









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 37 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by Islita the patchwork troll at level 37 on the 42nd Pyre 123rd year of Ascendancy at 08:12 / 1 |
Primary Stats
| Strength | 88 (base 60) |
| Dexterity | 18 (base 10) |
| Constitution | 70 (base 33) |
| Magic | 79 (base 60) |
| Willpower | 25 (base 10) |
| Cunning | 27 (base 10) |
Resources
| Life | -444/1714 |
| Mana | 252/391 |
| Positive | 76/158 |
| Healing Factor | 2.047279256512 |
| Regeneration | 22.008252007504 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | -1.1102230246252E-14% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 40 |
| Crit Chance | 21% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +76% |
| Darkness | +17% |
| Arcane | +5% |
| Fire | +16% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +20% |
| Light | +52% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 49.521305378697 (73.607947236566%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 30 |
| Physical Save | 37 |
| Spell Save | 28 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 39%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 17%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 60%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 17%( 70%) |
| Physical | + 24%( 70%) |
| Lightning | + 30%( 70%) |
| Fire | + 68%( 70%) |
| Nature | + 44%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
| Bleed Resistance | 100% |
| Confusion Resistance | 40% |
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 452 damage for 6 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 140 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 262.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Celestial / Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| Celestial / Sun | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by forest troll. Escort: injured seer (level 3 of Trollmire) | failed |
You failed to protect the injured seer from death by ghoulking. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Gleminn the skeleton warrior. Escort: lost defiler (level 4 of Dreadfell) | failed |
You failed to protect the lost tinker from death by Akramor. Escort: lost tinker (level 3 of Dreadfell) | failed |
You failed to protect the repented thief from death by Isysemina the ghast. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed xorn fragment. * You've found the needed ritch stinger. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bokemakan the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Phys.crit +1.0% Spell.pwr +3 (+1 eff.) Melee Ret 4 mind ----- def ----- Armour +3 Fatigue +2% Resists +6% nature +3% darkness Max.HP +80.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | heroic hardened leather gloves of spellstriking (0 def, 6 armour)1.0 T2 hands armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +5 (+2 eff.) Melee+ 9 arcane Dmg.mod +5% arcane ----- def ----- Armour +6 Resists +6% arcane Mind.save +9 (+3 eff.) Max.HP +62.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | evasive dwarven-steel torque of psionic shield [power 65] (16/25 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 65 for 5 turns Puts all charms on 25 cooldown 100% to gain a 23% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Boyachik the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +3 Cun +7 Con dps ---------- Phys.pwr +11 (+2 eff.) ----- def ----- Resists +10% blight +10% nature +5% arcane +9% light Max.HP +40.00 HP.reg +8.00 Heal.mod +12% Poison- +21% Disease- +27% ---------- misc Infravis +1 Rings make your fingers look great! |
| On fingers | voratun ring 'Umbraire'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +4 Dex +7 Cun +7 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +16% fire +9% light +3% darkness Res.pen +10% light Acc +12 (+4 eff.) Melee Ret 4 darkness ----- def ----- Resists +32% fire +9% darkness +3% light Rings make your fingers look great! |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | Chargebutcher the elven-wood magestaff (129% power, 5 apr, light element)5.0 T4 staff 2H weapon [Random Unique] Nature/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +11 Con dps ---------- Spell.crit +15% Crit.mult +14.00% Spell.pwr +22 (+6 eff.) Dmg.mod +25% light +6% lightning Res.pen +20% lightning Melee Ret 4 lightning On Hit (Melee): * 10% chance to slow global speed by 44% * 10 arcane resource burn ----- def ----- Resists +5% arcane +6% cold HP.reg +2.50 Heal.mod +45% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Issirin the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Wil dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Resists +12% fire +5% arcane +6% temporal Mind.save +27 (+9 eff.) Max.HP +208.00 Silence- +10% A belt that goes around your waist. |
