










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.5.0Official Expansion!Embers of Rage 1.5.0Official Expansion!Insane/Madness Last Hope Spawn 1.4.6Spawns the player directly in Last Hope if it detects the game is set to Insane or Madness difficulty. The starting quest is forced to the default Allied Kingdoms quest, "Of trolls and damp caves". Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Oozemancer |
| Level / Exp | 50 / 1352% |
| Size | big |
| Lifes / Deaths | Killed by Ce'Nothra the copperhead snake at level 8 on the 12nd Dusk 122nd year of Ascendancy at 04:33 0 / 9Killed by elven blood mage at level 25 on the 29th Regrowth 123rd year of Ascendancy at 14:36 Killed by bloated horror at level 25 on the 30th Regrowth 123rd year of Ascendancy at 17:48 Killed by Polanor the skeleton archer at level 32 on the 71st Regrowth 124th year of Ascendancy at 10:13 Killed by Betulenn the patchwork troll at level 38 on the 74th Pyre 124th year of Ascendancy at 07:57 Killed by Mayurata the corrupted acidic digestor at level 39 on the 79th Pyre 124th year of Ascendancy at 00:14 Killed by Mayurata the corrupted acidic digestor at level 39 on the 79th Pyre 124th year of Ascendancy at 01:36 Killed by Nerasewen the poison ooze at level 50 on the 33rd Regrowth 125th year of Ascendancy at 12:22 Killed by Atamathon the Giant Golem at level 50 on the 11st Regrowth 126th year of Ascendancy at 11:19 |
| Antimagic | Follower |
Primary Stats
| Strength | 39 (base 11) |
| Dexterity | 61 (base 16) |
| Constitution | 99 (base 60) |
| Magic | 34 (base 30) |
| Willpower | 154.55297558551 (base 64) |
| Cunning | 131 (base 60) |
Resources
| Life | -235/1470 |
| Equilibrium | 109 |
| Healing Factor | 2.146282527881 |
| Regeneration | 342.00158590677 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | -4 |
| Infravision | 16 |
| ESP Range | 10 |
| ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
| Damage | 209 |
| Accuracy | 87 |
| Crit Chance | 68% |
| APR | 119 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 186 |
| Accuracy | 87 |
| Crit Chance | 68% |
| APR | 121 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16.5 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Mind
| Mindpower | 101 |
| Crit Chance | 85% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +19% |
| Nature | +127% |
| Physical | +16% |
| Acid | +57% |
| Arcane | +16% |
| Fire | +27% |
| All | +7% |
Offense: Damage Penetration
| Nature | +120% |
| Acid | +67% |
| Physical | +8% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 58 (58.391959798995%) |
| Defense | 64 |
| Ranged Defense | 66 |
| Fatigue | 0 |
| Physical Save | 59 |
| Spell Save | 60 |
| Mental Save | 63 |
Defense: Resistances
| Acid | + 77%( 77%) |
| Blight | + 77%( 77%) |
| Arcane | + 77%( 77%) |
| Cold | + 73%( 77%) |
| All | + 15%( 77%) |
| Darkness | + 53%( 77%) |
| Light | + 28%( 77%) |
| Temporal | + 28%( 77%) |
| Lightning | + 35%( 77%) |
| Physical | + 38%( 77%) |
| Fire | + 77%( 77%) |
| Nature | + 77%( 77%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 30% |
| Bleed Resistance | 76% |
| Confusion Resistance | 35% |
| Knockback Resistance | 25% |
| Stun Resistance | 100% |
| Poison Resistance | 76% |
| Blind Resistance | 86% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 732 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 457 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Slime | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.40 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Acidic Soil |
| talent | Wild Growth |
| talent | Yarrrr!! |
| talent | Unstoppable Nature |
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Acid damage increased by 16%. Corrosive Nature |
| beneficial effect | 20% chance to stun any foes hit. Wrath of the Wilds |
| beneficial effect | Nature damage increased by 13%. Natural Acid |
| beneficial effect | You lay mucus where you walk. Mucus |
| beneficial effect | A flow of life spins around the target, regenerating 146.50 life per turn. Regeneration |
| beneficial effect | You gain 112% resistance against arcane. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the injured seer from death by Ce'Nothra the copperhead snake. Escort: injured seer (level 3 of Norgos Lair) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You abandoned injured seer to death. Escort: weary adventurer (level 3 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Willpower by +2. | done |
You failed to protect the worried loremaster from death by Polanor the skeleton archer. Escort: worried loremaster (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3465. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed red crystal shard. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed ritch stinger. * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed vial of elder vampire blood. * You've found the needed ice wyrm tooth. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Salarin (0 def, 14 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Fatigue: -10% Changes stats: +7 Wil / +9 Con Changes resistances penetration: +8% physical Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 10.00% Life regen: +5.50 Mindpower: +6 (+1 eff.) Infravision radius: +5 Healing mod.: +30% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | blazing pouch of steel shots of accuracy (15/15, 20.5-24.6 power, 2 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 15 Damage (Ranged): +8 fire Burst (radius 2) on crit: +6 fire Shots are used with slings to pummel your foes to death. |
