Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Skeleton |
Class | Rogue |
Level / Exp | 20 / 93% |
Size | big |
Lifes / Deaths | Killed by Mayasetta the bandit at level 20 on the 53rd Haze 122nd year of Ascendancy at 07:41 / 1 |
Primary Stats
Strength | 27 (base 11) |
Dexterity | 64 (base 48) |
Constitution | 12 (base 11) |
Magic | 14 (base 10) |
Willpower | 17 (base 10) |
Cunning | 68 (base 42) |
Resources
Life | -81/447 |
Stamina | 236/262 |
Healing Factor | 1.1791526171257 |
Regeneration | 8.5488564741619 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 100 |
Accuracy | 58 |
Crit Chance | 37% |
APR | 30 |
Speed | 1.00 |
Offense: Offhand
Damage | 59 |
Accuracy | 58 |
Crit Chance | 33% |
APR | 28 |
Speed | 1.00 |
Offense: Spell
Spellpower | 19 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Mind | +3% |
Temporal | +3% |
All | 0% |
Physical | +3% |
Cold | +30% |
Nature | +9% |
Offense: Damage Penetration
Lightning | +5% |
All | 0% |
Physical | +23% |
Mind | +25% |
Nature | +25% |
Defense: Base
Armour (hardiness) | 56 (38.594633868923%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 16 |
Mental Save | 30 |
Defense: Resistances
Acid | + 12%( 70%) |
Blight | + 7%( 70%) |
Physical | + 4%( 70%) |
Cold | + 40%( 70%) |
All | 0%( 70%) |
Lightning | + 33%( 70%) |
Light | + 6%( 70%) |
Fire | + 12%( 70%) |
Nature | + 8%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Silence Resistance | 23% |
Bleed Resistance | 100% |
Confusion Resistance | 23% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Stun Resistance | 47% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 315 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 159 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Technique / Duelist | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Eilinossra (5 def, 7 armour) Eilinossra (5 def, 7 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Str +2 Dex dps ---------- Dmg.mod +3% temporal ----- def ----- Armour +7 Defense +5 (+2 eff.) Silence- +23% Confus- +23% Stun/Frz- +20% ---------- misc Max.stam +30.00 A pair of boots made of leather. |
Light source | alchemist's lamp 'Isussra' alchemist's lamp 'Isussra'1.0 T3 lite [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Res.pen +15% physical On Hit (Melee): * 20% chance to reduce armor by 21% ----- def ----- Resists +4% physical Phys.save +8 (+4 eff.) Heal.mod +16% ---------- misc Stam/turn +3.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | dwarven-steel helm 'Hettyzor' (5 def, 4 armour) dwarven-steel helm 'Hettyzor' (5 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Cun +4 Str dps ---------- Phys.crit +1.0% Dmg.mod +3% mind Res.pen +15% mind Acc +6 (+2 eff.) On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +5 (+2 eff.) Fatigue +4% ---------- misc Hate/m.crit +1.00 Max.stam +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Gilirach the Kilncrack (0 def, 9 armour) Gilirach the Kilncrack (0 def, 9 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 8 cold 6 physical Dmg.mod +3% physical +5% cold Res.pen +10% mind Melee Ret 2 fire ----- def ----- Armour +9 Fatigue +3% Resists +12% fire +5% cold HP.reg +7.00 ---------- misc Stam/turn +1.10 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Windtrencher the dwarven-steel pickaxe (dig speed 16 turns) Windtrencher the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +9% nature Res.pen +25% nature Melee Ret 2 light On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +12% acid Max.HP +26.00 ---------- misc Max.stam +18.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Zubibreth Zubibreth0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +9 (+4 eff.) Dmg.mod +13% cold ----- def ----- Armour +16 Resists +7% blight +35% cold +8% nature +6% light Poison- +15% Disease- +12% Teleport- +20% Rings make your fingers look great! |
On fingers | Flashblack the copper ring Flashblack the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Str +1 Con dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +6 (+3 eff.) Res.pen +5% lightning ----- def ----- Resists +15% lightning ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Around neck | Branolar the Chillvile Branolar the Chillvile0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +2 Wil +5 Cun dps ---------- Dmg.mod +12% cold ----- def ----- Resists +15% lightning Stun/Frz- +27% ---------- misc Light +2 Amulets make your neck look great! |
In main hand | voratun dagger of massacre (44-57 power, 9 apr) voratun dagger of massacre (44-57 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Master Power 44.0 - 57.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Sharp, short and deadly. |
Around waist | Alukor Alukor1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Mag dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +8 Crit.chn- 5.00% Spell.save +6 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
