 7.6924285714285 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
| See Stealth | 29.99827537904 |
| See Invisible | 29.99827537904 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/major, demon/minor, humanoid/orc |
Offense: Barehand
| Damage | 143 |
| Accuracy | 52 |
| Crit Chance | 39% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +8% |
| Physical | +31% |
| Acid | +8% |
| Arcane | +11% |
| Fire | +28% |
| All | +2% |
Offense: Damage Penetration
| Physical | +40% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 68.5 (63.636363636364%) |
| Defense | 43 |
| Ranged Defense | 54 |
| Fatigue | 5 |
| Physical Save | 70 |
| Spell Save | 45 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Blight | + 4%( 70%) |
| Arcane | + 4%( 70%) |
| Cold | + 32%( 70%) |
| All | -5%( 70%) |
| Lightning | + 26%( 70%) |
| Temporal | -2%( 70%) |
| Physical | + 19%( 70%) |
| Fire | + 70%( 70%) |
| Darkness | + 14%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Confusion Resistance | 60% |
| Poison Resistance | 0% |
| Blind Resistance | 50% |
| Bleed Resistance | 30% |
| Teleport Resistance | 10% |
| Stun Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 41% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 8 turns. While Heroism is active, you will only die when reaching -424 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 609 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 851% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Tactical | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Pugilism | 1.00 |
| 4/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is cursed, taking 109.47 darkness damage per turn and preventing natural life regeneration. Curse of Death |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | Countering melee attacks: Has a 42% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by Bethomina the cave bear. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Emelysena the skeleton warrior. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Xanyriann the elder vampire. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by shadow. Escort: lost anorithil (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the lost sun paladin from death by Glorurama the treant. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Xeriramira (83.5-133.6 power, 4 apr)3.0 T5 greatsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 83.5 - 133.6 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +14 lightning On Hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance for lightning to arc to a second target While equipped: Stats +3 Wil ----- def ----- Armour +4 HP.reg +1.00 ---------- misc Telepathy Dragon Massive two-handed swords. |
| Light source | dwarven lantern 'Yvessra'1.0 T5 lite [Rare] Nature While equipped: Stats +2 Wil dps ---------- Res.pen +15% mind ----- def ----- Resists +6% blight +9% cold Die.at -80.00 life Max.HP +80.00 Cut- +15% Teleport- +10% ---------- misc Equi/ret +0.12 Psi/ret +0.20 Light +4 Telepathy Humanoid/Orc Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Demonidol (9 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +6% darkness +21% physical Acc +4 (+1 eff.) Melee Ret 7 physical ----- def ----- Armour +3 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue +3% Max.HP +40.00 ---------- misc Max.stam +10.00 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 187.8 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| Tool | Torand the dwarven-steel pickaxe (dig speed 29 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +11 Str +3 Dex +3 Con dps ---------- Phys.crit +3.0% Res.pen +20% physical ----- def ----- Resists +18% darkness Crit.dmg- 10.00% Phys.save +30 (+7 eff.) ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | Lifegiver0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +7 Cun dps ---------- Melee+ 25 bleed Ranged+ 24 bleed Dmg.mod +16% fire Res.pen +20% physical Acc +8 (+2 eff.) On Hit (Melee): * 20% chance to cause random gloom On Hit (Ranged): * 19% chance to cause random gloom ----- def ----- Armour +2 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +32% fire Spell.save +20 (+6 eff.) Max.HP +193.00 HP.reg +3.40 Heal.mod +44% ---------- misc Stam/turn +0.40 Hate/m.crit +3.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| Around waist | Beidokan the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Wil +6 Mag dps ---------- Spell.crit +6% Spell.pwr +16 (+4 eff.) Dmg.mod +6% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +9% acid +10% fire +6% cold +10% lightning Crit.dmg- 17.00% D.Red.from +43% Summoned Mind.save +15 (+5 eff.) ---------- misc Light +1 Infravis +1 A belt that goes around your waist. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% acid +20% cold Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Corrosive Breath -3 Fire Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
| On feet | Anti-Gravity Boots (8 def, 8 armour)3.0 T2 feet armor [Unique] Steamtech While equipped: Stats +5 Str +4 Dex dps ---------- Steampwr +3 (+1 eff.) Dmg.mod +10% fire ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +8% Resists +10% fire Pinning- +50% These boots have a 6% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (39 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (66 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 18 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
