










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Transmo Chest Management 1.6.7Adds a new key bind to transmogrify things faster. Currently, hitting the key on an item in the transmog chest puts it into your normal inventory, while hitting the key on an item in your normal inventory immediately transmogs it with no confirmation. The key bind only works if you have a transmog chest and only if the selected item is transmog-able. I got annoyed at how slow transmog is and made this. I'll probably make its behavior configurable in a future update. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Shalore |
Class | Archmage (High Thaumaturgist) |
Level / Exp | 50 / 498% |
Size | medium |
Lifes / Deaths | Killed by overpowered greater multi-hued wyrm at level 29 on the 5th Haze 122nd year of Ascendancy at 00:34 1 / 7Killed by overpowered greater multi-hued wyrm at level 29 on the 5th Haze 122nd year of Ascendancy at 03:15 Killed by overpowered greater multi-hued wyrm at level 29 on the 5th Haze 122nd year of Ascendancy at 03:20 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 53rd Haze 122nd year of Ascendancy at 23:57 Killed by Argoniel at level 45 on the 9th Pyre 123rd year of Ascendancy at 07:06 Killed by multi-hued drake at level 45 on the 9th Pyre 123rd year of Ascendancy at 07:23 Killed by Timmy at level 50 on the 9th Pyre 123rd year of Ascendancy at 10:44 |
Primary Stats
Strength | 21 (base 10) |
Dexterity | 17 (base 10) |
Constitution | 38 (base 27) |
Magic | 140 (base 60) |
Willpower | 108 (base 60) |
Cunning | 99 (base 60) |
Resources
Life | 631/631 |
Mana | 349/609 |
Healing Factor | 1.2102122670883 |
Regeneration | 0.30255306677209 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +31.205122053262% |
Spell | 0% |
Global | +130.07221286943% |
Vision
Sight | 10 |
Lite | 7 |
See Stealth | 35.172934211987 |
See Invisible | 95.858077572652 |
Offense: Mainhand
Damage | 59 |
Accuracy | 11 |
Crit Chance | 42% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 91 |
Crit Chance | 61% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 68 |
Crit Chance | 45% |
Speed | 1 |
Offense: Damage Bonus
Physical | +34% |
Lightning | +93% |
Light | +48% |
Nature | +47% |
Cold | +43% |
Arcane | +113% |
Fire | +43% |
All | +18% |
Offense: Damage Penetration
Lightning | +95% |
Physical | +20% |
Fire | +25% |
Arcane | +25% |
Cold | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 32.817327426747 (62.946778433524%) |
Defense | 56 |
Ranged Defense | 66 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 48 |
Mental Save | 46 |
Defense: Resistances
Acid | + 64%( 70%) |
Arcane | + 70%( 70%) |
Mind | + 68%( 70%) |
All | + 62%( 70%) |
Lightning | + 64%( 70%) |
Light | + 70%( 70%) |
Physical | + 63%( 70%) |
Fire | + 70%( 70%) |
Nature | + 68%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Pinning Resistance | 100% |
Silence Resistance | 41% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1418% for 10 turns (1636 total) and instantly restoring 71 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 826% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1379 damage for 6 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Ice | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Thaumaturgy | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Wildfire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Aether | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Hurricane |
talent | Secrets of the Eternals |
talent | Keen Senses |
talent | Arcane Shield |
talent | Arcane Power |
talent | Thunderstorm |
talent | Multicaster |
talent | Tempest |
talent | Feather Wind |
talent | Spellcraft |
talent | Disruption Shield |
talent | Shielding |
talent | Essence of Speed |
beneficial effect | The target is surrounded by a time distortion, absorbing 1051/1051 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 0%. Time Shield |
beneficial effect | The time distortion has created a restoration field, healing the target for 10 each turn. Temporal Restoration Field |
beneficial effect | The target is out of phase with reality, increasing defense by 35, resist all by 35%, and reducing the duration of detrimental timed effects by 35%. Out of PhaseThese effects cap at 40%. |
beneficial effect | The mana surge engulfs the target, regenerating 10.78 mana per turn. Surging mana |
