Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Parasite-in-Pocket 1.5.10Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.5.0Donators/Buyers bonus! Wall Clock 1.3.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Lich |
Class | Necromancer |
Level / Exp | 28 / 76% |
Size | medium |
Lifes / Deaths | Killed by Silyldata the protoplasmic controller at level 2 on the 17th Voratun 122nd year of Ascendancy at 08:38 / 134Killed by Silyldata the protoplasmic controller at level 2 on the 17th Voratun 122nd year of Ascendancy at 09:35 Killed by minotaur at level 5 on the 19th Voratun 122nd year of Ascendancy at 17:21 Killed by thief at level 5 on the 20th Voratun 122nd year of Ascendancy at 01:07 Killed by Belurewen the bandit at level 5 on the 20th Voratun 122nd year of Ascendancy at 09:45 Killed by Betotha the great wolf at level 6 on the 21st Voratun 122nd year of Ascendancy at 03:27 Killed by Betotha the great wolf at level 6 on the 21st Voratun 122nd year of Ascendancy at 03:45 Killed by Betotha the great wolf at level 6 on the 21st Voratun 122nd year of Ascendancy at 04:21 Killed by Ce'Nyma the giant red ant at level 6 on the 21st Voratun 122nd year of Ascendancy at 10:06 Killed by minotaur at level 7 on the 22nd Voratun 122nd year of Ascendancy at 00:09 Killed by Yvowe the king cobra at level 7 on the 22nd Voratun 122nd year of Ascendancy at 04:42 Killed by Minotaur of the Labyrinth at level 7 on the 23rd Voratun 122nd year of Ascendancy at 14:55 Killed by Mayirin the black ooze at level 8 on the 23rd Voratun 122nd year of Ascendancy at 23:44 Killed by elven blood mage at level 10 on the 4th Profit 122nd year of Ascendancy at 02:23 Killed by elven blood mage at level 10 on the 4th Profit 122nd year of Ascendancy at 03:09 Killed by elven tempest at level 10 on the 4th Profit 122nd year of Ascendancy at 05:24 Killed by Emeran the krog at level 12 on the 40th Profit 122nd year of Ascendancy at 16:35 Killed by Emeran the krog at level 12 on the 40th Profit 122nd year of Ascendancy at 16:53 Killed by Saletira the grizzly bear at level 12 on the 10th Wealth 122nd year of Ascendancy at 07:09 Killed by Assassin Lord at level 15 on the 1st Dearth 122nd year of Ascendancy at 19:14 Killed by gigantic gravity worm at level 16 on the 22nd Dearth 122nd year of Ascendancy at 11:18 Killed by Li4iko-Li4ika at level 16 on the 22nd Dearth 122nd year of Ascendancy at 12:55 Killed by shadow at level 17 on the 23rd Dearth 122nd year of Ascendancy at 22:38 Killed by Velysessra the sandworm destroyer at level 17 on the 23rd Dearth 122nd year of Ascendancy at 22:53 Killed by corrupted mastocytic feeder at level 17 on the 29th Dearth 122nd year of Ascendancy at 08:31 Killed by corrupted acidic digestor at level 17 on the 29th Dearth 122nd year of Ascendancy at 09:43 Killed by corrupted mastocytic feeder at level 17 on the 29th Dearth 122nd year of Ascendancy at 11:10 Killed by corrupted mastocytic feeder at level 17 on the 29th Dearth 122nd year of Ascendancy at 15:11 Killed by corrupted mastocytic feeder at level 17 on the 29th Dearth 122nd year of Ascendancy at 16:34 Killed by Lisetta the corrupted protoplasmic controller at level 17 on the 29th Dearth 122nd year of Ascendancy at 18:27 Killed by war hound at level 18 on the 29th Dearth 122nd year of Ascendancy at 19:41 Killed by war hound at level 18 on the 29th Dearth 122nd year of Ascendancy at 20:17 Killed by corrupted acidic digestor at level 18 on the 29th Dearth 122nd year of Ascendancy at 22:28 Killed by Salevena the corrupted protoplasmic controller at level 18 on the 30th Dearth 122nd year of Ascendancy at 02:58 Killed by Betebrewen the copperhead snake at level 18 on the 31st Dearth 122nd year of Ascendancy at 06:48 Killed by Wrathroot at level 18 on the 31st Dearth 122nd year of Ascendancy at 08:19 Killed by blade horror at level 19 on the 31st Dearth 122nd year of Ascendancy at 21:02 Killed by blade horror at level 19 on the 32nd Dearth 122nd year of Ascendancy at 10:53 Killed by Weirdling Beast at level 19 on the 32nd Dearth 122nd year of Ascendancy at 14:30 Killed by oozing