








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Alchemist |
| Level / Exp | 50 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 59 (base 29) |
| Dexterity | 62 (base 29) |
| Constitution | 19 (base 13) |
| Magic | 61 (base 50) |
| Willpower | 38 (base 11) |
| Cunning | 26 (base 10) |
Resources
| Life | 1079/1103 |
| Mana | 598/633 |
| Healing Factor | 0.82142857142857 |
| Regeneration | 4.2303571428571 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 2 |
| See Stealth | 15 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 39 |
| Crit Chance | 12% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 58 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +30% |
| Cold | +30% |
| Blight | +6% |
| Arcane | +36% |
| Fire | +37% |
| Nature | +40% |
Offense: Damage Penetration
| Blight | +10% |
| Arcane | +5% |
| Nature | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 52.875508744403 (30%) |
| Defense | 34 |
| Ranged Defense | 42 |
| Fatigue | 4 |
| Physical Save | 35 |
| Spell Save | 33 |
| Mental Save | 31 |
Defense: Resistances
| Lightning | + 38%( 70%) |
| Nature | + 20%( 70%) |
| Cold | + 37%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 15%( 70%) |
| Fire | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 44% |
| Bleed Resistance | 100% |
| Knockback Resistance | 43% |
| Fear Resistance | 100% |
| Pinning Resistance | 34% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 7. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 305 damage for 6 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 237 damage for 6 turns. |
Class Talents
| Spell / Fire alchemy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 1/50 |
| 1/50 |
| 1/3 |
| 1/2 |
| 1/2 |
| 0/2 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Defensive Posture |
| talent | Flame Infusion |
Quests
Equipment
| On feet | Poreba the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Mind.crit +4% Melee Ret 12 mind ----- def ----- Armour +3 Fatigue -4% Phys.save +11 (+5 eff.) Mind.save +12 (+6 eff.) ---------- misc Max.enc +38 Psi/ret +0.12 Max.hate +10.00 Max.psi +20.00 Telepathy Dragon A pair of boots made of leather. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+4 eff.) Mind.save +12 (+6 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.2 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| Tool | Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 1/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | warrior's voratun ring of power0.1 T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +10 Str dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +12 (+3 eff.) Mind.pwr +10 (+4 eff.) ----- def ----- Armour +20 Rings can have magical properties. |
| On fingers | savior's voratun ring of tenacity0.1 T5 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +12 (+6 eff.) Spell.save +11 (+6 eff.) Mind.save +13 (+6 eff.) Max.HP +34.00 Disarm- +44% Pinning- +34% Knockbk- +43% Rings can have magical properties. |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+7 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 33 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | Siletha the Blastquencher (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +5% Spell.pwr +37 (+9 eff.) Dmg.mod +30% lightning +6% blight +30% fire +30% arcane +30% cold Res.pen +10% blight +5% arcane Phasing +20% Melee Ret 8 arcane On Hit (Melee): * 35% chance to daze at end of turn ----- def ----- Resists +15% lightning +3% blight +15% fire +15% arcane +15% cold ---------- misc Max.mana +100.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Main armor | rejuvenating reinforced leather armour of lightning resistance (4 def, 7 armour)9.0 T4 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Resists +23% lightning HP.reg +6.70 ---------- misc Stam/turn +0.60 A suit of armour made of leather. |
| Cloak | cashmere cloak 'Yvirata' (2 def, 10 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Wil +5 Mag dps ---------- Spell.pwr +4 (+1 eff.) S.pwr/crit +10 Dmg.mod +6% arcane On Hit (Melee): * 20% chance to disease ----- def ----- Armour +10 Defense +2 (+1 eff.) Resists +22% cold Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +0.20 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.2 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 231 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
healing infusion of the warrior (heal 177)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 177 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 437 for 7 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 437 damage for 7 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Araruifang the Flashquick0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +10 Dex +10 Wil dps ---------- Melee Ret 12 light ----- def ----- Resists +6% acid +42% temporal +28% mind Phys.save +16 (+7 eff.) Die.at -60.00 life Blind- +31% Confus- +45% Pinning- +47% Knockbk- +35% ---------- misc Infravis +8 Sight +2 See.Invis +14 Amulets can have magical properties. |
Aruwen the Blazefiend0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Dex +6 Mag +9 Cun +10 Con dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) Mov.spd +10% Dmg.mod +8% acid +3% blight +7% fire +8% lightning +8% cold On Hit (Melee): * 23% chance to disease ----- def ----- Fatigue -20% Resists +12% blight +36% light +30% darkness HP.reg +5.90 Blind- +49% ---------- misc Stam/turn +1.50 Light +2 Amulets can have magical properties. |
Beasakath the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +10 Dex +11 Wil dps ---------- Res.pen +10% temporal Melee Ret 12 temporal ----- def ----- Armour +7 Defense +12 (+6 eff.) Resists +30% temporal Res.Cap +7% all Phys.save +51 (+19 eff.) Spell.save +25 (+11 eff.) Mind.save +35 (+14 eff.) Pinning- +46% Knockbk- +49% ---------- misc Hate/m.crit +2.00 Telepathy Dragon Amulets can have magical properties. |
Betoth the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +2 Cun +12 Wil dps ---------- Crit.mult +49.00% Spell.pwr +11 (+3 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +15% blight +15% fire Res.pen +10% blight +20% mind Acc +10 (+3 eff.) Apr +19 ----- def ----- Resists +28% light +30% darkness Mind.save +13 (+6 eff.) Blind- +50% Confus- +25% ---------- misc Equi/ret +0.08 Amulets can have magical properties. |