detrimental effect | The target is cursed, reducing all damage done by 12%. Curse of Impotence |
beneficial effect | All damage increased by 30% Elemental Surge: Fire |
beneficial effect | Armor increased by 30, deals 100 ice damage when hit in melee. Elemental Surge: Cold |
detrimental effect | The more you use runes, the longer they will take to recharge (+4 cooldowns). Runic Saturation |
beneficial effect | The target's spellpower has been increased by 18. Spellsurge |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the worried loremaster from death by snow giant. Escort: worried loremaster (level 1 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by skeleton archer. Escort: worried loremaster (level 3 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed honey tree root. * You've found the needed minotaur nose. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
Equipment
On feet | ![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 304 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Light source | ![]() 1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Melee Ret 8 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane Mind.save +8 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 See.Stealth +12 See.Invis +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T5 head armor [Rare] Arcane While equipped: dps ---------- Phys.pwr +15 (+8 eff.) Dmg.mod +19% arcane Apr +6 ----- def ----- Defense +33 (+9 eff.) Resists +15% mind +2% physical Die.at -60.00 life ---------- misc Stam/turn +3.00 Max.mana +93.00 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +2 Wil dps ---------- Mind.pwr +25 (+6 eff.) Melee Ret 4 mind 4 light ---------- misc Equi/ret +0.12 Create a radius 3 storm for 5 turns. Each turn, creatures within take 137 lightning damage and will be dazed for 1 turn (688 total damage) Puts all charms on 15 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 16% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +15 Mag +22 Wil +7 Cun dps ---------- Spell.pwr +21 (+4 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +18% light Melee Ret 6 light ----- def ----- Resists +31% fire Stun/Frz- +60% Rings make your fingers look great! |
Around waist | ![]() 1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +8 Wil +8 Mag dps ---------- Spell.crit +5% Dmg.mod +16% physical Res.pen +20% physical A belt that goes around your waist. |
In main hand | ![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +21 (+4 eff.) Melee+ 26 fire Dmg.mod +18% nature +30% lightning Melee Ret 6 nature On Hit (Melee): * 10% chance to slow global speed by 67% ----- def ----- Resists +6% nature ---------- misc Mana/turn +0.26 Max.mana +76.00 See.Invis +18 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 T4 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 13 nature Dmg.mod +9% lightning +11% nature +12% light Res.pen +20% lightning ----- def ----- Armour +3 Resists +9% nature +20% light ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.pwr +12 (+2 eff.) S.pwr/crit +6 Dmg.mod +26% arcane ----- def ----- Resists +15% all Silence- +41% ---------- misc Max.mana +102.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +7 Str +8 Wil +6 Cun +11 Con dps ---------- Mind.crit +7% ----- def ----- Defense +3 (+1 eff.) Resists +6% acid +3% fire +6% lightning ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 6/60 The evilness of undeath radiates from this amulet. |
Inventory
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Dex +6 Mag +1 Wil +7 Cun +11 Con dps ---------- Spell.crit +5% Crit.mult +15.00% Spell.pwr +5 (+1 eff.) Mov.spd +10% Dmg.mod +6% lightning +6% temporal +7% light +7% darkness +6% physical Res.pen +15% lightning Acc +9 (+8 eff.) Apr +18 ----- def ----- Fatigue -8% Resists +3% lightning HP.reg +3.00 ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) S.pwr/crit +4 Dmg.mod +7% physical +5% temporal +6% light +5% darkness ---------- misc Mana/turn +0.25 Max.mana +31.00 Amulets make your neck look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +10 Wil +9 Con dps ---------- Phys.pwr +15 (+8 eff.) Spell.pwr +10 (+2 eff.) Dmg.mod +3% lightning +18% cold Res.pen +5% arcane ----- def ----- Resists +12% nature +36% cold Mind.save +14 (+5 eff.) Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Wil dps ---------- Dmg.mod +10% darkness +15% light +12% mind +6% arcane Res.pen +5% arcane Acc +10 (+9 eff.) Apr +10 ----- def ----- Defense +14 (+4 eff.) Resists +20% darkness +30% light Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Arcane/Master Power 56.5 - 84.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +28 blight On Hit: 20% Epidemic 5 On Hit: * 28% chance to reduce strength, dexterity, and constitution by 37 While equipped: dps ---------- Phys.crit +17.0% Crit.mult +45.00% Apr +17 ----- def ----- Disease- +38% Massive two-handed battleaxes. |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Arcane Power 49.5 - 64.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +10.0% Atk.spd 100% Melee+ +19 temporal +20 physical On Crit.r2 +25 arcane +25 physical While equipped: Stats +4 Con dps ---------- Phys.crit +4.0% Dmg.mod +30% blight ----- def ----- Resists +18% temporal Sharp, short and deadly. |
![]() 3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 60.0 - 84.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 139 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +29% fire Res.pen +30% fire Blunt and deadly. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +24% Crit.mult +17.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% blight Res.pen +10% darkness ----- def ----- Defense +15 (+4 eff.) Resists +6% blight +6% cold +5% arcane Phys.save +10 (+5 eff.) Spell.save +22 (+8 eff.) Mind.save +8 (+3 eff.) ---------- misc Talents +1 Command Staff On Spell Hit: 10% Dust to Dust 3 Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +28% Crit.mult +26.00% Spell.pwr +22 (+4 eff.) Melee+ 21 fire Dmg.mod +6% blight +3% light +30% lightning Melee Ret 2 light 2 blight ----- def ----- Resists +9% light ---------- misc See.Invis +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +15 Mag +16 Wil +19 Cun dps ---------- Spell.crit +15% Spell.pwr +22 (+4 eff.) S.pwr/crit +9 Dmg.mod +30% lightning ---------- misc Vim/s.crit +4.00 Max.vim +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +24 (+5 eff.) S.pwr/crit +10 Dmg.mod +30% temporal ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 59.46 to 71.35 temporal damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Wil +4 Mag dps ---------- Spell.crit +5% Spell.pwr +22 (+4 eff.) Dmg.mod +30% lightning ----- def ----- Resists +13% darkness +11% temporal Def/telep +10 Res/telep +19% Dur/telep +18% ---------- misc Max.mana +71.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T5 trident 2H weapon Reqs Str 48 [Ego++] Arcane/Master Power 53.5 - 85.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Hit: * Create an explosion dealing 139 acid damage (1/turn) On Crit: * Wound the target dealing 119 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +20.0% Phys.pwr +16 (+8 eff.) Dmg.mod +37% acid Res.pen +37% acid A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 1.0 T5 belt armor [Rare] Arcane While equipped: Stats +5 Str +7 Dex dps ---------- Phys.crit +10.0% Spell.pwr +9 (+2 eff.) Dmg.mod +12% acid On Hit (Melee): * 25% chance to reduce damage dealt by 31% ----- def ----- Defense +37 (+10 eff.) Phys.save +22 (+11 eff.) Mind.save +15 (+5 eff.) Die.at -99.76 life A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Ego++] Master While equipped: Stats +7 Cun +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +10.00% Phys.pwr +6 (+3 eff.) Against +45% Summoned ----- def ----- D.Red.from +45% Summoned A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Dex +5 Mag +4 Cun +7 Lck ----- def ----- Stealth +7 ---------- misc T.Disarm +10 Mana/turn +0.17 Max.mana +25.00 Infravis +4 A belt that goes around your waist. |
![]() 2.0 T5 cloth armor [Rare] Arcane While equipped: dps ---------- Crit.mult +24.94% Mind.pwr +37 (+9 eff.) Dmg.mod +12% mind Res.pen +25% temporal Melee Ret 12 temporal On Hit (Melee): * 25% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% lightning +12% darkness +11% fire +11% blight +12% cold +12% light +15% all Phys.save +18 (+9 eff.) Spell.save +35 (+12 eff.) Mind.save +20 (+7 eff.) ---------- misc Equi/ret +0.28 Max.psi +50.