







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Round'em Up And Then Drown'em 1.4.0Drowning gets you good items but walking the whole big towns searching for rares is tedious. It works by overloading the town file with changed npc generation boundaries. I'm a programming noob (or even less), so go easy on me. There should be no errors though, only changes are 4 number values for each town. PS. I can't help but feel there was a better way of doing this. Sorry this addon is so heavy. Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Corruptor |
| Level / Exp | 11 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by Xilrabeth the red crystal at level 11 on the 7th Flare 122nd year of Ascendancy at 16:27 / 1 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 12 (base 12) |
| Magic | 46 (base 36) |
| Willpower | 21 (base 13) |
| Cunning | 22 (base 21) |
Resources
| Life | -18/284 |
| Vim | 164/164 |
| Healing Factor | 1.0164835164835 |
| Regeneration | 0.25412087912088 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 7 |
| Crit Chance | 17% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +41% |
| Lightning | +12% |
| Arcane | +6% |
| Temporal | +6% |
Offense: Damage Penetration
| Arcane | +20% |
| Lightning | +25% |
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 14 (35%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 1 |
| Physical Save | 12 |
| Spell Save | 25 |
| Mental Save | 20 |
Defense: Resistances
| Nature | + 6%( 70%) |
| Lightning | + 12%( 70%) |
| Light | + 10%( 70%) |
| Darkness | + 10%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 5%( 70%) |
| Fire | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
| Poison Resistance | 10% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 345% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 9 turns. While Heroism is active, you will only die when reaching -281 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target is on fire, taking 22.61 fire damage per turn. Burning |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Staff combat (at mastery 0.80). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Tempestbile the pair of rough leather boots (0 def, 6 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +15% blight On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +6 Fatigue +1% ---------- misc Max.mana +20.00 Infravis +2 A pair of boots made of leather. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 9 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | treant's copper ring0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +6% nature +6% blight Poison- +10% Disease- +10% Rings can have magical properties. |
| Around neck | steel amulet 'Cracklerebel'0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +20% lightning ----- def ----- Resists +12% lightning +6% fire +10% light +10% darkness Blind- +20% Amulets can have magical properties. |
| In main hand | Duvegohad the Arcravager (26-31.2 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 26.0 - 31.2 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +8 nature While equipped: dps ---------- Spell.crit +3% Spell.pwr +12 (+4 eff.) Dmg.mod +26% blight +6% lightning Res.pen +5% lightning On Hit (Melee): * 15% chance to daze at end of turn * 11% chance to disease ----- def ----- Armour +8 Hardiness +5% Phys.save +5 (+5 eff.) ---------- misc Vim/s.crit +3.00 Max.vim +24.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Main armor | focusing cashmere robe (2 def, 0 armour)2.0 T3 cloth armor [Ego] Psionic While equipped: Stats +5 Wil +5 Mag ----- def ----- Defense +2 (+2 eff.) ---------- misc Mana/turn +0.15 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak 'Aruwyn' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% arcane +6% temporal Res.pen +20% arcane +5% temporal ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | spiritwalker's rough leather belt1.0 T1 belt armor [Ego+] Arcane While equipped: Stats +1 Mag ---------- misc Mana/turn +0.13 Max.mana +21.00 A belt that goes around your waist. |
Inventory
heat beam rune (40 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Yvubredawyn0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str +1 Mag +4 Cun +1 Con ----- def ----- Resists +6% nature +5% blight Poison- +11% Disease- +11% ---------- misc Infravis +1 Telepathy Humanoid/Orc Rings can have magical properties. |
Bregador (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 10.0 - 13.0 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +4 nature +5 temporal While equipped: dps ---------- Dmg.mod +9% mind ----- def ----- Armour +2 Phys.save +12 (+10 eff.) Disease- +5% Disarm- +5% Sharp, short and deadly. |
iron dagger of erosion (9.5-12.35 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Nature Power 9.5 - 12.4 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 nature +5 temporal Sharp, short and deadly. |
thought-forged iron dagger of erosion (10.5-13.65 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Nature/Psionic Power 10.5 - 13.7 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 mind +4 temporal +5 nature On Hit: * 8% chance to cause random gloom While equipped: Stats +1 Cun +1 Wil Sharp, short and deadly. |
iron longsword (12.5-17.5 power, 2 apr)3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Eilinoth (13.5-18.9 power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Random Unique] Disrupt/Psionic Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +9 darkness Against +6% Living On Hit: * Slows global speed by 7% * leeches stamina from the target * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +6% acid Melee Ret 5 nature slow ----- def ----- Resists +12% acid Blunt and deadly. |
elm vilestaff (10-12 power, 2 apr, blight element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff 'Shadesteel' (10-12 power, 2 apr, fire element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 40% chance to cause random gloom While equipped: dps ---------- Phys.crit +5.0% Spell.crit +1% Crit.mult +10.00% Spell.pwr +3 (+1 eff.) Dmg.mod +3% darkness +10% fire On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +9% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon Reqs Str 18 [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight On Hit: 10% Greater Weapon Focus 2 While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
manaburning iron waraxe (11-15.4 power, 2 apr)3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Disrupt Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 11 arcane resource burn One-handed war axes. |