Blastwrest the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% lightning Apr +3 ----- def ----- Armour +12 Defense +12 (+6 eff.) Fatigue -10% Resists +26% fire +29% cold Res.Cap +6% all Phys.save +27 (+11 eff.) HP.reg +5.50 Blind- +30% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +9 Sight +2 See.Invis +15 Amulets can have magical properties. |
Bokamakath the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +39.00% Spell.pwr +6 (+2 eff.) Dmg.mod +8% acid +8% fire +8% cold +8% lightning Acc +20 (+6 eff.) Apr +40 ----- def ----- Resists +3% acid +14% physical +6% mind +9% fire Crit.dmg- 17.00% Mind.save +6 (+3 eff.) Cut- +10% Stun/Frz- +10% ---------- misc Stam/turn +1.20 Infravis +2 Amulets can have magical properties. |
Cloudstreak the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +15 Mag dps ---------- Spell.crit +5% Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+2 eff.) Dmg.mod +8% temporal +8% light +8% physical +9% arcane +8% darkness Res.pen +5% physical Apr +4 ----- def ----- Defense +10 (+5 eff.) Rng.Def +10 (+4 eff.) Resists +12% lightning ---------- misc Masteries +0.27 Wild-gift/Harmony +0.27 Technique/Battle tactics Amulets can have magical properties. |
Crit Apr0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Dex +2 Mag +2 Wil +7 Cun +10 Con dps ---------- Crit.mult +54.00% Spell.pwr +17 (+4 eff.) Mov.spd +10% Dmg.mod +15% blight +15% fire +9% lightning Acc +20 (+6 eff.) Apr +40 On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Fatigue -10% Spell.save +3 (+2 eff.) HP.reg +1.30 ---------- misc Stam/turn +1.50 Max.mana +40.00 Max.vim +20.00 Amulets can have magical properties. |
Duathelwhisper0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +16 Wil dps ---------- Crit.mult +18.00% Spell.pwr +14 (+4 eff.) Mind.pwr +14 (+5 eff.) Dmg.mod +15% blight +18% fire Res.pen +10% darkness On Hit (Melee): * 35% chance to inflict 15% damage reduction ----- def ----- Resists +6% lightning +15% physical +12% darkness Mind.save +11 (+5 eff.) Confus- +24% ---------- misc Stam/turn +1.10 Amulets can have magical properties. |
Durysatir0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Cun dps ---------- Crit.mult +5.00% Melee+ 15 light 15 darkness Dmg.mod +15% light +14% darkness On Hit (Melee): * 10% chance to disease Melee Ret Eff: * 15% chance to inflict 15% damage reduction * 15% chance to blind ----- def ----- Armour +8 Defense +9 (+4 eff.) Res.Cap +7% all Phys.save +27 (+11 eff.) Mind.save +3 (+1 eff.) Blind- +40% ---------- misc Equi/ret +0.12 Psi/ret +0.08 Infravis +10 Sight +2 See.Invis +15 Telepathy Demon/Minor Demon/Major Amulets can have magical properties. |
Eilinuldanne the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +10 Dex +10 Con dps ---------- Dmg.mod +6% acid Melee Ret 12 acid ----- def ----- Resists +26% fire +27% cold Phys.save +45 (+17 eff.) Spell.save +24 (+10 eff.) Mind.save +25 (+11 eff.) Max.HP +67.00 HP.reg +3.00 ---------- misc Infravis +3 See.Invis +9 Amulets can have magical properties. |
Ereloroddalin the Lightspar0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +5% arcane Melee Ret 8 light ----- def ----- Armour +10 Defense +12 (+6 eff.) Resists +30% light +6% temporal +30% darkness +3% nature Res.Cap +6% all Phys.save +27 (+11 eff.) Heal.mod +29% Blind- +59% Disease- +10% Cut- +80% ---------- misc Masteries +0.40 Technique/Conditioning Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 230 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Festerire0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Mag +2 Wil +3 Con dps ---------- S.pwr/crit +5 Dmg.mod +6% nature On Hit (Melee): * Slows global speed by 35% ----- def ----- Fatigue -10% Resists +30% fire +27% mind +30% cold HP.reg +4.40 Confus- +34% ---------- misc Mana/turn +0.60 Max.mana +39.00 Light +3 Amulets can have magical properties. |
FirePen0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +6 Wil dps ---------- Crit.mult +20.00% Mind.pwr +15 (+5 eff.) Dmg.mod +6% blight +15% fire +9% darkness Res.pen +10% fire Acc +10 (+3 eff.) Apr +18 On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +9% blight +26% temporal +6% fire Mind.save +15 (+7 eff.) Confus- +25% Pinning- +45% Knockbk- +44% Amulets can have magical properties. |
Gimira0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +9 Dex +8 Cun +10 Con dps ---------- Crit.mult +20.00% Phys.pwr +10 (+3 eff.) Spell.pwr +11 (+3 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +11% blight +15% fire +10% physical ----- def ----- Armour +4 Fatigue -9% Resists +9% cold +30% temporal HP.reg +1.20 Pinning- +53% Knockbk- +50% ---------- misc Stam/turn +1.40 Telepathy Dragon Amulets can have magical properties. |
Glittercutter the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) S.pwr/crit +2 Phys.spd +10% Dmg.mod +10% physical Res.pen +15% arcane Melee Ret 8 blight ----- def ----- Resists +30% lightning +29% mind +6% light Confus- +50% Stun/Frz- +50% ---------- misc Mana/turn +0.16 Mana/s.crit +6.00 Masteries +0.36 Wild-gift/Harmony +0.36 Technique/Throwing knives Amulets can have magical properties. |
Hurelar the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +13 Dex +4 Mag +12 Wil dps ---------- Phys.crit +5.0% Spell.crit +5% Crit.mult +5.00% Spell.pwr +6 (+2 eff.) Melee+ 15 light 13 darkness Dmg.mod +8% temporal +7% physical +20% darkness +21% light Acc +6 (+2 eff.) Melee Ret Eff: * 14% chance to inflict 15% damage reduction * 14% chance to blind ----- def ----- Armour +4 Phys.save +25 (+10 eff.) Spell.save +25 (+11 eff.) Mind.save +25 (+11 eff.) ---------- misc Max.stam +10.00 Amulets can have magical properties. |
Islessra the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +9 Wil +5 Con dps ---------- Melee+ 15 light 14 darkness Dmg.mod +15% light +14% darkness Melee Ret Eff: * 15% chance to inflict 15% damage reduction * 15% chance to blind ----- def ----- Armour +4 Resists +6% lightning +9% fire +5% arcane +9% nature Phys.save +40 (+15 eff.) Spell.save +25 (+11 eff.) Mind.save +31 (+13 eff.) Max.HP +80.00 HP.reg +2.00 Poison- +15% Teleport- +10% ---------- misc Max.psi +20.00 Amulets can have magical properties. |