| In off hand | windwalling stralite shield of the stars (0 def, 8 armour, 154% power, 147.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Arcane/Psionic When used to Attack: Power 154% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +148 Melee+ +22 physical +12 light +14 darkness While equipped: Stats +5 Mag +3 Wil +9 Cun dps ---------- Dmg.mod +14% light +14% darkness ----- def ----- Armour +8 Fatigue +8% Resists +14% physical +18% light +17% darkness Shield.near.proj +30 Proj.slow +18% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+7 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 22.16 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
blink rune (range 5; phase 24; cd 12)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 224; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 223.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 415; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 415 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 449; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 449 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Glitternigh0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +6% light +6% mind Res.pen +20% mind +20% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Resists +12% light Blind- +18% ---------- misc Infravis +5 Sight +2 See.Invis +8 Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (161). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +6 Dex +5 Wil +10 Cun dps ---------- Mind.pwr +8 (+4 eff.) Acc +7 (+2 eff.) ----- def ----- Resists +3% lightning +3% mind +3% light Phys.save +9 (+4 eff.) Max.HP +21.00 Heal.mod +10% Disarm- +23% Pinning- +27% Knockbk- +24% Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
magelord's yew starstaff of wizardry (120% power, 4 apr, light element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Phys.crit +8.0% Spell.crit +3% Spell.pwr +21 (+6 eff.) Melee+ 15 arcane Dmg.mod +20% light ---------- misc Max.mana +55.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Layathra the elven-wood starstaff (129% power, 5 apr, blight element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Mag +5 Cun +3 Con dps ---------- Spell.crit +4% Crit.mult +20.00% Spell.pwr +26 (+7 eff.) Dmg.mod +25% acid +25% darkness +25% blight +25% fire +6% arcane Res.pen +15% temporal ----- def ----- Resists +6% temporal ---------- misc N.En/turn +0.20 Vim/s.crit +3.00 Max.vim +24.00 Max.N.En +26.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Glimmerspitter' (129% power, 5 apr, light element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Crit.mult +17.00% Spell.pwr +12 (+3 eff.) Dmg.mod +6% lightning +43% light Res.pen +10% lightning ----- def ----- Resists +3% light ---------- misc Mana/turn +0.18 Max.mana +50.00 Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood magestaff of wizardry (129% power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +4% Spell.pwr +16 (+4 eff.) S.pwr/crit +5 Dmg.mod +25% fire ---------- misc Max.mana +73.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Absorption7.0 staff 2H weapon [Plot Item] Unknown Power 137% Range: 1.1x Uses 100% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+5 eff.) Acc +20 (+7 eff.) Absorb energies. Uses 1000 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Daimodur (124% power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Arcane Power 124% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit.r1 +20 acid On Crit.r2 +20 blight On Crit: * Splash the target with acid dealing 170 damage over 5 turns and reducing armor and accuracy by 22 While equipped: dps ---------- Res.pen +15% mind Melee Ret 8 acid 10 blight ----- def ----- Resists +6% acid Massive two-handed battleaxes. |
steel battleaxe 'Blasttouch' (125% power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Disrupt Power 125% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Against +20% Unnatural On Hit.r1 +12 lightning On Crit.r2 +20 fire While equipped: Stats +5 Wil dps ---------- Dmg.mod +9% darkness Res.pen +25% lightning +25% fire Melee Ret 6 darkness ----- def ----- Resists +9% fire Massive two-handed battleaxes. |
Bloomspar the dwarven-steel battleaxe (149% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Psionic Power 149% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +20 darkness Against +20% Living On Hit: * 20% chance to reduce strength, dexterity, and constitution by 29 While equipped: dps ---------- Phys.crit +6.0% Res.pen +15% nature ----- def ----- Armour +8 Resists +4% physical Die.at -60.00 life Massive two-handed battleaxes. |
balanced stralite battleaxe of disruption (158% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Disrupt/Master Power 158% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Against +19% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Acc +13 (+4 eff.) ----- def ----- Defense +13 (+9 eff.) Disarm- +43% Massive two-handed battleaxes. |