| On hands | Gunythad the Shadowparry (0 def, 8 armour)1.5 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +14 Mag +8 Wil dps ---------- Melee+ 16 arcane Dmg.mod +9% arcane On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +8 Resists +3% blight +3% physical +9% arcane +3% temporal Crit.dmg- 5.00% Mind.save +16 (+5 eff.) Max.HP +68.00 Cut- +15% Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Cun, 40% Dex, 40% Mag Acc+ +0.1% dam / acc Acc +13 Apr +15 Crit +10.0% Atk.spd 125% Melee+ +26 arcane On Crit.r2 +14 arcane On Hit: 10% Battle Shout 5 On Hit: 10% Manathrust 3 Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Cloak | Grinoromihor the linen cloak (7 def, 4 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Crit.mult +6.00% Acc +18 (+6 eff.) ----- def ----- Armour +4 Defense +7 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue -5% Die.at -20.00 life Max.HP +42.00 ---------- misc Max.stam +12.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stralite amulet 'Isiriwe'0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +3 Str +8 Mag +5 Wil ----- def ----- Armour +6 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Crit.dmg- 15.00% Phys.save +30 (+7 eff.) Die.at -60.00 life ---------- misc Telepathy Demon/Minor Demon/Major Amulets can have magical properties. |
Inventory
healing infusion of the sneak (heal 213)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 213 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 653 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 653 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 634 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 634 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the sneak (resist 22%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the titan (resist 14%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the duelist (405% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 405% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (860% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 860% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (701% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 701% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
manasurge rune of the warrior (1052% regen over 10 turns; 53 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1052% for 10 turns and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the wizard (106 acid damage; disarm 5 turns with power 67)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 106.19 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 67 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 475 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 475 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the sneak (power 19 for 12 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 19) for 12 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Deflection Field0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
clarifying copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +10% mind Confus- +23% Amulets can have magical properties. |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Ulferogen0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +8 Dex +6 Wil dps ---------- Phys.crit +2.0% Phys.pwr +10 (+2 eff.) Mind.pwr +15 (+5 eff.) Phys.spd +10% Dmg.mod +10% physical Res.pen +10% arcane ----- def ----- Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Mind.save +15 (+5 eff.) HP.reg +0.60 Heal.mod +30% Cut- +80% Confus- +25% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 282 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-8 eff.) Spell.save -30 (-13 eff.) Mind.save -30 (-10 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Ulazilasta0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Cun +1 Mag dps ---------- Dmg.mod +13% lightning ----- def ----- Fatigue -2% Resists +11% blight +9% nature +26% lightning Mind.save +10 (+3 eff.) Poison- +15% Disease- +12% Confus- +27% ---------- misc Light +3 See.Invis +3 Rings can have magical properties. |
Corruptionkin the dragonbone starstaff (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +12 nature +4 temporal While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +15% Spell.pwr +37 (+9 eff.) S.pwr/crit +11 Dmg.mod +30% physical +6% temporal Melee Ret 8 temporal On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +3% nature +18% temporal ---------- misc Max.mana +110.00 Talents +1 Command Staff Unleash an elemental blastwave, dealing 34.52 to 41.42 physical damage in a radius 6 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
Dayblur the dragonbone magestaff (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +36 acid On Hit.r1 +12 light On Crit.r2 +16 light On Hit: * 54% chance to corrode armour by 30% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +12% acid +30% cold +18% light Res.pen +30% lightning On Hit (Melee): * 40% chance to blind ---------- misc Mana/turn +0.34 Max.mana +45.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Betenn the voratun greatmaul (65-97.5 power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Arcane Power 65.0 - 97.5 Arcane Uses 120% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +28 fire While equipped: Stats +3 Mag dps ---------- Phasing +30% ----- def ----- Armour +27 Resists +12% light Blind- +20% Poison- +15% Teleport- +15% ---------- misc Vim/s.crit +4.00 Massive two-handed mauls. |