Islivea the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Wil +6 Mag dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) S.pwr/crit +6 Melee+ 15 light 13 darkness Dmg.mod +8% acid +15% light +15% darkness +8% cold +8% lightning +8% fire Melee Ret 12 acid 8 arcane Melee Ret Eff: * 14% chance to blind * 15% chance to inflict 15% damage reduction ----- def ----- Fatigue -10% Resists +3% acid +3% mind HP.reg +3.70 ---------- misc Masteries +0.38 Technique/Throwing knives Amulets can have magical properties. |
Islomira0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +12 Dex +3 Mag +13 Wil +7 Con dps ---------- Mind.pwr +2 (+1 eff.) Res.pen +10% mind ----- def ----- Phys.save +40 (+15 eff.) Spell.save +25 (+11 eff.) Mind.save +25 (+11 eff.) Max.HP +61.00 HP.reg +2.30 ---------- misc Telepathy Dragon Masteries +0.34 Wild-gift/Harmony +0.34 Technique/Bloodthirst Amulets can have magical properties. |
Ivatira the Fogransom0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +20 Lck dps ---------- Melee+ 14 light 15 darkness Dmg.mod +15% light +15% darkness +15% arcane Res.pen +10% mind Acc +20 (+6 eff.) Melee Ret 12 darkness Melee Ret Eff: * 14% chance to blind * 10% chance to inflict 15% damage reduction ----- def ----- Defense +18 (+8 eff.) Resists +29% temporal +5% arcane +28% fire +9% mind +28% cold Unseen.red 17% Pinning- +40% Knockbk- +50% Amulets can have magical properties. |
Lightviper0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Crit.mult +15.00% Res.pen +20% arcane Phasing +20% On Hit (Melee): * 30% chance to blind ----- def ----- Resists +26% mind Phys.save +37 (+14 eff.) Spell.save +34 (+14 eff.) Mind.save +25 (+11 eff.) Max.HP +68.00 HP.reg +2.20 Heal.mod +30% Cut- +70% Confus- +50% ---------- misc Light +3 Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 230 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Lucky0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +7 Cun +10 Con +30 Lck dps ---------- Mov.spd +10% Acc +40 (+13 eff.) ----- def ----- Defense +46 (+17 eff.) Rng.Def +6 (+2 eff.) Fatigue -10% Resists +2% physical +6% light +30% fire +9% mind +30% cold Phys.save +6 (+3 eff.) Unseen.red 40% HP.reg +1.30 Silence- +10% Pinning- +10% Teleport- +10% ---------- misc Stam/turn +1.50 Amulets can have magical properties. |
Malyrek the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Mag ----- def ----- Armour +8 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +6% acid +9% lightning +20% darkness +30% light Mind.save +9 (+4 eff.) Blind- +50% Poison- +15% Stun/Frz- +5% ---------- misc Masteries +0.35 Technique/Mobility Amulets can have magical properties. |
Naruilach the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun dps ---------- Crit.mult +15.00% Spell.pwr +6 (+2 eff.) ----- def ----- Resists +15% physical Phys.save +25 (+10 eff.) Spell.save +19 (+9 eff.) Mind.save +54 (+21 eff.) Heal.mod +30% Blind- +33% Cut- +70% Confus- +20% ---------- misc Stam/turn +1.20 Infravis +9 Sight +2 See.Invis +15 Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 181 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Nightblow0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Str +10 Dex +3 Mag +8 Wil +8 Con dps ---------- Spell.crit +2% S.pwr/crit +17 Res.pen +15% blight Melee Ret 8 darkness On Hit (Melee): * 15% chance to blind ---------- misc Mana/turn +0.39 Max.mana +120.00 Masteries +0.40 Technique/Conditioning +0.40 Cunning/Tactical Amulets can have magical properties. |
Noonbrawn the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Cun +16 Wil dps ---------- Mind.pwr +20 (+7 eff.) Dmg.mod +6% mind Res.pen +5% light +15% mind ----- def ----- Resists +30% fire +30% cold Mind.save +50 (+19 eff.) Blind- +40% Confus- +25% ---------- misc Infravis +8 Sight +2 See.Invis +15 Telepathy Dragon Amulets can have magical properties. |
Poremima the Blazequarry0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +9 Dex +10 Wil dps ---------- Crit.mult +5.00% Phys.pwr +10 (+3 eff.) Phys.spd +10% Dmg.mod +9% blight +10% physical Melee Ret 12 blight On Hit (Melee): * 30% chance to blind ----- def ----- Resists +27% light +28% fire +30% darkness +30% cold Spell.save +26 (+11 eff.) Blind- +49% ---------- misc Light +2 Amulets can have magical properties. |
Rounded0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Crit.mult +40.00% Spell.pwr +29 (+7 eff.) Dmg.mod +29% blight +25% fire Res.pen +5% temporal Melee Ret 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +30% mind +9% temporal Crit.dmg- 17.00% Phys.save +25 (+10 eff.) Spell.save +23 (+10 eff.) Mind.save +17 (+8 eff.) Confus- +50% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets can have magical properties. |
Sparkwinter the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex dps ---------- Crit.mult +20.00% Dmg.mod +9% lightning Res.pen +15% temporal Acc +10 (+3 eff.) Apr +19 On Hit (Melee): * 47% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% lightning +30% fire +6% temporal +30% cold Phys.save +25 (+10 eff.) Spell.save +24 (+10 eff.) Mind.save +25 (+11 eff.) Amulets can have magical properties. |
Stokemalice the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Mag dps ---------- Crit.mult +40.00% Spell.pwr +14 (+4 eff.) Dmg.mod +13% blight +21% fire Res.pen +10% mind Acc +8 (+2 eff.) Apr +17 Melee Ret 4 fire ----- def ----- Resists +6% fire +17% mind +5% arcane Phys.save +22 (+9 eff.) Spell.save +22 (+10 eff.) Mind.save +21 (+10 eff.) Amulets can have magical properties. |
Thunderspar0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Spell.pwr +6 (+2 eff.) Dmg.mod +8% acid +13% lightning +8% cold +12% mind +8% fire Res.pen +25% blight Melee Ret 8 mind ----- def ----- Resists +42% mind Phys.save +25 (+10 eff.) Spell.save +17 (+8 eff.) Mind.save +25 (+11 eff.) Blind- +40% Confus- +45% ---------- misc Infravis +10 Sight +2 See.Invis +14 Amulets can have magical properties. |
Xanybrewyn the Blindravager0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +2 Wil dps ---------- Crit.mult +40.00% Mind.pwr +8 (+3 eff.) Dmg.mod +33% light Acc +20 (+6 eff.) Apr +38 ---------- misc Masteries +0.36 Chronomancy/Blink drake aspect Amulets can have magical properties. |
