










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 20 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by black crystal at level 9 on the 12nd Dusk 122nd year of Ascendancy at 18:41 0 / 7Killed by rogue at level 11 on the 18th Dusk 122nd year of Ascendancy at 19:40 Killed by Elfred the Great at level 14 on the 60th Dusk 122nd year of Ascendancy at 09:42 Killed by naga myrmidon at level 17 on the 69th Dusk 122nd year of Ascendancy at 10:46 Killed by snow giant boulder thrower at level 19 on the 79th Dusk 122nd year of Ascendancy at 19:00 Killed by Elaridalle the snow giant chieftain at level 19 on the 1st Time of Equilibrium 122nd year of Ascendancy at 00:10 Killed by luminous horror at level 20 on the 18th Haze 122nd year of Ascendancy at 19:54 |
Primary Stats
| Strength | 33 (base 25) |
| Dexterity | 49 (base 26) |
| Constitution | 13 (base 10) |
| Magic | 55 (base 48) |
| Willpower | 22 (base 12) |
| Cunning | 22 (base 11) |
Resources
| Life | -53/438 |
| Paradox | 310 |
| Healing Factor | 1.2245901639344 |
| Regeneration | 4.7759016393443 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 3 |
| See Stealth | 21.929162390214 |
| See Invisible | 30.929162390214 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 95 |
| Accuracy | 49 |
| Crit Chance | 10% |
| APR | 16 |
| Speed | 0.70 |
Offense: Spell
| Spellpower | 14.333333333333 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +10% |
| Nature | +8% |
| Physical | +8% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 22.317011280365 (73.452380952381%) |
| Defense | 40 |
| Ranged Defense | 43 |
| Fatigue | 22 |
| Physical Save | 40 |
| Spell Save | 53 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 7%( 70%) |
| Cold | + 40%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 44%( 70%) |
| Light | + 30%( 70%) |
| Lightning | + 15%( 70%) |
| Fire | + 13%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Confusion Resistance | 10% |
| Disarm Resistance | 27% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 212 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 466% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Bow Threading | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Contingency |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | Displacing 14% of all damage on to a random enemy. Webs of Fate |
| beneficial effect | The target's accuracy and power have been increased by 15. 5 Fateweaver |
| beneficial effect | The target's defense and saves have been increased by 15. 5 Spin |
| beneficial effect | The target has a 34% chance of increasing the duration of one detrimental status effects on targets it damages by one. Seal Fate |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You failed to protect the temporal explorer from death by red crystal. Escort: temporal explorer (level 3 of Scintillating Caves) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed black mamba head. * You've found the needed minotaur nose. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. You killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | barbed quiver of yew arrows of accuracy (23/23, 32-44.8 power, 10 apr)3.0 T3 arrow ammo [Ego] Master Power 32.0 - 44.8 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Acc +9 Apr +10 Crit +2.0% Capacity 23 Ranged+ +11 bleed On Crit: * wounds the target for 7 turns: 17 bleeding, 60% reduced healing Arrows are used with bows to pierce your foes to death. |
| Light source | watchleader's brass lantern of the zealot2.0 T1 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +6 (+2 eff.) Blind- +21% Confus- +10% ---------- misc Light +6 See.Stealth +5 See.Invis +5 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | prismatic iron helm of dexterity (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% Resists +11% light +11% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | supercharged steel torque of thermal psionic shield [power 65] (2/23 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 65 for 7 turns Puts all charms on 23 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Gunulach0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Dex ----- def ----- Fatigue -4% HP.reg +0.80 ---------- misc Max.enc +22 See.Invis +6 Telepathy Humanoid/Orc Rings can have magical properties. |
| Around waist | nightruned rough leather belt of burglary1.0 T1 belt armor [Ego+] Arcane/Master While equipped: Stats +4 Dex +4 Cun +5 Lck ----- def ----- Resists +6% light +6% darkness Stealth +6 ---------- misc T.Disarm +7 Infravis +3 A belt that goes around your waist. |
| In main hand | Epoch's Curve4.0 T3 longbow 2H weapon [Unique] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 143% Range +9 While equipped: Stats +5 Dex +4 Mag dps ---------- Ranged+ 15 temporal Dmg.mod +10% temporal ----- def ----- HP.reg +2.00 ---------- misc Masteries +0.10 Chronomancy/Bow Threading Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
| On hands | steady iron gauntlets of butchering (0 def, 1 armour)1.5 T1 hands armor [Ego+] Disrupt/Psionic While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Acc +10 (+3 eff.) Apr +6 ----- def ----- Armour +1 Resists +6% blight Phys.save +6 (+2 eff.) Spell.save +9 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +22% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Gyrekira the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Random Unique] Arcane/Nature While equipped: Stats +1 Dex +3 Wil +2 Cun dps ---------- Melee+ 9 acid 8 fire Melee Ret 9 acid 8 fire 5 light ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +10% acid +11% light +12% blight +10% fire +25% darkness ---------- misc Light +1 See.Invis +3 A suit of armour made of mail. |
| Cloak | linen cloak 'Islygada' (15 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +15 (+5 eff.) Rng.Def +9 (+3 eff.) Resists +12% lightning +6% cold +2% physical Phys.save +6 (+2 eff.) Disarm- +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Gloruyavea'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Acc +4 (+1 eff.) ----- def ----- Resists +2% physical +12% cold Phys.save +9 (+3 eff.) Spell.save +42 (+12 eff.) Max.HP +39.00 HP.reg +0.70 ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
Inventory