stormbringer's voratun battleaxe of evisceration (171% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Master Power 171% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +20 lightning +14 cold On Crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +12 (+3 eff.) Mov.spd +57% Res.pen +34% lightning +10% cold Massive two-handed battleaxes. |
flaming steel greatmaul of the mystic (129% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane Power 129% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit.r1 +10 fire While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) Massive two-handed mauls. |
Dimspawner (155% power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Arcane Power 155% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +16 cold On Hit.r1 +19 fire +8 darkness +8 mind On Crit.r2 +8 cold While equipped: dps ---------- Dmg.mod +24% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Resists +15% darkness Massive two-handed mauls. |
Strikebrace (129% power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 130% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +16 cold On Crit.r2 +20 cold While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +25% lightning Melee Ret 4 lightning ----- def ----- Resists +6% lightning +9% mind Sharp, long, and deadly. |
Voruyawyn the Starstone (130% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Arcane Power 131% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit.r1 +11 fire While equipped: dps ---------- S.pwr/crit +4 Res.pen +10% blight Phasing +20% On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Resists +6% light +18% blight ---------- misc Light +3 Blunt and deadly. |
Berydar the Sparkradiance (118% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Psionic Power 118% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 lightning +13 darkness Against +13% Living On Hit: * 20% chance to slow global speed by 44% While equipped: ----- def ----- Resists +6% blight +9% cold +20% light Sharp, short and deadly. |
Dagger of the Past (129% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+7 eff.) Spell.save +10 (+5 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
vined mindstar 'Zeyatir' (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +20 acid On Crit.r2 +20 arcane While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) S.pwr/crit +4 Dmg.mod +5% nature Res.pen +10% blight On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Resists +5% blight Disease- +16% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +60.00 Max.vim +50.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Camygathad the Frozenshine (91% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +8 cold While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +18% lightning +12% cold Res.pen +15% cold ----- def ----- Resists +6% light +12% cold Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc Equi/ret +1.40 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's pulsing mindstar of life (105% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 6 lightning 5 physical 3 fire 5 acid 7 cold ----- def ----- Resists +5% lightning +6% physical +5% cold +5% fire +4% acid Max.HP +16.00 HP.reg +1.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glacierbringer the hardened leather sling4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +12 arcane +14 fire While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +18% arcane +14% fire Res.pen +20% cold ---------- misc Mana/s.crit +2.00 Max.mana +100.00 Slings are used to hurl stones or metal shots at your foes. |
Willowwarden4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +14 lightning On Hit.r1 +8 darkness While equipped: Stats +4 Wil dps ---------- Dmg.mod +14% lightning Melee Ret 10 nature ----- def ----- Resists +9% nature +9% darkness Def/telep +15 Res/telep +15% Dur/telep +15% Slings are used to hurl stones or metal shots at your foes. |
Xonor the reinforced leather sling4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Random Unique] Disrupt/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: Stats +5 Str +6 Wil +4 Cun dps ---------- Phys.pwr +13 (+3 eff.) Mind.pwr +10 (+5 eff.) Res.pen +5% physical +11% all Acc +14 (+5 eff.) Apr +10 On Hit (Ranged): * 16 arcane resource burn ----- def ----- Armour +16 Phys.save +6 (+3 eff.) ---------- misc Reload +1 Masteries +0.20 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
warden's stralite steamgun4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Mag dps ---------- Dmg.mod +6% temporal +9% physical Res.pen +7% temporal +5% physical ---------- misc Reload +3 Masteries +0.20 Chronomancy/Bow Threading Instant Weapon Swap Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
