Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Krog |
Class | Wyrmic |
Level / Exp | 9 / 17% |
Size | big |
Lifes / Deaths | Killed by Emeluvena the blue ooze at level 9 on the 5th Flare 122nd year of Ascendancy at 12:42 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 22 (base 15) |
Dexterity | 12 (base 10) |
Constitution | 13 (base 11) |
Magic | 8 (base 10) |
Willpower | 25 (base 16) |
Cunning | 10 (base 10) |
Resources
Life | -5/335 |
Equilibrium | 0 |
Healing Factor | 1.1283363011315 |
Regeneration | 2.9050119664823 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 1 |
Offense: Mainhand
Damage | 38 |
Accuracy | 25 |
Crit Chance | 4% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Fire | +14% |
Nature | +6% |
Offense: Damage Penetration
Darkness | +15% |
Defense: Base
Armour (hardiness) | 18.335093952971 (47.857809501309%) |
Defense | 10 |
Ranged Defense | 10 |
Fatigue | 11 |
Physical Save | 25 |
Spell Save | 11 |
Mental Save | 21 |
Defense: Resistances
Acid | + 4%( 70%) |
Physical | + 1%( 70%) |
Cold | + 4%( 70%) |
All | 0%( 70%) |
Darkness | + 9%( 70%) |
Light | + 30%( 70%) |
Temporal | + 5%( 70%) |
Lightning | + 6%( 70%) |
Fire | + 36%( 70%) |
Nature | + 13%( 70%) |
Defense: Immunities
Knockback Resistance | 10% |
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 21% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 125 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Krog | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Shade. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of iron boots 'Unlighttyphoon' (0 def, 3 armour) pair of iron boots 'Unlighttyphoon' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue -2% Resists +3% acid +12% fire +6% darkness Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | steady rough leather gloves (0 def, 1 armour) steady rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Psionic While equipped: dps ---------- Acc +5 (+3 eff.) ----- def ----- Armour +1 Phys.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | rough leather cap 'Nightwaker' (0 def, 2 armour) rough leather cap 'Nightwaker' (0 def, 2 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Res.pen +15% darkness ----- def ----- Armour +2 Fatigue +1% ---------- misc Infravis +1 A cap made of leather. |
Tool | Voidstalker the iron pickaxe (dig speed 39 turns) Voidstalker the iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Wil dps ---------- Mind.pwr +15 (+7 eff.) Dmg.mod +6% nature ----- def ----- Resists +10% nature +3% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring of fire (+22%) copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings make your fingers look great! |
On fingers | warrior's copper ring of clarity warrior's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Str ----- def ----- Armour +6 Mind.save +5 (+2 eff.) Confus- +21% Rings make your fingers look great! |
Around waist | Ulendur the Brightprophet Ulendur the Brightprophet1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% fire Apr +3 Melee Ret 4 fire ----- def ----- Resists +5% lightning +5% temporal A belt that goes around your waist. |
Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
In main hand | hateful steel greatmaul of erosion (26-38 power, 2 apr) hateful steel greatmaul of erosion (26-38 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Nature/Psionic Power 25.5 - 38.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +10 darkness +9 nature Against +9% Living Massive two-handed mauls. |
Cloak | Aerukhad (7 def, 0 armour) Aerukhad (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +7 (+7 eff.) Resists +3% nature +3% cold Phys.save +5 (+2 eff.) Knockbk- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Inventory
iron battleaxe (14-21 power, 1 apr) iron battleaxe (14-21 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 14.0 - 21.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
thought-forged iron longsword (11-15 power, 2 apr) thought-forged iron longsword (11-15 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Psionic Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 mind On Hit: * 11% chance to reduce all saves and defense by 20 While equipped: Stats +1 Cun +2 Wil Sharp, long, and deadly. |
linen cloak of battle (1 def, 0 armour) linen cloak of battle (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +1 (+0 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots 'Ulfirain' (0 def, 3 armour) pair of iron boots 'Ulfirain' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +3 Fatigue -3% Resists +6% nature +3% fire Phys.save +7 (+3 eff.) Spell.save +3 (+3 eff.) ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lavatouch (0 def, 1 armour) Lavatouch (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind +9% fire Res.pen +5% cold Melee Ret 2 mind ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% temporal A cap made of leather. |
Skycut (0 def, 9 armour) Skycut (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +9 Fatigue +22% Resists +6% lightning +15% temporal +6% blight +17% cold +15% fire A suit of armour made of metal plates. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Brandtreason Brandtreason2.0 T1 lite [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +12% physical ----- def ----- Defense +5 (+5 eff.) Resists +3% fire ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By JuryBoi the Krog Wyrmic level 9
3rd Summertide 122nd year of Ascendancy at 05:45 see stats
Log
Glosegata the large brown snake shares damage with his oozes!
Glosegata the large brown snake hits JuryBoi for 19 nature, 2 fire, 2 mind, 1 darkness (25 total damage).
Melee retaliation hits Glosegata the large brown snake for 1 fire damage.
Emeluvena the blue ooze's Beyond the Flesh hits JuryBoi for 15 physical, 2 mind, 7 physical (25 total damage).
Melee retaliation hits Emeluvena the blue ooze for 4 fire damage.
Glosegata the large brown snake performs a melee critical strike against JuryBoi!
Glosegata the large brown snake shares damage with his oozes!
Glosegata the large brown snake hits JuryBoi for 15 nature, 2 fire, 3 mind, 1 darkness, 22 nature, 2 fire, 3 mind, 1 darkness (49 total damage).
Melee retaliation hits Glosegata the large brown snake for 1 fire, 1 fire (2 total damage).
Emeluvena the blue ooze uses Telekinetic Smash.
JuryBoi's is vulnerable to attacks and effects!
JuryBoi is stunned!
Emeluvena the blue ooze hits JuryBoi for 20 physical, 7 physical, 22 physical, 5 mind, 7 physical (61 total damage).
Melee retaliation hits Emeluvena the blue ooze for 4 fire, 4 fire (7 total damage).
Emeluvena the blue ooze's Beyond the Flesh hits JuryBoi for 19 physical, 5 mind, 7 physical (31 total damage).
Melee retaliation hits Emeluvena the blue ooze for 2 fire damage.
JuryBoi is no longer attuned.
JuryBoi attunes to the damage.
Glosegata the large brown snake shares damage with his oozes!
Glosegata the large brown snake hits JuryBoi for 18 nature, 2 fire, 3 mind, 1 darkness, 15 nature, 2 fire, 3 mind, 1 darkness (45 total damage).
Melee retaliation hits Glosegata the large brown snake for 0 fire, 0 fire (1 total damage).
Emeluvena the blue ooze's Beyond the Flesh hits JuryBoi for 18 physical, 5 mind, 7 physical (30 total damage).
Melee retaliation hits Emeluvena the blue ooze for 2 fire damage.
Glosegata the large brown snake shares damage with his oozes!
Glosegata the large brown snake hits JuryBoi for 16 nature, 2 fire, 1 mind, 1 darkness, 16 nature, 2 fire, 3 mind, 1 darkness (43 total damage).
Melee retaliation hits Glosegata the large brown snake for 0 fire, 0 fire (1 total damage).
Emeluvena the blue ooze hits JuryBoi for 14 physical, 7 physical (21 total damage).
Melee retaliation hits Emeluvena the blue ooze for 2 fire damage.
JuryBoi the level 9 krog wyrmic was splattered to death by Emeluvena the blue ooze on level 1 of Trollmire.