Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 22 / 52% |
Size | medium |
Lifes / Deaths | Killed by Nerybrerira the large brown snake at level 11 on the 8th Mirth 122nd year of Ascendancy at 06:17 / 2Killed by ritch flamespitter at level 22 on the 16th Haze 122nd year of Ascendancy at 17:16 |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 24 (base 10) |
Constitution | 18 (base 10) |
Magic | 70 (base 48) |
Willpower | 44 (base 39) |
Cunning | 31 (base 21) |
Resources
Life | -116/357 |
Mana | 57/485 |
Healing Factor | 1.2311363549267 |
Regeneration | 4.0011931535117 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 4 |
See Invisible | 9 |
Offense: Mainhand
Damage | 31 |
Accuracy | 20 |
Crit Chance | 21% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +19% |
Light | +12% |
Nature | +13% |
Lightning | +48% |
All | +7% |
Offense: Damage Penetration
Physical | +10% |
Lightning | +15% |
Mind | +5% |
Darkness | +15% |
Defense: Base
Armour (hardiness) | 10 (50.574340358689%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 44 |
Mental Save | 30 |
Defense: Resistances
Acid | + 16%( 70%) |
Light | + 16%( 70%) |
Nature | + 27%( 70%) |
Darkness | + 24%( 70%) |
Mind | + 18%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (52 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 31 up to 3 times. Its effects scale with your Constitution stat. |
Class Talents
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Spell / Air | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Equipment
On feet | Blastsever the pair of rough leather boots (4 def, 1 armour) Blastsever the pair of rough leather boots (4 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +5% darkness +15% lightning Melee Ret 2 lightning ----- def ----- Armour +1 Defense +4 (+2 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | survivor's brass lantern of health survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +44.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Khelathad the Coalpanic (0 def, 1 armour) Khelathad the Coalpanic (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +5 Str +3 Dex +3 Cun +4 Con dps ---------- Dmg.mod +6% darkness Apr +5 ----- def ----- Armour +1 Fatigue +1% ---------- misc See.Invis +9 A cap made of leather. |
Tool | Thunderpain the iron pickaxe (dig speed 39 turns) Thunderpain the iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature +18% lightning ----- def ----- Resists +10% nature +3% darkness Crit.chn- 15.00% Spell.save +6 (+2 eff.) Heal.mod +5% Knockbk- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Saludhenne Saludhenne0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +3 Dex +4 Con dps ---------- Crit.mult +15.00% Phys.pwr +7 (+3 eff.) Res.pen +10% physical ----- def ----- Resists +9% nature Die.at -40.00 life ---------- misc Light +3 Rings make your fingers look great! |
On fingers | copper ring of perseverance copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
Around waist | rough leather belt 'Fogbrawn' rough leather belt 'Fogbrawn'1.0 T1 belt armor [Rare] Master While equipped: Stats +7 Dex +4 Cun +5 Lck dps ---------- Melee Ret 2 acid ----- def ----- Phys.save +6 (+3 eff.) Stealth +6 Die.at -60.00 life ---------- misc T.Disarm +7 Infravis +3 A belt that goes around your waist. |
In main hand | earthen yew magestaff of fate (20-24 power, 4 apr, lightning element) earthen yew magestaff of fate (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +9 (+3 eff.) Dmg.mod +20% lightning ----- def ----- Armour +4 Hardiness +6% Phys.save +10 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | heroic rough leather gloves of the starseeker (0 def, 4 armour) heroic rough leather gloves of the starseeker (0 def, 4 armour)1.0 T1 hands armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Mag ----- def ----- Armour +4 Resists +6% light +6% darkness Mind.save +6 (+3 eff.) Max.HP +44.00 ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 72.60 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | spellwoven linen robe of power (0 def, 0 armour) spellwoven linen robe of power (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +13 (+5 eff.) Dmg.mod +7% all ----- def ----- Resists +7% all Spell.save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Zanorion the Obsidianveil (1 def, 0 armour) Zanorion the Obsidianveil (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Res.pen +10% darkness Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Defense +1 (+1 eff.) Resists +6% acid +6% darkness Spell.save +6 (+2 eff.) ---------- misc Max.mana +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Freezeslice' steel amulet 'Freezeslice'0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Mag dps ---------- S.pwr/crit +2 Melee+ 7 light 6 darkness Dmg.mod +5% light +6% darkness Res.pen +5% mind On Melee Ret: * 5% chance to reduce damage dealt by 17% * 7% chance to blind ----- def ----- Fatigue -5% Resists +9% mind HP.reg +2.00 ---------- misc Mana/turn +0.13 Max.mana +25.00 Amulets make your neck look great! |