stralite greatsword of ruin (51-81.6 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 51.0 - 81.6 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +19.0% Crit.mult +26.00% Apr +19 Massive two-handed swords. |
Sawrd (30-48 power, 19 apr)3.0 T5 greatsword 2H weapon [Unique] Steamtech Power 30.0 - 48.0 Phys.bleed Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Recurse +3 Rcrse.rdc -67% While equipped: Stats +7 Str +7 Dex +7 Cun ---------- misc Masteries +0.20 Technique/Two-handed assault A brutal weapon of countless blades. |
Morrigor (50-70 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 23.09 arcane and 22.46 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+6 eff.) ---------- misc Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
warbringer's voratun longsword of corruption (42-58.8 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Arcane/Master Power 42.0 - 58.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 14% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: Stats +7 Con dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +13% physical ----- def ----- Disarm- +32% Sharp, long, and deadly. |
Ureslak's Femur (52-72.8 power, 5 apr)3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
chilling voratun mace (44.5-62.3 power, 6 apr)3.0 T5 mace 1H weapon [Ego] Arcane Power 44.5 - 62.3 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +22 cold Blunt and deadly. |
voratun dagger of amnesia (39-50.7 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Psionic Power 39.0 - 50.7 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown While equipped: Sharp, short and deadly. |
Kinetic Focus (6-6.6 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 35% Wil, 0% Mag, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+1 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
Anuhad (16-17.6 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 16.0 - 17.6 Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +13.0% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) S.pwr/crit +10 Dmg.mod +15% physical +7% mind +10% darkness Apr +3 Melee Ret 20 physical 8 mind 10 darkness ----- def ----- Resists +12% acid Spell.save +12 (+4 eff.) ---------- misc Max.stam +20.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Areyon the living mindstar (17-18.7 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 17.0 - 18.7 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 40% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +2 Str +3 Dex +2 Mag +2 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +10% nature +15% arcane Res.pen +25% arcane ----- def ----- Resists +10% blight Disease- +25% ---------- misc Infravis +4 Telepathy Dragon Demon/Major Demon/Minor Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gorydir the Sunslice (40.5-60.75 power, 25 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Random Unique] Master/Psionic/Steamtech Power 40.5 - 60.8 Phys.bleed Uses 100% Mag Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +102 Phasing +30% Uses 1.0 Steam While equipped: Stats +6 Con dps ---------- Spell.pwr +4 (+1 eff.) S.pwr/crit +4 On Hit (Melee): * 11% chance to cause random gloom On Melee Ret: * 32% chance to cause random gloom ----- def ----- Armour +27 Defense +10 (+3 eff.) Fatigue +12% Phys.save +13 (+3 eff.) Spell.save +9 (+3 eff.) ---------- misc Max.vim +10.00 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamgun of acid4.0 T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego] Arcane/Steamtech Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +20 acid Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +18% acid Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Ebonyblow (22/126, 66.5-93.1 power, 35 apr)3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Arcane/Master Power 66.5 - 93.1 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +35 Crit +3.0% Capacity 126 Rld cld 1 Ranged+ +30 bleed +16 fire On Crit.r2 +8 darkness On Hit: * 40% chance to inflict 15% damage reduction On Crit: * wounds the target for 7 turns: 22 bleeding, 71% reduced healing While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death. |
The Titan's Quiver (17/18, 62-86.8 power, 20 apr)3.0 T5 arrow ammo [Unique] Master Power 62.0 - 86.8 Physical Uses 70% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
Void Quiver (0/0, 45-63 power, 30 apr)3.0 T5 arrow ammo [Unique] Arcane Power 45.0 - 63.0 Void Uses 60% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +30 Crit +6.0% Capacity 0 On Hit: 10% Spatial Tether 1 On Hit: 5% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
quiver of dragonbone arrows (22/22, 53.5-74.9 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Normal] Power 53.5 - 74.9 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 22 Arrows are used with bows to pierce your foes to death. |
