Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Ogre |
Class | Archmage |
Level / Exp | 24 / 20% |
Size | huge |
Lifes / Deaths | Killed by Gloridhenor the shadowblade at level 24 on the 63rd Haze 122nd year of Ascendancy at 10:06 / 1 |
Primary Stats
Strength | 24 (base 10) |
Dexterity | 22 (base 10) |
Constitution | 23 (base 10) |
Magic | 60 (base 53) |
Willpower | 60 (base 47) |
Cunning | 26 (base 14) |
Resources
Life | -229/597 |
Mana | 110/554 |
Vim | 192/192 |
Healing Factor | 1.2499022211821 |
Regeneration | 7.5619084381516 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 4 |
See Stealth | 5 |
See Invisible | 9 |
Offense: Mainhand
Damage | 35 |
Accuracy | 32 |
Crit Chance | 9% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +48% |
Nature | +20% |
Blight | +3% |
Mind | +6% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Lightning | +20% |
Blight | +10% |
Arcane | +20% |
Mind | +10% |
Acid | +5% |
Defense: Base
Armour (hardiness) | 8.0000000000004 (44.574340358689%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 33 |
Mental Save | 35 |
Defense: Resistances
Acid | + 17%( 70%) |
Lightning | + 34%( 70%) |
Cold | + 18%( 70%) |
Mind | + 24%( 70%) |
Blight | + 18%( 70%) |
Physical | + 15%( 70%) |
Fire | + 24%( 70%) |
All | + 14%( 70%) |
Defense: Immunities
Silence Resistance | 21% |
Confusion Resistance | 49% |
Instadeath Resistance | 100% |
Stun Resistance | 24% |
Poison Resistance | 20% |
Blind Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 438 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (98 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 607% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Spell / Air | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved talent Curse of Impotence (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Emevea the Flashblast (0 def, 3 armour) Emevea the Flashblast (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% fire Res.pen +15% lightning Melee Ret 4 temporal ----- def ----- Armour +3 Fatigue +2% Resists +3% lightning +3% fire Silence- +21% Confus- +20% Stun/Frz- +24% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | bright brass lantern bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | eldritch linen wizard hat (1 def, 0 armour) eldritch linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) ---------- misc Mana/turn +0.70 Mana/ret +0.90 Max.mana +43.00 Manaflow: Puts all charms on 40 cooldown Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 11 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | Yarigovor the Rotsin [power 1] (24/25 cooldown) Yarigovor the Rotsin [power 1] (24/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Str dps ---------- Crit.mult +15.00% Phys.pwr +25 (+9 eff.) Dmg.mod +6% nature Res.pen +5% acid ----- def ----- Defense +10 (+3 eff.) Resists +3% acid Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring of lightning (+20%) copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Rings make your fingers look great! |
On fingers | steel ring 'Blastsmash' steel ring 'Blastsmash'0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil +2 Cun dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 8 physical Ranged+ 11 physical Dmg.mod +9% lightning Res.pen +5% lightning Melee Ret 4 lightning 2 blight On Hit (Melee): * 10% chance to reduce all saves and defense by 24 On Hit (Ranged): * 11% chance to reduce all saves and defense by 24 ----- def ----- Blind- +20% ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Infravis +4 See.Stealth +5 See.Invis +9 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Around waist | Gloruwyn the hardened leather belt Gloruwyn the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +5 Wil +4 Con dps ---------- Crit.mult +15.00% Phys.pwr +7 (+3 eff.) Res.pen +20% arcane ----- def ----- Resists +8% fire +5% cold Phys.save +7 (+4 eff.) Mind.save +11 (+5 eff.) Max.HP +40.00 ---------- misc Size +1 A belt that goes around your waist. |