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil +3 Cun dps ---------- Spell.crit +7% Spell.pwr +22 (+4 eff.) S.pwr/crit +4 Dmg.mod +5% light +18% darkness ----- def ----- Resists +15% all Silence- +47% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 feet armor [Ego++] Master/Psionic While equipped: Stats +6 Cun +4 Wil ----- def ----- Armour +5 Defense +18 (+5 eff.) Phys.save +15 (+7 eff.) Spell.save +13 (+5 eff.) Mind.save +12 (+4 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +11 Wil +3 Con dps ---------- Spell.crit +5% Mind.pwr +8 (+2 eff.) Res.pen +10% physical ----- def ----- Armour +5 ---------- misc Mana/turn +0.59 Max.mana +54.00 Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Cun +5 Con ----- def ----- Armour +5 Fatigue +4% Phys.save +23 (+11 eff.) Mind.save +20 (+7 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +9 Str +6 Cun +13 Con dps ---------- Dmg.mod +8% physical ----- def ----- Armour +5 Fatigue +4% Phys.save +18 (+9 eff.) Mind.save +22 (+8 eff.) ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T5 head armor [Rare] Nature While equipped: Stats +7 Con +4 Wil dps ---------- Dmg.mod +21% nature Res.pen +30% lightning +15% arcane Melee Ret 12 nature ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +15% fire +15% cold +33% lightning Crit.chn- 18.70% ---------- misc Light +4 A cap made of leather. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Apr +8 ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +17% nature +17% blight D.Red.from +9% Unnatural HP.reg +7.80 ---------- misc Stam/turn +2.50 A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 21 acid 23 fire Melee Ret 16 acid 14 fire ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +20% acid +25% fire +27% lightning A suit of armour made of mail. |
![]() 9.0 T5 light armor [Rare] Master While equipped: dps ---------- Phys.crit +10.0% Res.pen +20% temporal Apr +13 ----- def ----- Armour +8 Defense +34 (+9 eff.) Fatigue +8% Resists +18% fire +18% mind +5% physical Max.HP +124.70 Cut- +25% Teleport- +25% ---------- misc Stam/turn +1.50 See.Invis +24 Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 161 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 23 acid 23 fire Melee Ret 15 acid 12 fire ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +30% acid +27% fire +30% lightning A suit of armour made of leather. |
![]() 17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Master/Psionic While equipped: Stats +9 Cun +9 Wil ----- def ----- Armour +16 Fatigue +22% Resists +25% acid Mind.save +21 (+7 eff.) A suit of armour made of metal plates. |
![]() 7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Str dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 119 physical damage over 5 turns (1/turn) Melee Ret 30 fire ----- def ----- Armour +10 Fatigue +8% Resists +18% fire ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +8 (+4 eff.) Melee+ 35 lightning Melee Ret 21 lightning ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 3.0 T5 arrow ammo Reqs Dex 48 [Ego++] Master Power 86.0 - 120.4 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +30 Crit +42.0% Capacity 21 Proj.spd +200% On Crit: * Wound the target dealing 119 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+9 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+9 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T5 shot ammo Reqs Dex 48 [Rare] Master Power 67.5 - 81.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 18 Ranged+ +25 arcane +24 blight +25 cold +25 fire On Hit.r1 +25 fire On Crit.r2 +25 cold On Hit: * 25% chance to slow global speed by 67% Shots are used with slings to pummel your foes to death. |
![]() 2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% cold Res.pen +10% cold On Hit (Melee): * 20% chance to slow global speed by 67% ----- def ----- Resists +15% nature +6% cold Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 568 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 22% for 2 turns. 100% to heal for 110. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Ego+] Psionic Blast the opponent's mind dealing 517 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Ego+] Psionic Blast the opponent's mind dealing 764 mind damage and silencing them for 4 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +15% lightning Melee Ret 10 lightning Heal yourself and all friendly characters within 10 spaces for 404 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to heal for 71. 