Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Skeleton |
Class | Rogue |
Level / Exp | 28 / 73% |
Size | big |
Lifes / Deaths | Killed by Mayodamina the cold drake at level 28 on the 6th Decay 122nd year of Ascendancy at 20:50 / 1 |
Primary Stats
Strength | 42 (base 11) |
Dexterity | 76 (base 59) |
Constitution | 23 (base 14) |
Magic | 15 (base 10) |
Willpower | 30 (base 26) |
Cunning | 52 (base 36) |
Resources
Life | -61/772 |
Stamina | 262/297 |
Vim | 240/240 |
Healing Factor | 1.1099022211821 |
Regeneration | 0.27747555529553 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 105 |
Accuracy | 69 |
Crit Chance | 42% |
APR | 47 |
Speed | 1.00 |
Offense: Offhand
Damage | 74 |
Accuracy | 69 |
Crit Chance | 40% |
APR | 48 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Temporal | +9% |
All | 0% |
Physical | +20% |
Mind | +9% |
Nature | +15% |
Offense: Damage Penetration
Nature | +13% |
Physical | +53% |
Mind | +23% |
All | +8% |
Defense: Base
Armour (hardiness) | 40 (66.907551546746%) |
Defense | 59 |
Ranged Defense | 59 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 23 |
Mental Save | 40 |
Defense: Resistances
Acid | + 14%( 70%) |
Blight | + 14%( 70%) |
Physical | + 12%( 70%) |
Cold | + 14%( 70%) |
All | + 11%( 70%) |
Lightning | + 22%( 70%) |
Light | + 32%( 70%) |
Temporal | + 25%( 70%) |
Darkness | + 36%( 70%) |
Fire | + 33%( 70%) |
Mind | + 34%( 70%) |
Defense: Immunities
Stun Resistance | 45% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Silence Resistance | 21% |
Bleed Resistance | 100% |
Disarm Resistance | 23% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 22% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 341 damage for 3 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 120 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Duelist | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Wrathroot. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 23. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of wight ectoplasm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of rough leather boots of massiveness (0 def, 1 armour) undeterred pair of rough leather boots of massiveness (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +1 Silence- +21% Confus- +20% Stun/Frz- +23% ---------- misc Size +1 A pair of boots made of leather. |
Light source | Arebrelrarin the alchemist's lamp Arebrelrarin the alchemist's lamp1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +9% temporal Res.pen +8% all Apr +8 Melee Ret 15 fire ----- def ----- Resists +1% physical +7% fire Phys.save +3 (+1 eff.) Die.at -60.00 life ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | Wretchtrail the dwarven-steel gauntlets (0 def, 13 armour) Wretchtrail the dwarven-steel gauntlets (0 def, 13 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Dex +2 Cun dps ---------- Melee+ 7 physical Dmg.mod +9% nature +4% physical Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Armour +13 Fatigue +3% Resists +3% blight +3% acid Phys.save +10 (+4 eff.) Mind.save +8 (+2 eff.) Max.HP +52.00 ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 27.5 - 38.5 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +11 Apr +9 Crit +18.0% Atk.spd 83% On Hit.r1 +9 physical On Crit.r2 +8 physical On Hit: 10% Battle Shout 3 On Hit: 10% Set Up 3 On Hit: 10% Sand Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Cyretha (dig speed 24 turns) Cyretha (dig speed 24 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +8 Dex dps ---------- Apr +4 ----- def ----- Armour +8 Resists +7% darkness Affinity +15% darkness ---------- misc Stam/turn +1.00 Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Polanor Polanor0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +9% mind Res.pen +20% physical ----- def ----- Resists +12% mind +9% darkness Phys.save +9 (+3 eff.) Mind.save +6 (+2 eff.) Confus- +31% Rings make your fingers look great! |
On fingers | Rotmaim Rotmaim0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Dmg.mod +10% light +6% nature Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +20% light +3% cold Mind.save +6 (+2 eff.) Max.HP +23.00 Disarm- +23% Confus- +26% Pinning- +20% Knockbk- +22% Rings make your fingers look great! |
Around neck | steel amulet 'Emelawe' steel amulet 'Emelawe'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str ----- def ----- Resists +12% lightning +3% temporal +3% light +18% fire +14% mind Confus- +24% Stun/Frz- +22% Amulets make your neck look great! |
In main hand | voratun dagger 'Abyssparry' (38-49 power, 9 apr) voratun dagger 'Abyssparry' (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 38.0 - 49.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +4 fire On Hit.r1 +4 fire On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 While equipped: Stats +6 Cun dps ---------- Phys.crit +9.0% Mind.pwr +15 (+5 eff.) Res.pen +15% mind Sharp, short and deadly. |