In main hand | Manyrakor the Galemarrow (20-24 power, 4 apr, lightning element) Manyrakor the Galemarrow (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Spell.crit +3% Crit.mult +15.00% Spell.pwr +9 (+3 eff.) Dmg.mod +29% lightning +6% mind Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 110.47 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | heroic hardened leather gloves of dexterity (+2) (0 def, 5 armour) heroic hardened leather gloves of dexterity (+2) (0 def, 5 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +2 Dex dps ---------- Acc +13 (+4 eff.) ----- def ----- Armour +5 Mind.save +10 (+5 eff.) Max.HP +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | verdant cashmere robe of life (0 def, 0 armour) verdant cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +14% nature ----- def ----- Resists +5% blight +11% all Max.HP +42.00 HP.reg +3.80 Heal.mod +14% Poison- +20% Disease- +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak 'Xerabreldata' (6 def, 0 armour) linen cloak 'Xerabreldata' (6 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Acc +15 (+5 eff.) Apr +2 ----- def ----- Defense +6 (+2 eff.) Resists +1% physical Die.at -40.00 life Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Shadowwilder' steel amulet 'Shadowwilder'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +11 Dex +5 Wil +5 Cun +5 Con dps ---------- Mov.spd +10% Dmg.mod +3% blight Res.pen +10% blight Melee Ret 4 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 24 * 20% chance to reduce damage dealt by 20% ----- def ----- Fatigue -5% Resists +11% mind HP.reg +2.00 Confus- +29% ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Inventory
movement infusion of the sneak (speed 617%; cd 16) movement infusion of the sneak (speed 617%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 617% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 539%; cd 16) movement infusion of the warrior (speed 539%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 539% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 14; resist 21%; move 35%; dur 5; cd 17) ethereal rune (power 14; resist 21%; move 35%; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 21% all resistance, you move 35% faster, and you are invisible (power 14). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 46; cd 22) shatter afflictions rune of the titan (absorb 46; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 46 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Aramiwen Aramiwen0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Mag +3 Con dps ---------- Res.pen +5% temporal ----- def ----- Resists +12% temporal +6% physical Phys.save +8 (+4 eff.) Max.HP +34.00 HP.reg +2.00 Pinning- +20% Knockbk- +22% ---------- misc Stam/turn +0.40 Infravis +1 Amulets make your neck look great! |
cleansing copper amulet of dexterity (+3) cleansing copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Dex ----- def ----- Resists +11% nature +11% blight Poison- +21% Disease- +22% Amulets make your neck look great! |
Dazzlestriker the copper ring Dazzlestriker the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Str dps ---------- Dmg.mod +10% light ----- def ----- Defense +5 (+1 eff.) Resists +26% light Crit.chn- 5.00% Rings make your fingers look great! |
Erodin Erodin0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +5 Str +2 Dex dps ---------- Dmg.mod +11% fire ----- def ----- Resists +6% lightning +22% fire +6% temporal Rings make your fingers look great! |
sneakthief's copper ring of arcana (+0.12/turn) sneakthief's copper ring of arcana (+0.12/turn)0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Silence- +22% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
flaming steel battleaxe of daylight (18-27 power, 2 apr) flaming steel battleaxe of daylight (18-27 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane Power 18.0 - 27.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 light Against +13% Undead On Hit.r1 +10 fire Massive two-handed battleaxes. |
Silent Blade (25-32 power, 10 apr) Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
warbringer's steel dagger of massacre (15-20 power, 6 apr) warbringer's steel dagger of massacre (15-20 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 15.0 - 19.5 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +6% physical ----- def ----- Disarm- +13% Sharp, short and deadly. |
acidic dwarven-steel greatsword of evisceration (38-61 power, 2 apr) acidic dwarven-steel greatsword of evisceration (38-61 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane/Master Power 38.0 - 60.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 * Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +12 (+4 eff.) Massive two-handed swords. |
