Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Sun Paladin |
Level / Exp | 25 / 11% |
Size | medium |
Lifes / Deaths | Killed by Silyna the treant at level 25 on the 59th Haze 122nd year of Ascendancy at 15:22 / 2Killed by bloated horror at level 25 on the 59th Haze 122nd year of Ascendancy at 21:01 |
Primary Stats
Strength | 57 (base 54) |
Dexterity | 20 (base 10) |
Constitution | 13 (base 10) |
Magic | 56 (base 50) |
Willpower | 26 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | -137/638 |
Positive | 1/122 |
Stamina | 242/242 |
Healing Factor | 1.2783363011315 |
Regeneration | 0.31958407528288 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
See Stealth | 11 |
See Invisible | 10 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 120 |
Accuracy | 55 |
Crit Chance | 12% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 38 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Physical | +27% |
Acid | +14% |
Light | +16% |
All | 0% |
Offense: Damage Penetration
Light | +34% |
Acid | +11% |
Defense: Base
Armour (hardiness) | 36.551211628464 (73.607947236566%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 23 |
Physical Save | 28 |
Spell Save | 26 |
Mental Save | 25 |
Defense: Resistances
Acid | + 35%( 70%) |
Physical | + 8%( 70%) |
Cold | + 35%( 70%) |
All | + 3%( 70%) |
Darkness | + 42%( 70%) |
Light | + 26%( 70%) |
Mind | + 9%( 70%) |
Lightning | + 22%( 70%) |
Fire | + 13%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Silence Resistance | 48% |
Disarm Resistance | 57% |
Knockback Resistance | 20% |
Confusion Resistance | 60% |
Stun Resistance | 58% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 55% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 468 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 724% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Radiance | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You abandoned injured seer, to death. Escort: injured seer (level 2 of Scintillating Caves) | failed |
You failed to protect the lost sun paladin from death by Glyssra the black crystal. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by sii. Escort: lost warrior (level 3 of Old Forest) | failed |
You failed to protect the worried loremaster from death by minotaur. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | Adenn the alchemist's lamp Adenn the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +9% physical ----- def ----- Defense +25 (+9 eff.) Phys.save +6 (+3 eff.) Mind.save +8 (+4 eff.) ---------- misc Stam/turn +2.00 Max.stam +30.00 Light +4 See.Stealth +11 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
On hands | Frozenmoon (0 def, 2 armour) Frozenmoon (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +4 Dex dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +18% physical Acc +15 (+4 eff.) Melee Ret 8 cold ----- def ----- Armour +2 Fatigue +3% Resists +6% nature Phys.save +6 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | powerful steel torque of mindblast [power 160] (15 cooldown) powerful steel torque of mindblast [power 160] (15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 160 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | psionicist's steel ring of tenacity psionicist's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Max.HP +22.00 Disarm- +23% Pinning- +27% Knockbk- +20% Rings make your fingers look great! |
On fingers | Unralakath Unralakath0.1 T2 ring jewelry [Rare] Arcane While equipped: ----- def ----- Resists +30% acid +6% mind +6% light Max.HP +80.00 Silence- +48% ---------- misc Mana/turn +0.18 Rings make your fingers look great! |
Around neck | gold amulet 'Toxinream' gold amulet 'Toxinream'0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 2 mind On Hit (Melee): * 10% chance to slow global speed by 40% * 20% chance to reduce all saves and defense by 15 ----- def ----- Resists +19% lightning +12% darkness +3% acid Stun/Frz- +28% Amulets make your neck look great! |
In main hand | Murkslicer (32-46 power, 4 apr) Murkslicer (32-46 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Arcane/Master Power 32.5 - 45.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 13% * Create an explosion dealing 66 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +14% acid Res.pen +11% acid Acc +8 (+2 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce damage dealt by 13% ----- def ----- Defense +8 (+3 eff.) Disarm- +34% Sharp, long, and deadly. |
Around waist | Neira's Memory Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 240, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In off hand | Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 50% Mag, 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Cloak | Xowen the linen cloak (1 def, 0 armour) Xowen the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Str +2 Mag +2 Wil dps ---------- Acc +15 (+4 eff.) ----- def ----- Defense +1 (+1 eff.) Spell.save +5 (+3 eff.) Mind.save +3 (+1 eff.) Die.at -40.00 life ---------- misc Max.mana +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Inventory