Around waist | Camuroddablek the hardened leather belt Camuroddablek the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: Stats +4 Str dps ---------- Phys.crit +2.0% Phys.pwr +10 (+3 eff.) Res.pen +25% physical Apr +5 ----- def ----- Defense +10 (+3 eff.) Phys.save +6 (+2 eff.) Anom.red +13 Max.HP +67.00 ---------- misc Stam/turn +3.00 Max.mana +49.00 Max.stam +66.00 Max.hate +16.00 Max.psi +27.00 Max.vim +32.00 Max.P.En +27.00 Max.N.En +24.00 A belt that goes around your waist. |
In off hand | Silent Blade (25-32 power, 10 apr) Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Cun, 65% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Cloak | linen cloak of the voidstalker (1 def, 0 armour) linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +12% darkness +12% temporal Def/telep +10 Res/telep +10% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
shielding rune of the sneak (absorb 215; dur 4; cd 16) shielding rune of the sneak (absorb 215; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 215 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Dagyharamas the gold amulet Dagyharamas the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Mind.crit +3% ----- def ----- Resists +12% fire +15% cold +19% light +21% darkness Blind- +27% ---------- misc Max.psi +50.00 Masteries +0.28 Cunning/Poisons +0.28 Technique/Assassination Amulets make your neck look great! |
copper amulet of dexterity (+2) copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets make your neck look great! |
Biharakalthostir the Glintbane Biharakalthostir the Glintbane0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Con dps ---------- Res.pen +25% light On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Resists +12% acid Mind.save +7 (+2 eff.) Confus- +27% ---------- misc Infravis +3 Rings make your fingers look great! |
Lightprophet the gold ring Lightprophet the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +4 Wil dps ---------- Dmg.mod +12% cold Res.pen +20% lightning +15% light Acc +8 (+2 eff.) Melee Ret 4 lightning 2 light ----- def ----- Resists +24% cold Mind.save +8 (+2 eff.) Rings make your fingers look great! |
marksman's copper ring of the mind (+11%) marksman's copper ring of the mind (+11%)0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% mind Acc +6 (+1 eff.) ----- def ----- Resists +11% mind Rings make your fingers look great! |
psionicist's copper ring of tenacity psionicist's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Max.HP +20.00 Disarm- +21% Pinning- +21% Knockbk- +20% Rings make your fingers look great! |
savior's steel ring of corrosion (+24%) savior's steel ring of corrosion (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Resists +24% acid Phys.save +7 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Rings make your fingers look great! |
sneakthief's copper ring of life sneakthief's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- Max.HP +47.00 HP.reg +5.00 Heal.mod +10% Rings make your fingers look great! |
solipsist's steel ring of darkness (+24%) solipsist's steel ring of darkness (+24%)0.1 T2 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +12% darkness ----- def ----- Resists +24% darkness Rings make your fingers look great! |
Belayagawen the steel dagger (13-17 power, 6 apr) Belayagawen the steel dagger (13-17 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Master/Psionic Power 13.0 - 16.9 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 mind On Hit.r1 +8 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 18% chance to reduce all saves and defense by 25 While equipped: Stats +2 Wil +6 Cun +3 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +14% physical Acc +9 (+2 eff.) Apr +7 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Disarm- +11% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc See.Invis +3 Sharp, short and deadly. |
Ravenspike the iron dagger (16-21 power, 5 apr) Ravenspike the iron dagger (16-21 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 16.5 - 21.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 darkness While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +15% light ---------- misc Light +1 Sharp, short and deadly. |
Thunderdredge (15-20 power, 5 apr) Thunderdredge (15-20 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 15.0 - 19.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: ----- def ----- Armour +2 Resists +6% lightning Phys.save +3 (+1 eff.) ---------- misc Max.stam +30.00 Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (10-14 power, 5 apr) iron dagger (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
steel dagger 'Zubuthra' (19-25 power, 6 apr) steel dagger 'Zubuthra' (19-25 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 19.0 - 24.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +16 mind +7 fire On Hit: * Create an explosion dealing 16 fire damage (1/turn) While equipped: Stats +1 Cun dps ---------- Dmg.mod +7% fire Res.pen +9% fire ----- def ----- Armour +6 Sharp, short and deadly. |
