






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Krog |
Class | Solipsist |
Level / Exp | 50 / 7873% |
Size | big |
Lifes / Deaths | Killed by Arhont's Inner Demon at level 50 on the 53rd Regrowth 124th year of Ascendancy at 23:44 / 3Killed by Betyra the giant army ant at level 50 on the 1st Pyre 124th year of Ascendancy at 23:12 Killed by minotaur at level 50 on the 56th Pyre 124th year of Ascendancy at 10:04 |
Antimagic | Follower |
Primary Stats
Strength | 32 (base 10) |
Dexterity | 55 (base 35) |
Constitution | 95 (base 60) |
Magic | 22 (base 13) |
Willpower | 113 (base 60) |
Cunning | 97 (base 60) |
Resources
Life | -45/1278 |
Equilibrium | 171 |
Psi | 101/661 |
Healing Factor | 2.2212106582884 |
Regeneration | 110.51785849716 |
Speed
Mental | +10% |
Attack | +6.9944050551385E-12% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
See Stealth | 25 |
See Invisible | 24 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Barehand
Damage | 18 |
Accuracy | 43 |
Crit Chance | 35% |
APR | 7 |
Speed | 0.91 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 73 |
Crit Chance | 30% |
Speed | 0.99999999999993 |
Offense: Damage Bonus
Physical | +25% |
Darkness | +15% |
Mind | +15% |
All | +9% |
Offense: Damage Penetration
Fire | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 66 |
Ranged Defense | 66 |
Fatigue | 0 |
Physical Save | 62.445 |
Spell Save | 60.965 |
Mental Save | 63 |
Defense: Resistances
Acid | + 33%( 70%) |
Blight | + 31%( 70%) |
Arcane | + 18%( 70%) |
Cold | + 48%( 70%) |
All | + 18%( 70%) |
Lightning | + 30%( 70%) |
Light | + 39%( 70%) |
Temporal | + 21%( 70%) |
Physical | + 38%( 70%) |
Mind | + 49%( 70%) |
Fire | + 39%( 70%) |
Nature | + 50%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 24% |
Bleed Resistance | 80% |
Confusion Resistance | 90% |
Knockback Resistance | 10% |
Stun Resistance | 100% |
Poison Resistance | 0% |
Blind Resistance | 50% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1014% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 881 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Solipsism | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 4/5 |
Psionic / Distortion | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 4/5 |
Psionic / Dream Smith | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Psionic / Discharge | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Psionic / Psychic Assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Psionic / Dream Forge | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Arhont. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Xaneldata the skeleton magus. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You failed to protect the lost tinker from death by Arhont. Escort: lost tinker (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by Goriada the midge swarm. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 4. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +28 (+7 eff.) Changes resistances: +6% acid / +25% light / +15% lightning / +16% blight / +25% fire / +18% nature / +36% cold Changes damage: +6% darkness Stealth bonus: +15 Physical save: +15 (+1 eff.) Spell save: +12 (+1 eff.) Life regen: +11.00 Healing mod.: +19% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
On fingers | ![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+5 eff.) Changes stats: +8 Str / +10 Wil / +16 Con Changes resistances: +9% mind Physical save: +18 (+1 eff.) Mental save: +20 (+5 eff.) Pinning immunity: +24% Stun/Freeze immunity: +10% Knockback immunity: +10% Life regen: +22.00 Maximum life: +84.00 Healing mod.: +25% Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Defense: +35 (+9 eff.) Changes stats: +10 Dex / +16 Wil / +26 Cun / +12 Con Changes resistances: +3% physical Changes resistances penetration: +5% fire Changes damage: +6% physical Physical save: +20 (+1 eff.) Mindpower: +28 (+7 eff.) Rings make your fingers look great! |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Effects on melee hit: * 23% chance to slow global speed by 69% Changes resistances: +3% temporal / +29% mind / +15% nature Changes damage: +10% physical Critical mult.: +5.00% Cut immunity: +80% Confusion immunity: +50% Maximum hate: +6.00 Mindpower: +10 (+3 eff.) Light radius: +2 Combat speed: +10% Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 403 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Light source | ![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+3 eff.) Armour: +2 Defense: +11 (+3 eff.) Changes stats: +10 Wil Changes resistances: +6% nature / +12% acid Changes damage: +6% mind Critical mult.: +19.00% Physical save: +20 (+1 eff.) Spell save: +32 (+2 eff.) Mental save: +20 (+5 eff.) Blindness immunity: +50% Confusion immunity: +30% Stamina each turn: +2.00 Maximum life: +65.00 Light radius: +11 See stealth: +25 See invisible: +24 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 34 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Inventory