Rune of the Rift (238.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 261.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 11 for 6 turns)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 11) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Tyruirath the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +9% cold +5% arcane +9% light Amulets can have magical properties. |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+4 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+16 eff.) Confus- -100% Inner Demons: Level 4.0 Pwr.cost 30 out of 30/30. Range 7 Travel.spd instantaneous Is a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 13% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
warbringer's dwarven-steel battleaxe (30.5-45.75 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 30.5 - 45.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +10% physical ----- def ----- Disarm- +22% Massive two-handed battleaxes. |
dwarven-steel waraxe 'Xogawen' (23.5-32.9 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Disrupt/Master Power 23.5 - 32.9 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 nature On Hit: * 25% chance to remove a magical effect While equipped: Stats +5 Cun +2 Con dps ---------- Acc +6 (+2 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +7 (+2 eff.) Disarm- +23% One-handed war axes. |
dwarven-steel waraxe of crippling (19-26.6 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Master Power 19.0 - 26.6 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +7.0% One-handed war axes. |
Unerring Scalpel (15-19.5 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Mag, 55% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +10 blight +10 fire burn On Crit.r2 +20 infective blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
dreamer's thorny mindstar of flames (7.5-8.25 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego++] Nature/Psionic This natural fire should be returned to the wyrm. This psionic mindstar dreams of an epiphany. Power 7.5 - 8.3 Mind Uses 40% Wil, 0% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) All.spd +2% Dmg.mod +6% fire Res.pen +6% fire Melee Ret 8 fire ----- def ----- Resists +8% mind +7% fire Mind.save +3 (+2 eff.) ---------- misc Max.psi +25.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Surefire4.0 T1 longbow 2H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 133% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+4 eff.) Steady Shot: Level 2.0 Pwr.cost 8 out of 8/8. Range 9 Travel.spd instantaneous Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
storming quiver of elm arrows of wind (21/21, 16.5-23.1 power, 5 apr)3.0 T1 arrow ammo [Ego] Nature Power 16.5 - 23.1 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 21 Proj.spd +200% Ranged+ +14 lightning On Crit.r2 +8 lightning On Hit: * 10% chance to create an air burst Arrows are used with bows to pierce your foes to death. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+0 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+4 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
radiant steel mail armour of command (8 def, 9 armour)14.0 T2 heavy armor [Ego++] Nature/Psionic While equipped: Stats +2 Cun +1 Wil dps ---------- Melee Ret 5 light ----- def ----- Armour +9 Defense +8 (+3 eff.) Fatigue +14% Resists +12% blight +14% darkness Mind.save +11 (+6 eff.) ---------- misc Light +1 A suit of armour made of mail. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
thick linen cloak of the voidstalker (1 def, 6 armour)2.0 T1 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +13% temporal +11% darkness +11% cold Def/telep +12 Res/telep +10% Dur/telep +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots of evasion (10 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: ----- def ----- Armour +3 Defense +10 (+3 eff.) Fatigue +3% Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Xanubrelle the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: ----- def ----- Armour +2 Resists +3% physical Phys.save +3 (+1 eff.) Disease- +5% Cut- +15% Disarm- +5% ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
hateful iron torque of kinetic psionic shield [power 27] (2/20 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 27 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 2 hate. Torques are made by powerful psionics to store psionic powers. |
steel torque of charged psionic shield [power 47] (2/20 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 47 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Elora the Glarestrike [power 2] (2/10 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +1 Cun ----- def ----- Resists +15% light Mind.save +3 (+2 eff.) ---------- misc Max.hate +4.00 Telepathy Demon/Minor Demon/Major Remove up to 2 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
natural ash totem of thorny skin [power 28] (2/20 cooldown)2.0 T2 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to regenerate 5 equilibrium. Natural totems are made by powerful wilders to store nature power. |
yew totem of thorny skin 'Emelutta' [power 35] (2/20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +15% mind Melee Ret 8 mind ----- def ----- Resists +12% mind Harden the skin for 7 turns increasing armour by 35 and armour hardiness by 50% Puts all charms on 20 cooldown 100% to regenerate 6 equilibrium. Natural totems are made by powerful wilders to store nature power. |
supercharged elm wand of trap destruction [power 23] (2/19 cooldown)2.0 T1 wand charm [Ego] Arcane Disarm traps (23 bonus disarm power, based on Magic) along a range 3 line Puts all charms on 19 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Elfred the Great the Shalore Temporal Warden level 18
79th Dusk 122nd year of Ascendancy at 00:32 see stats
Exterminator
Killed 1000 creatures.By Elfred the Great the Shalore Temporal Warden level 14
61st Dusk 122nd year of Ascendancy at 03:57 see stats
Impossible Death
Got killed by your future self.By Elfred the Great the Shalore Temporal Warden level 19
1st Haze 122nd year of Ascendancy at 08:41 see stats
Level 10
Got a character to level 10.By Elfred the Great the Shalore Temporal Warden level 10
14th Dusk 122nd year of Ascendancy at 10:05 see stats
Level 20
Got a character to level 20.By Elfred the Great the Shalore Temporal Warden level 20
1st Haze 122nd year of Ascendancy at 23:29 see stats
Overpowered!