Wind Worn Shot (20/25, 39-46.8 power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 39.0 - 46.8 Physical Uses 50% Cun, 0% Mag, 70% Dex Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Korulen (19/19, 56-67.2 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Rare] Master Power 56.0 - 67.2 Physical Uses 70% Dex, 0% Mag, 50% Cun Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 19 Ranged+ +12 blight +20 bleed +16 arcane On Hit.r1 +28 blight On Hit: * 54% chance to cause random gloom * 54% chance to disease On Crit: * wounds the target for 7 turns: 22 bleeding, 70% reduced healing Shots are used with slings to pummel your foes to death. |
flaming stralite shield of cold resistance (+27%) (10 def, 2 armour, 143 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Ego] Nature/Master While equipped: dps ---------- Melee+ 9 fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +27% cold ---------- misc Talents +4 Block Handheld deflection devices. |
deflecting voratun shield of mind resistance (+18%) (27 def, 3 armour, 203.5 block)7.0 T5 shield armor Reqs Heavy Armour Training 2 [Ego] Master/Psionic While equipped: ----- def ----- Armour +3 Defense +27 (+9 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +18% mind Proj.evade +19% ---------- misc Talents +5 Block Handheld deflection devices. |
voratun shield 'Glitterwinter' (24 def, 9 armour, 204.5 block)7.0 T5 shield armor Reqs Heavy Armour Training 2 [Rare] Nature While equipped: dps ---------- Dmg.mod +15% light On Melee Ret: * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +9 Defense +24 (+8 eff.) Rng.Def +24 (+7 eff.) Fatigue +14% Resists +20% temporal Spell.save +58 (+18 eff.) Max.HP +30.00 Silence- +25% ---------- misc Talents +5 Block Handheld deflection devices. |
Rags of the Sanctuary of frost (+15%) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +15% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
duelist's hardened leather armour (7 def, 13 armour)9.0 T3 light armor [Ego+] Master While equipped: Stats +7 Cun +8 Dex ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +8% A suit of armour made of leather. |
Kilnsin (5 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +9% fire +12% temporal Res.pen +10% fire On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +15% mind +20% temporal Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of leather. |
Lavapain (14 def, 14 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +8 Str +6 Dex +7 Mag +6 Wil +10 Cun dps ---------- Dmg.mod +6% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +14 Defense +14 (+4 eff.) Fatigue +8% Resists +9% acid +37% fire Mind.save +25 (+8 eff.) Max.HP +54.00 A suit of armour made of leather. |
multi-hued drakeskin leather armour of stability (5 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +16% acid +29% physical +15% fire +20% cold +20% lightning Phys.save +22 (+5 eff.) A suit of armour made of leather. |
prismatic voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor [Ego] Arcane While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +20% light +20% darkness A suit of armour made of mail. |
drakeskin leather belt of magery1.0 T5 belt armor [Ego+] Arcane While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +6% A belt that goes around your waist. |
invigorating pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 T5 feet armor [Ego++] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -4% Max.HP +60.00 ---------- misc Stam/turn +0.90 Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 153% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
stealthy pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +8 Str +8 Dex +9 Con +11 Lck dps ---------- Dmg.mod +9% physical ----- def ----- Armour +5 Fatigue +5% Stealth +14 ---------- misc Size +1 Heave: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
blightbringer's pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor [Ego+] Arcane/Master While equipped: Stats +9 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +9% acid +10% blight ----- def ----- Armour +5 Fatigue +4% Disease- +49% ---------- misc Stam/turn +1.30 Max.stam +37.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Halodil the Duskwedge (0 def, 8 armour)1.5 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 35 darkness 27 mind Dmg.mod +8% arcane +3% temporal On Hit (Melee): * 13% chance to cause random gloom * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Resists +9% darkness Mind.save +2 (+0 eff.) Max.HP +72.00 Def/telep +10 Res/telep +10% Dur/telep +10% Unarmed combat: Power 38.5 - 53.9 Physical Uses 40% Mag, 40% Cun, 40% Dex Acc+ +0.1% dam / acc Acc +9 Apr +15 Crit +10.0% Atk.spd 125% Melee+ +16 arcane On Crit.r2 +8 arcane On Hit: 10% Reproach 5 On Hit: 10% Battle Shout 5 On Hit: * 20% chance to inflict 15% damage reduction Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Moldwind the voratun gauntlets (0 def, 21 armour)1.5 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +15 Dex +9 Cun +15 Con dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +9% mind +9% arcane Acc +29 (+9 eff.) Apr +15 ----- def ----- Armour +21 Hardiness +15% Resists +12% physical +9% mind +9% nature Unarmed combat: Power 39.5 - 55.3 Physical Uses 40% Mag, 40% Cun, 40% Dex Acc+ +0.1% dam / acc Acc +22 Apr +25 Crit +22.0% Atk.spd 125% On Hit.r1 +4 nature On Hit: 5% Stone Touch 5 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+5 eff.) ---------- misc Light +1 Unarmed combat: Power 34.0 - 47.6 Physical Uses 40% Mag, 40% Cun, 40% Dex Apr +18 Crit +12.0% Atk.spd 125% Melee+ +20 silence On Hit: 100% Destroy Magic 5 On Hit: 15% Mana Clash 3 On Hit: 10% Aura of Silence 1 On Hit: * 50 arcane resource burn Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 63.05 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 38.0 - 53.2 Physical Uses 40% Mag, 40% Dex, 10% Mag 40% Cun Acc+ +0.1% dam / acc Apr +10 Crit +7.0% Atk.spd 125% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