Inventory
ethereal rune of the wizard (power 19; resist 29%; move 46%; dur 5; cd 19) ethereal rune of the wizard (power 19; resist 29%; move 46%; dur 5; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 29% all resistance, you move 46% faster, and you are invisible (power 19). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Mykan' copper amulet 'Mykan'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +6% acid Res.pen +10% acid +5% physical ----- def ----- Resists +11% fire +11% cold Mind.save +3 (+1 eff.) Amulets make your neck look great! |
grounding steel amulet of strength (+3) grounding steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +11% lightning Stun/Frz- +20% Amulets make your neck look great! |
steel amulet of constitution (+4) steel amulet of constitution (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con Amulets make your neck look great! |
Koryrig the Scaldblack Koryrig the Scaldblack0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +10% acid Melee Ret 8 mind ----- def ----- Resists +20% acid +9% fire ---------- misc Light +2 Rings make your fingers look great! |
gladiator's copper ring gladiator's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+3 eff.) Rings make your fingers look great! |
rogue's copper ring of clarity rogue's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Mind.save +6 (+3 eff.) Confus- +22% Rings make your fingers look great! |
titan's copper ring of tenacity titan's copper ring of tenacity0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Max.HP +22.00 Disarm- +20% Pinning- +23% Knockbk- +20% Rings make your fingers look great! |
warbringer's dwarven-steel battleaxe of evisceration (34-50 power, 2 apr) warbringer's dwarven-steel battleaxe of evisceration (34-50 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego++] Master Power 33.5 - 50.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Wound the target dealing 84 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Con dps ---------- Phys.crit +9.0% Phys.pwr +20 (+10 eff.) Res.pen +10% physical ----- def ----- Disarm- +22% Massive two-handed battleaxes. |
acidic iron dagger of corruption (10-12 power, 5 apr) acidic iron dagger of corruption (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Arcane Power 9.5 - 12.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: 20% Curse of Defenselessness 1 On Crit: * Splash the target with acid dealing 143 damage over 5 turns and reducing armor and accuracy by 18 Sharp, short and deadly. |
balanced dwarven-steel dagger of erosion (22-28 power, 7 apr) balanced dwarven-steel dagger of erosion (22-28 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Nature/Master Power 21.5 - 27.9 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 nature While equipped: dps ---------- Acc +8 (+4 eff.) ----- def ----- Defense +5 (+3 eff.) Disarm- +21% Sharp, short and deadly. |
slime-covered steel dagger of shearing (12-15 power, 6 apr) slime-covered steel dagger of shearing (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Disrupt/Master Power 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 5% chance to slow global speed by 47% While equipped: dps ---------- Res.pen +8% all Acc +8 (+4 eff.) Apr +7 Sharp, short and deadly. |
Nudur Nudur4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +17 acid +12 arcane On Hit.r1 +12 acid While equipped: dps ---------- Phys.crit +14.0% Dmg.mod +18% acid Res.pen +15% arcane +8% all Acc +31 (+16 eff.) Apr +14 Longbows are used to shoot arrows at your foes. |
Smearkill (23-32 power, 4 apr) Smearkill (23-32 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Random Unique] Arcane Power 23.0 - 32.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +11 cold On Hit.r1 +16 nature On Hit: 20% Curse of Defenselessness 3 On Crit: * Splash the target with acid dealing 143 damage over 5 turns and reducing armor and accuracy by 18 While equipped: dps ---------- Dmg.mod +9% temporal Res.pen +5% temporal Sharp, long, and deadly. |
