








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Archmage |
| Level / Exp | 21 / 84% |
| Size | medium |
| Lifes / Deaths | Killed by Gariavena the gigantic corrosive tunneler at level 21 on the 55th Haze 122nd year of Ascendancy at 14:13 / 1 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 62 (base 50) |
| Willpower | 46 (base 41) |
| Cunning | 9 (base 11) |
Resources
| Life | -105/592 |
| Mana | 92/460 |
| Healing Factor | 1.2211363549267 |
| Regeneration | 1.5264204436584 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25.000000000002% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 12 |
| See Stealth | 8 |
| See Invisible | 11 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 15 |
| Crit Chance | 3% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +24% |
| Nature | +18% |
| Cold | +10% |
| Lightning | +38% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
| Lightning | +5% |
| Cold | +10% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 12 |
| Spell Save | 30 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 29%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 31%( 70%) |
| Light | + 20%( 70%) |
| Darkness | + 28%( 70%) |
| Fire | + 38%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 44% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 22% |
| Silence Resistance | 23% |
| Bleed Resistance | 100% |
| Disarm Resistance | 44% |
| Pinning Resistance | 45% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 46% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 434 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (67 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 249 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | pair of rough leather boots 'Arawyn' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Phys.pwr +15 (+8 eff.) Mov.spd +25% Res.pen +15% physical Acc +10 (+5 eff.) ----- def ----- Armour +1 ---------- misc Mana/s.crit +2.00 See.Invis +3 A pair of boots made of leather. |
| Light source | Salevea the Shockwild2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +10% cold Melee Ret 8 lightning ----- def ----- Resists +18% fire Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 40.05 to 120.16 lightning damage (80.10 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | Nightlace the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +17% nature +6% darkness Spell.save +3 (+1 eff.) Max.HP +60.00 Heal.mod +15% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper citrine ring0.1 T1 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Dmg.mod +12% nature ----- def ----- Resists +6% light Mind.save +6 (+3 eff.) Max.HP +23.00 Silence- +23% Disarm- +22% Confus- +22% Pinning- +22% Knockbk- +22% ---------- misc Mana/turn +0.10 Light +4 Infravis +4 Rings make your fingers look great! |
| On fingers | copper citrine ring0.1 T1 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Dmg.mod +9% fire Res.pen +5% lightning ----- def ----- Resists +9% lightning +3% fire Mind.save +7 (+4 eff.) Max.HP +21.00 Blind- +22% Disarm- +22% Confus- +22% Pinning- +23% Knockbk- +24% ---------- misc Light +4 Infravis +8 See.Stealth +8 See.Invis +8 Rings make your fingers look great! |
| Around waist | Noroddamnir1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% S.pwr/crit +2 Melee Ret 2 blight ----- def ----- Resists +6% fire +5% arcane +7% cold ---------- misc Max.mana +40.00 A belt that goes around your waist. |
| In main hand | potent ash magestaff of might (118% power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego] Arcane Power 119% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +8 (+2 eff.) Dmg.mod +19% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves 'Umbraslice' (0 def, 5 armour)1.0 T1 hands armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid Res.pen +10% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Armour +5 Resists +9% darkness +6% acid Mind.save +5 (+3 eff.) Max.HP +45.00 ---------- misc Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | focusing elven-silk robe of corrosion (+22%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: Stats +7 Mag +5 Wil dps ---------- Dmg.mod +15% acid ----- def ----- Resists +22% acid +15% all ---------- misc Mana/turn +0.22 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | Kerin the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Wil dps ---------- Spell.pwr +10 (+3 eff.) S.pwr/crit +6 ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
Inventory
Guniyarak the steel ring0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun +6 Dex dps ---------- Mind.crit +2% Res.pen +15% mind Acc +6 (+3 eff.) ----- def ----- Resists +9% blight Mind.save +8 (+4 eff.) HP.reg +3.00 Confus- +24% Stun/Frz- +27% Rings make your fingers look great! |
