Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Corruptor |
Level / Exp | 32 / 93% |
Size | medium |
Lifes / Deaths | Killed by Urkis, the High Tempest at level 23 on the 11st Dusk 123rd year of Ascendancy at 23:35 1 / 5Killed by Grand Corruptor at level 26 on the 1st Time of Equilibrium 123rd year of Ascendancy at 15:49 Killed by Dozing Polalle at level 27 on the 4th Haze 123rd year of Ascendancy at 20:18 Killed by The Master at level 29 on the 12nd Haze 123rd year of Ascendancy at 22:10 Killed by Golbug the Destroyer at level 31 on the 26th Haze 123rd year of Ascendancy at 20:31 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 18 (base 10) |
Constitution | 31 (base 12) |
Magic | 92 (base 60) |
Willpower | 19 (base 13) |
Cunning | 74 (base 60) |
Resources
Life | 629/629 |
Vim | 204/213 |
Healing Factor | 1.1658714593979 |
Regeneration | 0.29146786484948 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 2 |
See Invisible | 10 |
Offense: Mainhand
Damage | 41 |
Accuracy | 21 |
Crit Chance | 31% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 75 |
Crit Chance | 55% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 33% |
Speed | 1 |
Offense: Damage Bonus
Cold | +15% |
Acid | +11% |
Light | +3% |
Temporal | +12% |
Blight | +75% |
Arcane | +15% |
Mind | +21% |
All | 0% |
Offense: Damage Penetration
Temporal | +40% |
Mind | +50% |
Fire | +40% |
Cold | +35% |
All | +25% |
Defense: Base
Armour (hardiness) | 20 (45%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 3 |
Physical Save | 33 |
Spell Save | 35 |
Mental Save | 32 |
Defense: Resistances
Acid | + 46%( 70%) |
Blight | + 24%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 32%( 70%) |
All | + 15%( 70%) |
Darkness | + 20%( 70%) |
Light | + 21%( 70%) |
Physical | + 22%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 0% |
Bleed Resistance | 20% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 853% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 229 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 112 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Corruption / Blood | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Corruption / Blight | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Vim | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Sanguisuge | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
talent | Secrets of the Eternals |
talent | Dark Ritual |
talent | Overkill |
talent | Chant of Fortress |
talent | Bone Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Aearien. Escort: injured seer (level 6 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by orc master wyrmic. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by Aearien. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed green worm. * You've found the needed naga tongue. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed length of troll intestine. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Sewerblow (0 def, 1 armour) Sewerblow (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Spellpower +10 (+2 eff.) Spellpower/crit +4 Ignore Shields +20% defense ------ Armor +1 Resistance +6% nature Physical save +6 (+3 eff.) Spell save +5 (+2 eff.) Mind save +5 (+2 eff.) other ------- Max mana +20.00 A pair of boots made of leather. |
Light source | Spectral Cage Spectral Cage0.0 Encumbrance T3 lite [Unique] Arcane While equipped: offense ------ Spellpower +10 (+2 eff.) Damage +15% cold Ignore resists +10% cold defense ------ Resistance +20% cold other ------- Light +5 Release a will o' the wisp that will explode against your foes for 391 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
On head | Samyromirab (2 def, 0 armour) Samyromirab (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane While equipped: Stats +4 Con +4 Mag offense ------ Spell Crit +4% Mind Crit +4% Spellpower +11 (+3 eff.) Damage +6% mind defense ------ Defense +2 (+1 eff.) Spell save +7 (+3 eff.) other ------- Mana/turn +1.58 Mana when Hit +1.70 Psi when Hit +0.16 Max mana +57.00 Manaflow: Puts all charms on 40 turn cooldown Effective talent level: 1.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 25 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 13 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | overpowered steel torque of clear mind [power 3] (31 cooldown) overpowered steel torque of clear mind [power 3] (31 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 31 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | marksman's steel ring of blight (+11%) marksman's steel ring of blight (+11%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex offense ------ Damage +11% blight Accuracy +4 (+2 eff.) defense ------ Resistance +11% blight Rings make your fingers look great! |
On fingers | Sunwill the steel ring Sunwill the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +6 Cun +6 Con offense ------ Physical Power +5 (+2 eff.) Damage +11% acid +3% light Ignore resists +15% fire Accuracy +6 (+3 eff.) When Hit 6 light defense ------ Resistance +22% acid other ------- Light +1 Rings make your fingers look great! |