Surefire Surefire4.0 T1 longbow 2H weapon Reqs Shoot [Unique] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+4 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Elirenor the steel longsword (18-25 power, 3 apr) Elirenor the steel longsword (18-25 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Arcane Power 18.0 - 25.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +12 physical On Hit: 20% Curse of Death 2 While equipped: dps ---------- Phys.crit +5.0% Crit.mult +15.00% Acc +10 (+3 eff.) Apr +7 Sharp, long, and deadly. |
enhanced cured leather sling enhanced cured leather sling4.0 T2 sling 1H weapon Reqs Shoot [Ego+] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +4 Str +3 Dex +5 Mag +6 Wil +4 Cun +4 Con Slings are used to hurl stones or metal shots at your foes. |
Chekath the Sewerglean (20-24 power, 4 apr, darkness element) Chekath the Sewerglean (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Random Unique] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag +1 Wil dps ---------- Phys.crit +6.0% Spell.crit +10% Crit.mult +15.00% Spell.pwr +21 (+7 eff.) Melee+ 27 arcane Dmg.mod +20% darkness +12% nature Melee Ret 4 nature 4 temporal On Hit (Melee): * 10% chance to slow global speed by 50% ---------- misc Max.mana +91.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash magestaff 'Pyrespiker' (20-24 power, 3 apr, lightning element) ash magestaff 'Pyrespiker' (20-24 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +9 (+3 eff.) S.pwr/crit +3 Dmg.mod +20% lightning +3% temporal Res.pen +10% fire ----- def ----- Resists +9% fire Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding ash vilestaff (15-18 power, 3 apr, blight element) lifebinding ash vilestaff (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Ego+] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +2% Spell.pwr +11 (+3 eff.) Dmg.mod +15% blight ----- def ----- HP.reg +0.80 Heal.mod +12% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Kilnquill Kilnquill1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Defense +9 (+3 eff.) Resists +2% physical +3% fire Stealth +6 Die.at -80.00 life ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
hardened leather belt 'Falandur' hardened leather belt 'Falandur'1.0 T3 belt armor [Rare] Psionic While equipped: Stats +2 Str +1 Dex +4 Con dps ---------- Phys.crit +2.0% Mind.pwr +4 (+2 eff.) Dmg.mod +3% mind ----- def ----- Phys.save +19 (+10 eff.) ---------- misc Hate/m.crit +2.00 A belt that goes around your waist. |
noble's rough leather belt of unlife noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Wil dps ---------- Against +18% Summoned ----- def ----- Resists +5% blight D.Red.from +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt of valiance rough leather belt of valiance1.0 T1 belt armor [Ego+] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +6 (+3 eff.) Max.HP +48.00 A belt that goes around your waist. |
Salurikira the linen robe (0 def, 0 armour) Salurikira the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Res.pen +15% blight +20% physical Apr +5 ----- def ----- Resists +7% lightning +7% darkness +7% cold +7% blight +7% fire +7% light +7% all Phys.save +20 (+10 eff.) Spell.save +21 (+9 eff.) Mind.save +11 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy linen robe of fire (+16%) (0 def, 0 armour) slimy linen robe of fire (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +11% fire On Melee Ret: * 4% chance to slow global speed by 50% * 3 arcane resource burn ----- def ----- Resists +7% all +16% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of life (0 def, 0 armour) woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +6% blight +9% all Max.HP +48.00 HP.reg +2.20 Heal.mod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Anelatharain (10 def, 1 armour) Anelatharain (10 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +4 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +1 Defense +10 (+3 eff.) Resists +6% cold +3% physical Max.HP +40.00 HP.reg +4.00 A pair of boots made of leather. |
Emokira (0 def, 3 armour) Emokira (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +7 Wil dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Armour +3 Fatigue +2% Resists +9% fire Phys.save +6 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +6 (+3 eff.) Heal.mod +5% ---------- misc Vim/s.crit +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lisygamira (0 def, 3 armour) Lisygamira (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +4 Cun +4 Con dps ---------- Acc +20 (+7 eff.) ----- def ----- Armour +3 Fatigue +2% Crit.chn- 5.00% Phys.save +13 (+7 eff.) Mind.save +11 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Torufast the pair of rough leather boots (0 def, 7 armour) Torufast the pair of rough leather boots (0 def, 7 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +5 Dex +1 Cun +2 Con dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Apr +3 ----- def ----- Armour +7 Die.at -20.00 life ---------- misc See.Invis +6 A pair of boots made of leather. |