Weeppride (14-20 power, 3 apr) Weeppride (14-20 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Nature Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +11 nature While equipped: ----- def ----- Resists +3% physical +9% light +9% nature Phys.save +9 (+5 eff.) Silence- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Sharp, long, and deadly. |
slime-covered dwarven-steel longsword of projection (24-34 power, 4 apr) slime-covered dwarven-steel longsword of projection (24-34 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego+] Disrupt/Psionic Power 24.0 - 33.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 8% chance to slow global speed by 47% * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, long, and deadly. |
truestriking iron mace (14-19 power, 2 apr) truestriking iron mace (14-19 power, 2 apr)3.0 T1 mace 1H weapon [Ego+] Master Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Res.pen +6% physical Acc +7 (+4 eff.) Apr +6 Blunt and deadly. |
creative thorny mindstar of gales (10-10 power, 24 apr, nature damage) creative thorny mindstar of gales (10-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 9.5 - 10.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +10.00% Mind.pwr +6 (+3 eff.) Dmg.mod +10% lightning +6% cold +6% physical ----- def ----- Defense +6 (+3 eff.) Pinning- +16% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's vined mindstar (4-4 power, 18 apr, mind damage) nature's vined mindstar (4-4 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 4.0 - 4.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +3% nature ----- def ----- Resists +6% blight Disease- +12% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of disruption (8-9 power, 24 apr, mind damage) thorny mindstar of disruption (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Disrupt Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Against +13% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash magestaff of protection (15-18 power, 3 apr, lightning element) ash magestaff of protection (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Resists +8% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm starstaff 'Vorykira' (10-12 power, 2 apr, darkness element) elm starstaff 'Vorykira' (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Spell.crit +8% Crit.mult +16.00% Phys.pwr +20 (+10 eff.) Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness Acc +10 (+5 eff.) Apr +2 Melee Ret 10 mind ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's ash magestaff (15-18 power, 3 apr, lightning element) magelord's ash magestaff (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +2% Spell.pwr +12 (+4 eff.) Melee+ 17 arcane Dmg.mod +15% lightning ---------- misc Max.mana +34.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elm magestaff of might (10-12 power, 2 apr, lightning element) surging elm magestaff of might (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +3 (+1 eff.) S.pwr/crit +2 Dmg.mod +10% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
arcing steel waraxe of daylight (14-19 power, 3 apr) arcing steel waraxe of daylight (14-19 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 light Against +9% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 86 damage One-handed war axes. |
Glacierbait the rough leather belt Glacierbait the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold Res.pen +15% mind +5% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 21 ----- def ----- Defense +8 (+4 eff.) Resists +3% cold Stealth +6 A belt that goes around your waist. |
Nightking (12 def, 0 armour) Nightking (12 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Wil +5 Mag dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Defense +12 (+6 eff.) Resists +6% darkness Crit.chn- 15.00% Phys.save +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eloldatira (0 def, 2 armour) Eloldatira (0 def, 2 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Armour +2 Resists +3% acid +18% fire +3% blight +7% all Max.HP +80.00 HP.reg +2.00 Knockbk- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing linen robe of power (0 def, 0 armour) focusing linen robe of power (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +6% all ----- def ----- Resists +7% all ---------- misc Mana/turn +0.12 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of protection (2 def, 3 armour) woollen robe of protection (2 def, 3 armour)2.0 T2 cloth armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +2 (+1 eff.) Resists +9% all Phys.save +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Layimira (0 def, 1 armour) Layimira (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 2 mind ----- def ----- Armour +1 Fatigue -5% Resists +9% lightning +6% fire +3% temporal Phys.save +6 (+3 eff.) ---------- misc Max.enc +23 A pair of boots made of leather. |