Around waist | blurring hardened leather belt of the vagrant blurring hardened leather belt of the vagrant1.0 Encumbrance T3 belt armor [Ego+] Nature/Master While equipped: Stats +1 Con offense ------ Mindpower +3 (+2 eff.) defense ------ Defense +11 (+4 eff.) Mind save +7 (+3 eff.) Stealth +9 A belt that goes around your waist. |
In main hand | Emeloseta (28-34 power, 4 apr, blight element) Emeloseta (28-34 power, 4 apr, blight element)5.0 Encumbrance T3 staff 2H weapon [Rare] Arcane Weapon Damage 28.0 - 33.6 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +13 (+3 eff.) Damage +52% blight +12% temporal Ignore resists +15% temporal defense ------ Resistance +5% arcane other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Elomina the dwarven-steel gauntlets (0 def, 2 armour) Elomina the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +4 Cun +3 Mag offense ------ Damage +12% blight +15% mind Ignore resists +25% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Armor +2 Fatigue +3% Resistance +7% light +6% darkness other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 81.47 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +15% Spellpower +15 (+4 eff.) Damage +15% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Cloak | Yarurerain (2 def, 8 armour) Yarurerain (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Mag +3 Con offense ------ Spell Crit +4% Spellpower +25 (+6 eff.) defense ------ Armor +8 Defense +2 (+1 eff.) Resistance +15% acid Cut Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Choker of Dread Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
serendipitous copper amulet serendipitous copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Nature While equipped: Stats +5 Lck offense ------ Accuracy +5 (+3 eff.) defense ------ Defense +6 (+2 eff.) Resist unseen 10% Amulets make your neck look great! |
steel amulet 'Noonhack' steel amulet 'Noonhack'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun offense ------ Ignore resists +5% light defense ------ Resistance +5% arcane +6% light Spell save +3 (+1 eff.) Healmod +10% Blind Resist +20% Stun Resist +20% Amulets make your neck look great! |
conjurer's stralite ring of misery conjurer's stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil +3 Cun offense ------ Spellpower +8 (+2 eff.) On-Hit 13 physical On-Ranged-Hit 6 physical On-Hit (Melee): * 18% chance to reduce all saves and defense by 22 On-Hit (Ranged): * 16% chance to reduce all saves and defense by 22 other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
gold ring gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
rogue's copper ring of power rogue's copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun offense ------ Physical Power +6 (+3 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+3 eff.) defense ------ Defense +6 (+2 eff.) Rings make your fingers look great! |
titan's steel ring of perseverance titan's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con defense ------ Physical save +4 (+2 eff.) Life Regen +2.00 Stun Resist +26% Rings make your fingers look great! |
treant's steel ring of pilfering treant's steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Accuracy +10 (+5 eff.) Ignore Armor +7 defense ------ Defense +9 (+3 eff.) Resistance +5% nature +5% blight Poison Resist +12% Disease Resist +12% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
cruel ash vilestaff of illumination (15-18 power, 3 apr, blight element) cruel ash vilestaff of illumination (15-18 power, 3 apr, blight element)5.0 Encumbrance T2 staff 2H weapon [Ego] Nature/Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Critical power +13.00% Spellpower +6 (+1 eff.) Damage +15% blight defense ------ Defense +6 (+2 eff.) other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 140.77 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood starstaff of wizardry (25-30 power, 5 apr, darkness element) infernal elven-wood starstaff of wizardry (25-30 power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon [Ego++] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +3 Mag +2 Wil offense ------ Spell Crit +4% Critical power +21.00% Spellpower +22 (+5 eff.) On-Hit 22 fire Damage +25% darkness other ------- Max mana +54.00 See Invisibility +7 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blurring rough leather belt of the giants blurring rough leather belt of the giants1.0 Encumbrance T1 belt armor [Ego] Master While equipped: offense ------ Physical Power +3 (+1 eff.) defense ------ Defense +9 (+3 eff.) Spell save +6 (+3 eff.) Stealth +5 other ------- Size +1 A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Tuluchik the linen cloak (6 def, 0 armour) Tuluchik the linen cloak (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con defense ------ Defense +6 (+2 eff.) Blind Resist +20% Cut Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of backstabbing (2 def, 0 armour) cashmere cloak of backstabbing (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Master While equipped: offense ------ Critical power +15.00% Accuracy +8 (+4 eff.) Ignore Armor +6 defense ------ Defense +2 (+1 eff.) Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal cashmere cloak of the Shaloren (2 def, 0 armour) regal cashmere cloak of the Shaloren (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag +4 Wil defense ------ Defense +2 (+1 eff.) Mind save +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of battle (2 def, 8 armour) thick cashmere cloak of battle (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Ego] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +3 (+1 eff.) defense ------ Armor +8 Defense +2 (+1 eff.) Fatigue -4% Resistance +22% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Polulle the Daynigh (0 def, 0 armour) Polulle the Daynigh (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Psionic While equipped: offense ------ Mind Crit +2% Spellpower +11 (+3 eff.) Mindpower +3 (+2 eff.) Damage +8% all When Hit 6 acid 6 light defense ------ Resistance +3% acid +11% darkness +13% mind +9% all Physical save +11 (+5 eff.) Spell save +12 (+5 eff.) Mind save +39 (+15 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
cashmere robe of blight (+10%) (0 def, 0 armour) cashmere robe of blight (+10%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Arcane While equipped: offense ------ Damage +10% blight defense ------ Resistance +10% blight +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering silk robe of Angolwen (0 def, 0 armour) shimmering silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil offense ------ Spellpower +10 (+2 eff.) Spellpower/crit +4 Damage +17% arcane defense ------ Resistance +13% all Silence Resist +25% other ------- Max mana +61.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe of life (0 def, 0 armour) verdant woollen robe of life (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego++] Nature While equipped: Stats +3 Con offense ------ Damage +11% nature defense ------ Resistance +6% blight +9% all Life +51.00 Life Regen +2.10 Healmod +15% Poison Resist +27% Disease Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 30.23 to 90.69 lightning damage (60.46 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
linen wizard hat of corrosion (+16%) (1 def, 0 armour) linen wizard hat of corrosion (+16%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +11% acid defense ------ Defense +1 (+0 eff.) Resistance +16% acid A pointy cloth hat, very wizardly... |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex defense ------ Defense +16 (+5 eff.) Fatigue +2% Resistance +15% lightning Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% Call Lightning level 2 Call Lightning: Effective talent level: 2.0 Power cost 25 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 40.71 to 122.14 lightning damage (81.43 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
2 onyx 2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
watchleader's alchemist's lamp of health watchleader's alchemist's lamp of health1.0 Encumbrance T3 lite [Ego+] Nature/Master While equipped: defense ------ Life +51.00 Blind Resist +21% Confus Resist +18% other ------- Light +8 See Stealth +10 See Invisibility +7 Track: Puts all charms on 40 turn cooldown Effective talent level: 5.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xalle the Dawnqueller [power 365] (15 cooldown) Xalle the Dawnqueller [power 365] (15 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: offense ------ Ignore resists +10% light defense ------ Resistance +5% arcane Spell save +3 (+1 eff.) Mind save +6 (+3 eff.) Unlife -40.00 life Stun Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 365 physical damage Puts all charms on 15 turn cooldown 100% to increase all damage by 10% for 2 turns. 100% to increase all damage penetration by 30% for 2 turns. 100% to gain a 36% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.
By Aearien the Shalore Corruptor level 30
16th Haze 123rd year of Ascendancy at 08:48 see stats
By Aearien the Shalore Corruptor level 30
16th Haze 123rd year of Ascendancy at 08:48 see stats
Against all odds
Killed Ukruk in the ambush.
By Aearien the Shalore Corruptor level 30
14th Haze 123rd year of Ascendancy at 00:56 see stats
By Aearien the Shalore Corruptor level 30
14th Haze 123rd year of Ascendancy at 00:56 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.
By Aearien the Shalore Corruptor level 26
1st Time of Equilibrium 123rd year of Ascendancy at 18:53 see stats
By Aearien the Shalore Corruptor level 26
1st Time of Equilibrium 123rd year of Ascendancy at 18:53 see stats
Brave new world
Went to the Far East and took part in the war.
By Aearien the Shalore Corruptor level 32
69th Haze 123rd year of Ascendancy at 23:57 see stats
By Aearien the Shalore Corruptor level 32
69th Haze 123rd year of Ascendancy at 23:57 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.
By Aearien the Shalore Corruptor level 12
61st Dusk 122nd year of Ascendancy at 04:53 see stats
By Aearien the Shalore Corruptor level 12
61st Dusk 122nd year of Ascendancy at 04:53 see stats
Destroyer's bane
Killed Golbug the Destroyer.
By Aearien the Shalore Corruptor level 31
26th Haze 123rd year of Ascendancy at 21:56 see stats
By Aearien the Shalore Corruptor level 31
26th Haze 123rd year of Ascendancy at 21:56 see stats
Earth Master
Killed Harkor'Zun.