horror at level 19 on the 37th Dearth 122nd year of Ascendancy at 12:35 Killed by worm that walks at level 19 on the 37th Dearth 122nd year of Ascendancy at 15:09 Killed by netherworm mass at level 19 on the 37th Dearth 122nd year of Ascendancy at 16:07 Killed by Eilinomibeth the poison ivy at level 19 on the 37th Dearth 122nd year of Ascendancy at 16:46 Killed by saw horror at level 19 on the 37th Dearth 122nd year of Ascendancy at 18:21 Killed by Belovea the large brown snake at level 19 on the 37th Dearth 122nd year of Ascendancy at 19:56 Killed by carrion worm mass at level 19 on the 38th Dearth 122nd year of Ascendancy at 01:02 Killed by Xanorin the derth guard at level 20 on the 39th Dearth 122nd year of Ascendancy at 21:43 Killed by Layena the bone giant at level 20 on the 27th Loss 122nd year of Ascendancy at 04:41 Killed by Layena the bone giant at level 20 on the 27th Loss 122nd year of Ascendancy at 05:47 Killed by Ce'Nuta the vampire at level 20 on the 27th Loss 122nd year of Ascendancy at 17:42 Killed by Glydanne the bone giant at level 20 on the 27th Loss 122nd year of Ascendancy at 19:55 Killed by Celia at level 20 on the 28th Loss 122nd year of Ascendancy at 00:42 Killed by Forgery of Haze (Celia) at level 20 on the 28th Loss 122nd year of Ascendancy at 01:05 Killed by Emille the skeleton warrior at level 21 on the 6th Shortage 122nd year of Ascendancy at 21:47 Killed by Zubalratta the ice wyrm at level 21 on the 7th Shortage 122nd year of Ascendancy at 05:50 Killed by Rantha the Worm at level 22 on the 8th Shortage 122nd year of Ascendancy at 01:53 Killed by skeleton archer at level 22 on the 8th Shortage 122nd year of Ascendancy at 12:38 Killed by forest wight at level 22 on the 8th Shortage 122nd year of Ascendancy at 13:13 Killed by skeleton magus at level 22 on the 8th Shortage 122nd year of Ascendancy at 13:52 Killed by grave wight at level 22 on the 8th Shortage 122nd year of Ascendancy at 14:51 Killed by skeleton master archer at level 22 on the 8th Shortage 122nd year of Ascendancy at 15:42 Killed by ghoul at level 22 on the 8th Shortage 122nd year of Ascendancy at 16:46 Killed by Li4iko-Li4ika at level 22 on the 8th Shortage 122nd year of Ascendancy at 18:51 Killed by ghoul at level 22 on the 8th Shortage 122nd year of Ascendancy at 19:53 Killed by skeleton warrior at level 22 on the 28th Shortage 122nd year of Ascendancy at 19:34 Killed by barrow wight at level 23 on the 29th Shortage 122nd year of Ascendancy at 12:06 Killed by orc pyromancer at level 23 on the 29th Shortage 122nd year of Ascendancy at 13:00 Killed by skeleton warrior at level 23 on the 29th Shortage 122nd year of Ascendancy at 15:53 Killed by ghoulking at level 23 on the 29th Shortage 122nd year of Ascendancy at 16:31 Killed by grave wight at level 23 on the 29th Shortage 122nd year of Ascendancy at 18:19 Killed by Borfast the Broken at level 23 on the 29th Shortage 122nd year of Ascendancy at 19:37 Killed by Borfast the Broken at level 23 on the 29th Shortage 122nd year of Ascendancy at 22:25 Killed by Borfast the Broken at level 23 on the 29th Shortage 122nd year of Ascendancy at 23:06 Killed by skeleton master archer at level 23 on the 30th Shortage 122nd year of Ascendancy at 00:15 Killed by skeleton master archer at level 23 on the 30th Shortage 122nd year of Ascendancy at 01:40 Killed by corrupted mastocytic feeder at level 23 on the 1st Iron 123rd year of Ascendancy at 05:13 Killed by Vorybretta the awoken tentacle tree at level 23 on the 2nd Iron 123rd year of Ascendancy at 13:44 Killed by Vorybretta the awoken tentacle tree at level 23 on the 2nd Iron 123rd year of Ascendancy at 15:38 Killed by elven cultist at level 23 on the 3rd Iron 123rd year of Ascendancy at 02:26 Killed by elven blood mage at level 23 on the 3rd Iron 123rd year of Ascendancy at 04:01 Killed by fire drake at level 23 on the 3rd Iron 123rd year of Ascendancy at 13:47 Killed by fire drake at level 23 on the 3rd Iron 123rd year of Ascendancy at 14:36 Killed by giant spider at level 23 on the 3rd Iron 123rd year of Ascendancy at 15:28 Killed by Grand