Brodalathamas the Pusworm (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Dex +2 Con dps ---------- Acc +6 (+6 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +6% nature HP.reg +0.60 Heal.mod +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Radiancequill (3 def, 3 armour)3.0 T1 feet armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +2 Str +1 Mag dps ---------- Dmg.mod +3% light On Hit (Melee): * 15% chance to blind ----- def ----- Armour +3 Defense +3 (+3 eff.) Rng.Def +2 (+2 eff.) Fatigue +2% ---------- misc Infravis +3 See.Invis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unlightzephyr (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% blight Res.pen +10% blight Melee Ret 12 darkness 4 blight On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
scholar's pair of dwarven-steel boots of uncanny dodging (2 def, 4 armour)3.0 T3 feet armor Reqs Heavy Armour Training [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Armour +4 Defense +2 (+2 eff.) Rng.Def +4 (+4 eff.) Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Brightquencher the iron gauntlets (0 def, 3 armour)1.5 T1 hands armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.crit +2.0% Phys.pwr +12 (+12 eff.) ----- def ----- Armour +3 HP.reg +0.60 Metal gloves protecting the hands up to the middle of the lower arm. |
corrosive iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy Armour Training [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 acid Dmg.mod +3% acid Acc +11 (+11 eff.) ----- def ----- Armour +1 Resists +5% acid Metal gloves protecting the hands up to the middle of the lower arm. |
polar iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy Armour Training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+6 eff.) Melee+ 6 cold Dmg.mod +3% cold ----- def ----- Armour +1 Resists +6% cold Metal gloves protecting the hands up to the middle of the lower arm. |
umbral rough leather gloves of magic (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 5 darkness Dmg.mod +4% arcane +4% darkness ----- def ----- Armour +1 Resists +6% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat of light (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Defense +1 (+1 eff.) Resists +15% light A pointy cloth hat, very wizardly... |
rough leather cap (0 def, 1 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
rough leather cap 'Ce'Namina' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +6% acid ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane +2% physical Poison- +20% Stun/Frz- +5% A cap made of leather. |
stabilizing iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy Armour Training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+9 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather armour of lightning resistance (1 def, 2 armour)9.0 T1 light armor Reqs Str 10 [Ego] Master While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +16% lightning A suit of armour made of leather. |
radiant iron plate armour (3 def, 7 armour)17.0 T1 massive armor Reqs Str 22 Heavy Armour Training 3 [Ego+] Nature While equipped: Stats +1 Wil dps ---------- Melee Ret 5 light ----- def ----- Armour +7 Defense +3 (+3 eff.) Fatigue +20% Resists +10% blight +12% darkness ---------- misc Light +1 A suit of armour made of metal plates. |
shocking iron shield (4 def, 2 armour, 16.5 block)7.0 T1 shield armor Reqs Str 11 Heavy Armour Training 2 [Ego] Nature While equipped: dps ---------- Melee+ 6 lightning Melee Ret 12 lightning ----- def ----- Armour +2 Defense +4 (+4 eff.) Rng.Def +4 (+4 eff.) Fatigue +6% ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of elm arrows 'Nightwell' (16/16, 12-16.8 power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 12.0 - 16.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Acc +8 Apr +5 Crit +1.0% Capacity 16 On Hit.r1 +8 darkness On Hit: * 40% chance to inflict 15% damage reduction Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows of accuracy (24/24, 12.5-17.5 power, 5 apr)3.0 T1 arrow ammo [Ego] Master Power 12.5 - 17.5 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Acc +11 Apr +5 Crit +1.0% Capacity 24 Arrows are used with bows to pierce your foes to death. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
284 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's dwarven-steel pickaxe (dig speed 29 turns)3.0 T3 digger tool [Ego] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +7% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Hehe_Class_OP the Shalore Corruptor level 10
10th Mirth 122nd year of Ascendancy at 05:51 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Hehe_Class_OP the Shalore Corruptor level 7
79th Pyre 122nd year of Ascendancy at 18:55 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Hehe_Class_OP the Shalore Corruptor level 11
4th Flare 122nd year of Ascendancy at 09:59 see stats
Log
Hehe_Class_OP's spell attains critical power!
Xilrabeth the red crystal casts Flame Bolt.
You collect a new ingredient: red crystal shard (1).
Hehe_Class_OP's Soul Rot hits Xilrabeth the red crystal for 420 blight damage.
Hehe_Class_OP's Soul Rot killed Xilrabeth the red crystal!
Hehe_Class_OP is on fire!
Xilrabeth the red crystal's Flame Bolt hits Hehe_Class_OP for 71 fire damage.
Burning from Xilrabeth the red crystal hits Hehe_Class_OP for 24 fire damage.
Hehe_Class_OP casts Blood Grasp.
Elebrewe the giant green ant rushes out!
Hehe_Class_OP is dazed!
Elebrewe the giant green ant hits Hehe_Class_OP for 50 physical, 57 healing (50 total damage) [57 healing].
Hehe_Class_OP's Blood Grasp hits Elebrewe the giant green ant for 113 blight damage.
Hehe_Class_OP shrugs off some effects!
Hehe_Class_OP is not dazed anymore.
Burning from Xilrabeth the red crystal hits Hehe_Class_OP for 24 fire damage.
Hehe_Class_OP uses Infusion: Movement.
Hehe_Class_OP is moving freely.
Hehe_Class_OP is moving at extreme speed!
Hehe_Class_OP casts Drain.
Hehe_Class_OP's spell attains critical power!
Hehe_Class_OP slows down.
Elebrewe the giant green ant uses Ice Claw.
Elebrewe the giant green ant performs a melee critical strike against Hehe_Class_OP!
Elebrewe the giant green ant hits Hehe_Class_OP for 169 cold damage.
Hehe_Class_OP's Drain hits Elebrewe the giant green ant for 274 blight damage.
Hehe_Class_OP's Drain killed Elebrewe the giant green ant!
Saving game...

















































































