










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Sounds Mod 1.7.4Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Madness Exploration |
Sex | Male |
Race | Higher |
Class | Archmage |
Level / Exp | 19 / 28% |
Size | medium |
Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:21 / 74Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:13 Killed by manaworm at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:46 Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:09 Killed by Ben Cruthdar, the Cursed at level 6 on the 32nd Dusk 122nd year of Ascendancy at 11:12 Killed by Ben Cruthdar, the Cursed at level 6 on the 32nd Dusk 122nd year of Ascendancy at 14:15 Killed by Ben Cruthdar, the Cursed at level 6 on the 32nd Dusk 122nd year of Ascendancy at 16:44 Killed by Xaldatta the deformed wolf at level 8 on the 40th Dusk 122nd year of Ascendancy at 19:53 Killed by Zubuda the gloomy giant venus flytrap at level 8 on the 41st Dusk 122nd year of Ascendancy at 00:25 Killed by The Withering Thing at level 8 on the 41st Dusk 122nd year of Ascendancy at 03:14 Killed by Polorith the giant white ant at level 9 on the 43rd Dusk 122nd year of Ascendancy at 07:59 Killed by Lisama the wolf at level 10 on the 43rd Dusk 122nd year of Ascendancy at 13:27 Killed by Belygalle the dire wolf at level 10 on the 43rd Dusk 122nd year of Ascendancy at 19:36 Killed by Xudamira the large white snake at level 10 on the 43rd Dusk 122nd year of Ascendancy at 23:44 Killed by Betubeth the wolf at level 10 on the 44th Dusk 122nd year of Ascendancy at 22:19 Killed by Salonn the rattlesnake at level 11 on the 46th Dusk 122nd year of Ascendancy at 01:28 Killed by Salonn the rattlesnake at level 11 on the 46th Dusk 122nd year of Ascendancy at 05:58 Killed by Velossra the polar bear at level 11 on the 46th Dusk 122nd year of Ascendancy at 09:38 Killed by Belomira the war bear at level 11 on the 46th Dusk 122nd year of Ascendancy at 11:03 Killed by Xemita the war bear at level 11 on the 46th Dusk 122nd year of Ascendancy at 12:44 Killed by Salonn the rattlesnake at level 11 on the 46th Dusk 122nd year of Ascendancy at 17:07 Killed by Salonn the rattlesnake at level 11 on the 46th Dusk 122nd year of Ascendancy at 18:46 Killed by Belomira the war bear at level 11 on the 46th Dusk 122nd year of Ascendancy at 20:46 Killed by Belomira the war bear at level 12 on the 46th Dusk 122nd year of Ascendancy at 22:51 Killed by Isyssra the black bear at level 12 on the 47th Dusk 122nd year of Ascendancy at 00:59 Killed by Isyssra the black bear at level 12 on the 47th Dusk 122nd year of Ascendancy at 04:11 Killed by armoured skeleton warrior at level 12 on the 55th Dusk 122nd year of Ascendancy at 09:04 Killed by Cyrytira the king cobra at level 12 on the 55th Dusk 122nd year of Ascendancy at 12:13 Killed by Gisewen the red ooze at level 12 on the 55th Dusk 122nd year of Ascendancy at 15:57 Killed by Ce'Nyyann the copperhead snake at level 13 on the 57th Dusk 122nd year of Ascendancy at 07:00 Killed by Ce'Nyyann the copperhead snake at level 13 on the 57th Dusk 122nd year of Ascendancy at 08:08 Killed by Emelora the brown bear at level 13 on the 57th Dusk 122nd year of Ascendancy at 14:16 Killed by Xerolaith the storm drake at level 14 on the 58th Dusk 122nd year of Ascendancy at 10:56 Killed by Xerolaith the storm drake at level 14 on the 58th Dusk 122nd year of Ascendancy at 12:55 Killed by Xerolaith the storm drake at level 14 on the 58th Dusk 122nd year of Ascendancy at 14:38 Killed by Spellblaze Crystal at level 14 on the 58th Dusk 122nd year of Ascendancy at 17:28 Killed by Spellblaze Crystal at level 14 on the 58th Dusk 122nd year of Ascendancy at 19:38 Killed by crimson crystal at level 14 on the 58th Dusk 122nd year of Ascendancy at 22:00 Killed by Spellblaze Crystal at level 14 on the 59th Dusk 122nd year of Ascendancy at 02:00 Killed by Spellblaze Crystal at level 14 on the 59th Dusk 122nd year of Ascendancy at 07:10 Killed by Spellblaze Crystal at level 14 on the 59th Dusk 122nd year of Ascendancy at 14:11 Killed by Adovena the elven elite warrior at level 14 on the 62nd Dusk 122nd year of Ascendancy at 01:42 Killed by Xanyrin the gelatinous cube at level 14 on the 62nd Dusk 122nd year of Ascendancy at 11:03 Killed by Emelaba the elven warrior at level 14 on the 62nd Dusk 122nd year of Ascendancy at 13:42 Killed by Emelaba the elven warrior at level 14 on the 62nd Dusk 122nd year of Ascendancy at 16:32 Killed