arcing pouch of voratun shots of crippling (23/23, 166% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Arcane/Master Power 166% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +15.0% Capacity 23 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 102 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Beteriath (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +7 Str +3 Dex +10 Mag +6 Wil dps ---------- Phys.pwr +20 (+5 eff.) Acc +15 (+5 eff.) ----- def ----- Resists +9% all Phys.save +12 (+5 eff.) Mind.save +6 (+2 eff.) ---------- misc Stam/turn +3.00 Mana/turn +0.21 Psi/turn +0.20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Zyhad the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +6 Str +7 Mag +6 Wil dps ---------- Dmg.mod +15% lightning +10% physical +21% mind +15% cold ----- def ----- Resists +9% lightning +9% cold +12% mind +9% all Spell.save +6 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of darkness (+15%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +10% darkness ----- def ----- Resists +15% darkness +9% all Mind.save +17 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+10 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
silk robe 'Bleakworm' (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +7 Str +6 Mag +6 Wil +5 Cun dps ---------- Spell.crit +6% Spell.pwr +8 (+2 eff.) Dmg.mod +17% lightning +20% physical +17% light +31% cold +18% nature +19% darkness Res.pen +15% darkness ----- def ----- Resists +13% lightning +6% darkness +14% cold +27% nature +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +18% temporal +7% physical +12% all Res.pen +10% temporal +5% physical ----- def ----- Resists +15% all Anom.red +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Adotta (6 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Res.pen +10% arcane ----- def ----- Armour +4 Defense +6 (+5 eff.) Fatigue +7% Resists +18% acid +9% nature +18% blight Blind- +20% Stun/Frz- +20% ---------- misc Stam/turn +3.00 A suit of armour made of leather. |
Gloreldara the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Mag dps ---------- Crit.mult +20.00% Dmg.mod +24% arcane Res.pen +25% arcane ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +7% physical Phys.save +15 (+6 eff.) A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +14 Defense +3 (+3 eff.) Fatigue +8% Phys.save +8 (+4 eff.) HP.reg +2.40 ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
enlightening voratun mail armour of the deep (5 def, 13 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +6 Cun +3 Wil ----- def ----- Armour +13 Defense +5 (+5 eff.) Fatigue +12% Resists +7% acid +5% cold Mind.save +16 (+5 eff.) ---------- misc Breathe water A suit of armour made of mail. |
voratun mail armour 'Eariroddarim' (5 def, 14 armour) =water=14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str +7 Mag +7 Con ----- def ----- Armour +14 Defense +5 (+5 eff.) Fatigue +12% Resists +11% acid +10% cold +28% fire Max.HP +74.00 ---------- misc Infravis +3 Breathe water A suit of armour made of mail. |
Amarek the dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +4 Cun ----- def ----- Armour +11 Fatigue +22% Resists +6% cold +9% fire +5% physical Spell.save +9 (+4 eff.) Max.HP +50.00 HP.reg +6.00 Heal.mod +35% Poison- +20% ---------- misc Psi/ret +0.20 A suit of armour made of metal plates. |
Lightslicer (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +12% blight +8% physical +18% cold Phys.save +18 (+7 eff.) Cut- +20% Disarm- +20% Pinning- +20% ---------- misc Light +3 Infravis +3 A suit of armour made of metal plates. |
Serpentravage (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +18% nature +27% mind ----- def ----- Armour +11 Fatigue +22% Resists +6% temporal +8% physical Phys.save +19 (+7 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +0.12 Hate/m.crit +2.00 Max.psi +30.00 A suit of armour made of metal plates. |
hardened leather belt 'Glittertorrent'1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +2% Mind.pwr +15 (+8 eff.) Dmg.mod +24% light ----- def ----- Resists +9% fire +10% cold ---------- misc Max.psi +20.00 Light +3 A belt that goes around your waist. |
reinforced hardened leather belt of unlife1.0 T3 belt armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +8 (+6 eff.) Resists +8% blight Phys.save +13 (+5 eff.) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Belotha the cashmere cloak (7 def, 6 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +1 Dex +3 Con ----- def ----- Armour +6 Defense +7 (+6 eff.) Resists +13% blight +3% temporal +13% nature Phys.save +13 (+5 eff.) Spell.save +11 (+5 eff.) Mind.save +18 (+6 eff.) Max.HP +40.00 HP.reg +4.00 Heal.mod +28% Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of sorcery (2 def, 8 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +5% ----- def ----- Armour +8 Defense +2 (+2 eff.) Resists +18% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
insulating pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Resists +6% fire +9% cold ---------- misc Stam/turn +0.60 Max.stam +24.00 A pair of boots made of leather. |