Did over 6000 damage in one attack.By Elfred the Great the Shalore Temporal Warden level 19
1st Haze 122nd year of Ascendancy at 08:41 see stats
Paradoxology
Both killed your future self and got killed by your future self.By Elfred the Great the Shalore Temporal Warden level 19
1st Haze 122nd year of Ascendancy at 08:41 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Elfred the Great the Shalore Temporal Warden level 20
3rd Haze 122nd year of Ascendancy at 19:46 see stats
Self-killer
Killed your future self.By Elfred the Great the Shalore Temporal Warden level 19
1st Haze 122nd year of Ascendancy at 08:41 see stats
Size is everything
Did over 1500 damage in one attack.By Elfred the Great the Shalore Temporal Warden level 19
1st Haze 122nd year of Ascendancy at 08:41 see stats
Size matters
Did over 600 damage in one attack.By Elfred the Great the Shalore Temporal Warden level 19
1st Haze 122nd year of Ascendancy at 08:41 see stats
The Arena
Unlocked Arena mode.By Elfred the Great the Shalore Temporal Warden level 11
21st Dusk 122nd year of Ascendancy at 13:27 see stats
The bigger the better!
Did over 3000 damage in one attack.By Elfred the Great the Shalore Temporal Warden level 19
1st Haze 122nd year of Ascendancy at 08:41 see stats
The secret city
Discovered the truth about mages.By Elfred the Great the Shalore Temporal Warden level 9
10th Dusk 122nd year of Ascendancy at 05:53 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Elfred the Great the Shalore Temporal Warden level 16
68th Dusk 122nd year of Ascendancy at 23:49 see stats
Unstoppable
Returned from the dead.By Elfred the Great the Shalore Temporal Warden level 19
1st Time of Equilibrium 122nd year of Ascendancy at 00:10 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Elfred the Great the Shalore Temporal Warden level 4
79th Pyre 122nd year of Ascendancy at 03:37 see stats
Log
Luminous horror receives 139 healing.
Luminous horror hits Elfred the Great for 75 fire damage.
Luminous horror's light area effect hits Elfred the Great for 22 light damage.
Elfred the Great wears (replacing steel torque of charged psionic shield [power 47] (4/20 cooldown)): supercharged steel torque of thermal psionic shield [power 65] (23 cooldown).
Luminous horror casts Providence.
Luminous horror's light area effect hits Elfred the Great for 22 light damage.
Elfred the Great's Seal Fate has been disrupted by anti-magic forces!
Bloated horror casts Mind Disruption.
Elfred the Great shrugs off the effect 'Confused'!
Luminous horror casts Barrier.
A shield forms around luminous horror.
Luminous horror casts Searing Light.
Luminous horror hits Elfred the Great for 43 light damage.
Your Contingency triggered Webs of Fate!
Luminous horror's light area effect hits Elfred the Great for 21 light damage.
Luminous horror's light area effect hits Elfred the Great for 22 light damage.
Elfred the Great casts Webs of Fate.
Elfred the Great casts Seal Fate.
You feel the edges of spacetime begin to ripple and bend!
Elfred the Great's Grace of the Eternals has been disrupted by anti-magic forces!
Bloated horror uses Telekinetic Blast.
Elfred the Great resists the punch!
Webs of Fate hits Luminous horror for (6 absorbed), 0 physical (0 total damage).
Bloated horror hits Elfred the Great for (9 webs of fate), 55 physical (55 total damage).
Luminous horror casts Searing Light.
Luminous horror casts Firebeam.
Saving game...

























































































