Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Ogre |
Class | Archmage |
Level / Exp | 22 / 88% |
Size | big |
Lifes / Deaths | Killed by gigantic corrosive tunneler at level 21 on the 4th Haze 122nd year of Ascendancy at 13:26 / 2Killed by Minotaur of the Labyrinth at level 22 on the 62nd Haze 122nd year of Ascendancy at 14:10 |
Primary Stats
Strength | 21 (base 10) |
Dexterity | 16 (base 10) |
Constitution | 22 (base 10) |
Magic | 66 (base 50) |
Willpower | 60 (base 47) |
Cunning | 16 (base 11) |
Resources
Life | -109/563 |
Mana | 6/580 |
Vim | 164/184 |
Healing Factor | 1.1024166372473 |
Regeneration | 0.27560415931183 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Stealth | 7 |
See Invisible | 14 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 32 |
Accuracy | 15 |
Crit Chance | 5% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 15% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +9% |
Lightning | +53% |
Temporal | +4% |
Nature | +10% |
Physical | +5% |
Cold | +20% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Mind | +5% |
Cold | +5% |
Defense: Base
Armour (hardiness) | 16 (54.69962066283%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 0 |
Physical Save | 25 |
Spell Save | 37 |
Mental Save | 28 |
Defense: Resistances
Darkness | + 35%( 70%) |
Acid | + 28%( 70%) |
Nature | + 35%( 70%) |
Temporal | + 29%( 70%) |
Cold | + 51%( 70%) |
Lightning | + 49%( 70%) |
Fire | + 21%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Silence Resistance | 0% |
Instadeath Resistance | 100% |
Confusion Resistance | 44% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 502 damage for 3 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 89 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Meta | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Bethuriaritira the copperhead snake. Escort: lost sun paladin (level 2 of Norgos Lair) | failed |
You failed to protect the worried loremaster from death by Isyldavea the cave bear. Escort: worried loremaster (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Armidir the Ashbreaker (0 def, 3 armour) Armidir the Ashbreaker (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Str +8 Mag +3 Con ----- def ----- Armour +3 Resists +9% fire ---------- misc Spell.cld 10% A pair of boots made of leather. |
Light source | alchemist's lamp 'Glaciergore' alchemist's lamp 'Glaciergore'1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Con dps ---------- Res.pen +5% cold ----- def ----- Mind.save +5 (+2 eff.) Max.HP +100.00 Confus- +20% ---------- misc Light +4 See.Stealth +7 See.Invis +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | linen wizard hat 'Doursquall' (1 def, 2 armour) linen wizard hat 'Doursquall' (1 def, 2 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +9% darkness ----- def ----- Armour +2 Defense +1 (+0 eff.) Resists +16% lightning +3% darkness +6% acid Phys.save +6 (+3 eff.) Max.HP +60.00 A pointy cloth hat, very wizardly... |
Tool | Blazewire [power 475] (28/15 cooldown) Blazewire [power 475] (28/15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% lightning Melee Ret 2 lightning ----- def ----- Resists +12% lightning +6% nature Blast the opponent's mind dealing 475 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | titan's copper ring titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
On fingers | Emelegana the Duskquench Emelegana the Duskquench0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +10% nature +10% cold Res.pen +5% mind ----- def ----- Resists +20% cold +20% nature +6% darkness Mind.save +5 (+2 eff.) Confus- +24% Rings make your fingers look great! |
Around waist | Lightningguile the rough leather belt Lightningguile the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Cun +2 Wil dps ---------- Crit.mult +5.00% Dmg.mod +9% lightning ----- def ----- Armour +7 Resists +6% acid ---------- misc Hate/m.crit +1.00 Create a temporary shield that absorbs 194 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
