Tecc the level 2 Yeek Necromancer by capyx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassNecromancer
Level / Exp2 / 57%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution10 (base 15)
Magic16 (base 16)
Willpower19 (base 13)
Cunning15 (base 11)

Resources

Life8/10
Mana143/152
Soul11/11
Healing Factor1.0000003099961
Regeneration0.25000007749904

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage6
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower19
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+10%
Fire-10%
Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save5
Spell Save12
Mental Save11

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
3/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
3/5
0/5
0/5
0/5
Race / Yeek1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent
detrimental effect

Quests

active
active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By Tecc the Yeek Necromancer level 1
75th Pyre 122nd year of Ascendancy at 07:15
see stats

Log

Your summoned ghoul disappears.
Your hiemal shield regenerates to full!
Ran for 2 turns (stop reason: hostile spotted to the west (yaech diver)).


Tecc casts
Invoke Darkness.
Tecc hits Yaech diver for 41 darkness damage.

Talent Invoke Darkness is ready to use.

Tecc casts
Invoke Darkness.
Tecc hits Yaech diver for 41 darkness damage.
Tecc killed Yaech diver!

Resting starts...

Talent Invoke Darkness is ready to use.
Your summoned ghoul disappears.
Rested for 16 turns (stop reason: all resources and life at maximum).


Tecc picks up (b.):
shimmering elm starstaff of power (10-12 power, 2 apr, darkness element).
Ran for 2 turns (stop reason: hostile spotted to the east (squid)).


Tecc casts
Invoke Darkness.
Tecc hits Squid for 41 darkness damage.

Squid hits Tecc for (5 absorbed), 2 physical (3 total damage).
You collect a new ingredient:
vial of squid ink (1).
Tecc's Hiemal Shield hits Squid for
7 cold damage.
Tecc's Hiemal Shield killed Squid!
Talent Invoke Darkness is ready to use.