voratun amulet 'Adeba'0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +10 Dex +14 Wil dps ---------- Mind.pwr +15 (+5 eff.) Res.pen +10% blight +5% temporal +25% arcane Melee Ret 8 arcane ----- def ----- Armour +7 Defense +11 (+5 eff.) Resists +30% lightning +9% temporal +5% arcane Res.Cap +7% all Phys.save +27 (+11 eff.) Mind.save +15 (+7 eff.) Confus- +25% Stun/Frz- +47% Amulets can have magical properties. |
voratun amulet 'Armikor'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +19 Dex +10 Cun +10 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -10% Resists +12% blight +9% fire +6% light Phys.save +25 (+10 eff.) Spell.save +25 (+11 eff.) Mind.save +31 (+13 eff.) HP.reg +1.40 Stun/Frz- +5% Teleport- +5% ---------- misc Stam/turn +1.10 Psi/ret +0.08 Amulets can have magical properties. |
voratun amulet 'Aryziladar'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +1 Cun +40 Lck dps ---------- Crit.mult +3.00% Phys.pwr +8 (+2 eff.) Dmg.mod +6% acid Acc +40 (+13 eff.) ----- def ----- Defense +40 (+15 eff.) Resists +2% physical Phys.save +36 (+14 eff.) Spell.save +23 (+10 eff.) Mind.save +24 (+11 eff.) Unseen.red 38% Max.HP +20.00 ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
voratun amulet 'Barkobsidian'0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +6% nature Res.pen +5% acid Melee Ret 4 darkness 8 nature On Hit (Melee): * Slows global speed by 35% * 35% chance to corrode armour by 30% ----- def ----- Resists +11% physical +24% light +33% darkness +27% fire +6% nature +19% cold Mind.save +15 (+7 eff.) Blind- +50% Confus- +25% ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
voratun amulet 'Branavon'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Con dps ---------- Phys.pwr +18 (+5 eff.) Phys.spd +10% Dmg.mod +10% physical Acc +6 (+2 eff.) ----- def ----- Armour +8 Defense +22 (+9 eff.) Rng.Def +10 (+4 eff.) Resists +28% mind +9% acid Res.Cap +7% all Phys.save +27 (+11 eff.) Confus- +50% ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
voratun amulet 'Cyrana'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +2 Wil +7 Cun +18 Con dps ---------- Crit.mult +10.00% Mov.spd +10% Melee Ret 8 mind ----- def ----- Fatigue -8% Resists +29% mind Phys.save +41 (+15 eff.) Spell.save +25 (+11 eff.) Mind.save +22 (+10 eff.) Max.HP +80.00 HP.reg +3.40 Heal.mod +10% Confus- +40% ---------- misc Stam/turn +1.50 Telepathy Humanoid/Orc Amulets can have magical properties. |
voratun amulet 'Eilinawen'0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +2 Str +6 Mag +10 Wil dps ---------- Mind.pwr +13 (+5 eff.) S.pwr/crit +6 Res.pen +10% arcane ----- def ----- Resists +3% acid +27% temporal Crit.dmg- 15.00% Mind.save +15 (+7 eff.) Confus- +23% Pinning- +50% Knockbk- +50% ---------- misc Mana/turn +0.46 Max.mana +60.00 Infravis +2 Telepathy Humanoid/Orc Masteries +0.29 Wild-gift/Harmony Amulets can have magical properties. |
voratun amulet 'Firemight'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +19 Cun +16 Con dps ---------- Mov.spd +10% Dmg.mod +9% fire ----- def ----- Fatigue -20% Resists +5% arcane +3% physical Phys.save +20 (+8 eff.) Max.HP +70.00 HP.reg +6.40 Blind- +10% ---------- misc Stam/turn +1.50 Amulets can have magical properties. |
voratun amulet 'Flashusher'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +9 (+2 eff.) Phys.spd +10% Dmg.mod +9% physical Melee Ret 8 acid ----- def ----- Resists +12% acid +26% light +33% darkness Blind- +84% Disease- +5% Stun/Frz- +15% ---------- misc Light +3 Infravis +9 Sight +2 See.Invis +9 Masteries +0.40 Technique/Combat veteran Amulets can have magical properties. |
voratun amulet 'Lightspawn'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +5 Con dps ---------- Phys.pwr +10 (+3 eff.) Phys.spd +10% Dmg.mod +6% light +9% physical Res.pen +10% arcane +25% light Melee Ret 12 arcane On Hit (Melee): * 30% chance to blind ----- def ----- Armour +8 Defense +11 (+5 eff.) Resists +9% fire Res.Cap +7% all Phys.save +43 (+16 eff.) Max.HP +80.00 HP.reg +3.00 Amulets can have magical properties. |
voratun amulet 'Liseriwen'0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +3 Str +10 Dex +6 Mag +4 Con +18 Lck dps ---------- Crit.mult +6.00% S.pwr/crit +6 Acc +20 (+6 eff.) ----- def ----- Defense +20 (+8 eff.) Resists +6% blight +6% fire +6% light Phys.save +19 (+8 eff.) Unseen.red 20% Max.HP +80.00 HP.reg +2.90 Heal.mod +15% Cut- +5% ---------- misc Mana/turn +0.60 Max.mana +60.00 Amulets can have magical properties. |
voratun amulet 'Magmabreak'0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Dex +6 Mag +3 Wil +16 Cun +10 Con dps ---------- S.pwr/crit +6 Mov.spd +10% Dmg.mod +3% fire ----- def ----- Fatigue -10% Resists +30% mind +5% arcane HP.reg +1.50 Heal/summ +20 Confus- +44% ---------- misc Stam/turn +1.50 Mana/turn +0.60 Hate/m.crit +5.00 Max.mana +42.00 Amulets can have magical properties. |
voratun amulet 'Shadowfame'0.1 T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag +6 Wil dps ---------- Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Mind.pwr +13 (+5 eff.) Dmg.mod +13% blight +15% fire +12% arcane +27% acid Res.pen +15% darkness Melee Ret 8 acid ----- def ----- Fatigue -10% Resists +5% arcane Mind.save +13 (+6 eff.) HP.reg +2.30 Confus- +23% Amulets can have magical properties. |
voratun amulet 'Shimmerwolf'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +1 Mag +5 Con dps ---------- Phys.pwr +10 (+3 eff.) Phys.spd +10% Dmg.mod +6% lightning +10% physical Melee Ret 16 arcane ----- def ----- Resists +3% mind +15% physical Phys.save +19 (+8 eff.) Max.HP +80.00 HP.reg +2.10 ---------- misc Stam/turn +1.20 Mana/turn +0.08 Mana/s.crit +3.00 Amulets can have magical properties. |
voratun amulet 'Venomswift'0.1 T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) Mind.pwr +15 (+5 eff.) Melee+ 15 light 14 darkness Dmg.mod +23% darkness +7% temporal +22% light +7% physical Melee Ret Eff: * 11% chance to inflict 15% damage reduction * 15% chance to blind ----- def ----- Resists +6% nature +2% physical Mind.save +14 (+7 eff.) Heal.mod +15% Confus- +25% ---------- misc Stam/turn +0.60 Max.stam +10.00 Max.vim +30.00 Masteries +0.38 Technique/Combat veteran +0.38 Cunning/Dirty fighting Amulets can have magical properties. |
