Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. FlexSpec Respec Limitation Relaxer 1.5.5Items Vault 1.7.6Donators/Buyers bonus! "Save" Talent/Stat Points 1.7.0A tweak to the Minimalist UI, allowing you to right-click on the level-up marker to mark your current unspent points as "saved". Saved points use distinct level-up indicators, allowing you to easily visually distinguish between points you want to spend now and points you want to spend later. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nur Kit 1.7.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Doomelf |
Class | Demonologist |
Level / Exp | 17 / 63% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 40 (base 42) |
Dexterity | 16 (base 10) |
Constitution | 102 (base 100) |
Magic | 42 (base 38) |
Willpower | 20 (base 10) |
Cunning | 19 (base 10) |
Resources
Life | 10269/10269 |
Stamina | 165/165 |
Vim | 260/260 |
Healing Factor | 1.7273484249332 |
Regeneration | 42.943652039473 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Invisible | 3 |
Offense: Mainhand
Damage | 110 |
Accuracy | 77 |
Crit Chance | 9% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 94 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Physical | +16% |
Acid | +38% |
Nature | +3% |
Darkness | +6% |
Blight | +34% |
Arcane | +3% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Blight | +24% |
Acid | +9% |
Light | +5% |
Physical | +9% |
Defense: Base
Armour (hardiness) | 64.404263502019 (30%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 17 |
Physical Save | 42 |
Spell Save | 84 |
Mental Save | 18 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Cold | + 70%( 70%) |
All | +189%( 70%) |
Lightning | + 70%( 70%) |
Temporal | + 70%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 22% |
Silence Resistance | 21% |
Instadeath Resistance | 100% |
Confusion Resistance | 53% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Corruption / Demonic pact | 31.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 25.10 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Doom shield | 25.10 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 10.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 20.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Doomelf | 11.80 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Corruption / Black-magic | 10.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 10.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 10.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 36.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
talent | Blood Vengeance |
talent | Hardened Core |
talent | Overkill |
talent | Bleak Outcome |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the repented thief from death by Salylaith the midge swarm. Escort: repented thief (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed giant spider spinneret. * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed xorn fragment. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | Borundil (0 def, 3 armour) Borundil (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Spell.crit +5% Crit.mult +5.00% S.pwr/crit +2 Res.pen +5% blight ----- def ----- Armour +3 Fatigue +2% Silence- +21% Confus- +22% Stun/Frz- +22% ---------- misc Mana/turn +0.04 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | quiver of ash arrows 'Aerena' (18/18, 39-55 power, 13 apr) quiver of ash arrows 'Aerena' (18/18, 39-55 power, 13 apr)3.0 T2 arrow ammo [Random Unique] Master Power 39.0 - 54.6 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +13 Crit +4.5% Capacity 18 Proj.spd +200% Ranged+ +8 acid On Crit.r2 +4 acid On Hit: * 20% chance to slow global speed by 43% Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern 'Infernotooth' brass lantern 'Infernotooth'2.0 T1 lite [Rare] Nature While equipped: Stats +2 Cun +1 Dex dps ---------- Dmg.mod +9% fire ----- def ----- Resists +6% blight Phys.save +6 (+2 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Aerutta (0 def, 3 armour) Aerutta (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +1 Mag +2 Wil dps ---------- Dmg.mod +9% blight ----- def ----- Armour +3 Fatigue +5% Resists +9% nature +6% darkness Crit.chn- 5.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | rough leather gloves 'Darkbreeze' (5 def, 1 armour) rough leather gloves 'Darkbreeze' (5 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 acid Dmg.mod +4% acid ----- def ----- Armour +1 Defense +5 (+2 eff.) Resists +6% acid +9% fire +3% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc See.Invis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | Aralerira the copper ring Aralerira the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Con dps ---------- Dmg.mod +3% arcane +9% blight On Hit (Melee): * 20% chance to reduce armor by 48% ----- def ----- Spell.save +10 (+2 eff.) ---------- misc Stam/turn +2.60 Vim/turn +2.00 Max.stam +10.00 Talents +2 Bloodcasting Rings make your fingers look great! |
On fingers | copper ring of clarity copper ring of clarity |
Around neck | Duveblek Duveblek0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +3% temporal +6% blight +11% fire +6% nature +12% cold Phys.save +12 (+4 eff.) Confus- +10% Amulets make your neck look great! |
In main hand | Glata the Shadeterror (12-17 power, 2 apr) Glata the Shadeterror (12-17 power, 2 apr) 3.0 T1 mace 1H weapon [Rare] Master Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: 13% Blood Spray 3 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Dex dps ---------- Phys.crit +6.0% Dmg.mod +6% darkness Melee Ret 2 mind ----- def ----- Armour +8 Blunt and deadly. |