miner's pair of rough leather boots of evasion (5 def, 3 armour) miner's pair of rough leather boots of evasion (5 def, 3 armour)2.0 T1 feet armor [Ego+] Master While equipped: ----- def ----- Armour +3 Defense +5 (+3 eff.) ---------- misc Infravis +2 Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Arcenvy (0 def, 1 armour) Arcenvy (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 fire Dmg.mod +4% fire Res.pen +15% lightning ----- def ----- Armour +1 Resists +6% fire +9% darkness +3% physical Blind- +10% Confus- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Mayevena the Scorpiontaint (0 def, 2 armour) Mayevena the Scorpiontaint (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Melee+ 8 darkness Dmg.mod +5% darkness +15% arcane On Hit (Melee): * 10% chance to slow global speed by 47% ----- def ----- Armour +2 Resists +7% darkness +5% arcane HP.reg +3.00 ---------- misc Stam/turn +1.10 Max.stam +21.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring dwarven-steel gauntlets (0 def, 2 armour) scouring dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 16 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Spell.save +10 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady rough leather gloves of strength (+3) (0 def, 1 armour) steady rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+3 eff.) Acc +5 (+3 eff.) ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Char's kiss (1 def, 0 armour) Char's kiss (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Dmg.mod +6% fire +11% temporal Res.pen +5% lightning ----- def ----- Defense +1 (+1 eff.) Resists +3% fire +11% temporal ---------- misc Psi/ret +0.12 Max.psi +10.00 A pointy cloth hat, very wizardly... |
iron helm 'Beleyada' (0 def, 3 armour) iron helm 'Beleyada' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Dex +5 Mag +4 Wil +4 Cun ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Dawnrage' (0 def, 2 armour) rough leather cap 'Dawnrage' (0 def, 2 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Acc +15 (+8 eff.) ----- def ----- Armour +2 Fatigue +1% Resists +1% physical ---------- misc Light +2 Infravis +1 A cap made of leather. |
Sileth the Frostprophet (2 def, 4 armour) Sileth the Frostprophet (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +6% cold +8% physical Phys.save +11 (+6 eff.) Die.at -60.00 life Max.HP +100.00 HP.reg +4.00 Disease- +10% A suit of armour made of mail. |
cleansing steel mail armour of resilience (2 def, 6 armour) cleansing steel mail armour of resilience (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +11% nature +12% blight Max.HP +23.00 A suit of armour made of mail. |
cleansing stralite mail armour of the deep (4 def, 11 armour) cleansing stralite mail armour of the deep (4 def, 11 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +11 Defense +4 (+2 eff.) Fatigue +12% Resists +5% acid +7% cold +14% nature +13% blight ---------- misc Breathe water A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of cold resistance (3 def, 8 armour) rejuvenating dwarven-steel mail armour of cold resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +21% cold HP.reg +3.30 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
radiant cured leather armour of Toknor (6 def, 4 armour) radiant cured leather armour of Toknor (6 def, 4 armour)9.0 T2 light armor [Ego++] Nature/Master While equipped: Stats +2 Wil dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +6 (+3 eff.) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +12% blight +13% darkness ---------- misc Light +1 A suit of armour made of leather. |
rejuvenating hardened leather armour (9 def, 6 armour) rejuvenating hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% HP.reg +2.70 ---------- misc Stam/turn +1.10 A suit of armour made of leather. |
Neragata (0 def, 7 armour) Neragata (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Master While equipped: Stats +6 Con dps ---------- Dmg.mod +6% acid ----- def ----- Armour +7 Fatigue +22% Resists +12% mind +23% cold A suit of armour made of metal plates. |