In main hand | ash magestaff 'Leloraldil' (17-20 power, 3 apr, lightning element) ash magestaff 'Leloraldil' (17-20 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 17.0 - 20.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Crit.mult +10.00% Spell.pwr +9 (+3 eff.) Dmg.mod +17% lightning ----- def ----- Armour +3 Hardiness +3% Phys.save +3 (+1 eff.) ---------- misc Max.mana +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | rough leather gloves 'Nerarewyn' (0 def, 1 armour) rough leather gloves 'Nerarewyn' (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +3 Dex +2 Con dps ---------- Crit.mult +5.00% Phys.pwr +20 (+10 eff.) Melee+ 5 temporal Ranged+ 7 temporal Dmg.mod +4% temporal Acc +5 (+4 eff.) ----- def ----- Armour +1 Resists +6% temporal Die.at -60.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | stormwoven linen robe (0 def, 0 armour) stormwoven linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: Stats +5 Str +4 Mag +5 Wil dps ---------- Dmg.mod +7% lightning +5% physical +7% cold ----- def ----- Resists +5% lightning +6% cold +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +3 Wil ----- def ----- Defense +2 (+1 eff.) Resists +16% darkness +13% temporal Spell.save +5 (+2 eff.) Def/telep +15 Res/telep +11% Dur/telep +13% ---------- misc Max.mana +43.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Gunigrim the Chillbreak Gunigrim the Chillbreak0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex dps ---------- Dmg.mod +3% cold Res.pen +10% lightning Melee Ret 2 acid ----- def ----- Resists +6% acid +18% cold +9% lightning Amulets make your neck look great! |
Inventory
Sparkstake the copper amulet Sparkstake the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% lightning ----- def ----- Mind.save +9 (+4 eff.) Heal.mod +5% Silence- +20% ---------- misc Infravis +1 Amulets make your neck look great! |
restful copper amulet of magic (+3) restful copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
starlit copper amulet of dexterity (+2) starlit copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +11% light +12% darkness Blind- +23% Amulets make your neck look great! |
Nedin the copper ring Nedin the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Res.pen +15% acid On Hit (Melee): * 10% chance to reduce armor by 33% ----- def ----- Resists +9% temporal +6% fire Phys.save +3 (+1 eff.) Spell.save +11 (+4 eff.) Disarm- +20% ---------- misc Max.stam +11.00 Rings make your fingers look great! |
copper ring of nature (+22%) copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Rings make your fingers look great! |
titan's copper ring titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Eremyyon the Firenail (12-16 power, 6 apr) Eremyyon the Firenail (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 12.0 - 15.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 cold On Crit.r2 +12 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 76 damage While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +5 Cun +6 Con dps ---------- Dmg.mod +6% fire Res.pen +20% cold Acc +9 (+6 eff.) ----- def ----- Defense +9 (+4 eff.) Resists +3% fire Disarm- +30% Sharp, short and deadly. |
elm starstaff (10-12 power, 2 apr, physical element) elm starstaff (10-12 power, 2 apr, physical element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Chamarethad Chamarethad1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Res.pen +25% acid ----- def ----- Resists +6% blight +3% mind Mind.save +6 (+3 eff.) Max.HP +40.00 Heal.mod +15% Knockbk- +10% A belt that goes around your waist. |
rough leather belt 'Barugadrachik' rough leather belt 'Barugadrachik'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% physical ----- def ----- Resists +6% lightning +5% temporal +3% mind +3% light A belt that goes around your waist. |
rough leather belt 'Ce'Nomira' rough leather belt 'Ce'Nomira'1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Str +4 Con dps ---------- Phys.crit +1.0% Apr +3 ----- def ----- Armour +6 Resists +6% fire +5% cold A belt that goes around your waist. |
Airgasher the cashmere cloak (2 def, 0 armour) Airgasher the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +9 Dex +2 Mag +2 Wil +2 Cun dps ---------- Res.pen +10% lightning Acc +5 (+4 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blastpassion (1 def, 0 armour) Blastpassion (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning Melee Ret 4 lightning ----- def ----- Defense +1 (+0 eff.) Mind.save +9 (+4 eff.) Max.HP +31.00 ---------- misc Equi/ret +0.04 Max.hate +2.