Corruptor at level 23 on the 3rd Iron 123rd year of Ascendancy at 16:05 Killed by Vorybretta the awoken tentacle tree at level 23 on the 4th Iron 123rd year of Ascendancy at 03:33 Killed by decaying devourer at level 23 on the 14th Iron 123rd year of Ascendancy at 20:00 Killed by Lisytta the giant netherworm at level 24 on the 19th Iron 123rd year of Ascendancy at 08:16 Killed by netherworm mass at level 24 on the 19th Iron 123rd year of Ascendancy at 10:32 Killed by Lisytta the giant netherworm at level 24 on the 19th Iron 123rd year of Ascendancy at 11:31 Killed by Lisytta the giant netherworm at level 24 on the 19th Iron 123rd year of Ascendancy at 13:09 Killed by netherworm mass at level 24 on the 19th Iron 123rd year of Ascendancy at 13:40 Killed by elven cultist at level 24 on the 27th Iron 123rd year of Ascendancy at 08:19 Killed by Khnis the wretchling at level 24 on the 27th Iron 123rd year of Ascendancy at 08:59 Killed by Khnis the wretchling at level 24 on the 27th Iron 123rd year of Ascendancy at 11:23 Killed by elven warrior at level 24 on the 27th Iron 123rd year of Ascendancy at 12:17 Killed by elven blood mage at level 24 on the 27th Iron 123rd year of Ascendancy at 14:16 Killed by elven cultist at level 24 on the 27th Iron 123rd year of Ascendancy at 23:24 Killed by elven blood mage at level 24 on the 28th Iron 123rd year of Ascendancy at 02:24 Killed by Betema the elven guard at level 24 on the 28th Iron 123rd year of Ascendancy at 09:48 Killed by Zubeldawen the mean looking elven guard at level 24 on the 28th Iron 123rd year of Ascendancy at 10:31 Killed by Betema the elven guard at level 24 on the 28th Iron 123rd year of Ascendancy at 11:23 Killed by Betema the elven guard at level 24 on the 28th Iron 123rd year of Ascendancy at 12:04 Killed by Betema the elven guard at level 24 on the 28th Iron 123rd year of Ascendancy at 13:00 Killed by Betema the elven guard at level 24 on the 28th Iron 123rd year of Ascendancy at 13:39 Killed by Betema the elven guard at level 24 on the 28th Iron 123rd year of Ascendancy at 15:13 Killed by Lisovea the elven blood mage at level 24 on the 28th Iron 123rd year of Ascendancy at 17:05 Killed by Lisovea the elven blood mage at level 24 on the 28th Iron 123rd year of Ascendancy at 17:57 Killed by elven warrior at level 24 on the 28th Iron 123rd year of Ascendancy at 19:15 Killed by elven tempest at level 24 on the 28th Iron 123rd year of Ascendancy at 23:34 Killed by elven mage at level 24 on the 29th Iron 123rd year of Ascendancy at 02:37 Killed by ogre rune-spinner at level 24 on the 29th Iron 123rd year of Ascendancy at 05:05 Killed by Poredawyn the elven guard at level 24 on the 29th Iron 123rd year of Ascendancy at 12:51 Killed by Poredawyn the elven guard at level 24 on the 29th Iron 123rd year of Ascendancy at 14:45 Killed by Poredawyn the elven guard at level 24 on the 29th Iron 123rd year of Ascendancy at 15:29 Killed by Poredawyn the elven guard at level 24 on the 29th Iron 123rd year of Ascendancy at 16:24 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 29th Iron 123rd year of Ascendancy at 21:41 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 29th Iron 123rd year of Ascendancy at 23:20 Killed by elven cultist at level 25 on the 30th Iron 123rd year of Ascendancy at 16:52 Killed by ogre pounder at level 25 on the 30th Iron 123rd year of Ascendancy at 19:40 Killed by Li4iko-Li4ika at level 25 on the 30th Iron 123rd year of Ascendancy at 20:25 Killed by Zubutta the mean looking elven guard at level 25 on the 30th Iron 123rd year of Ascendancy at 23:03 Killed by Adudheda the elven mage at level 25 on the 31st Iron 123rd year of Ascendancy at 01:20 Killed by corrupted elven guard at level 25 on the 31st Iron 123rd year of Ascendancy at 03:11 Killed by shadow at level 25 on the 31st Iron 123rd year of Ascendancy at 04:08 Killed by shadow at level 25 on the 31st Iron 123rd year of Ascendancy at 04:36 Killed by corrupted elven guard at level 25 on the 31st Iron 123rd year of Ascendancy at 06:05 Killed by Li4iko-Li4ika at level 25 on the 31st Iron 123rd year