by elven guard at level 14 on the 62nd Dusk 122nd year of Ascendancy at 19:03 Killed by Emelaba the elven warrior at level 14 on the 62nd Dusk 122nd year of Ascendancy at 21:55 Killed by Emelaba the elven warrior at level 14 on the 62nd Dusk 122nd year of Ascendancy at 23:48 Killed by Emelaba the elven warrior at level 14 on the 63rd Dusk 122nd year of Ascendancy at 02:25 Killed by Emelaba the elven warrior at level 14 on the 63rd Dusk 122nd year of Ascendancy at 04:55 Killed by Emelath the mean looking elven guard at level 15 on the 64th Dusk 122nd year of Ascendancy at 04:12 Killed by Zubyldavea the bloated horror at level 16 on the 64th Dusk 122nd year of Ascendancy at 11:30 Killed by Aduma the honey tree at level 17 on the 71st Dusk 122nd year of Ascendancy at 03:48 Killed by Gyba the wolf at level 17 on the 71st Dusk 122nd year of Ascendancy at 06:30 Killed by Arowe the mountain troll at level 17 on the 71st Dusk 122nd year of Ascendancy at 08:29 Killed by Aduma the honey tree at level 17 on the 71st Dusk 122nd year of Ascendancy at 11:00 Killed by Glorythra the mountain troll at level 17 on the 72nd Dusk 122nd year of Ascendancy at 01:05 Killed by Ivodhebeth the white wolf at level 17 on the 73rd Dusk 122nd year of Ascendancy at 07:18 Killed by Arerin the wolf at level 17 on the 73rd Dusk 122nd year of Ascendancy at 10:12 Killed by Arerin the wolf at level 17 on the 73rd Dusk 122nd year of Ascendancy at 13:05 Killed by Mayikira the large brown snake at level 17 on the 73rd Dusk 122nd year of Ascendancy at 16:05 Killed by Xerith the rattlesnake at level 18 on the 74th Dusk 122nd year of Ascendancy at 06:30 Killed by Xerith the rattlesnake at level 18 on the 74th Dusk 122nd year of Ascendancy at 08:10 Killed by Xerith the rattlesnake at level 18 on the 74th Dusk 122nd year of Ascendancy at 09:42 Killed by Xerith the rattlesnake at level 18 on the 74th Dusk 122nd year of Ascendancy at 11:32 Killed by Velalenor the cave troll at level 18 on the 75th Dusk 122nd year of Ascendancy at 07:33 Killed by Velalenor the cave troll at level 18 on the 75th Dusk 122nd year of Ascendancy at 09:23 Killed by Velalenor the cave troll at level 18 on the 75th Dusk 122nd year of Ascendancy at 11:59 Killed by Velalenor the cave troll at level 18 on the 75th Dusk 122nd year of Ascendancy at 13:36 Killed by Siletha the warg at level 18 on the 75th Dusk 122nd year of Ascendancy at 22:10 Killed by Siletha the warg at level 18 on the 76th Dusk 122nd year of Ascendancy at 00:02 Killed by Prox the Mighty at level 18 on the 76th Dusk 122nd year of Ascendancy at 03:18 Killed by Prox the Mighty at level 18 on the 76th Dusk 122nd year of Ascendancy at 06:21 Killed by Prox the Mighty at level 18 on the 76th Dusk 122nd year of Ascendancy at 13:36 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 20 (base 10) |
Constitution | 14 (base 10) |
Magic | 53 (base 47) |
Willpower | 42 (base 38) |
Cunning | 26 (base 11) |
Resources
Life | 462/462 |
Mana | 226/226 |
Healing Factor | 1.0372895330003 |
Regeneration | 4.4084805152515 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 4 |
Infravision | 1 |
See Stealth | 10.640193983009 |
See Invisible | 24.729729419787 |
Offense: Mainhand
Damage | 22 |
Accuracy | 16 |
Crit Chance | 10% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +49% |
Acid | +6% |
Darkness | +3% |
Cold | +6% |
Mind | +3% |
Arcane | +6% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Mind | +5% |
Darkness | +10% |
Defense: Base
Armour (hardiness) | 6 (30%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 0 |
Physical Save | 17 |
Spell Save | 42 |
Mental Save | 25 |
Defense: Resistances
Lightning | + 35%( 70%) |
Nature | + 12%( 70%) |
Fire | + 20%( 70%) |
Arcane | + 27%( 70%) |
Cold | + 20%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Pinning Resistance | 20% |
Blind Resistance | 15% |
Instadeath Resistance | 100% |
Knockback Resistance | 23% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 248 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
talent | Hurricane |
talent | Keen Senses |
talent | Shielding |
talent | Phantasmal Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Heart of the Gloom. Escort: lost defiler (level 1 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed honey tree root. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed snow giant kidney. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +4 Dex +6 Lck dps ---------- Phys.crit +1.0% Dmg.mod +3% lightning +3% mind Res.pen +5% mind ----- def ----- Armour +1 Stealth +6 Die.at -60.00 life A pair of boots made of leather. |