Betolaith the Blastmaster Betolaith the Blastmaster0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +3% temporal +13% light +14% darkness Blind- +21% Amulets make your neck look great! |
grounding copper amulet of strength (+3) grounding copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +11% lightning Stun/Frz- +22% Amulets make your neck look great! |
copper ring of pilfering copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +7 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 98% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's steel ring of darkness (+20%) rogue's steel ring of darkness (+20%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +4 (+2 eff.) Resists +20% darkness Rings make your fingers look great! |
steel ring 'Shadoworacle' steel ring 'Shadoworacle'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% darkness Melee Ret 4 darkness ----- def ----- Resists +6% lightning +6% temporal Max.HP +24.00 Blind- +20% Disarm- +32% Pinning- +23% Knockbk- +26% Rings make your fingers look great! |
titan's copper ring titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
warrior's copper ring warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
Blizzardbrand the dwarven-steel battleaxe (30-45 power, 2 apr) Blizzardbrand the dwarven-steel battleaxe (30-45 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 30.0 - 45.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +8 light On Hit.r1 +4 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Dmg.mod +15% acid +3% light Res.pen +10% cold Melee Ret 2 cold On Hit (Melee): * 20% chance to reduce armor by 30% Massive two-handed battleaxes. |
Drake's Bane (45-68 power, 21 apr) Drake's Bane (45-68 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+4 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Arydamissra the Galevengeance (18-24 power, 7 apr) Arydamissra the Galevengeance (18-24 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Master Power 18.5 - 24.1 Physical Uses 50% Str, 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +6% lightning Acc +8 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +6% lightning Disarm- +31% ---------- misc Equi/ret +0.08 Psi/ret +0.16 Sharp, short and deadly. |
acidic steel dagger of massacre (18-23 power, 6 apr) acidic steel dagger of massacre (18-23 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 18.0 - 23.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 Sharp, short and deadly. |
iron greatsword (16-25 power, 1 apr) iron greatsword (16-25 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 15.5 - 24.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
voratun greatsword of enduring (62-99 power, 4 apr) voratun greatsword of enduring (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 62.0 - 99.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Con +16 Wil ----- def ----- Max.HP +20.00 Massive two-handed swords. |
ash longbow ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Normal] Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Longbows are used to shoot arrows at your foes. |
Urekalthonik the dwarven-steel longsword (22-31 power, 11 apr) Urekalthonik the dwarven-steel longsword (22-31 power, 11 apr)3.0 T3 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 22.5 - 31.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +11 Crit +3.5% Atk.spd 100% Phasing +12% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Mag dps ---------- Phys.crit +10.0% Phasing +20% Melee Ret 4 blight ---------- misc Mana/turn +0.16 Sharp, long, and deadly. |
blazebringer's iron longsword of massacre (16-23 power, 2 apr) blazebringer's iron longsword of massacre (16-23 power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Nature/Master Power 16.5 - 23.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit.r2 +5 fire While equipped: dps ---------- All.spd +2% Res.pen +5% fire Sharp, long, and deadly. |
Tarrothel (28-40 power, 4 apr) Tarrothel (28-40 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 28.5 - 39.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +6 Con dps ---------- Res.pen +20% arcane Acc +10 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +5% arcane +6% temporal Disarm- +30% Blunt and deadly. |
balanced iron mace of massacre (18-25 power, 2 apr) balanced iron mace of massacre (18-25 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Master Power 18.0 - 25.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +20% Blunt and deadly. |
iron mace (14-19 power, 2 apr) iron mace (14-19 power, 2 apr)3.0 T1 mace 1H weapon [Normal] Power 13.5 - 18.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
Hazeroar (16-18 power, 40 apr, mind damage) Hazeroar (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +12 cold On Crit.r2 +16 physical While equipped: Stats +3 Con +6 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +9% nature +6% physical Apr +2 ----- def ----- Resists +6% blight +18% fire +13% cold +21% lightning Spell.save +4 (+2 eff.) Disease- +17% ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hardened leather sling of acid hardened leather sling of acid4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +8 acid While equipped: dps ---------- Dmg.mod +13% acid Slings are used to hurl stones or metal shots at your foes. |