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() stralite dagger of vileness (132% power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 133% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to reduce strength, dexterity, and constitution by 13 Damage (Melee): +15 blight Sharp, short and deadly. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+22 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 32% * 20% chance to reduce all saves and defense by 40 Changes stats: +2 Str Changes resistances: +3% darkness / +13% physical Changes resistances penetration: +15% mind Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 313.92 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() pouch of voratun shots 'Venomwitch' (20/20, 166% power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 166% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +22 Armour Penetration: +6 Crit. chance: +7.0% Capacity: 20 On weapon hit: * 25% chance to slow global speed by 69% * 25% chance to reduce all saves and defense by 40 Damage (Ranged): +25 nature Damage (radius 1) on hit: +25 mind Damage (radius 2) on crit: +25 nature Shots are used with slings to pummel your foes to death. |
![]() Requires: - Level 35 Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 69% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+1 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 50 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. This item has been sent to the Item's Vault. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 40 Changes stats: +3 Cun / +1 Wil Poison immunity: +10% Pinning immunity: +20% Healing mod.: +20% It can be used to sting an enemy dealing 198 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 13 Damage when hit (Melee): 6 blight Changes resistances penetration: +5% blight It can be used to heal yourself and all friendly characters within 10 spaces for 170 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 14% for 2 turns. * Increase all damage by 13% for 2 turns. * Reduce fatigue by 28% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Arhont the Krog Solipsist level 36
55th Pyre 123rd year of Ascendancy at 20:45 see stats
By Arhont the Krog Solipsist level 50
5th Decay 123rd year of Ascendancy at 16:49 see stats
By Arhont the Krog Solipsist level 50
36th Pyre 124th year of Ascendancy at 02:54 see stats
By Arhont the Krog Solipsist level 36
53rd Pyre 123rd year of Ascendancy at 13:30 see stats
By Arhont the Krog Solipsist level 30
44th Regrowth 123rd year of Ascendancy at 05:03 see stats
By Arhont the Krog Solipsist level 42
1st Dusk 123rd year of Ascendancy at 21:54 see stats
By Arhont the Krog Solipsist level 46
74th Dusk 123rd year of Ascendancy at 11:39 see stats
By Arhont the Krog Solipsist level 49
30th Haze 123rd year of Ascendancy at 12:09 see stats
By Arhont the Krog Solipsist level 40
8th Flare 123rd year of Ascendancy at 20:04 see stats
By Arhont the Krog Solipsist level 18
13rd Haze 122nd year of Ascendancy at 04:27 see stats
By Arhont the Krog Solipsist level 8
4th Dusk 122nd year of Ascendancy at 00:24 see stats
By Arhont the Krog Solipsist level 38
79th Pyre 123rd year of Ascendancy at 20:43 see stats
By Arhont the Krog Solipsist level 50
28th Regrowth 124th year of Ascendancy at 12:09 see stats
By Arhont the Krog Solipsist level 33
45th Pyre 123rd year of Ascendancy at 13:53 see stats
By Arhont the Krog Solipsist level 50
18th Regrowth 124th year of Ascendancy at 19:19 see stats
By Arhont the Krog Solipsist level 50
41st Regrowth 124th year of Ascendancy at 09:32 see stats
By Arhont the Krog Solipsist level 22
24th Haze 122nd year of Ascendancy at 23:20 see stats