Light source | ![]() 1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% fire +6% cold +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 35.18 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
On head | ![]() 2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning +6% fire +6% cold A pointy cloth hat, very wizardly... |
Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Max.HP +24.00 Disarm- +20% Pinning- +20% Knockbk- +23% Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Defense +10 (+5 eff.) Stealth +5 Max.HP +30.00 A belt that goes around your waist. |
In main hand | ![]() 5.0 T2 staff 2H weapon [Ego] Arcane Power 19.0 - 22.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+3 eff.) Dmg.mod +19% lightning ----- def ----- Phys.save +7 (+5 eff.) Spell.save +5 (+2 eff.) Mind.save +7 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Melee Ret 6 cold On Hit (Melee): * 10% chance to slow global speed by 52% ----- def ----- Armour +1 Resists +6% nature +9% cold HP.reg +2.00 ---------- misc Stam/turn +0.70 Max.stam +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Mind.pwr +20 (+7 eff.) Dmg.mod +10% lightning +3% darkness Res.pen +10% darkness ----- def ----- Resists +15% lightning +7% all ---------- misc Hate/m.crit +1.00 Max.hate +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Apr +3 ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +9% fire Max.HP +31.00 ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Inventory
![]() 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +11% lightning Stun/Frz- +21% Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Rings make your fingers look great! |
![]() 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 10 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() 3.0 T1 greatsword 2H weapon [Rare] Nature Power 15.5 - 24.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +4 darkness +12 light On Hit.r1 +8 light +4 darkness On Crit.r2 +12 lightning +12 cold While equipped: dps ---------- Mov.spd +29% Res.pen +10% lightning +10% cold ----- def ----- Resists +12% light +9% cold Massive two-handed swords. |
![]() 3.0 T2 greatsword 2H weapon Reqs Str 16 [Random Unique] Nature/Master/Psionic Power 21.0 - 33.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +12 physical On Crit.r2 +16 fire On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- All.spd +1% Res.pen +7% fire Acc +9 (+6 eff.) ----- def ----- Defense +14 (+7 eff.) Resists +3% blight +5% arcane Max.HP +60.00 Disarm- +27% Massive two-handed swords. |
![]() 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Nature Power 23.0 - 36.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 nature Massive two-handed swords. |
![]() 3.0 T3 longsword 1H weapon Reqs Str 24 [Random Unique] Arcane/Master Power 30.5 - 42.7 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +8 physical On Hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage While equipped: Stats +3 Str dps ---------- Acc +5 (+4 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +3% light Phys.save +6 (+4 eff.) Disarm- +35% ---------- misc Stam/turn +2.00 Sharp, long, and deadly. |
![]() 3.0 T1 mace 1H weapon [Rare] Master Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +2 Dex +2 Cun +2 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 52% ----- def ----- Resists +9% nature Spell.save +6 (+2 eff.) Blunt and deadly. |
![]() 1.0 T2 dagger 1H weapon [Ego] Master Power 18.5 - 24.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Ego] Psionic Power 13.5 - 17.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 mind On Hit: * 14% chance to reduce all saves and defense by 25 While equipped: Stats +1 Cun +2 Wil Sharp, short and deadly. |
![]() 4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +1 Str dps ---------- Phys.pwr +7 (+7 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() 3.0 T3 shot ammo Reqs Dex 24 [Ego+] Master/Psionic Power 39.0 - 46.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
![]() 7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 acid Melee Ret 4 acid ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() 9.0 T2 light armor Reqs Str 14 [Ego] Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +16% cold A suit of armour made of leather. |
![]() 9.0 T2 light armor Reqs Str 14 [Ego] Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +15% fire A suit of armour made of leather. |