voratun dagger of erosion (37-48 power, 9 apr) voratun dagger of erosion (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Nature Power 37.0 - 48.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +10 nature Sharp, short and deadly. |
warbringer's stralite dagger of enduring (28-36 power, 9 apr) warbringer's stralite dagger of enduring (28-36 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 27.5 - 35.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +5 Wil +11 Con dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +8% physical ----- def ----- Max.HP +19.00 Disarm- +10% Sharp, short and deadly. |
Islinne the Quenchbrawn Islinne the Quenchbrawn1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% cold Res.pen +5% cold ----- def ----- Resists +6% lightning +5% temporal +1% physical +9% acid Die.at -60.00 life A belt that goes around your waist. |
hardened leather belt 'Beineg' hardened leather belt 'Beineg'1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Crit.mult +15.00% Apr +4 Melee Ret 4 physical ----- def ----- Defense +15 (+4 eff.) HP.reg +1.20 Heal.mod +11% ---------- misc Max.stam +30.00 A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Heatstrider the linen cloak (1 def, 6 armour) Heatstrider the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Str +3 Mag ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +15% fire +3% nature +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Strikehacker (27 def, 0 armour) Strikehacker (27 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Dex +2 Cun ----- def ----- Defense +27 (+7 eff.) Resists +15% lightning +3% temporal Mind.save +6 (+2 eff.) Max.HP +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Zerozor' (6 def, 0 armour) linen cloak 'Zerozor' (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.pwr +20 (+7 eff.) ----- def ----- Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
verdant woollen robe (0 def, 0 armour) verdant woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +7% nature ----- def ----- Resists +9% all Poison- +28% Disease- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Beturida the pair of rough leather boots (0 def, 3 armour) Beturida the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% acid ----- def ----- Armour +3 Fatigue -5% Resists +3% blight +6% darkness Crit.chn- 15.00% Phys.save +5 (+2 eff.) Die.at -60.00 life ---------- misc Max.enc +21 A pair of boots made of leather. |
Lelunarigen (20 def, 3 armour) Lelunarigen (20 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +3 Defense +20 (+5 eff.) Fatigue -7% Resists +4% physical +5% arcane +6% temporal Max.HP +81.00 ---------- misc Stam/turn +0.30 A pair of boots made of leather. |
Thunderguile (0 def, 3 armour) Thunderguile (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +6 Dex +2 Mag +4 Wil dps ---------- Mov.spd +10% Dmg.mod +12% lightning ----- def ----- Armour +3 Fatigue -4% Max.HP +40.00 ---------- misc Stam/turn +0.50 Light +3 A pair of boots made of leather. |
pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +11.00 A pair of boots made of leather. |
Radiancewar (0 def, 1 armour) Radiancewar (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Res.pen +15% physical Acc +15 (+3 eff.) Apr +3 ----- def ----- Armour +1 Resists +3% light HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +14.00 Unarmed combat: Power 8.0 - 8.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Nightmare 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Floerend the rough leather cap (0 def, 1 armour) Floerend the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +3% cold Apr +5 Melee Ret 4 cold On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% nature +6% cold A cap made of leather. |
Woeshine the linen wizard hat (1 def, 0 armour) Woeshine the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Mag +4 Con dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning +6% darkness ---------- misc Light +1 A pointy cloth hat, very wizardly... |
iron helm 'Winterwoe' (10 def, 3 armour) iron helm 'Winterwoe' (10 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Defense +10 (+3 eff.) Fatigue +5% Resists +6% darkness Disease- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+4 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 3.5 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 58.69 to 176.07 lightning damage (117.38 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
cured leather armour 'Urthosin' (9 def, 4 armour) cured leather armour 'Urthosin' (9 def, 4 armour)9.0 T2 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +8 Dex +4 Mag +4 Wil +8 Cun dps ---------- Phys.crit +3.0% Mind.crit +1% Crit.mult +11.00% Phys.pwr +5 (+2 eff.) Mov.spd +20% Res.pen +10% blight ----- def ----- Armour +4 Defense +9 (+3 eff.) Fatigue +7% Max.HP +33.00 A suit of armour made of leather. |