voratun amulet 'Zerukalthorach'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Mag +1 Con +20 Lck dps ---------- Spell.crit +4% Spell.pwr +8 (+2 eff.) S.pwr/crit +4 Res.pen +10% mind Acc +16 (+5 eff.) ----- def ----- Defense +20 (+8 eff.) Resists +30% temporal +26% cold +20% fire Unseen.red 20% Pinning- +50% Knockbk- +50% ---------- misc Telepathy Humanoid/Orc Masteries +0.32 Technique/Conditioning +0.32 Cunning/Dirty fighting Amulets can have magical properties. |
Aerewen0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Phys.pwr +34 (+9 eff.) Spell.pwr +25 (+6 eff.) Mind.pwr +48 (+16 eff.) Dmg.mod +20% mind +7% all Melee Ret 4 acid 4 blight ----- def ----- Resists +29% mind +6% fire Spell.save +20 (+9 eff.) Stun/Frz- +10% Teleport- +25% Rings can have magical properties. |
Resistance0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +3 Dex +4 Wil dps ---------- S.pwr/crit +4 Dmg.mod +20% nature +6% fire ----- def ----- Resists +60% acid +60% fire +59% cold +40% nature +60% lightning Spell.save +35 (+14 eff.) Silence- +50% ---------- misc Mana/turn +0.40 Light +3 See.Invis +9 Rings can have magical properties. |
Spellpower0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Dex +28 Mag +16 Wil dps ---------- Spell.pwr +30 (+8 eff.) Res.pen +15% fire Melee Ret 12 fire ----- def ----- Fatigue -6% Spell.save +20 (+9 eff.) HP.reg +4.80 Stun/Frz- +50% ---------- misc Telepathy Humanoid/Orc Rings can have magical properties. |
voratun ring 'Belatira'0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Dex +8 Wil +28 Cun dps ---------- Mind.pwr +15 (+5 eff.) Acc +32 (+10 eff.) Apr +17 ----- def ----- Defense +37 (+14 eff.) Resists +9% acid Mind.save +30 (+13 eff.) Heal/summ +20 ---------- misc Hate/m.crit +3.00 Max.psi +20.00 Telepathy Demon/Minor Demon/Major Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 132% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
The Gaping Maw (72-108 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 60 [Unique] Nature/Disrupt Power 72.0 - 108.0 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
swiftstrike dragonbone longbow of power4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% crit / acc Atk.spd 143% Range +10 Proj.spd +200% While equipped: dps ---------- Dmg.mod +24% physical Res.pen +26% physical Longbows are used to shoot arrows at your foes. |
Butcher (48-67.2 power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+6 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Duvuruivor the Nimbushacker (17.5-19.25 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. Power 17.5 - 19.3 Mind Uses 50% Wil, 30% Cun Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Phasing +40% While equipped: Stats +8 Cun dps ---------- Mind.crit +5% Crit.mult +24.00% Mind.pwr +10 (+4 eff.) Dmg.mod +24% lightning +25% fire +6% blight +24% cold Res.pen +10% lightning On Hit (Melee): * 30% chance to daze at end of turn ---------- misc Mana/turn +0.08 Hate/kill +5.00 Psi/kill +5.00 Max.mana +40.00 Max.vim +50.00 Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 93.00 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)3.0 T4 mindstar 1H weapon Reqs Wil 45 [Unique] Nature The natural wyrm seeks an element. Power 16.0 - 17.6 Physical Uses 40% Wil, 20% Str, 10% Cun Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 18% acid 18% cold 18% fire 18% lightning While equipped: dps ---------- Phys.crit +4.0% Mind.crit +4% Phys.pwr +8 (+2 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +8% lightning +8% physical +8% fire +8% cold +8% acid ----- def ----- Resists +8% acid +8% physical +8% fire +8% cold +8% lightning ---------- misc Masteries +0.10 Wild-gift/Venom drake aspect +0.10 Wild-gift/Cold drake aspect +0.10 Wild-gift/Fire drake aspect +0.10 Wild-gift/Storm drake aspect +0.10 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Fire Breath: Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 323.33 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Carrionwake the dragonbone starstaff (50-60 power, 6 apr, light element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 50.0 - 60.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 physical On Hit.r1 +8 nature While equipped: Stats +1 Con dps ---------- Phys.crit +14.0% Spell.crit +15% Spell.pwr +23 (+6 eff.) Dmg.mod +50% light +12% nature Res.pen +29% nature +25% light Acc +16 (+5 eff.) ----- def ----- Resists +6% mind +25% light ---------- misc Talents +1 Command Staff Unleash an elemental blastwave, dealing 101.79 to 122.14 light damage in a radius 6 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
Healspawner (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Mag +13 Cun +15 Con dps ---------- Spell.crit +31% Mind.crit +2% Crit.mult +29.00% Spell.pwr +24 (+6 eff.) Dmg.mod +30% arcane ----- def ----- Resists +18% nature HP.reg +2.00 Heal.mod +30% ---------- misc Equi/ret +0.16 Vim/s.crit +8.00 Max.vim +49.00 Max.N.En +50.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Isylaith (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +28% Spell.pwr +22 (+6 eff.) Dmg.mod +30% temporal +30% darkness +30% physical +9% arcane +30% light Phasing +20% On Hit (Melee): * 20% chance to disease ----- def ----- Resists +3% mind +3% nature +3% light Phys.save +15 (+7 eff.) Spell.save +15 (+7 eff.) Mind.save +15 (+7 eff.) ---------- misc Mana/s.crit +1.00 Vim/s.crit +6.00 Max.mana +80.00 Max.vim +34.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Urerochik (30-36 power, 6 apr, fire element) =Spell Crit=5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Phys.crit +9.0% Spell.crit +27% Crit.mult +54.00% Phys.pwr +15 (+4 eff.) Spell.pwr +39 (+10 eff.) Melee+ 35 fire Dmg.mod +30% fire Acc +15 (+5 eff.) ----- def ----- Armour +6 Resists +1% physical Phys.save +35 (+13 eff.) Heal.mod +10% ---------- misc See.Invis +16 Talents +1 Command Staff Project a bolt elemental energy from the staff (to range 10) dealing 85.35 to 102.42 fire damage Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Duralagen' (42-50.4 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 42.0 - 50.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Con dps ---------- Phys.crit +2.0% Spell.crit +5% Crit.mult +46.00% Spell.pwr +54 (+14 eff.) Melee+ 27 fire Dmg.mod +42% lightning +42% cold +42% arcane +42% fire On Hit (Melee): * 20% chance to disease ----- def ----- HP.reg +0.20 ---------- misc See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Aragabeth =HolyPhys=1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +1 Cun +6 Con dps ---------- Phys.pwr +36 (+9 eff.) Dmg.mod +31% physical Res.pen +20% physical Acc +8 (+2 eff.) ----- def ----- Crit.dmg- 15.00% Phys.save +35 (+13 eff.) Spell.save +30 (+12 eff.) Heal.mod +15% ---------- misc Stam/turn +0.60 Infravis +3 Size +3 A belt that goes around your waist. |