![]() 9.0 T2 light armor Reqs Str 14 [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Max.HP +32.00 HP.reg +3.40 Heal.mod +12% A suit of armour made of leather. |
![]() 9.0 T3 light armor Reqs Str 16 [Ego+] Psionic While equipped: Stats +3 Cun +5 Wil ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Mind.save +14 (+7 eff.) A suit of armour made of leather. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Master While equipped: ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +12% Resists +6% physical Phys.save +11 (+7 eff.) A suit of armour made of mail. |
![]() 17.0 T1 massive armor Reqs Massive armour training Str 22 [Normal] While equipped: ----- def ----- Armour +7 Fatigue +22% A suit of armour made of metal plates. |
![]() 2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +7 (+4 eff.) Phys.save +6 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego] Arcane/Psionic While equipped: Stats +2 Wil ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +12 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+1 eff.) Spell.save +5 (+2 eff.) ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 51.23 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 7 nature Dmg.mod +5% nature ----- def ----- Armour +1 Fatigue +1% Resists +12% lightning +6% nature +5% arcane Mind.save +6 (+3 eff.) Die.at -80.00 life Silence- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +12 (+7 eff.) ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T1 head armor [Ego+] Arcane/Psionic While equipped: dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Defense +1 (+1 eff.) ---------- misc Mana/turn +1.00 Mana/ret +0.70 Equi/ret +0.90 Psi/ret +0.80 Hate/ret +0.90 Max.mana +40.00 Manaflow: Puts all charms on 40 cooldown Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 9 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +5% temporal +16% nature A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Ego] Arcane/Psionic While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +11% mind ----- def ----- Defense +1 (+1 eff.) Resists +11% mind ---------- misc Mana/turn +0.14 A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +12% light +10% darkness A cap made of leather. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +5% ---------- misc Stam/ret +1.00 Equi/ret +0.80 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(98 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T1 torque charm [Rare] Psionic While equipped: Stats +4 Str +2 Dex dps ---------- Acc +15 (+9 eff.) Apr +2 Melee Ret 6 nature ----- def ----- Die.at -60.00 life Blast the opponent's mind dealing 113 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
By The Flash the Higher Archmage level 7
32nd Dusk 122nd year of Ascendancy at 19:54 see stats
By The Flash the Higher Archmage level 10
43rd Dusk 122nd year of Ascendancy at 12:46 see stats
By The Flash the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 11:50 see stats
By The Flash the Higher Archmage level 17
71st Dusk 122nd year of Ascendancy at 12:02 see stats
By The Flash the Higher Archmage level 14
61st Dusk 122nd year of Ascendancy at 14:30 see stats
By The Flash the Higher Archmage level 6
19th Dusk 122nd year of Ascendancy at 01:17 see stats
By The Flash the Higher Archmage level 12
56th Dusk 122nd year of Ascendancy at 01:49 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 3 turns (stop reason: at door).
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Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 11 turns (stop reason: at door).
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Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 58 turns (stop reason: at exit).
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The Flash deactivates Hurricane.
The Flash activates Hurricane.
The Flash deactivates Keen Senses.
The Flash activates Keen Senses.
The Flash deactivates Shielding.
The Flash activates Shielding.
The Flash deactivates Phantasmal Shield.
The Flash activates Phantasmal Shield.
The Flash wears (replacing eldritch linen wizard hat (1 def, 0 armour)): insulating linen wizard hat of lightning (+16%) (1 def, 0 armour).
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You gain 5.11 gold from the transmogrification of eldritch linen wizard hat (1 def, 0 armour).
You gain 4.87 gold from the transmogrification of Vilepierce (1 def, 2 armour).
Saving game...
Saving done.