Around waist | Camadorion the Lustrebone Camadorion the Lustrebone1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% acid Res.pen +5% light ----- def ----- Fatigue -4% ---------- misc Max.enc +23 Light +1 A belt that goes around your waist. |
In off hand | Shadebearer the iron shield (0 def, 2 armour, 10-13 power, 21 block) Shadebearer the iron shield (0 def, 2 armour, 10-13 power, 21 block) 7.0 T1 shield armor Reqs Shield usage training [Rare] Arcane When used to Attack: Power 10.5 - 12.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +21 Melee+ +11 lightning +12 cold While equipped: Stats +1 Dex dps ---------- Spell.crit +1% Dmg.mod +16% acid +16% physical +16% blight Res.pen +9% acid +9% physical +9% blight Melee Ret 1 lightning On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Armour +2 Fatigue +8% Resists +10% lightning ---------- misc Max.mana +40.00 Talents +1 Block Handheld deflection devices. |
Cloak | Branurin the Spiderpiercer (1 def, 0 armour) Branurin the Spiderpiercer (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% nature Res.pen +10% blight On Hit (Melee): * 20% chance to slow global speed by 43% ----- def ----- Defense +1 (+0 eff.) Max.HP +32.00 ---------- misc Mana/turn +0.16 Mana/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Boruyagen the rough leather armour (3 def, 2 armour) Boruyagen the rough leather armour (3 def, 2 armour) 9.0 T1 light armor [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +21% acid Max.HP +24.00 HP.reg +2.00 Heal.mod +11% ---------- misc Max.psi +10.00 A suit of armour made of leather. |
Inventory
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of strength (+3) copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
storming quiver of elm arrows (16/16, 14-19 power, 5 apr) storming quiver of elm arrows (16/16, 14-19 power, 5 apr)3.0 T1 arrow ammo [Ego] Nature Power 13.5 - 18.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 16 Ranged+ +14 lightning On Crit.r2 +8 lightning Arrows are used with bows to pierce your foes to death. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Robe of the Worm of alchemy (0 def, 0 armour) Robe of the Worm of alchemy (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Dmg.mod +5% acid +5% physical +7% fire +5% cold ----- def ----- Resists +11% acid +11% physical +11% fire +11% cold +7% all ---------- misc Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Belytha the linen cloak (1 def, 0 armour) Belytha the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +1.0% Phys.pwr +1 (+0 eff.) Melee Ret 4 temporal ----- def ----- Defense +1 (+0 eff.) Fatigue -2% Crit.chn- 10.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eilineretira (1 def, 0 armour) Eilineretira (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Mag +1 Wil +2 Con dps ---------- Dmg.mod +12% mind Res.pen +10% mind ----- def ----- Defense +1 (+0 eff.) ---------- misc See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 30% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
pair of iron boots 'Gleamquake' (0 def, 3 armour) pair of iron boots 'Gleamquake' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Mov.spd +25% Dmg.mod +6% light +6% arcane On Hit (Melee): * 10% chance to slow global speed by 43% ----- def ----- Armour +3 Fatigue +2% Resists +3% light Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
steady rough leather gloves of magic (+2) (0 def, 1 armour) steady rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane Acc +5 (+1 eff.) ----- def ----- Armour +1 Phys.save +5 (+2 eff.) Mind.save +5 (+3 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chalakhad the Daymaim (0 def, 4 armour) Chalakhad the Daymaim (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +4 Dex +4 Wil +3 Cun +2 Con dps ---------- Mind.pwr +4 (+2 eff.) Melee Ret 2 light On Hit (Melee): * 10% chance to reduce armor by 48% ----- def ----- Armour +4 Fatigue +4% Resists +6% acid ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
262 alchemist agate 262 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 194.62 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 194.62 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Lightorder the iron pickaxe (dig speed 36 turns) Lightorder the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +12% blight +6% nature +6% light Res.pen +15% light ----- def ----- Resists +11% nature ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of wreckage (dig speed 29 turns) iron pickaxe of wreckage (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +3 Str dps ---------- Apr +6 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 40.2 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +423 accuracy and allowing you to attack creatures you cannot see without penalty for the next 7 turns. Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 241/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