Islonor the drakeskin leather belt =HolyCrit=1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +1 Str +12 Dex +2 Mag +1 Wil +10 Cun dps ---------- Phys.crit +27.0% Mind.crit +30% Dmg.mod +12% blight Res.pen +15% blight Apr +2 Melee Ret 4 blight ----- def ----- Defense +23 (+9 eff.) Resists +10% acid +10% fire +10% lightning +10% cold Stealth +15 Die.at -20.00 life ---------- misc See.Invis +9 A belt that goes around your waist. |
Mardiblek =Undead=1.0 T5 belt armor [Random Unique] Arcane While equipped: Stats +12 Mag +12 Wil dps ---------- Spell.crit +12% Spell.pwr +24 (+6 eff.) ----- def ----- Resists +15% blight +12% mind Mind.save +15 (+7 eff.) ---------- misc Mana/s.crit +2.00 Max.mana +80.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Stokeknight the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +14 (+4 eff.) Dmg.mod +3% arcane +15% fire Res.pen +25% arcane Melee Ret 4 fire ----- def ----- Armour +15 Defense +11 (+5 eff.) Resists +15% lightning +15% temporal +21% fire +5% arcane +14% cold Phys.save +40 (+15 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Raguneg the elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +7 (+3 eff.) Dmg.mod +15% lightning +10% physical +13% darkness +15% blight Res.pen +5% blight +8% physical +17% darkness Melee Ret 8 arcane ----- def ----- Defense +5 (+2 eff.) Resists +22% lightning +6% blight +13% darkness +19% mind Phys.save +11 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +33 (+14 eff.) ---------- misc Max.hate +9.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Smock of Storms (20 def, 0 armour)2.0 T5 cloth armor [Unique] Nature While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +20% Mind.crit +20% Dmg.mod +30% lightning ----- def ----- Defense +20 (+8 eff.) Resists +20% lightning +20% cold +20% physical ---------- misc Masteries +0.20 Wild-gift/Winds +0.20 Wild-gift/Weather This is not a robe, this is a smock. It is unclear if it always had stormy enchantments, or whether those appeared when the mage wearing it found out it was really a smock... |
Ragybers the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy Armour Training [Random Unique] Arcane/Master While equipped: Stats +3 Wil +3 Cun +4 Con dps ---------- Phys.crit +4.0% Spell.crit +3% Phys.pwr +5 (+1 eff.) Mov.spd +20% Res.pen +10% arcane Apr +10 Melee Ret 4 arcane ----- def ----- Armour +5 Fatigue +4% Phys.save +25 (+10 eff.) Spell.save +30 (+12 eff.) Mind.save +19 (+9 eff.) ---------- misc Vim/s.crit +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of strife (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy Armour Training [Ego+] Psionic While equipped: Stats +6 Con +5 Wil dps ---------- Mind.pwr +9 (+3 eff.) Res.pen +10% physical ----- def ----- Armour +5 Fatigue +4% Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scouring voratun gauntlets of archery (0 def, 3 armour)1.5 T5 hands armor Reqs Heavy Armour Training [Ego++] Disrupt/Master While equipped: Stats +9 Cun +5 Dex dps ---------- Acc +9 (+3 eff.) Apr +14 Melee Ret Eff: * 30% chance to reduce effective powers by 20% * 35 arcane resource burn ----- def ----- Armour +3 Spell.save +20 (+9 eff.) Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Tempestsin the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Mag +1 Cun +12 Con dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +5% lightning ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +13% temporal +3% nature ---------- misc Telepathy Demon/Minor Demon/Major A cap made of leather. |
voratun mail armour 'Phlegmwilder' (5 def, 13 armour)14.0 T5 heavy armor Reqs Heavy Armour Training [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Melee+ 23 acid 18 fire Res.pen +5% fire Melee Ret 10 acid 14 fire 8 darkness 14 physical On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +13 Defense +5 (+2 eff.) Fatigue +16% Resists +37% acid +36% fire +6% nature +14% cold ---------- misc Breathe water A suit of armour made of mail. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+6 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Cuirass of the Dark Lord (0 def, 30 armour)17.0 T5 massive armor Reqs Heavy Armour Training 3 [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+7 eff.) HP.reg +0.00 Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 189.00 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 25 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. This item has been sent to the Item's Vault. |
Sandscale (15 def, 20 armour)17.0 T5 massive armor Reqs Heavy Armour Training 3 [Unique] Nature While equipped: dps ---------- Dmg.mod +25% nature +25% physical ----- def ----- Armour +20 Hardiness +10% Defense +15 (+7 eff.) Fatigue +10% Resists +25% fire +25% physical Blind- +50% ---------- misc Masteries +0.20 Wild-gift/Sand drake aspect +0.20 Wild-gift/Harmony Burrow: Level 5.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 7 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 26 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Tough but flexible scales of a huge sandwurm have been rivetted together to make this massive armour. |
Tarrasca (0 def, 50 armour)17.0 T4 massive armor Reqs Heavy Armour Training 3 [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+17 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-9 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
42 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
42 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Adobeth the Splendourworth [power 16] (6 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +15% light +29% arcane Melee Ret 12 blight ----- def ----- Resists +6% light Spell.save +6 (+3 eff.) ---------- misc Max.mana +60.00 Wards +3 lightning +4 temporal +5 blight +4 fire +5 cold Talents +1 Ward +10 Void Blast Reveal the area around you, dispelling darkness (radius 16, power 75 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown 100% to regenerate 10 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
