Umguel the level 6 Halfling Wanderer by ithuriel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHalfling
ClassWanderer
Level / Exp6 / 8%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity32 (base 26)
Constitution13 (base 12)
Magic14 (base 12)
Willpower12 (base 12)
Cunning16 (base 12)

Resources

Life238/238
Stamina120/120
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage27
Accuracy31
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage13
Accuracy31
Crit Chance7%
APR5
Speed1.00

Offense: Spell

Spellpower14
Crit Chance4%
Speed1

Offense: Mind

Mindpower17
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)9 (35.65183292883%)
Defense35
Ranged Defense35
Fatigue0
Physical Save20
Spell Save15
Mental Save10

Defense: Resistances

Physical+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Dual techniques1.00
3/5
2/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5
Psionic / Discharge1.00
0/5
0/5
0/5
0/5
Demented / Timethief1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Demented / Calamity1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5
3/5

Effects

Quests

active
active

Equipment

On hands
On head
Tool
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Ran for 75 turns (stop reason: at exit).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Umguel wears (replacing
iron dagger (101% power, 5 apr)): hateful steel dagger of phasing (102% power, 12 apr).

You gain 2.12 gold from the transmogrification of
scorching brass lantern.
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.69 gold from the transmogrification of
linen robe of protection (2 def, 2 armour).
You gain 2.65 gold from the transmogrification of
Silk Current (12 def, 0 armour).
You gain 4.00 gold from the transmogrification of
Surefire.
You gain 0.25 gold from the transmogrification of
iron waraxe (102% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (103% power, 2 apr).
You gain 0.95 gold from the transmogrification of
acidic iron greatsword of massacre (124% power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (res 21%; magical; dur 4; cd 11).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the warrior (heal 97; 17 cd).
You gain 1.25 gold from the transmogrification of
regeneration infusion of the warrior (heal 121; 14 cd).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.