rough leather armour (3 def, 2 armour) rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
rough leather armour of resilience (3 def, 2 armour) rough leather armour of resilience (3 def, 2 armour)9.0 T1 light armor [Ego] Nature While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Max.HP +22.00 A suit of armour made of leather. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
358 alchemist agate 358 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Glorovea [power 105] (15 cooldown) Glorovea [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Res.pen +5% mind Melee Ret 2 acid ----- def ----- Mind.save +3 (+1 eff.) Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 126 physical damage Puts all charms on 15 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Lightenvy the iron torque of gale force [power 100] (15 cooldown) Lightenvy the iron torque of gale force [power 100] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% light Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 19% ---------- misc Light +2 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 120 physical damage Puts all charms on 15 cooldown 100% to heal for 32. Torques are made by powerful psionics to store psionic powers. |
extending iron torque of psionic shield [power 23] (25 cooldown) extending iron torque of psionic shield [power 23] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
steel torque of gale force 'Beliyon' [power 160] (15 cooldown) steel torque of gale force 'Beliyon' [power 160] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: ----- def ----- Defense +10 (+3 eff.) Max.HP +20.00 HP.reg +4.00 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 192 physical damage Puts all charms on 15 cooldown 100% to reduce fatigue by 22% for 2 turns. 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By skeletikus the Skeleton Rogue level 10
10th Flare 122nd year of Ascendancy at 18:47 see stats
By skeletikus the Skeleton Rogue level 22
66th Haze 122nd year of Ascendancy at 19:55 see stats
By skeletikus the Skeleton Rogue level 27
1st Decay 122nd year of Ascendancy at 10:49 see stats
By skeletikus the Skeleton Rogue level 10
10th Flare 122nd year of Ascendancy at 18:45 see stats
By skeletikus the Skeleton Rogue level 20
22nd Haze 122nd year of Ascendancy at 20:21 see stats
By skeletikus the Skeleton Rogue level 19
14th Haze 122nd year of Ascendancy at 23:07 see stats
By skeletikus the Skeleton Rogue level 25
74th Haze 122nd year of Ascendancy at 19:28 see stats
By skeletikus the Skeleton Rogue level 5
4th Mirth 122nd year of Ascendancy at 05:42 see stats
By skeletikus the Skeleton Rogue level 12
38th Dusk 122nd year of Ascendancy at 00:56 see stats
By skeletikus the Skeleton Rogue level 22
68th Haze 122nd year of Ascendancy at 06:25 see stats
By skeletikus the Skeleton Rogue level 17
76th Dusk 122nd year of Ascendancy at 04:11 see stats
Log
Something hits Mirror Image for 244 physical damage.
Weakness Disease from Yvynor the snow giant chieftain hits Mirror Image for 37 blight damage.
Mirror Image wanders around!
Porimina the multi-hued drake breathes lightning!
Porimina the multi-hued drake hits Mirror Image for 192 lightning damage.
Porimina the multi-hued drake prepares for the next kill!
Skeletikus is pinned by a bone spike.
Skeletikus is out of phase.
Something hits skeletikus for 94 physical, 73 blight, 8 nature, 35 light, 27 blight, (24 parried), 46 blight, 35 light, 27 blight (346 total damage).
Skeletikus's morale has been lowered.
A shield forms around skeletikus.
A barrier bursts from the leather jacket!
Your shield crumbles under the damage!
The shield around skeletikus crumbles.
Something performs a melee critical strike against skeletikus!
Something hits skeletikus for (23 parried), (121 absorbed), 0 acid, (6 absorbed), 0 nature, (28 absorbed), 0 light, (22 absorbed), 0 blight, (112 absorbed), 0 acid, (28 absorbed), 0 light, (22 absorbed), 0 blight, (66 absorbed), 61 acid, 65 blight, 6 nature, 28 light, 22 blight, 63 blight, 28 light, 22 blight (295 total damage).
Skeletikus uses Blinding Speed.
Skeletikus speeds up.
Something hits skeletikus for 34 fire damage.
Skeletikus uses Re-assemble.
skeletikus receives 497 healing from Re-assemble.
Mayodamina the cold drake casts Virulent Strike.
Mayodamina the cold drake performs a melee critical strike against skeletikus!
Melee retaliation hits Mayodamina the cold drake for 2 nature, 10 fire, 2 nature, 10 fire, 2 nature, 10 fire, 2 nature, 10 fire (49 total damage).
Ruin hits Mayodamina the cold drake for 9 healing, 9 healing, 9 healing (0 total damage) [28 healing].
Mayodamina the cold drake hits skeletikus for 183 physical, 6 nature, 28 light, 22 blight, 93 physical, 28 light, 22 blight, 41 blight, 6 nature, 28 light, 22 blight, 39 blight, 28 light (547 total damage).
skeletikus the level 28 skeleton rogue was sun baked to death by Mayodamina the cold drake on level 2 of Daikara.