FirePen [power 305] (6 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +3% darkness +3% fire Res.pen +10% blight +20% fire +15% darkness On Hit (Melee): * 10% chance to disease ----- def ----- Resists +9% blight +3% darkness ---------- misc Wards +9 lightning +9 temporal +9 blight +10 fire +8 cold Talents +5 Void Blast +2 Ward +5 Volcano Cooldown Volcano -2 Creates a wall of flames lasting 4 turns (dealing 419 fire damage overall) Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Volcano10 [power 365] (6 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +2 (+0 eff.) S.pwr/crit +2 Dmg.mod +6% blight Phasing +30% ----- def ----- Def/telep +17 Res/telep +17% Dur/telep +17% ---------- misc Vim/s.crit +2.00 Max.vim +10.00 Talents +5 Void Blast +10 Volcano Cooldown Volcano -4 Creates a wall of flames lasting 4 turns (dealing 501 fire damage overall) Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Volcano15 [power 445] (10 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Melee Ret 16 blight ----- def ----- Defense +10 (+5 eff.) Rng.Def +10 (+4 eff.) Mind.save +6 (+3 eff.) Blind- +15% Cut- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Wards +5 lightning +5 temporal +5 blight +4 fire +5 cold Talents +1 Ward +15 Volcano Cooldown Volcano -6 Fire a bolt of a random element with (base) damage 222 to 445 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
45 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
33 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
42 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
drakeskin leather belt 'Ragirablek'1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +14 Mag dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +18% blight Res.pen +10% arcane Melee Ret 16 blight ----- def ----- Armour +13 Defense +15 (+7 eff.) Phys.save +38 (+14 eff.) Spell.save +10 (+5 eff.) ---------- misc Mana/turn +1.28 Vim/s.crit +3.00 Max.mana +120.00 A belt that goes around your waist. |
Cleansewilter1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Wil dps ---------- Mind.pwr +12 (+4 eff.) Res.pen +10% nature ----- def ----- Armour +6 Resists +11% light +15% darkness Crit.dmg- 10.00% D.Red.from +45% Summoned Phys.save +8 (+4 eff.) Mind.save +15 (+7 eff.) Max.HP +83.00 ---------- misc Stam/turn +1.20 Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
Poluda1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +17 Dex +3 Mag +3 Wil +12 Cun +2 Con +20 Lck dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +6 (+2 eff.) Spell.pwr +9 (+2 eff.) Res.pen +10% acid ----- def ----- Mind.save +14 (+7 eff.) Stealth +30 ---------- misc T.Disarm +57 Infravis +12 A belt that goes around your waist. |
Layyritha [power 107] (15 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +2 Str +2 Mag dps ---------- Phys.crit +3.0% Phys.pwr +6 (+2 eff.) Apr +2 ----- def ----- Phys.save +3 (+2 eff.) ---------- misc Max.vim +20.00 Infravis +3 Talents +5 Volcano Cooldown Volcano -2 Disarm traps (107 bonus disarm power, based on Magic) along a range 3 line Puts all charms on 15 cooldown 100% to regenerate 8 positive energy. 100% to regenerate 13 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Rhydur the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +6 Cun +6 Con dps ---------- Phys.crit +15.0% Mind.crit +15% Phys.pwr +8 (+2 eff.) Mind.pwr +9 (+3 eff.) ----- def ----- Resists +15% lightning +15% temporal +21% fire +9% cold Mind.save +18 (+9 eff.) Max.HP +30.00 HP.reg +3.50 Heal.mod +18% ---------- misc Infravis +3 A belt that goes around your waist. |
Zebar1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Wil +10 Mag dps ---------- Spell.crit +10% Phys.pwr +12 (+3 eff.) Spell.pwr +6 (+2 eff.) Res.pen +5% blight Melee Ret 8 arcane ----- def ----- Armour +15 Defense +15 (+7 eff.) Phys.save +25 (+10 eff.) Spell.save +15 (+7 eff.) Mind.save +6 (+3 eff.) ---------- misc Mana/turn +0.54 Mana/s.crit +4.00 Max.mana +60.00 Max.hate +2.00 Size +1 A belt that goes around your waist. |
Nidor1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Str +3 Dex +4 Mag +2 Cun +12 Con dps ---------- Phys.pwr +15 (+4 eff.) Mind.pwr +8 (+3 eff.) Res.pen +5% temporal ----- def ----- Defense +23 (+9 eff.) Resists +3% acid +15% fire +3% temporal +15% cold Phys.save +15 (+7 eff.) Mind.save +11 (+5 eff.) Stealth +15 ---------- misc Size +1 Telepathy Humanoid/Orc A belt that goes around your waist. |
Eilinoriamira [power 14] (6 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +4 Str +3 Dex +2 Con dps ---------- Phys.pwr +4 (+1 eff.) ---------- misc Stam/turn +0.80 Talents +5 Volcano +10 Void Blast Cooldown Volcano -2 Reveal the area around you, dispelling darkness (radius 14, power 73 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown 100% to regenerate 8 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Manizor the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +6 Mag +4 Wil +10 Cun dps ---------- Phys.crit +21.0% Spell.crit +6% Mind.crit +15% Crit.mult +25.00% Phys.pwr +6 (+2 eff.) Res.pen +5% arcane ----- def ----- Fatigue -10% Poison- +15% Confus- +25% ---------- misc Max.enc +60 Equi/ret +0.08 A belt that goes around your waist. |
Strikebreeze the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +6 Mag +6 Wil +6 Con dps ---------- Spell.crit +5% Phys.pwr +9 (+2 eff.) Mind.pwr +22 (+8 eff.) Melee Ret 4 temporal On Hit (Melee): * 30% chance to daze at end of turn * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Resists +3% fire Crit.dmg- 5.00% Phys.save +15 (+7 eff.) Spell.save +20 (+9 eff.) Mind.save +15 (+7 eff.) Pinning- +20% ---------- misc Size +1 A belt that goes around your waist. |
Branokor the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Str dps ---------- Phys.crit +6.0% Crit.mult +12.00% Phys.pwr +5 (+1 eff.) Melee Ret 16 physical ----- def ----- Armour +14 Defense +6 (+3 eff.) Rng.Def +6 (+2 eff.) Resists +10% acid +10% fire +10% lightning +10% cold Phys.save +15 (+7 eff.) Die.at -40.00 life Max.HP +70.00 HP.reg +0.60 Create a temporary shield that absorbs 287 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