of Ascendancy at 07:02 Killed by shadow at level 25 on the 31st Iron 123rd year of Ascendancy at 07:54 Killed by shadow at level 25 on the 31st Iron 123rd year of Ascendancy at 10:13 Killed by shadow at level 25 on the 31st Iron 123rd year of Ascendancy at 11:23 Killed by dread at level 25 on the 42nd Steel 123rd year of Ascendancy at 03:57 Killed by skeleton mage at level 26 on the 43rd Steel 123rd year of Ascendancy at 10:15 Killed by Headless Horseman at level 26 on the 43rd Steel 123rd year of Ascendancy at 11:19 Killed by Islewe the cute little bunny at level 28 on the 14th Stralite 123rd year of Ascendancy at 07:09 |
Primary Stats
Strength | 17 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 24 (base 19) |
Magic | 74 (base 47) |
Willpower | 51 (base 29) |
Cunning | 45 (base 29) |
Resources
Mana | 606/606 |
Negative | 131/131 |
Life | 615/615 |
Positive | 0/131 |
Soul | 8/12 |
Healing Factor | 1.4082474226804 |
Regeneration | 2.1827835051546 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 11 |
See Invisible | 17 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 75 |
Accuracy | 14 |
Crit Chance | 12% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Nature | +7% |
Physical | +22% |
Light | +14% |
All | +2% |
Offense: Damage Penetration
Blight | +5% |
Arcane | +5% |
Defense: Base
Armour (hardiness) | 17 (30%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 54 |
Mental Save | 58 |
Defense: Resistances
Blight | + 32%( 85%) |
Arcane | + 5%( 85%) |
Cold | + 73%( 85%) |
All | 0%( 85%) |
Lightning | + 3%( 85%) |
Light | + 25%( 85%) |
Temporal | + 3%( 85%) |
Darkness | + 26%( 85%) |
Physical | + 15%( 85%) |
Fire | + 5%( 85%) |
Nature | + 30%( 85%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 51% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 33% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 455% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 339 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 684% for 10 turns and instantly restoring 34 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
Class Talents
Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Star fury | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Ice | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic minions | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Spell / Nightfall | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Spell / Divination | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Necrotic Aura |
talent | Blurred Mortality |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Scintillating Caves. Escort: temporal explorer (level 2 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You failed to protect the temporal explorer from death by Bethama the wolf. Escort: temporal explorer (level 3 of Old Forest) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 113. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 A pair of boots made of leather. |
Light source | Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 112.93 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 112.93 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Emeleserin the elven-silk wizard hat (3 def, 0 armour) Emeleserin the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% Spell.pwr +10 (+3 eff.) Melee Ret 8 arcane ----- def ----- Defense +3 (+3 eff.) Resists +5% fire +15% cold Mind.save +30 (+8 eff.) ---------- misc Max.mana +100.00 Max.vim +30.00 Telepathy Humanoid/Orc A pointy cloth hat, very wizardly... |
Tool | Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
On fingers | Bethagath the stralite ring Bethagath the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag dps ---------- On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% lightning +3% temporal +5% arcane Spell.save +14 (+4 eff.) HP.reg +1.30 Blind- +33% Stun/Frz- +30% ---------- misc Infravis +5 See.Stealth +11 See.Invis +17 Rings can have magical properties. |