restorative pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Nature While equipped: ----- def ----- Armour +3 HP.reg +2.00 Heal.mod +13% A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Zechik the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +5 Con dps ---------- Dmg.mod +21% physical Apr +3 ----- def ----- Armour +2 Die.at -80.00 life HP.reg +6.00 ---------- misc Stam/turn +1.40 Max.stam +58.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
catburglar's hardened leather cap of strength (+5) (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +5 Str +3 Dex ----- def ----- Armour +3 Fatigue +3% Resists +14% darkness ---------- misc Infravis +4 A cap made of leather. |
iron helm 'Mayebeth' (0 def, 3 armour) =water=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Armour +3 Fatigue +5% Resists +6% cold +3% darkness +3% light Stun/Frz- +10% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Noongore (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +9% acid +12% blight Res.pen +10% blight +25% acid Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Armour +4 Fatigue +4% Resists +3% blight ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+5 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+5 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+6 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+6 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
93 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 40 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dream-smith's dwarven-steel pickaxe (dig speed 14 turns)3.0 T3 digger tool [Ego+] Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +8% mind +8% fire ----- def ----- Mind.save +9 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 129% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Eremysin the Kindlepiety [power 314] (16/20 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% light Res.pen +25% light On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Resists +15% mind ---------- misc Light +3 Create a shield absorbing up to 314 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 37% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Akramor the Ghoul Sun Paladin level 36
11st Pyre 123rd year of Ascendancy at 20:02 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Akramor the Ghoul Sun Paladin level 28
33rd Regrowth 123rd year of Ascendancy at 10:53 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Akramor the Ghoul Sun Paladin level 37
15th Pyre 123rd year of Ascendancy at 14:20 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Akramor the Ghoul Sun Paladin level 32
79th Regrowth 123rd year of Ascendancy at 16:12 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Akramor the Ghoul Sun Paladin level 22
10th Decay 122nd year of Ascendancy at 22:55 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Akramor the Ghoul Sun Paladin level 21
6th Decay 122nd year of Ascendancy at 18:17 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Akramor the Ghoul Sun Paladin level 24
2nd Wintertide 123rd year of Ascendancy at 13:03 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Akramor the Ghoul Sun Paladin level 28
33rd Regrowth 123rd year of Ascendancy at 10:53 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Akramor the Ghoul Sun Paladin level 10
12nd Haze 122nd year of Ascendancy at 18:41 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Akramor the Ghoul Sun Paladin level 20
65th Haze 122nd year of Ascendancy at 01:31 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Akramor the Ghoul Sun Paladin level 30
42nd Regrowth 123rd year of Ascendancy at 10:02 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Akramor the Ghoul Sun Paladin level 31
65th Regrowth 123rd year of Ascendancy at 13:02 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Akramor the Ghoul Sun Paladin level 31
65th Regrowth 123rd year of Ascendancy at 04:58 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Akramor the Ghoul Sun Paladin level 21
6th Decay 122nd year of Ascendancy at 14:01 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Akramor the Ghoul Sun Paladin level 9
12nd Haze 122nd year of Ascendancy at 05:59 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Akramor the Ghoul Sun Paladin level 31
58th Regrowth 123rd year of Ascendancy at 12:37 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Akramor the Ghoul Sun Paladin level 31
65th Regrowth 123rd year of Ascendancy at 04:58 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Akramor the Ghoul Sun Paladin level 12
19th Haze 122nd year of Ascendancy at 00:46 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Akramor the Ghoul Sun Paladin level 22
10th Decay 122nd year of Ascendancy at 23:44 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Akramor the Ghoul Sun Paladin level 15
36th Haze 122nd year of Ascendancy at 10:14 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Akramor the Ghoul Sun Paladin level 35
10th Pyre 123rd year of Ascendancy at 12:46 see stats
Log
Talent Providence is ready to use.