Yvona the yew vilestaff (20-24 power, 4 apr, blight element) Yvona the yew vilestaff (20-24 power, 4 apr, blight element)5.0 T3 staff 1H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Dex dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% blight Apr +2 ----- def ----- Resists +12% darkness Phys.save +18 (+9 eff.) ---------- misc Max.stam +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff (20-24 power, 4 apr, fire element) yew vilestaff (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Normal] Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff (20-24 power, 4 apr, blight element) yew vilestaff (20-24 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Normal] Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Starhunger the steel waraxe (12-18 power, 3 apr) Starhunger the steel waraxe (12-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Psionic Power 12.5 - 17.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +12 light On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Spell.crit +1% Crit.mult +15.00% Dmg.mod +6% light +9% blight ----- def ----- Resists +6% light One-handed war axes. |
slime-covered iron waraxe of massacre (18-26 power, 2 apr) slime-covered iron waraxe of massacre (18-26 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Disrupt/Master Power 18.5 - 25.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 6% chance to slow global speed by 40% One-handed war axes. |
steel waraxe 'Aerorin' (20-28 power, 3 apr) steel waraxe 'Aerorin' (20-28 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master Power 20.0 - 28.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 nature +4 acid On Crit.r2 +12 acid While equipped: Stats +4 Str +3 Dex +5 Mag +5 Wil +4 Cun +4 Con dps ---------- Dmg.mod +3% arcane ----- def ----- Resists +5% arcane One-handed war axes. |
Shimmerspiker the rough leather belt Shimmerspiker the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Mind.pwr +15 (+8 eff.) Res.pen +5% mind Melee Ret 2 lightning ----- def ----- Resists +3% cold +9% fire Max.HP +60.00 HP.reg +0.60 Heal.mod +10% ---------- misc Max.psi +10.00 A belt that goes around your waist. |
hardened leather belt 'Manyhir' hardened leather belt 'Manyhir'1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +1 Dex dps ---------- Crit.mult +10.00% Acc +5 (+1 eff.) ----- def ----- Resists +14% lightning +8% temporal +1% physical A belt that goes around your waist. |
rough leather belt 'Xeruldata' rough leather belt 'Xeruldata'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) Res.pen +5% physical Melee Ret 6 physical ----- def ----- Armour +2 Resists +1% physical Phys.save +6 (+3 eff.) A belt that goes around your waist. |
Cyrywyn (2 def, 0 armour) Cyrywyn (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +7 Cun +3 Dex ----- def ----- Defense +2 (+1 eff.) Resists +5% arcane Mind.save +15 (+7 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +5.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Sparklady' (1 def, 0 armour) linen cloak 'Sparklady' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% arcane Res.pen +5% lightning +5% arcane ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning Spell.save +6 (+3 eff.) Mind.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ashwind (0 def, 3 armour) Ashwind (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% Spell.pwr +7 (+3 eff.) Dmg.mod +6% mind +12% fire Res.pen +10% mind ----- def ----- Armour +3 ---------- misc Max.hate +10.00 Infravis +3 A pair of boots made of leather. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Isurawyn (0 def, 4 armour) Isurawyn (0 def, 4 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Armour +4 Fatigue +2% Resists +3% mind ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Torozor (0 def, 3 armour) Torozor (0 def, 3 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Crit.mult +10.00% Spell.pwr +4 (+2 eff.) Dmg.mod +3% mind ----- def ----- Armour +3 Die.at -60.00 life ---------- misc Max.stam +30.00 A pair of boots made of leather. |
grounding pair of rough leather boots (0 def, 1 armour) grounding pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature While equipped: ----- def ----- Armour +1 Resists +5% lightning +5% temporal A pair of boots made of leather. |
pair of hardened leather boots of rushing (0 def, 3 armour) pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +3 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of rough leather boots 'Shinebolt' (15 def, 1 armour) pair of rough leather boots 'Shinebolt' (15 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Armour +1 Defense +15 (+6 eff.) Resists +3% blight +6% fire +3% light +6% cold HP.reg +4.00 Blind- +20% A pair of boots made of leather. |
restful iron gauntlets of magic (+3) (0 def, 1 armour) restful iron gauntlets of magic (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +1 Fatigue +1% HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Bethotha the Breezewyrd (0 def, 3 armour) Bethotha the Breezewyrd (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Dex +4 Con ----- def ----- Armour +3 Fatigue +3% Resists +6% nature Crit.chn- 15.00% ---------- misc Light +3 Infravis +1 A cap made of leather. |