steel ring 'Ulfilach'0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +1 Mag +4 Wil +9 Cun dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +3% blight Res.pen +20% blight ----- def ----- Defense +8 (+8 eff.) HP.reg +3.00 Stun/Frz- +22% ---------- misc Hate/m.crit +1.00 Max.psi +10.00 Rings make your fingers look great! |
ash vilestaff of breaching (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% fire Res.pen +8% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater ash magestaff (111% power, 3 apr, arcane element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +9 (+3 eff.) Dmg.mod +15% lightning +15% cold +15% arcane +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering yew vilestaff (120% power, 4 apr, acid element)5.0 T3 staff 2H weapon [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% acid ---------- misc Mana/turn +0.12 Max.mana +41.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron battleaxe of amnesia (109% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego+] Psionic Power 109% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed battleaxes. |
thought-forged dwarven-steel greatmaul (151% power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego] Psionic Power 152% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +13 mind On Hit: * 28% chance to reduce all saves and defense by 20 While equipped: Stats +3 Cun +5 Wil Massive two-handed mauls. |
truestriking stralite longsword of erosion (140% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Nature/Master Power 141% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +8 nature While equipped: dps ---------- Res.pen +6% physical Acc +5 (+3 eff.) Apr +6 Sharp, long, and deadly. |
steel mace of enduring (109% power, 3 apr) =7con=3.0 T2 mace 1H weapon [Ego+] Nature Power 109% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +7 Con +7 Wil ----- def ----- Max.HP +13.00 Blunt and deadly. |
Salorissra the Lavaborn (101% power, 5 apr) =4con=1.0 T1 dagger 1H weapon [Rare] Master Power 101% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.crit +1.0% Acc +6 (+3 eff.) ----- def ----- Defense +5 (+5 eff.) Resists +6% fire Die.at -20.00 life Disarm- +20% ---------- misc Stam/turn +3.00 Sharp, short and deadly. |
Shantiz the Stormblade (111% power, 20 apr) =20dex=1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
reinforced steel shield of cold resistance (+18%) (0 def, 6 armour, 57 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +18% cold ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's dwarven-steel shield of winter (0 def, 6 armour, 83.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str +3 Dex +2 Wil dps ---------- Acc +9 (+5 eff.) On shield block: * Deals 102 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +6 Fatigue +8% Resists +12% cold ---------- misc Talents +1 Block Handheld deflection devices. |
impenetrable steel mail armour of fire resistance (2 def, 13 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Master While equipped: ----- def ----- Armour +13 Defense +2 (+2 eff.) Fatigue +12% Resists +17% fire A suit of armour made of mail. |
radiant dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Nature While equipped: Stats +2 Wil ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +13% blight +17% darkness ---------- misc Light +2 A suit of armour made of mail. |
drakeskin leather belt 'Elulrata'1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun dps ---------- Crit.mult +5.00% Phys.pwr +9 (+5 eff.) Mind.pwr +9 (+4 eff.) Dmg.mod +21% arcane +6% mind ----- def ----- Phys.save +9 (+8 eff.) Spell.save +12 (+6 eff.) Max.HP +49.00 ---------- misc Size +1 A belt that goes around your waist. |
linen cloak 'Glarebraze' (1 def, 0 armour) =mana=2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Dmg.mod +3% light Res.pen +5% lightning +15% fire Melee Ret 2 fire ----- def ----- Defense +1 (+1 eff.) Resists +12% light +9% fire Spell.save +6 (+3 eff.) ---------- misc Max.mana +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
undeterred pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +3 Silence- +22% Confus- +20% Stun/Frz- +24% A pair of boots made of leather. |
Lelerafang the pair of iron boots (0 def, 5 armour) =4con=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Con ----- def ----- Armour +5 Fatigue +2% Resists +3% temporal ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dimwing the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Mind.crit +3% Mind.pwr +7 (+3 eff.) Dmg.mod +23% darkness +16% physical Acc +20 (+10 eff.) ----- def ----- Defense +2 (+2 eff.) Resists +9% physical +8% darkness +6% fire ---------- misc Max.stam +30.00 Max.hate +10.00 A pointy cloth hat, very wizardly... |