On fingers | Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Around waist | Girdle of the Calm Waters Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | Bolbum's Big Knocker (176% power, 10 apr, physical element) Bolbum's Big Knocker (176% power, 10 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 176% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+4 eff.) Dmg.mod +20% physical Acc +7 (+6 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 2.4 Pwr.cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 88% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. This object's appearance was changed to Plague-Fire Sceptre. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
Main armor | Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+5 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 7 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 72.63 physical damage, inflicting bleeding for another 36.32 damage over 5 turns. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into an armour. This object's appearance was changed to Mankini. |
Cloak | Woevile the cashmere cloak (2 def, 8 armour) Woevile the cashmere cloak (2 def, 8 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +3 Mag +4 Wil +4 Con dps ---------- Res.pen +5% blight +5% arcane Melee Ret 12 light ----- def ----- Armour +8 Defense +2 (+2 eff.) Resists +12% blight +18% cold +6% darkness Phys.save +7 (+4 eff.) Spell.save +10 (+3 eff.) Max.HP +82.00 ---------- misc Max.mana +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Mirror Shards Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 298 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
Elixir of Foundations Elixir of Foundations0.0 potion [Plot Item] Nature Grant you two additional generic talent points. A vial of murky white fluid. |
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Deepspierce of the Blightspawn Deepspierce of the Blightspawn0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Lck dps ---------- Crit.mult +13.00% Acc +15 (+10 eff.) Apr +10 On Melee Ret: * 30% chance to disease * 25% chance to inflict 15% damage reduction ----- def ----- Defense +6 (+6 eff.) Resists +3% acid +10% physical +9% cold Unseen.red 13% ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+8 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Fogcut of the Blightspawn Fogcut of the Blightspawn0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Mag +3 Con dps ---------- Res.pen +10% arcane On Melee Ret: * 20% chance to disease * 25% chance to inflict 15% damage reduction ----- def ----- Armour +9 Defense +7 (+7 eff.) Resists +12% acid Res.Cap +2% all Phys.save +16 (+8 eff.) Max.HP +35.00 HP.reg +1.40 Amulets can have magical properties. |
voratun amulet 'Nerysevea' voratun amulet 'Nerysevea'0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Dex +16 Mag +8 Cun +10 Con dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) Mov.spd +10% Dmg.mod +8% acid +15% physical +12% blight +7% fire +8% lightning +8% cold Acc +8 (+6 eff.) ----- def ----- Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) Fatigue -8% HP.reg +1.50 ---------- misc Stam/turn +1.30 Amulets can have magical properties. |
Beiblek the voratun ring Beiblek the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Wil +4 Cun +4 Con dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Resists +21% acid +23% fire +20% lightning +16% cold Spell.save +14 (+4 eff.) Mind.save +13 (+4 eff.) Max.HP +47.00 Disarm- +47% Pinning- +34% Knockbk- +27% ---------- misc Max.stam +29.00 Rings can have magical properties. |
gold ring 'Cinderoozer' gold ring 'Cinderoozer'0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind +9% fire Res.pen +5% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +9% acid +3% fire +11% mind Rings can have magical properties. |
Tirakai's Maul (139% power, 6 apr) Tirakai's Maul (139% power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 139% Range: 1.3x Uses 10% Mag, 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +8.0% Atk.spd 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +8 (+8 eff.) Resists +20% fire -10% cold This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