dreamer's pair of rough leather boots (0 def, 1 armour) dreamer's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
Dourcutter (0 def, 1 armour) Dourcutter (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 lightning Dmg.mod +4% lightning Res.pen +5% lightning Melee Ret 2 darkness 2 cold On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +1 Resists +11% lightning +9% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) corrosive dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Melee+ 6 acid Dmg.mod +5% acid +5% arcane ----- def ----- Armour +2 Fatigue +3% Resists +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Boraromiredas the Frozenglamour (0 def, 3 armour) Boraromiredas the Frozenglamour (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +15 Dex +2 Wil dps ---------- Melee Ret 6 cold ----- def ----- Armour +3 Fatigue +3% Crit.chn- 15.00% A cap made of leather. |
Isalrath the linen wizard hat (1 def, 0 armour) Isalrath the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Dex +2 Cun +2 Con dps ---------- Dmg.mod +11% light Res.pen +5% temporal ----- def ----- Defense +1 (+0 eff.) Resists +16% light ---------- misc Light +1 Infravis +1 A pointy cloth hat, very wizardly... |
Loranarikor (1 def, 0 armour) Loranarikor (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Con dps ---------- Dmg.mod +11% mind ----- def ----- Defense +1 (+0 eff.) Resists +11% mind ---------- misc Light +3 A pointy cloth hat, very wizardly... |
bladed rough leather cap (0 def, 1 armour) bladed rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 69.3 Physical damage. If the attack hits, the target is confused (31% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
insulating rough leather cap of dexterity (+3) (0 def, 1 armour) insulating rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +5% cold A cap made of leather. |
iron helm 'Urthelalin' (0 def, 3 armour) iron helm 'Urthelalin' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Dex +3 Mag dps ---------- Res.pen +15% blight ----- def ----- Armour +3 Fatigue +5% Heal.mod +10% ---------- misc Max.stam +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
duelist's hardened leather armour of lightning resistance (13 def, 10 armour) duelist's hardened leather armour of lightning resistance (13 def, 10 armour)9.0 T3 light armor [Ego+] Master While equipped: Stats +5 Cun +4 Dex ----- def ----- Armour +10 Defense +13 (+4 eff.) Fatigue +8% Resists +18% lightning A suit of armour made of leather. |
prismatic hardened leather armour of acid resistance (9 def, 6 armour) prismatic hardened leather armour of acid resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +15% acid +15% light +13% darkness A suit of armour made of leather. |
rough leather armour 'Salibredakira' (33 def, 2 armour) rough leather armour 'Salibredakira' (33 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid Res.pen +10% arcane ----- def ----- Armour +2 Defense +33 (+11 eff.) Fatigue +6% Resists +16% fire Disease- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of leather. |
iron shield of resistance (0 def, 2 armour, 22.5 block) iron shield of resistance (0 def, 2 armour, 22.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +6% acid +6% fire +5% lightning +6% cold ---------- misc Talents +1 Block Handheld deflection devices. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
420 alchemist agate 420 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Breezewarden' (dig speed 32 turns) dwarven-steel pickaxe 'Breezewarden' (dig speed 32 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +4 Dex +3 Wil +4 Con dps ---------- Dmg.mod +6% acid Res.pen +5% nature On Hit (Melee): * 10% chance to slow global speed by 50% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Bregorak Bregorak2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Resists +6% cold +6% light +3% all Crit.chn- 5.00% Spell.save +5 (+3 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Void Star Void Star1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% fire +6% cold +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 33.90 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Xerethra the Cracklesmash Xerethra the Cracklesmash2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% lightning +6% arcane Res.pen +10% arcane Melee Ret 12 fire ----- def ----- Resists +3% temporal +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Nanariblek the Brighttitan [power 27] (24/25 cooldown) Nanariblek the Brighttitan [power 27] (24/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% arcane +12% light +9% darkness ----- def ----- Resists +5% arcane ---------- misc Light +3 Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