Boltrebel the cashmere wizard hat (2 def, 6 armour) Boltrebel the cashmere wizard hat (2 def, 6 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Phys.crit +1.0% Dmg.mod +11% blight +6% lightning Acc +20 (+5 eff.) ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +11% blight Phys.save +6 (+3 eff.) ---------- misc Stam/turn +2.00 A pointy cloth hat, very wizardly... |
Snowraze the dwarven-steel helm (0 def, 4 armour) Snowraze the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Res.pen +10% cold Melee Ret 2 cold ----- def ----- Armour +4 Fatigue +4% Resists +9% fire +6% mind +33% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xaneratha the Dazzleglory (0 def, 3 armour) Xaneratha the Dazzleglory (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Str +3 Dex +4 Wil +6 Cun +3 Con dps ---------- Mind.pwr +20 (+10 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +6% nature Mind.save +9 (+4 eff.) ---------- misc Hate/m.crit +1.00 Light +3 A cap made of leather. |
Xynne (2 def, 0 armour) Xynne (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +2 Str +4 Wil +3 Cun dps ---------- Mind.crit +10% Mind.pwr +4 (+2 eff.) Dmg.mod +14% acid ----- def ----- Defense +2 (+1 eff.) Resists +21% acid +6% cold +5% arcane Mind.save +17 (+8 eff.) ---------- misc Psi/turn +0.10 Light +3 Hateful Whisper: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 59 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Yvoyawyn (0 def, 5 armour) Yvoyawyn (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +1 Cun +11 Lck dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +6% Dmg.mod +9% mind Res.pen +5% mind ----- def ----- Armour +5 Fatigue +5% Resists +10% lightning +11% temporal ---------- misc Equi/ret +0.12 Psi/ret +0.08 Hate/m.crit +5.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap (0 def, 3 armour) hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
hardened leather cap of absorption (0 def, 3 armour) hardened leather cap of absorption (0 def, 3 armour)2.0 T3 head armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% ---------- misc Stam/ret +1.00 Equi/ret +0.90 A cap made of leather. |
iron helm 'Glintlace' (0 def, 13 armour) iron helm 'Glintlace' (0 def, 13 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +13 Fatigue +5% Resists +9% fire Heal.mod +10% ---------- misc Light +1 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's iron helm (0 def, 5 armour) miner's iron helm (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Lavawish' (0 def, 1 armour) rough leather cap 'Lavawish' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +3% nature +6% light A cap made of leather. |
Islobrenne the Prismbreacher (2 def, 6 armour) Islobrenne the Prismbreacher (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +10% light ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +6% lightning +19% fire +9% darkness +6% light HP.reg +4.00 Pinning- +20% Knockbk- +20% A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of command (10 def, 18 armour) impenetrable dwarven-steel mail armour of command (10 def, 18 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +18 Defense +10 (+4 eff.) Fatigue +12% Mind.save +12 (+6 eff.) A suit of armour made of mail. |
Boltking (0 def, 18 armour) Boltking (0 def, 18 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +4 Str +2 Mag dps ---------- Res.pen +10% lightning ----- def ----- Armour +18 Fatigue +22% Resists +7% acid +8% physical +3% temporal +8% fire +20% lightning +8% cold ---------- misc Infravis +3 A suit of armour made of metal plates. |
steel shield 'Xymille' (0 def, 8 armour, 14-17 power, 88 block) steel shield 'Xymille' (0 def, 8 armour, 14-17 power, 88 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 14.5 - 17.4 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +88 On Hit.r1 +8 mind While equipped: Stats +3 Con dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +15% physical ----- def ----- Armour +8 Fatigue +8% ---------- misc Max.hate +8.00 Talents +1 Block Handheld deflection devices. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
923 alchemist agate 923 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 39 turns) iron pickaxe of endurance (dig speed 39 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blindthorn the brass lantern Blindthorn the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +15% darkness ----- def ----- Max.HP +44.00 Poison- +10% Knockbk- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rootking the brass lantern Rootking the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +12% nature ----- def ----- Resists +9% nature Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Xanuvea the brass lantern Xanuvea the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +1 Dex dps ---------- Apr +2 ----- def ----- Armour +8 Resists +3% physical ---------- misc Stam/turn +1.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Strikeswift' brass lantern 'Strikeswift'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Spell.crit +3% Dmg.mod +3% lightning Res.pen +5% lightning Phasing +10% On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Max.HP +40.00 ---------- misc Max.mana +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