voratun gauntlets of magic (+5) (0 def, 3 armour)1.5 T5 hands armor [Ego] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +9% arcane ----- def ----- Armour +3 Unarmed combat: Power 26.5 - 37.1 Physical Uses 40% Dex, 40% Mag, 40% Cun Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 125% Melee+ +19 arcane On Crit.r2 +15 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
voratun helm 'Nimbuspiercer' (0 def, 5 armour)3.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% arcane +12% lightning Melee Ret 24 lightning 16 arcane 16 nature ----- def ----- Armour +5 Fatigue +5% Resists +45% lightning +15% temporal +6% arcane A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Radiancezephyr' (0 def, 17 armour)3.0 T5 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Apr +8 ----- def ----- Armour +17 Fatigue +5% Resists +15% acid +15% fire +9% light +15% cold Max.HP +130.00 ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
1343 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
64 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Nimbusbender the alchemist's lamp1.0 T3 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +7 (+2 eff.) Res.pen +7% all Apr +8 Melee Ret 12 fire ----- def ----- Resists +6% lightning +8% fire +5% arcane Mind.save +6 (+2 eff.) Die.at -60.00 life Poison- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Arcraider1.0 T5 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% lightning Melee Ret 16 fire ----- def ----- Defense +15 (+5 eff.) Resists +39% lightning +9% fire +12% light +21% darkness Phys.save +19 (+4 eff.) Spell.save +32 (+10 eff.) Mind.save +20 (+6 eff.) ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 66.54 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 66.54 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 35/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Forestpiercer the dwarven-steel pickaxe (dig speed 9 turns)3.0 T3 digger tool [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Str +5 Wil dps ---------- Phys.crit +5.0% Mind.crit +7% Dmg.mod +7% mind +8% fire Res.pen +10% nature ----- def ----- Resists +6% light +9% nature +9% darkness Affinity +15% darkness Mind.save +8 (+2 eff.) ---------- misc Light +1 Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Bogmoon (dig speed 12 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) Acc +10 (+3 eff.) Apr +5 Melee Ret 16 nature On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Defense +8 (+2 eff.) Resists +10% physical Die.at -40.00 life Heal.mod +45% ---------- misc Stam/turn +0.60 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Stimulus2.0 T4 injector tool [Unique] Steamtech While equipped: Stats +5 Cun ----- def ----- Defense +12 (+4 eff.) Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack. Uses 4 power out of 20/20 Activation is instant. This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.' |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 260.10 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 251.33 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +6 Con +7 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Xona [power 4] (11/10 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +24% temporal Res.pen +5% temporal ----- def ----- Resists +3% blight +6% temporal ---------- misc Wards +3 acid +4 nature +4 light Talents +1 Invoke Tentacle +1 Ward Cooldown Invoke Tentacle +5 Remove up to 4 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
bright dragonbone wand of firewall [power 365] (11/6 cooldown)2.0 T5 wand charm [Ego] Arcane Creates a wall of flames lasting 4 turns (dealing 187 fire damage overall) Puts all charms on 6 cooldown 100% to regenerate 11 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged dragonbone wand of trap destruction [power 168] (11/18 cooldown)2.0 T5 wand charm [Ego] Arcane Disarm traps (168 bonus disarm power, based on Magic) along a range 4 line Puts all charms on 18 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Magipunch the Cornac Adventurer level 32
57th Haze 122nd year of Ascendancy at 07:22 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Magipunch the Cornac Adventurer level 31
54th Haze 122nd year of Ascendancy at 20:05 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Magipunch the Cornac Adventurer level 38
68th Regrowth 123rd year of Ascendancy at 02:56 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Magipunch the Cornac Adventurer level 50
77th Dusk 123rd year of Ascendancy at 06:14 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Magipunch the Cornac Adventurer level 49
43rd Dusk 123rd year of Ascendancy at 19:48 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Magipunch the Cornac Adventurer level 36