Talent Ghoulish Leap is ready to use.
Akramor's sun path area effect hits Islita the patchwork troll for (23 flat reduction), (4 blocked), 0 light (0 total damage).
Islita the patchwork troll receives 68 healing from Akramor's healing light area effect.
Islita the patchwork troll unleashes a flurry of disrupting kicks.
Akramor's spell attains critical power!
Akramor is filled with the Sun's fury!
Islita the patchwork troll performs a melee critical strike against Akramor!
Akramor deactivates Gravitic Effulgence.
Akramor's Gravitic Effulgence has been deactivated!
Akramor deactivates Shield of Light.
Akramor's Shield of Light has been deactivated!
Akramor deactivates Premonition.
Akramor's Premonition has been deactivated!
Islita the patchwork troll hits Akramor for 101 physical, 6 arcane, 146 physical, 6 arcane, 4 arcane, 106 physical, 6 arcane (375 total damage).
Melee retaliation hits Islita the patchwork troll for (2 flat reduction), 0 light, (1 flat reduction), 0 lightning, (20 flat reduction), 0 light, (2 flat reduction), 0 light, (1 flat reduction), 0 mind, (2 flat reduction), 0 light, (1 flat reduction), 0 darkness, (2 flat reduction), 0 light, (1 flat reduction), 0 lightning, (20 flat reduction), 0 light, (1 flat reduction), 0 light, (1 flat reduction), 0 mind, (2 flat reduction), 0 light, (1 flat reduction), 0 darkness, (2 flat reduction), 0 light, (1 flat reduction), 0 lightning, (20 flat reduction), 0 light, (1 flat reduction), 0 light, (1 flat reduction), 0 mind, (2 flat reduction), 0 light, (1 flat reduction), 0 darkness (0 total damage).
Shield of Light hits Akramor for 71 healing, 71 healing, 71 healing, 71 healing, 71 healing, 71 healing, 71 healing (0 total damage) [499 healing].
Akramor deactivates Weapon of Light.
Akramor activates Weapon of Light.
Talent Suncloak is ready to use.
Searing Sight hits Islita the patchwork troll for (23 flat reduction), (36 blocked), 0 light (0 total damage).
Islita the patchwork troll uses Set Up.
Islita the patchwork troll is moving defensively!
Islita the patchwork troll receives 68 healing from Akramor's healing light area effect.
Islita the patchwork troll throws two quick punches.
Islita the patchwork troll performs a melee critical strike against Akramor!
Islita the patchwork troll performs a melee critical strike against Akramor!
Melee retaliation hits Islita the patchwork troll for (2 flat reduction), 0 light, (1 flat reduction), 0 lightning, (23 flat reduction), (0 absorbed), 0 light, (1 flat reduction), 0 light, (1 flat reduction), 0 mind, (2 flat reduction), 0 light, (1 flat reduction), 0 darkness, (2 flat reduction), 0 light, (1 flat reduction), 0 lightning, (23 flat reduction), (0 absorbed), 0 light, (1 flat reduction), 0 light, (1 flat reduction), 0 mind, (2 flat reduction), 0 light, (1 flat reduction), 0 darkness (0 total damage).
Islita the patchwork troll hits Akramor for 321 physical, 6 arcane, 4 arcane, 406 physical (737 total damage).
Akramor the level 37 ghoul sun paladin was chopped into tiny pieces to death by Islita the patchwork troll on level 1 of Ruined Dungeon.









































































































