By Arhont the Krog Solipsist level 31
74th Regrowth 123rd year of Ascendancy at 16:32 see stats
By Arhont the Krog Solipsist level 50
71st Haze 123rd year of Ascendancy at 19:35 see stats
By Arhont the Krog Solipsist level 50
10th Allure 124th year of Ascendancy at 12:02 see stats
By Arhont the Krog Solipsist level 28
22nd Regrowth 123rd year of Ascendancy at 14:56 see stats
By Arhont the Krog Solipsist level 48
74th Dusk 123rd year of Ascendancy at 23:47 see stats
By Arhont the Krog Solipsist level 10
12nd Dusk 122nd year of Ascendancy at 16:36 see stats
By Arhont the Krog Solipsist level 20
17th Haze 122nd year of Ascendancy at 12:58 see stats
By Arhont the Krog Solipsist level 30
29th Regrowth 123rd year of Ascendancy at 13:43 see stats
By Arhont the Krog Solipsist level 40
5th Flare 123rd year of Ascendancy at 12:16 see stats
By Arhont the Krog Solipsist level 50
39th Haze 123rd year of Ascendancy at 05:37 see stats
By Arhont the Krog Solipsist level 50
53rd Regrowth 124th year of Ascendancy at 00:38 see stats
By Arhont the Krog Solipsist level 50
7th Allure 124th year of Ascendancy at 13:37 see stats
By Arhont the Krog Solipsist level 50
47th Haze 123rd year of Ascendancy at 23:28 see stats
By Arhont the Krog Solipsist level 27
67th Haze 122nd year of Ascendancy at 15:47 see stats
By Arhont the Krog Solipsist level 37
60th Pyre 123rd year of Ascendancy at 21:42 see stats
By Arhont the Krog Solipsist level 27
19th Regrowth 123rd year of Ascendancy at 09:04 see stats
By Arhont the Krog Solipsist level 39
5th Flare 123rd year of Ascendancy at 12:12 see stats
By Arhont the Krog Solipsist level 50
18th Regrowth 124th year of Ascendancy at 19:19 see stats
By Arhont the Krog Solipsist level 50
53rd Regrowth 124th year of Ascendancy at 00:38 see stats
By Arhont the Krog Solipsist level 7
1st Summertide 122nd year of Ascendancy at 23:47 see stats
By Arhont the Krog Solipsist level 50
7th Allure 124th year of Ascendancy at 12:58 see stats
By Arhont the Krog Solipsist level 31
79th Regrowth 123rd year of Ascendancy at 16:43 see stats
By Arhont the Krog Solipsist level 50
18th Regrowth 124th year of Ascendancy at 19:19 see stats
By Arhont the Krog Solipsist level 50
70th Haze 123rd year of Ascendancy at 09:48 see stats
By Arhont the Krog Solipsist level 43
31st Dusk 123rd year of Ascendancy at 07:41 see stats
By Arhont the Krog Solipsist level 23
25th Haze 122nd year of Ascendancy at 15:42 see stats
By Arhont the Krog Solipsist level 19
13rd Haze 122nd year of Ascendancy at 16:40 see stats
By Arhont the Krog Solipsist level 50
53rd Regrowth 124th year of Ascendancy at 23:44 see stats
By Arhont the Krog Solipsist level 35
51st Pyre 123rd year of Ascendancy at 22:29 see stats
Log
Burning from Arhont hits Cyralrawe the forest wight for 8 fire damage.
Arhont's projectile hits Giant spider for 94 mind damage.
Arhont's projectile hits Giant spider for 94 mind damage.
Arhont's projectile hits Cyralrawe the forest wight for 106 mind damage.
Arhont's projectile hits Ivyra the rogue for 85 mind damage.
Arhont's projectile hits Ritch flamespitter for 47 mind damage.
Arhont's Mind Storm hits Minotaur for 94 mind damage.
Arhont's Mind Storm hits Silokira the orc summoner for 53 mind damage.
Minotaur shrugs off the effect 'Stunned'!
Cyralrawe the forest wight is disarmed!
Silokira the orc summoner shrugs off the effect 'Stunned'!
Ritch flamespitter is stunned!
Ivyra the rogue performs a melee critical strike against Arhont!
Arhont starts to bleed.
Ivyra the rogue misses Arhont.
Arhont converts some damage to Psi!
Ivyra the rogue hits Arhont for (24 blocked), 81 to psi, 138 physical, (50 antimagic), 0 fire (219 total damage).
Arhont hits Ivyra the rogue for 63 mind damage.
Minotaur performs a melee critical strike against Arhont!
Arhont converts some damage to Psi!
Arhont hits Minotaur for 70 mind damage.
Minotaur hits Cyralrawe the forest wight for 124 fire damage.
Minotaur hits Arhont for (24 blocked), 91 to psi, 155 physical (245 total damage).
Silokira the orc summoner receives 114 healing from Medic turret.
Minotaur receives 94 healing from Medic turret.
Giant spider receives 78 healing from Medic turret.
Ivyra the rogue receives 160 healing from Medic turret.
Medic turret receives 110 healing.
Arhont the level 50 krog solipsist was crushed to death by a minotaur on level 1 of Dralin.