flaming pouch of dwarven-steel shots of amnesia (17/17, 29-35 power, 3 apr) flaming pouch of dwarven-steel shots of amnesia (17/17, 29-35 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Arcane/Psionic Power 29.0 - 34.8 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 17 On Hit.r1 +8 fire On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
It Which Writhes It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Urthedir the dwarven-steel torque of gale force [power 255] (15 cooldown) Urthedir the dwarven-steel torque of gale force [power 255] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Res.pen +10% acid Melee Ret 10 acid ---------- misc Light +2 Infravis +3 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 324 physical damage Puts all charms on 15 cooldown 100% to reduce fatigue by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Jetsquall the elm totem of thorny skin [power 17] (20 cooldown) Jetsquall the elm totem of thorny skin [power 17] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +20% darkness +10% lightning Melee Ret 4 lightning ----- def ----- Resists +9% darkness Harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to heal for 30. Natural totems are made by powerful wilders to store nature power. |
Xanalewen the elm totem of thorny skin [power 15] (20 cooldown) Xanalewen the elm totem of thorny skin [power 15] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.pwr +10 (+5 eff.) Melee Ret 4 acid On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Mind.save +12 (+6 eff.) Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
focusing elm wand of conjuration [power 100] (15 cooldown) focusing elm wand of conjuration [power 100] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 114 acid damage Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By sii the Cornac Sun Paladin level 10
6th Flare 122nd year of Ascendancy at 23:49 see stats
By sii the Cornac Sun Paladin level 23
19th Haze 122nd year of Ascendancy at 01:02 see stats
By sii the Cornac Sun Paladin level 10
2nd Summertide 122nd year of Ascendancy at 12:21 see stats
By sii the Cornac Sun Paladin level 20
79th Dusk 122nd year of Ascendancy at 15:43 see stats
By sii the Cornac Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 00:40 see stats
By sii the Cornac Sun Paladin level 24
35th Haze 122nd year of Ascendancy at 04:58 see stats
By sii the Cornac Sun Paladin level 22
15th Haze 122nd year of Ascendancy at 09:00 see stats
By sii the Cornac Sun Paladin level 5
3rd Mirth 122nd year of Ascendancy at 04:05 see stats
By sii the Cornac Sun Paladin level 16
36th Dusk 122nd year of Ascendancy at 14:53 see stats
By sii the Cornac Sun Paladin level 24
20th Haze 122nd year of Ascendancy at 08:50 see stats
By sii the Cornac Sun Paladin level 17
56th Dusk 122nd year of Ascendancy at 10:32 see stats
By sii the Cornac Sun Paladin level 25
59th Haze 122nd year of Ascendancy at 15:23 see stats
Log
Animated infernal yew vilestaff of protection casts Temporal Shield.
The very fabric of time alters around Animated infernal yew vilestaff of protection.
Bloated horror casts Rune: Shielding.
A shield forms around bloated horror.
Sii casts Rune: Shatter Afflictions.
A shield forms around sii.
Sii uses Infusion: Regeneration.
Sii starts regenerating health quickly.
Animated infernal yew vilestaff of protection casts Earthen Missiles.
Animated infernal yew vilestaff of protection's spell attains critical power!
Animated infernal yew vilestaff of protection's spell attains critical power!
Your shield crumbles under the damage!
The shield around sii crumbles.
Sii starts to bleed.
Animated infernal yew vilestaff of protection's Earthen Missiles hits sii for (85 absorbed), 94 physical, 30 physical (124 total damage).
Animated infernal yew vilestaff of protection's Earthen Missiles hits sii for 107 physical, 18 physical (125 total damage).
Animated infernal yew vilestaff of protection's Earthen Missiles hits sii for 181 physical, 30 physical (211 total damage).
Shield of Light hits sii for 7 healing, 7 healing, 7 healing, 7 healing, 7 healing, 7 healing (0 total damage) [41 healing].
Animated infernal yew vilestaff of protection loses sight!
Bleeding from Animated infernal yew vilestaff of protection hits sii for 78 physical damage.
Searing Sight hits Animated infernal yew vilestaff of protection for (18 to time), 0 light (0 total damage).
Moving shimmering yew magestaff of fate casts Arcane Reconstruction.
Moving shimmering yew magestaff of fate receives 240 healing.
Sii uses Infusion: Movement.
Sii is moving at extreme speed!
Bloated horror uses Mind Sear.
Bloated horror hits sii for 223 mind damage.
sii the level 25 cornac sun paladin was psyched to death by a bloated horror on level 1 of Dreadfell.