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Strikewild the linen cloak (26 def, 0 armour) Strikewild the linen cloak (26 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Res.pen +5% lightning ----- def ----- Defense +26 (+13 eff.) Crit.chn- 10.00% Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Frigidbutcher' (1 def, 0 armour) linen cloak 'Frigidbutcher' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +2 Wil +4 Con dps ---------- Res.pen +15% cold Melee Ret 2 blight ----- def ----- Defense +1 (+0 eff.) Crit.chn- 5.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak (2 def, 0 armour) spellcowled cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +2 Mag +3 Wil ----- def ----- Defense +2 (+1 eff.) Spell.save +6 (+3 eff.) ---------- misc Max.mana +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe (0 def, 0 armour) spellwoven linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) ----- def ----- Resists +7% all Spell.save +15 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aerivena (0 def, 1 armour) Aerivena (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Lck +4 Dex dps ---------- Dmg.mod +9% arcane ----- def ----- Armour +1 Resists +6% temporal +6% fire Stealth +6 Die.at -20.00 life Silence- +20% A pair of boots made of leather. |
Arcwish the pair of rough leather boots (0 def, 1 armour) Arcwish the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +10% lightning +5% acid On Hit (Melee): * 20% chance to reduce armor by 33% * 20% chance to reduce all saves and defense by 23 ----- def ----- Armour +1 Silence- +22% Confus- +20% Stun/Frz- +20% A pair of boots made of leather. |
Bokeroddadil the Skyguile (0 def, 7 armour) Bokeroddadil the Skyguile (0 def, 7 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% cold Res.pen +25% lightning +25% acid Melee Ret 8 acid ----- def ----- Armour +7 Fatigue +3% Resists +6% acid ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lorynarilach the Arcdream (0 def, 4 armour) Lorynarilach the Arcdream (0 def, 4 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +15% lightning ----- def ----- Armour +4 Fatigue +2% Resists +6% lightning +3% temporal +3% darkness ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xerassra (0 def, 1 armour) Xerassra (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Resists +6% blight +5% fire +12% cold Confus- +10% A pair of boots made of leather. |
pair of rough leather boots 'Duvydurand' (3 def, 1 armour) pair of rough leather boots 'Duvydurand' (3 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Crit.mult +10.00% Res.pen +5% blight ----- def ----- Armour +1 Defense +3 (+1 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Flashmaster (0 def, 1 armour) Flashmaster (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +3% light Res.pen +20% lightning Melee Ret 4 light 4 lightning ----- def ----- Armour +1 Fatigue +1% Resists +3% blight +11% light +11% darkness A cap made of leather. |
Lorumas (0 def, 3 armour) Lorumas (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Con ----- def ----- Armour +3 Fatigue +3% Crit.chn- 15.00% Max.HP +100.00 HP.reg +4.00 Disease- +20% A cap made of leather. |
Mayurivena the Quenchglean (0 def, 3 armour) Mayurivena the Quenchglean (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +6 Dex dps ---------- Res.pen +15% cold On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Armour +3 Fatigue +3% Resists +6% lightning +3% fire +5% arcane +9% cold Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 51.7 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
linen wizard hat 'Siludhelle' (1 def, 0 armour) linen wizard hat 'Siludhelle' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +6 Mag dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning Mind.save +3 (+1 eff.) Die.at -40.00 life Cut- +10% A pointy cloth hat, very wizardly... |
rough leather cap 'Duathelwild' (0 def, 1 armour) rough leather cap 'Duathelwild' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +15% darkness Res.pen +5% nature On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
spellwoven linen wizard hat (1 def, 0 armour) spellwoven linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) ---------- misc Mana/turn +0.11 A pointy cloth hat, very wizardly... |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