100% to increase all damage by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 821 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +25% blight ----- def ----- Armour +4 Defense +30 (+8 eff.) ---------- misc Vim/s.crit +2.00 Reveal the area around you, dispelling darkness (radius 10, power 98 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T4 wand charm [Ego+] Arcane Create a shield absorbing up to 676 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +27% blight Res.pen +25% lightning Melee Ret 8 lightning 4 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 37 ----- def ----- Resists +9% lightning Create a shield absorbing up to 748 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 790 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 20 cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 19, power 107 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 21 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +4 acid +4 mind +4 darkness +4 light Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 195 lightning damage and will be dazed for 1 turn (978 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Timmy the Shalore Archmage level 24
63rd Dusk 122nd year of Ascendancy at 23:44 see stats
By Timmy the Shalore Archmage level 29
5th Haze 122nd year of Ascendancy at 00:25 see stats
By Timmy the Shalore Archmage level 28
74th Dusk 122nd year of Ascendancy at 04:54 see stats
By Timmy the Shalore Archmage level 26
69th Dusk 122nd year of Ascendancy at 17:14 see stats
By Timmy the Shalore Archmage level 40
80th Haze 122nd year of Ascendancy at 16:02 see stats
By Timmy the Shalore Archmage level 20
49th Dusk 122nd year of Ascendancy at 07:56 see stats
By Timmy the Shalore Archmage level 42
3rd Pyre 123rd year of Ascendancy at 07:36 see stats
By Timmy the Shalore Archmage level 34
29th Haze 122nd year of Ascendancy at 02:21 see stats
By Timmy the Shalore Archmage level 32
6th Haze 122nd year of Ascendancy at 00:11 see stats
By Timmy the Shalore Archmage level 10
1st Dusk 122nd year of Ascendancy at 22:08 see stats
By Timmy the Shalore Archmage level 20
48th Dusk 122nd year of Ascendancy at 13:34 see stats
By Timmy the Shalore Archmage level 30
5th Haze 122nd year of Ascendancy at 07:31 see stats
By Timmy the Shalore Archmage level 40
80th Haze 122nd year of Ascendancy at 10:59 see stats
By Timmy the Shalore Archmage level 50
9th Pyre 123rd year of Ascendancy at 09:43 see stats
By Timmy the Shalore Archmage level 42
49th Regrowth 123rd year of Ascendancy at 09:06 see stats
By Timmy the Shalore Archmage level 50
9th Pyre 123rd year of Ascendancy at 10:43 see stats
By Timmy the Shalore Archmage level 39
79th Haze 122nd year of Ascendancy at 22:45 see stats
By Timmy the Shalore Archmage level 15
30th Dusk 122nd year of Ascendancy at 04:27 see stats
By Timmy the Shalore Archmage level 27
69th Dusk 122nd year of Ascendancy at 19:24 see stats
By Timmy the Shalore Archmage level 3
76th Pyre 122nd year of Ascendancy at 06:35 see stats
By Timmy the Shalore Archmage level 40
80th Haze 122nd year of Ascendancy at 20:57 see stats
By Timmy the Shalore Archmage level 41
43rd Regrowth 123rd year of Ascendancy at 16:32 see stats
By Timmy the Shalore Archmage level 28
74th Dusk 122nd year of Ascendancy at 06:03 see stats
By Timmy the Shalore Archmage level 19
43rd Dusk 122nd year of Ascendancy at 20:38 see stats
By Timmy the Shalore Archmage level 22
57th Dusk 122nd year of Ascendancy at 06:18 see stats
Log
Timmy casts Pulverizing Auger.
Timmy's spell attains critical power!
Timmy hits Argoniel for 128 fire, 128 cold, 215 lightning, 200 arcane (671 total damage).
Argoniel casts Curse of Impotence.
Timmy is cursed.
Timmy's spell attains critical power!
Timmy surges with fiery power!
Timmy casts Temporal Shield.
The powerful time-altering energies generate a restoration field on Timmy.
Elemental Surge hits Argoniel for 302 fire damage.
Thunderstorm hits Argoniel for 11 fire, 17 cold, 28 lightning, 26 arcane (82 total damage).
Timmy casts Lightning.
Timmy hits Argoniel for 89 fire, 89 cold, 144 lightning, 133 arcane (456 total damage).
Timmy casts Ice Shards.
Timmy's spell attains critical power!
Timmy casts Arcane Vortex.
Timmy's spell attains critical power!
Argoniel is focused by an arcane vortex!
Timmy surges with icy power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Portal master (Nightmare (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Elemental Surge hits Argoniel for 324 cold damage.
Timmy hits Argoniel for 164 fire, 164 cold (328 total damage).
Timmy killed Argoniel!
Talent Phase Door is ready to use.
Timmy receives 12 healing from Temporal Restoration Field.