63rd Regrowth 123rd year of Ascendancy at 23:28 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Magipunch the Cornac Adventurer level 13
11st Dusk 122nd year of Ascendancy at 22:44 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Magipunch the Cornac Adventurer level 35
59th Regrowth 123rd year of Ascendancy at 19:58 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Magipunch the Cornac Adventurer level 44
1st Mirth 123rd year of Ascendancy at 19:02 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Magipunch the Cornac Adventurer level 33
56th Regrowth 123rd year of Ascendancy at 04:01 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Magipunch the Cornac Adventurer level 23
68th Dusk 122nd year of Ascendancy at 11:42 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Magipunch the Cornac Adventurer level 50
36th Haze 123rd year of Ascendancy at 18:22 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Magipunch the Cornac Adventurer level 50
77th Dusk 123rd year of Ascendancy at 11:38 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Magipunch the Cornac Adventurer level 33
2nd Wintertide 123rd year of Ascendancy at 20:10 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Magipunch the Cornac Adventurer level 10
2nd Flare 122nd year of Ascendancy at 19:15 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Magipunch the Cornac Adventurer level 20
61st Dusk 122nd year of Ascendancy at 06:05 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Magipunch the Cornac Adventurer level 30
51st Haze 122nd year of Ascendancy at 23:07 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Magipunch the Cornac Adventurer level 40
14th Pyre 123rd year of Ascendancy at 08:02 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Magipunch the Cornac Adventurer level 50
58th Dusk 123rd year of Ascendancy at 01:11 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Magipunch the Cornac Adventurer level 50
35th Haze 123rd year of Ascendancy at 16:42 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Magipunch the Cornac Adventurer level 50
69th Dusk 123rd year of Ascendancy at 07:21 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Magipunch the Cornac Adventurer level 12
8th Flare 122nd year of Ascendancy at 09:06 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Magipunch the Cornac Adventurer level 37
66th Regrowth 123rd year of Ascendancy at 22:36 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Magipunch the Cornac Adventurer level 35
59th Regrowth 123rd year of Ascendancy at 21:22 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Magipunch the Cornac Adventurer level 24
71st Dusk 122nd year of Ascendancy at 14:50 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Magipunch the Cornac Adventurer level 6
9th Mirth 122nd year of Ascendancy at 11:26 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Magipunch the Cornac Adventurer level 50
35th Haze 123rd year of Ascendancy at 14:59 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Magipunch the Cornac Adventurer level 18
58th Dusk 122nd year of Ascendancy at 15:18 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Magipunch the Cornac Adventurer level 40
26th Pyre 123rd year of Ascendancy at 00:44 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Magipunch the Cornac Adventurer level 22
67th Dusk 122nd year of Ascendancy at 02:38 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Magipunch the Cornac Adventurer level 16
26th Dusk 122nd year of Ascendancy at 23:05 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Magipunch the Cornac Adventurer level 50
43rd Haze 123rd year of Ascendancy at 08:04 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Magipunch the Cornac Adventurer level 31
54th Haze 122nd year of Ascendancy at 04:37 see stats
Log
Magipunch resists!
Elandar hits Magipunch for 687 cold damage.
Elandar casts Strike.
Elandar's spell attains critical power!
Magipunch speeds up.
Talent Beyond the Flesh is ready to use.
Talent Guardian Unity is ready to use.
Argoniel casts Bone Grab.
Argoniel's spell attains critical power!
Magipunch shrugs off the critical damage!
Magipunch shrugs off the effect 'Pinned to the ground'!
Argoniel performs a melee critical strike against Magipunch!
Magipunch shrugs off the critical damage!
Argoniel receives 139 healing.
Argoniel hits Magipunch for 155 physical, 163 blight, 23 mind, 51 blight, 143 blight, 9 lightning, 18 temporal, 51 blight (614 total damage).
Magipunch hits Argoniel for 27 healing, (6 to bones), 0 physical, 27 healing, 6 physical (6 total damage) [53 healing].
Magipunch is stunned!
Something hits Magipunch for 202 darkness damage.
Magipunch slows down.
Argoniel casts Curse of Death.
Magipunch is cursed.
The fabric of time around Elandar stabilizes to normal.
The powerful time-altering energies generate a restoration field on Elandar.
Elandar casts Flameshock.
Elandar's spell attains critical power!
Magipunch shrugs off the effect 'Burning Shock'!
Argoniel resists the searing flame!
Saving game...


































































































































