Tuleyarig the iron plate armour (0 def, 11 armour) Tuleyarig the iron plate armour (0 def, 11 armour)17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Arcane While equipped: Stats +2 Str dps ---------- Dmg.mod +12% acid ----- def ----- Armour +11 Fatigue +22% Resists +6% arcane +4% physical Spell.save +10 (+4 eff.) Die.at -60.00 life ---------- misc Max.stam +20.00 A suit of armour made of metal plates. |
shocking dwarven-steel shield (0 def, 6 armour, 84 block) shocking dwarven-steel shield (0 def, 6 armour, 84 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 11 lightning Melee Ret 7 lightning ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
psychokinetic quiver of ash arrows of amnesia (16/16, 18-26 power, 7 apr) psychokinetic quiver of ash arrows of amnesia (16/16, 18-26 power, 7 apr)3.0 T2 arrow ammo [Ego++] Psionic Power 18.5 - 25.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 16 Ranged+ +12 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 123 physical damage * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
397 alchemist agate 397 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Void Star Void Star1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% fire +6% cold +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 30.36 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +6 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Flashnail [power 110] (2/15 cooldown) Flashnail [power 110] (2/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +10% cold ----- def ----- Resists +6% light ---------- misc Light +2 Blast the opponent's mind dealing 118 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Layema the ash wand of shielding [power 200] (2/20 cooldown) Layema the ash wand of shielding [power 200] (2/20 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +2 Cun +2 Mag ----- def ----- Defense +5 (+3 eff.) Resists +18% lightning +6% fire Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Create a shield absorbing up to 200 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By RAYOS POR EL CULO the Shalore Archmage level 17
26th Dusk 122nd year of Ascendancy at 17:45 see stats
By RAYOS POR EL CULO the Shalore Archmage level 10
6th Mirth 122nd year of Ascendancy at 13:05 see stats
By RAYOS POR EL CULO the Shalore Archmage level 20
70th Dusk 122nd year of Ascendancy at 08:57 see stats
By RAYOS POR EL CULO the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 19:52 see stats
By RAYOS POR EL CULO the Shalore Archmage level 22
16th Haze 122nd year of Ascendancy at 03:15 see stats
By RAYOS POR EL CULO the Shalore Archmage level 6
76th Pyre 122nd year of Ascendancy at 16:26 see stats
By RAYOS POR EL CULO the Shalore Archmage level 16
7th Dusk 122nd year of Ascendancy at 11:45 see stats
By RAYOS POR EL CULO the Shalore Archmage level 11
8th Mirth 122nd year of Ascendancy at 06:17 see stats
Log
Adulle the giant blue ant shares damage with his oozes!
Hurricane from RAYOS POR EL CULO hits Ritch flamespitter for 62 lightning damage.
Hurricane from RAYOS POR EL CULO hits Adulle the giant blue ant for 20 lightning damage.
Adulle the giant blue ant hits RAYOS POR EL CULO for 134 acid, 128 nature (262 total damage).
RAYOS POR EL CULO speeds up.
RAYOS POR EL CULO receives 65 healing from Temporal Restoration Field.
Poison from Adulle the giant blue ant hits RAYOS POR EL CULO for 38 nature damage.
Rune: Shatter Afflictions is still on cooldown for 14 turns.
Rune: Shatter Afflictions is still on cooldown for 14 turns.
Rune: Shatter Afflictions is still on cooldown for 14 turns.
Rune: Shatter Afflictions is still on cooldown for 14 turns.
Rune: Shatter Afflictions is still on cooldown for 14 turns.
Rune: Shatter Afflictions is still on cooldown for 14 turns.
Rune: Shatter Afflictions is still on cooldown for 14 turns.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits RAYOS POR EL CULO for 124 fire damage.
Adulle the giant blue ant regains their energy.
Adulle the giant blue ant shares damage with his oozes!
Hurricane from RAYOS POR EL CULO hits Bloated ooze for 35 lightning damage.
Hurricane from RAYOS POR EL CULO hits Ritch flamespitter for 46 lightning damage.
Hurricane from RAYOS POR EL CULO hits Adulle the giant blue ant for 15 lightning damage.
Talent Arcane Vortex is ready to use.
RAYOS POR EL CULO receives 65 healing from Temporal Restoration Field.
Poison from Adulle the giant blue ant hits RAYOS POR EL CULO for 45 nature damage.
Ritch flamespitter spits flames!
Ritch flamespitter hits RAYOS POR EL CULO for 89 fire damage.
RAYOS POR EL CULO the level 22 shalore archmage was fried to death by a ritch flamespitter on level 3 of Old Forest.