In off hand | truestriking dwarven-steel dagger of massacre (26-34 power, 7 apr) truestriking dwarven-steel dagger of massacre (26-34 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 26.0 - 33.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +5 (+2 eff.) Apr +7 Sharp, short and deadly. |
Cloak | Xeredhetta the Strikehue (1 def, 0 armour) Xeredhetta the Strikehue (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning Phys.save +6 (+3 eff.) Mind.save +12 (+6 eff.) Die.at -50.00 life ---------- misc Equi/ret +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Eilinilranne the Shademalice Eilinilranne the Shademalice0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Res.pen +5% acid Melee Ret 4 acid On Hit (Melee): * 10% chance to reduce armor by 21% ----- def ----- Resists +12% light +13% darkness Phys.save +13 (+7 eff.) Spell.save +10 (+7 eff.) Mind.save +12 (+6 eff.) Blind- +22% Amulets make your neck look great! |
Velibeth the copper amulet Velibeth the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Res.pen +5% acid Acc +5 (+2 eff.) ----- def ----- Resists +3% nature Phys.save +12 (+6 eff.) Amulets make your neck look great! |
Ivuyann the Glintbreacher Ivuyann the Glintbreacher0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +10% lightning +6% physical +9% light Res.pen +10% light ----- def ----- Fatigue -4% Resists +20% lightning +5% nature +7% blight Poison- +12% Disease- +14% ---------- misc Max.enc +20 Rings make your fingers look great! |
marksman's copper ring of frost (+20%) marksman's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% cold Acc +6 (+2 eff.) ----- def ----- Resists +20% cold Rings make your fingers look great! |
warrior's copper ring of frost (+20%) warrior's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +10% cold ----- def ----- Armour +4 Resists +20% cold Rings make your fingers look great! |
iron dagger (10-14 power, 5 apr) iron dagger (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (9-12 power, 5 apr) iron dagger (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 9.0 - 11.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger of massacre (16-21 power, 5 apr) iron dagger of massacre (16-21 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 16.0 - 20.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
noble's rough leather belt of resilience noble's rough leather belt of resilience1.0 T1 belt armor [Ego+] Nature/Master While equipped: Stats +3 Cun +4 Wil dps ---------- Against +17% Summoned ----- def ----- D.Red.from +15% Summoned Max.HP +36.00 A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Shimmerquill the linen cloak (1 def, 0 armour) Shimmerquill the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning +5% cold ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning +9% cold +6% light Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Iron Throne (1 def, 6 armour) thick linen cloak of Iron Throne (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +1 Con ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven woollen robe of corrosion (+22%) (0 def, 0 armour) mindwoven woollen robe of corrosion (+22%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +15% acid ----- def ----- Resists +22% acid +9% all Mind.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of corrosion (+15%) (0 def, 0 armour) woollen robe of corrosion (+15%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Resists +15% acid +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Samosta (0 def, 1 armour) Samosta (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +3 Dex ----- def ----- Armour +1 Resists +6% lightning +6% temporal Die.at -20.00 life Blind- +10% A pair of boots made of leather. |
insulating pair of rough leather boots (0 def, 1 armour) insulating pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Resists +5% fire +5% cold A pair of boots made of leather. |
pair of rough leather boots 'Serpenthash' (0 def, 1 armour) pair of rough leather boots 'Serpenthash' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% fire Res.pen +10% nature ----- def ----- Armour +1 Crit.chn- 15.00% ---------- misc Stam/turn +0.40 Max.stam +16.00 See.Invis +12 A pair of boots made of leather. |
heroic hardened leather gloves (0 def, 6 armour) heroic hardened leather gloves (0 def, 6 armour)1.0 T2 hands armor [Ego+] Master While equipped: ----- def ----- Armour +6 Mind.save +7 (+4 eff.) Max.HP +51.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal iron gauntlets of strength (+2) (0 def, 1 armour) temporal iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 temporal Ranged+ 5 temporal Dmg.mod +3% temporal ----- def ----- Armour +1 Fatigue +1% Resists +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Boltstreak (0 def, 3 armour) Boltstreak (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Crit.mult +20.00% ----- def ----- Armour +3 Fatigue +1% Resists +3% light ---------- misc Psi/ret +0.04 Infravis +2 A cap made of leather. |