dreamer's silk robe of alchemy (3 def, 0 armour) dreamer's silk robe of alchemy (3 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +9% acid +10% physical +9% fire +6% cold ----- def ----- Defense +3 (+3 eff.) Resists +15% acid +14% physical +15% darkness +12% fire +17% mind +16% cold Phys.save +12 (+6 eff.) Spell.save +14 (+4 eff.) Mind.save +20 (+6 eff.) ---------- misc Cooldown Refit Golem -3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy Armour Training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Armour +6 Defense +3 (+3 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
linen wizard hat 'Mardaronaridin' (4 def, 0 armour) linen wizard hat 'Mardaronaridin' (4 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Cun +1 Str dps ---------- Apr +1 ----- def ----- Defense +4 (+4 eff.) Rng.Def +3 (+3 eff.) Resists +6% fire +6% cold ---------- misc Light +1 Telepathy Dragon A pointy cloth hat, very wizardly... |
Black Mesh (8 def, 2 armour, 120 block) Black Mesh (8 def, 2 armour, 120 block)7.0 T3 shield armor Reqs Str 20 Heavy Armour Training 2 [Unique] Nature While equipped: Stats +5 Wil ----- def ----- Armour +2 Defense +8 (+8 eff.) Rng.Def +8 (+8 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +3 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
12 agate 12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
101 alchemist agate 101 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 31 turns) miner's iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 spinel 14 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 110 power out of 110/110 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (108 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst 9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Li4iko-Li4ika the Drem Necromancer level 23
3rd Iron 123rd year of Ascendancy at 17:37 see stats
By Li4iko-Li4ika the Drem Necromancer level 3
18th Voratun 122nd year of Ascendancy at 14:53 see stats
By Li4iko-Li4ika the Lich Necromancer level 26
43rd Steel 123rd year of Ascendancy at 11:51 see stats
By Li4iko-Li4ika the Drem Necromancer level 12
22nd Profit 122nd year of Ascendancy at 19:21 see stats
By Li4iko-Li4ika the Drem Necromancer level 17
28th Dearth 122nd year of Ascendancy at 11:46 see stats
By Li4iko-Li4ika the Lich Necromancer level 27
14th Stralite 123rd year of Ascendancy at 02:12 see stats
By Li4iko-Li4ika the Drem Necromancer level 19
32nd Dearth 122nd year of Ascendancy at 19:51 see stats
By Li4iko-Li4ika the Drem Necromancer level 10
2nd Profit 122nd year of Ascendancy at 00:44 see stats
By Li4iko-Li4ika the Drem Necromancer level 20
39th Dearth 122nd year of Ascendancy at 21:31 see stats
By Li4iko-Li4ika the Drem Necromancer level 24
19th Iron 123rd year of Ascendancy at 13:09 see stats
By Li4iko-Li4ika the Lich Necromancer level 25
6th Steel 123rd year of Ascendancy at 02:32 see stats
By Li4iko-Li4ika the Lich Necromancer level 28
29th Stralite 123rd year of Ascendancy at 12:18 see stats
By Li4iko-Li4ika the Drem Necromancer level 15
1st Dearth 122nd year of Ascendancy at 22:28 see stats
By Li4iko-Li4ika the Lich Necromancer level 28
29th Stralite 123rd year of Ascendancy at 12:39 see stats
By Li4iko-Li4ika the Lich Necromancer level 25
2nd Steel 123rd year of Ascendancy at 04:44 see stats
By Li4iko-Li4ika the Drem Necromancer level 6
20th Voratun 122nd year of Ascendancy at 18:58 see stats
By Li4iko-Li4ika the Drem Necromancer level 22
8th Shortage 122nd year of Ascendancy at 15:36 see stats
By Li4iko-Li4ika the Drem Necromancer level 9
24th Voratun 122nd year of Ascendancy at 13:14 see stats
By Li4iko-Li4ika the Drem Necromancer level 21
7th Shortage 122nd year of Ascendancy at 04:56 see stats
By Li4iko-Li4ika the Lich Necromancer level 24
29th Iron 123rd year of Ascendancy at 01:39 see stats
By Li4iko-Li4ika the Drem Necromancer level 15
17th Dearth 122nd year of Ascendancy at 18:51 see stats
Log
--------------------------------
Today is the 2nd Voratun of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:33.
--------------------------------
Li4iko-Li4ika deactivates Necrotic Aura.
Li4iko-Li4ika deactivates Blurred Mortality.