Lightess1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +9 Mag +6 Wil +2 Con dps ---------- Dmg.mod +9% light Res.pen +15% light ----- def ----- Resists +9% acid +15% darkness +14% fire +14% cold +15% light Mind.save +15 (+7 eff.) Max.HP +51.00 ---------- misc Mana/turn +0.60 Max.mana +55.00 Light +2 A belt that goes around your waist. |
Emuma the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.crit +6% On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +21 Defense +25 (+10 eff.) Rng.Def +10 (+4 eff.) Fatigue -10% Resists +15% blight Phys.save +25 (+10 eff.) Spell.save +6 (+3 eff.) Cut- +10% ---------- misc Max.enc +60 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
drakeskin leather belt 'Lisyta'1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Cun +4 Wil dps ---------- Mind.crit +3% Crit.mult +5.00% Mind.pwr +9 (+3 eff.) ----- def ----- Armour +15 Defense +15 (+7 eff.) Fatigue -10% Phys.save +38 (+14 eff.) Mind.save +30 (+13 eff.) Anom.red +20 Max.HP +130.00 ---------- misc Max.enc +41 Max.mana +80.00 Max.stam +53.00 Max.hate +17.00 Max.psi +77.00 Max.vim +36.00 Max.P.En +40.00 Max.N.En +40.00 A belt that goes around your waist. |
drakeskin leather belt 'Shadowzeal'1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Dex +6 Mag +6 Cun +6 Con dps ---------- Phys.crit +15.0% Mind.crit +15% Phys.pwr +12 (+3 eff.) Mind.pwr +8 (+3 eff.) Res.pen +15% darkness ----- def ----- Resists +6% nature Phys.save +39 (+15 eff.) Spell.save +14 (+7 eff.) Mind.save +20 (+9 eff.) Poison- +15% Silence- +5% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.60 Max.mana +59.00 Size +1 A belt that goes around your waist. |
Runablek the Glittersweep1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +25% physical Res.pen +10% arcane +18% physical Melee Ret 23 light On Hit (Melee): * 35% chance to blind ----- def ----- Defense +23 (+9 eff.) Resists +15% lightning +15% temporal +3% light +14% blight +5% arcane Stealth +15 ---------- misc Light +3 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Anynaritar the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +6 Cun +1 Con +10 Lck dps ---------- Crit.mult +5.00% Phys.pwr +8 (+2 eff.) Melee Ret 16 temporal ----- def ----- Armour +12 Resists +15% light +14% darkness D.Red.from +31% Summoned Phys.save +15 (+7 eff.) Mind.save +20 (+9 eff.) Stealth +15 Die.at -20.00 life ---------- misc T.Disarm +27 Infravis +6 Create a temporary shield that absorbs 332 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
Fuludunachak the Rainvengeance1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +21 (+5 eff.) Dmg.mod +15% physical Res.pen +12% physical On Hit (Melee): * Slows global speed by 35% * 35% chance to daze at end of turn ----- def ----- Armour +15 Resists +12% light Spell.save +29 (+12 eff.) ---------- misc Size +2 Create a temporary shield that absorbs 353 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
Prismwaker the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +6 Mag +6 Wil +4 Cun dps ---------- Phys.crit +15.0% Spell.crit +5% Mind.crit +15% Spell.pwr +12 (+3 eff.) Res.pen +10% light +20% lightning Melee Ret 4 light On Hit (Melee): * 35% chance to blind ----- def ----- Resists +6% lightning Mind.save +15 (+7 eff.) Anom.red +20 Max.HP +130.00 ---------- misc Max.mana +80.00 Max.stam +65.00 Max.hate +13.00 Max.psi +40.00 Max.vim +40.00 Max.P.En +39.00 Max.N.En +33.00 A belt that goes around your waist. |
drakeskin leather belt 'Glarekiss'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +9% light +24% physical Res.pen +20% physical Acc +4 (+1 eff.) ----- def ----- Resists +10% acid +10% fire +10% lightning +9% cold D.Red.from +44% Summoned Die.at -40.00 life HP.reg +3.60 Heal.mod +30% A belt that goes around your waist. |
drakeskin leather belt 'Emussra'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +5 Mag +3 Wil dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +12% blight On Hit (Melee): * 20% chance to disease ----- def ----- Resists +12% fire +15% cold +15% darkness +15% light D.Red.from +45% Summoned Spell.save +15 (+7 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Armolach1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +10 Dex +6 Cun +12 Con +8 Lck dps ---------- Phys.pwr +13 (+3 eff.) Dmg.mod +12% blight +6% physical Melee Ret 8 blight ----- def ----- Armour +12 Defense +15 (+7 eff.) Rng.Def +3 (+1 eff.) Phys.save +37 (+14 eff.) Stealth +15 HP.reg +3.00 Heal.mod +27% ---------- misc T.Disarm +30 Infravis +6 Size +1 A belt that goes around your waist. |
drakeskin leather belt 'Lustrequell'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +11 (+3 eff.) Spell.pwr +9 (+2 eff.) Dmg.mod +9% acid Res.pen +20% acid +20% light ----- def ----- Armour +15 Defense +15 (+7 eff.) Resists +5% arcane D.Red.from +43% Summoned Phys.save +22 (+9 eff.) Spell.save +12 (+6 eff.) Mind.save +15 (+7 eff.) ---------- misc Light +3 Size +1 A belt that goes around your waist. |
Achievements
Log
The merchant carefully hands you: Prismwaker the drakeskin leather belt
Saving done.
Character control switched to Legend.
Character control switched to Loyal Skeleton Alchemist.
Saving game...
The merchant carefully hands you: drakeskin leather belt 'Glarekiss'
Saving done.
Character control switched to Legend.
Character control switched to Loyal Skeleton Alchemist.
Saving game...
The merchant carefully hands you: drakeskin leather belt 'Emussra'
Saving done.
Character control switched to Legend.
Character control switched to Loyal Skeleton Alchemist.
Saving game...
The merchant carefully hands you: Armolach
Saving done.
Loyal Ogre Sun Paladin deactivates Second Life.
Loyal Ogre Sun Paladin deactivates Adventure Friendly Fire Disabler.
Loyal Ogre Sun Paladin deactivates Weapon of Wrath.
Loyal Ogre Sun Paladin deactivates Chant of Fortitude.
Loyal Ogre Sun Paladin deactivates Weapon of Light.
Loyal Ogre Sun Paladin deactivates Righteous Strength.
Loyal Ogre Sun Paladin deactivates Shield of Light.
Loyal Ogre Sun Paladin deactivates Precise Strikes.
Loyal Skeleton Alchemist deactivates Flame Infusion.
Loyal Skeleton Alchemist deactivates Defensive Posture.
Legend deactivates Precise Strikes.
Legend deactivates Chant of Fortitude.
Legend deactivates Adventure Friendly Fire Disabler.









































