By Aearien the Shalore Corruptor level 19
72nd Regrowth 123rd year of Ascendancy at 17:11 see stats
By Aearien the Shalore Corruptor level 19
72nd Regrowth 123rd year of Ascendancy at 17:11 see stats
Exterminator
Killed 1000 creatures.
By Aearien the Shalore Corruptor level 17
60th Regrowth 123rd year of Ascendancy at 17:26 see stats
By Aearien the Shalore Corruptor level 17
60th Regrowth 123rd year of Ascendancy at 17:26 see stats
Level 10
Got a character to level 10.
By Aearien the Shalore Corruptor level 10
41st Dusk 122nd year of Ascendancy at 10:12 see stats
By Aearien the Shalore Corruptor level 10
41st Dusk 122nd year of Ascendancy at 10:12 see stats
Level 20
Got a character to level 20.
By Aearien the Shalore Corruptor level 20
73rd Regrowth 123rd year of Ascendancy at 17:09 see stats
By Aearien the Shalore Corruptor level 20
73rd Regrowth 123rd year of Ascendancy at 17:09 see stats
Level 30
Got a character to level 30.
By Aearien the Shalore Corruptor level 30
13rd Haze 123rd year of Ascendancy at 06:11 see stats
By Aearien the Shalore Corruptor level 30
13rd Haze 123rd year of Ascendancy at 06:11 see stats
Poisonous
Sided with the assassin lord.
By Aearien the Shalore Corruptor level 20
39th Pyre 123rd year of Ascendancy at 11:31 see stats
By Aearien the Shalore Corruptor level 20
39th Pyre 123rd year of Ascendancy at 11:31 see stats
Size is everything
Did over 1500 damage in one attack.
By Aearien the Shalore Corruptor level 30
14th Haze 123rd year of Ascendancy at 00:56 see stats
By Aearien the Shalore Corruptor level 30
14th Haze 123rd year of Ascendancy at 00:56 see stats
Size matters
Did over 600 damage in one attack.
By Aearien the Shalore Corruptor level 23
12nd Dusk 123rd year of Ascendancy at 13:04 see stats
By Aearien the Shalore Corruptor level 23
12nd Dusk 123rd year of Ascendancy at 13:04 see stats
Sliders
Activated a portal using the Orb of Many Ways.
By Aearien the Shalore Corruptor level 32
26th Haze 123rd year of Ascendancy at 23:50 see stats
By Aearien the Shalore Corruptor level 32
26th Haze 123rd year of Ascendancy at 23:50 see stats
The Arena
Unlocked Arena mode.
By Aearien the Shalore Corruptor level 9
37th Dusk 122nd year of Ascendancy at 22:48 see stats
By Aearien the Shalore Corruptor level 9
37th Dusk 122nd year of Ascendancy at 22:48 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Aearien the Shalore Corruptor level 20
57th Pyre 123rd year of Ascendancy at 10:23 see stats
By Aearien the Shalore Corruptor level 20
57th Pyre 123rd year of Ascendancy at 10:23 see stats
The secret city
Discovered the truth about mages.
By Aearien the Shalore Corruptor level 6
6th Mirth 122nd year of Ascendancy at 03:29 see stats
By Aearien the Shalore Corruptor level 6
6th Mirth 122nd year of Ascendancy at 03:29 see stats
The sky is falling!
Saw a huge meteor falling from the sky.
By Aearien the Shalore Corruptor level 15
53rd Regrowth 123rd year of Ascendancy at 09:31 see stats
By Aearien the Shalore Corruptor level 15
53rd Regrowth 123rd year of Ascendancy at 09:31 see stats
Treasure Hoarder
Amassed 3000 gold pieces.
By Aearien the Shalore Corruptor level 25
23rd Dusk 123rd year of Ascendancy at 10:30 see stats
By Aearien the Shalore Corruptor level 25
23rd Dusk 123rd year of Ascendancy at 10:30 see stats
Treasure Hunter
Amassed 1000 gold pieces.
By Aearien the Shalore Corruptor level 17
61st Regrowth 123rd year of Ascendancy at 08:01 see stats
By Aearien the Shalore Corruptor level 17
61st Regrowth 123rd year of Ascendancy at 08:01 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.
By Aearien the Shalore Corruptor level 29
13rd Haze 123rd year of Ascendancy at 06:11 see stats
By Aearien the Shalore Corruptor level 29
13rd Haze 123rd year of Ascendancy at 06:11 see stats