the invisible man the level 5 Cornac Adventurer by supadupafly

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp5 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity24 (base 24)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning15 (base 15)

Resources

Life156/156
Hate72/100
Psi102/102
Steam100/100
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision3
Stealth25

Offense: Mainhand

Damage13
Accuracy32
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage5
Accuracy26
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower15
Crit Chance4%
Speed1

Offense: Mind

Mindpower16
Crit Chance4%
Speed1

Offense: Damage Bonus

Physical+10%
Nature+3%

Defense: Base

Armour (hardiness)3 (30%)
Defense13
Ranged Defense13
Fatigue6
Physical Save8
Spell Save8
Mental Save9

Defense: Resistances

Blight+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Infusions
Infusions

Class Talents

Cursed / Predator1.00
1/5
1/5
0/5
0/5
Cunning / Stealth1.00
2/5
0/5
0/5
0/5
Steamtech / Psytech gunnery1.00
2/5
0/5
0/5
0/5

Generic Talents

Cursed / Dark sustenance1.00
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
2/5
0/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

Quiver
Psionic focus
On hands
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

The invisible man activates Stealth.
Rested for 16 turns (stop reason: all resources and life at maximum).


The invisible man picks up (k.):
acidic iron waraxe of vileness (12-18 power, 2 apr).
The invisible man picks up (d.):
healing infusion of the sneak (heal 74; cd 15).
The invisible man picks up (f.):
schematic: Armour Reinforcement.
There is a way to the next level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

The invisible man wears (replacing
mossy mindstar (2-3 power, 12 apr, mind damage)): nature's mossy mindstar (2-3 power, 12 apr, mind damage).

You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-3 power, 12 apr, mind damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (3-3 power, 12 apr, mind damage).
You cannot bring yourself to drop the Automated Portable Extractor


You collect a new ingredient:
lump of iron (1).
You gain 1.00 gold from the melting of
iron plate armour (0 def, 7 armour).
You cannot bring yourself to drop the Transmogrification Chest


You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (11-15 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.67 gold from the melting of
acidic iron waraxe of vileness (12-18 power, 2 apr).
You gain 3.54 gold from the melting of
cruel elm vilestaff of illumination (10-12 power, 2 apr, fire element).
You gain 1.39 gold from the melting of
elm longbow of lightning.
There is a way to the previous level here (press '' or right click to use).