cleansing iron torque of gale force [power 100] (24/15 cooldown) cleansing iron torque of gale force [power 100] (24/15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Chaleg the elm totem of stinging [power 122] (24/15 cooldown) Chaleg the elm totem of stinging [power 122] (24/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.crit +2% ----- def ----- Resists +6% cold Mind.save +3 (+2 eff.) Stun/Frz- +10% Sting an enemy dealing 146 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Flamepower [power 122] (24/15 cooldown) Flamepower [power 122] (24/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Mag +2 Con dps ---------- Spell.pwr +20 (+6 eff.) ----- def ----- Resists +3% fire Crit.chn- 15.00% ---------- misc Max.mana +20.00 Sting an enemy dealing 146 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Fuloldil the Rimebore [power 116] (24/15 cooldown) Fuloldil the Rimebore [power 116] (24/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Wil dps ---------- Melee Ret 2 cold ----- def ----- Defense +10 (+3 eff.) Phys.save +3 (+2 eff.) Heal.mod +5% Silence- +20% Sting an enemy dealing 139 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By so the Ogre Archmage level 20
5th Haze 122nd year of Ascendancy at 06:20 see stats
By so the Ogre Archmage level 10
8th Dusk 122nd year of Ascendancy at 12:32 see stats
By so the Ogre Archmage level 22
23rd Haze 122nd year of Ascendancy at 23:24 see stats
By so the Ogre Archmage level 10
2nd Mirth 122nd year of Ascendancy at 15:09 see stats
By so the Ogre Archmage level 20
4th Haze 122nd year of Ascendancy at 20:18 see stats
By so the Ogre Archmage level 2
75th Pyre 122nd year of Ascendancy at 02:10 see stats
By so the Ogre Archmage level 23
40th Haze 122nd year of Ascendancy at 09:18 see stats
By so the Ogre Archmage level 23
63rd Haze 122nd year of Ascendancy at 00:01 see stats
By so the Ogre Archmage level 6
77th Pyre 122nd year of Ascendancy at 01:03 see stats
By so the Ogre Archmage level 22
24th Haze 122nd year of Ascendancy at 14:47 see stats
By so the Ogre Archmage level 16
41st Dusk 122nd year of Ascendancy at 22:37 see stats
Log
Gloridhenor the shadowblade uses Dual Strike.
So is not dazed anymore.
Gloridhenor the shadowblade is not dazed anymore.
So resists the terror!
So is stunned!
Gloridhenor the shadowblade strikes so with hidden blades!
So starts to bleed.
Gloridhenor the shadowblade performs a melee critical strike against so!
Gloridhenor the shadowblade revels in the spilt blood and grows stronger!
So resists the terror!
So is cut deeply.
Melee retaliation hits Gloridhenor the shadowblade for 5 lightning, 5 blight, 3 temporal, 3 lightning, 3 blight, 1 temporal, 3 lightning, 3 blight, 1 temporal (27 total damage).
Gloridhenor the shadowblade hits so for 57 physical, 4 cold, 6 darkness, 17 physical, 13 darkness, 377 physical, 13 darkness, 4 fire (491 total damage).
So is not silenced anymore.
So uses Yarigovor the Rotsin!
Talent Lightning is ready to use.
Talent Arcane Reconstruction is ready to use.
so receives 14 healing from Temporal Restoration Field.
Deep Wound from Gloridhenor the shadowblade hits so for 72 physical damage.
Bleeding from Gloridhenor the shadowblade hits so for 6 physical damage.
Hurricane from So hits Gloridhenor the shadowblade for 29 lightning damage.
Gloridhenor the shadowblade uses Coup de Grace.
Gloridhenor the shadowblade performs a melee critical strike against so!
Gloridhenor the shadowblade's blood frenzy intensifies!
Gloridhenor the shadowblade performs a melee critical strike against so!
Gloridhenor the shadowblade's blood frenzy intensifies!
Melee retaliation hits Gloridhenor the shadowblade for 3 lightning, 3 blight, 1 temporal, 3 lightning, 3 blight, 1 temporal (14 total damage).
Gloridhenor the shadowblade hits so for 277 physical damage.
so the level 24 ogre archmage was struck to death by Gloridhenor the shadowblade on level 1 of The Maze.