demon seed [champion of Urh'Rok] (13, body) demon seed [champion of Urh'Rok] (13, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: Stats +10 Str +10 Mag ----- def ----- Max.HP +52.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (17, body) demon seed [thaurhereg] (17, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +50% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (20, body) demon seed [uruivellas] (20, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +14% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (19, body) demon seed [water imp] (19, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (17, body) demon seed [wretch titan] (17, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.chn- 19.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (17, body) demon seed [wretchling] (17, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (13, finger) demon seed [fire imp] (13, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (17, finger) demon seed [onilug] (17, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (19, finger) demon seed [quasit] (19, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (18, finger) demon seed [thaurhereg] (18, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (18, finger) demon seed [water imp] (18, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (16, finger) demon seed [wretchling] (16, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (19, mainhand) demon seed [champion of Urh'Rok] (19, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (17, mainhand) demon seed [daelach] (17, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (12, mainhand) demon seed [fire imp] (12, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (13, mainhand) demon seed [onilug] (13, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (19, mainhand) demon seed [thaurhereg] (19, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (18, mainhand) demon seed [water imp] (18, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (12, mainhand) demon seed [wretch titan] (12, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (16, mainhand) demon seed [wretchling] (16, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (21, mainhand) demon seed [forge-giant] (21, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (21, mainhand) demon seed [quasit] (21, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand) demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (18, offhand) demon seed [champion of Urh'Rok] (18, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (15, offhand) demon seed [daelach] (15, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (12, offhand) demon seed [fire imp] (12, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +16% blight +16% fire +16% physical Dmg.red +6 blight +6 fire +6 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (17, offhand) demon seed [forge-giant] (17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (15, offhand) demon seed [uruivellas] (15, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (17, offhand) demon seed [wretchling] (17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +19% acid +19% darkness +19% blight Dmg.red +9 acid +9 darkness +9 blight Demon status: alive (100% life). The seed of a demon. |
Achievements
By FireBrand the Doomelf Demonologist level 13
76th Dusk 122nd year of Ascendancy at 19:42 see stats
By FireBrand the Doomelf Demonologist level 6
1st Mirth 122nd year of Ascendancy at 01:03 see stats
By FireBrand the Doomelf Demonologist level 10
8th Mirth 122nd year of Ascendancy at 01:08 see stats
By FireBrand the Doomelf Demonologist level 14
14th Haze 122nd year of Ascendancy at 01:37 see stats
By FireBrand the Doomelf Demonologist level 10
9th Mirth 122nd year of Ascendancy at 08:43 see stats
By FireBrand the Doomelf Demonologist level 9
6th Mirth 122nd year of Ascendancy at 23:23 see stats
By FireBrand the Doomelf Demonologist level 12
44th Dusk 122nd year of Ascendancy at 17:31 see stats
By FireBrand the Doomelf Demonologist level 10
9th Mirth 122nd year of Ascendancy at 03:55 see stats
Log
You gain 0.25 gold from the transmogrification of pair of iron boots (0 def, 3 armour).
You gain 1.17 gold from the transmogrification of enveloping linen cloak of protection (7 def, 0 armour).
You gain 0.39 gold from the transmogrification of grounding rough leather belt.
You gain 8.49 gold from the transmogrification of Burnstinger (0 def, 7 armour).
You gain 7.36 gold from the transmogrification of rejuvenating dwarven-steel mail armour of fire resistance (3 def, 8 armour).
You gain 1.26 gold from the transmogrification of cleansing cured leather armour (6 def, 4 armour).
You gain 2.12 gold from the transmogrification of pulsing mindstar of resolve (14-15 power, 32 apr, nature damage).
You gain 0.90 gold from the transmogrification of gifted vined mindstar (4-4 power, 18 apr, nature damage).
You gain 13.34 gold from the transmogrification of Poxbrand (12-16 power, 2 apr).
You gain 11.45 gold from the transmogrification of Lightningquill (12-17 power, 2 apr).
You gain 11.95 gold from the transmogrification of Adota the iron mace (14-19 power, 2 apr).
You gain 2.13 gold from the transmogrification of iron greatsword of paradox (16-26 power, 1 apr).
You gain 3.57 gold from the transmogrification of balanced steel battleaxe of massacre (31-46 power, 2 apr).
You gain 2.89 gold from the transmogrification of psionicist's copper ring of perseverance.
You gain 0.05 gold from the transmogrification of copper ring.
You gain 0.53 gold from the transmogrification of teleportation rune (range 20; cd 19).
You gain 2.02 gold from the transmogrification of movement infusion of the wizard (speed 562%; cd 9).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
You don't see how to get there...
FireBrand deactivates Overkill.
FireBrand activates Overkill.
FireBrand deactivates Hardened Core.
FireBrand activates Hardened Core.
FireBrand deactivates Bleak Outcome.
FireBrand activates Bleak Outcome.
FireBrand deactivates Blood Vengeance.
FireBrand activates Blood Vengeance.