prismatic rough leather cap of the depths (0 def, 1 armour) =water=2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +7% cold +10% light +10% darkness ---------- misc Breathe water A cap made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(103 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Saliseba the alchemist's lamp1.0 T3 lite [Random Unique] Master/Psionic While equipped: ----- def ----- Defense +14 (+14 eff.) Resists +9% acid +6% cold +6% darkness Phys.save +25 (+16 eff.) Spell.save +26 (+12 eff.) Mind.save +24 (+12 eff.) Blind- +28% Confus- +15% ---------- misc Light +8 See.Stealth +5 See.Invis +10 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 10 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Growbender the dwarven-steel pickaxe (dig speed 10 turns) =dark affinity=3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Cun +2 Str dps ---------- Res.pen +13% physical +10% mind +10% nature Acc +5 (+3 eff.) Melee Ret 2 nature ----- def ----- Resists +7% darkness +9% mind Affinity +15% darkness ---------- misc Infravis +8 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Nimbusrebel' (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +13.00% Phys.pwr +7 (+4 eff.) Dmg.mod +9% lightning +12% mind Apr +6 Melee Ret 6 mind ----- def ----- Resists +9% lightning +15% cold While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of psionic shield [power 27] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Asess the Ghoul Archmage level 10
3rd Haze 122nd year of Ascendancy at 19:26 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Asess the Ghoul Archmage level 20
51st Haze 122nd year of Ascendancy at 07:10 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Asess the Ghoul Archmage level 12
7th Haze 122nd year of Ascendancy at 21:19 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Asess the Ghoul Archmage level 14
21st Haze 122nd year of Ascendancy at 18:12 see stats
Log
Gariavena the gigantic corrosive tunneler uses Perfect Strike.
Gariavena the gigantic corrosive tunneler aims carefully.
Melee retaliation hits Gariavena the gigantic corrosive tunneler for (2 flat reduction), 0 blight, (9 flat reduction), 0 lightning, (2 flat reduction), 0 blight, (9 flat reduction), 0 lightning (0 total damage).
Gariavena the gigantic corrosive tunneler hits Asess for (187 absorbed), 0 physical, (59 absorbed), 71 physical (71 total damage).
Asess is no longer sleeping.
Gariavena the gigantic corrosive tunneler converts some damage to Psi!
Asess hits Gariavena the gigantic corrosive tunneler for (13 flat reduction), 1 to psi, 2 lightning (3 total damage).
Gariavena the gigantic corrosive tunneler converts some damage to Psi!
Thunderstorm hits Gariavena the gigantic corrosive tunneler for (13 flat reduction), 13 to psi, 18 lightning (31 total damage).
Asess's arcane area effect hits Gariavena the gigantic corrosive tunneler for (13 flat reduction), 11 to psi, 14 arcane (24 total damage).
Gariavena the gigantic corrosive tunneler throws a finishing uppercut.
Gariavena the gigantic corrosive tunneler uses Set Up.
Gariavena the gigantic corrosive tunneler is moving defensively!
Asess resists the stun!
Melee retaliation hits Gariavena the gigantic corrosive tunneler for (2 flat reduction), 0 blight, (9 flat reduction), 0 lightning (0 total damage).
Gariavena the gigantic corrosive tunneler hits Asess for 233 physical damage.
Gariavena the gigantic corrosive tunneler converts some damage to Psi!
Asess hits Gariavena the gigantic corrosive tunneler for (13 flat reduction), 1 to psi, 2 lightning (3 total damage).
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Asess is confused and fails to use Teleport.
Talent Rune: Shielding is ready to use.
Gariavena the gigantic corrosive tunneler throws two quick punches.
Gariavena the gigantic corrosive tunneler converts some damage to Psi!
Thunderstorm hits Gariavena the gigantic corrosive tunneler for (13 flat reduction), 4 to psi, 5 lightning (9 total damage).
Melee retaliation hits Gariavena the gigantic corrosive tunneler for (2 flat reduction), 0 blight, (9 flat reduction), 0 lightning, (2 flat reduction), 0 blight, (9 flat reduction), 0 lightning (0 total damage).
Gariavena the gigantic corrosive tunneler hits Asess for 120 physical, 119 physical (239 total damage).
Asess the level 21 ghoul archmage was shattered to death by Gariavena the gigantic corrosive tunneler on level 3 of Sandworm lair.
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The furious lightning storm around Asess calms down and disappears.




































































