265 alchemist agate 265 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Alistir Alistir2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Spell.crit +1% S.pwr/crit +6 ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Equi/ret +0.12 Max.mana +60.00 Light +3 See.Stealth +5 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Chamyragas the Growsweeper Chamyragas the Growsweeper2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Con +3 Wil dps ---------- Dmg.mod +5% mind Res.pen +5% fire ----- def ----- Resists +9% nature ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Chillrigor the alchemist's lamp Chillrigor the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind Res.pen +15% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +6% mind +3% cold ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Void Star Void Star1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% cold +6% fire +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 30.54 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cyrobregawe the Chargeschism [power 105] (28/15 cooldown) Cyrobregawe the Chargeschism [power 105] (28/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning +3% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +15% lightning Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
soothing iron torque of mindblast [power 105] (28/15 cooldown) soothing iron torque of mindblast [power 105] (28/15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 32. Torques are made by powerful psionics to store psionic powers. |
Aeralar the Plagueoozer [power 165] (28/25 cooldown) Aeralar the Plagueoozer [power 165] (28/25 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +5 Dex +5 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Spell.save +9 (+4 eff.) Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 330 Base Damage: 186 Armor: 8 All Resist: 5 Puts all charms on 25 cooldown 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By tormentus magicus the Ogre Archmage level 10
10th Mirth 122nd year of Ascendancy at 01:46 see stats
By tormentus magicus the Ogre Archmage level 22
62nd Haze 122nd year of Ascendancy at 06:03 see stats
By tormentus magicus the Ogre Archmage level 10
2nd Mirth 122nd year of Ascendancy at 18:40 see stats
By tormentus magicus the Ogre Archmage level 20
2nd Haze 122nd year of Ascendancy at 16:18 see stats
By tormentus magicus the Ogre Archmage level 3
75th Pyre 122nd year of Ascendancy at 02:35 see stats
By tormentus magicus the Ogre Archmage level 21
33rd Haze 122nd year of Ascendancy at 08:06 see stats
By tormentus magicus the Ogre Archmage level 20
3rd Haze 122nd year of Ascendancy at 13:17 see stats
By tormentus magicus the Ogre Archmage level 6
76th Pyre 122nd year of Ascendancy at 16:31 see stats
By tormentus magicus the Ogre Archmage level 22
62nd Haze 122nd year of Ascendancy at 12:00 see stats
By tormentus magicus the Ogre Archmage level 16
28th Dusk 122nd year of Ascendancy at 07:37 see stats
By tormentus magicus the Ogre Archmage level 21
4th Haze 122nd year of Ascendancy at 13:26 see stats
Log
Tormentus magicus is dazed!
Melee retaliation hits Minotaur of the Labyrinth for 1 lightning, 1 acid (2 total damage).
Minotaur of the Labyrinth hits tormentus magicus for (151 absorbed), 0 physical (0 total damage).
Curse of Death from Tormentus magicus hits Minotaur of the Labyrinth for 3 darkness damage.
Talent Teleport is ready to use.
Talent Mudslide is ready to use.
Talent Manathrust is ready to use.
Talent Chain Lightning is ready to use.
Talent Arcane Reconstruction is ready to use.
tormentus magicus receives 39 healing from Temporal Restoration Field.
Minotaur of the Labyrinth uses Warshout.
Minotaur of the Labyrinth no longer revels in blood quite so much.
Minotaur of the Labyrinth is no longer cursed.
The fabric of time around tormentus magicus returns to normal.
Minotaur of the Labyrinth uses Sunder Armour.
Tormentus magicus is not dazed anymore.
Your shield crumbles under the damage!
The shield around tormentus magicus crumbles.
Melee retaliation hits Minotaur of the Labyrinth for 1 lightning, 1 acid (2 total damage).
Minotaur of the Labyrinth hits tormentus magicus for (106 absorbed), 23 physical (23 total damage).
Talent Manathrust is ready to use.
Minotaur of the Labyrinth uses Crush.
Minotaur of the Labyrinth performs a melee critical strike against tormentus magicus!
Minotaur of the Labyrinth revels in the spilt blood and grows stronger!
Melee retaliation hits Minotaur of the Labyrinth for 1 lightning, 1 acid (2 total damage).
Minotaur of the Labyrinth hits tormentus magicus for 216 physical damage.
tormentus magicus the level 22 ogre archmage was ground to death by Minotaur of the Labyrinth and hung on a wall-spike on level 2 of The Maze.