Hettiromivor (20 def, 3 armour) Hettiromivor (20 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str dps ---------- Dmg.mod +6% physical ----- def ----- Armour +3 Defense +20 (+7 eff.) Fatigue +5% ---------- misc Max.psi +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ulodir the Searsnake (0 def, 3 armour) Ulodir the Searsnake (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Mag +2 Con dps ---------- On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +5% Resists +6% temporal +5% cold +6% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing rough leather cap (0 def, 1 armour) cleansing rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Disrupt While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +5% blight A cap made of leather. |
linen wizard hat of nature (+16%) (1 def, 0 armour) linen wizard hat of nature (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Defense +1 (+1 eff.) Resists +16% nature A pointy cloth hat, very wizardly... |
Silatira the steel mail armour (2 def, 6 armour) Silatira the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil +5 Cun +3 Con dps ---------- Crit.mult +5.00% Dmg.mod +9% arcane ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +10% blight +15% fire +11% darkness Mind.save +12 (+6 eff.) ---------- misc Light +1 A suit of armour made of mail. |
Morningravage the cured leather armour (9 def, 9 armour) Morningravage the cured leather armour (9 def, 9 armour)9.0 T2 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +8 Dex +5 Mag +4 Wil +6 Cun ----- def ----- Armour +9 Defense +9 (+3 eff.) Fatigue +7% Resists +19% cold +12% light +3% darkness Max.HP +30.00 ---------- misc Light +1 A suit of armour made of leather. |
rough leather armour (3 def, 2 armour) rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
12 agate 12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
60 alchemist agate 60 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+5 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+5 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Maliraldil the brass lantern Maliraldil the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Res.pen +20% physical On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% lightning Mind.save +6 (+3 eff.) Die.at -60.00 life HP.reg +4.00 Disease- +10% ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Quenchraider Quenchraider2.0 T1 lite [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +6% cold Res.pen +25% cold Apr +2 ---------- misc Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +40.00 Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 275/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
ash totem of healing 'Xanodhelaith' [power 200] (15 cooldown) ash totem of healing 'Xanodhelaith' [power 200] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +5% temporal ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 cooldown 100% to increase all damage penetration by 12% for 2 turns. 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quick elm wand of lightning storm [power 98] (12 cooldown) quick elm wand of lightning storm [power 98] (12 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 19 lightning damage and will be dazed for 1 turn (98 total damage) Puts all charms on 12 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By coñooo the Skeleton Rogue level 11
31st Dusk 122nd year of Ascendancy at 15:10 see stats
By coñooo the Skeleton Rogue level 10
21st Dusk 122nd year of Ascendancy at 07:45 see stats
By coñooo the Skeleton Rogue level 20
48th Haze 122nd year of Ascendancy at 09:21 see stats
By coñooo the Skeleton Rogue level 18
35th Haze 122nd year of Ascendancy at 02:15 see stats
By coñooo the Skeleton Rogue level 5
7th Dusk 122nd year of Ascendancy at 19:41 see stats
By coñooo the Skeleton Rogue level 18
79th Dusk 122nd year of Ascendancy at 16:54 see stats
By coñooo the Skeleton Rogue level 16
61st Dusk 122nd year of Ascendancy at 13:03 see stats
Log
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 50th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.
Saving done.
Today is the 51st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:18.
Today is the 52nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.
Today is the 53rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
There is a A gate into the Maze here (press '' or right click to use).
Ran for 7 turns (stop reason: interesting terrain).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Coñooo deactivates Stealth.
Resting starts...
Stealth is still on cooldown for 10 turns.
Coñooo deactivates Blade Flurry.
Coñooo activates Blade Flurry.
Coñooo deactivates Blade Flurry.
Rested for 3 turns (stop reason: taken damage).
Coñooo loses sight!
Mayasetta the bandit's River of Souls hits coñooo for 353 darkness damage.
Something hits coñooo for 226 darkness damage.
coñooo the level 20 skeleton rogue was shadowed to death by Mayasetta the bandit on level 1 of The Maze.
Saving done.