| Light source | dwarven lantern 'Earuregogrim'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +13 Cun / +2 Con Grants telepathy: Dragon Reduces incoming crit damage: 10.00% Maximum life: +146.00 Maximum vim: +30.00 Light radius: -6 Infravision radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Dourdeath' (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +9 Dex / +16 Wil / +7 Cun / +3 Con Changes resistances: +14% blight Changes damage: +9% acid / +3% darkness Reduces incoming crit damage: 5.00% Mental save: +14 (+3 eff.) Mindpower: +5 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Woedare the voratun gauntlets (0 def, 13 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +15 Physical crit. chance: +20.0% Armour: +13 Damage (Melee): 11 physical Damage when hit (Melee): 4 acid Changes stats: +9 Cun / +8 Dex Changes resistances penetration: +15% nature Changes damage: +6% acid / +9% physical / +9% nature Critical mult.: +15.00% Life regen: +4.00 Stamina each turn: +2.00 Maximum stamina: +33.00 Spell crit. chance: +19% Mental crit. chance: +20% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | MoldoozerInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Changes stats: +10 Dex / +7 Wil / +18 Cun Changes resistances: +5% arcane / +40% fire Changes damage: +12% nature / +20% fire Blindness immunity: +10% Disarm immunity: +30% Stun/Freeze immunity: +48% Knockback immunity: +10% Life regen: +3.10 Mindpower: +14 (+3 eff.) Rings can have magical properties. |
| On fingers | Salanne the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +3 Physical crit. chance: +1.0% Physical power: +18 (+5 eff.) Defense: +14 (+3 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +38% nature Changes damage: +19% nature / +7% all Stamina each turn: +0.60 Maximum life: +20.00 Maximum stamina: +5.00 Spellpower: +13 (+3 eff.) Mindpower: +19 (+4 eff.) Movement speed: +25% Healing mod.: +10% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
| Around neck | UndeathwellInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +12 Defense: +40 (+10 eff.) Ranged Defense: +10 (+3 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +9 Cun / +10 Con / +20 Lck Changes resistances cap: +7% all Changes resistances penetration: +15% nature Changes damage: +12% nature Physical save: +21 (+5 eff.) Confusion immunity: +15% Knockback immunity: +15% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
| In main hand | Eyal's Will (22-24.2 power, 78 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 114% Wil, 38% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +19 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +34 (+6 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 194.92 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Around waist | Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Wil / +5 Con Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Strikecast (15-16.5 power, 80 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar summons a caller. Base power: 15.0 - 16.5 Uses stats: 97% Wil, 58% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +80 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom * 20% chance to disease * 20% chance to daze at end of turn Damage (Melee): +12 lightning When wielded/worn: Effects on melee hit: * 31% chance to daze at end of turn Damage when hit (Melee): 8 blight Changes stats: +14 Wil Physical save: +10 (+2 eff.) Mindpower: +66 (+11 eff.) Mental crit. chance: +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | elven-silk cloak 'Demonstone' (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +23 (+5 eff.) Armour penetration: +23 Defense: +3 (+0 eff.) Changes stats: +4 Str / +4 Dex / +3 Wil / +6 Cun Changes resistances: +10% acid / +8% lightning / +9% cold / +5% arcane / +10% fire Changes damage: +9% arcane / +9% darkness Critical mult.: +27.00% Stealth bonus: +15 Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Cyribeth the Breezesquall (15 def, 14 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +15 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 14 light Changes stats: +10 Str / +6 Dex / +5 Wil Changes resistances: +20% acid / +30% darkness / +29% blight / +44% cold / +5% arcane / +9% fire Changes resistances penetration: +10% nature Changes damage: +15% nature / +9% acid Allows you to breathe in: water Physical save: +20 (+5 eff.) Spell save: +39 (+10 eff.) Light radius: +2 A suit of armour made of leather. |
Inventory
healing infusion of the sneak (heal 400)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 400 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 36%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
voratun amulet 'Coalnull'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 31% chance to inflict 15% damage reduction Changes stats: +10 Dex / +5 Wil / +10 Cun / +7 Con Changes resistances: +27% lightning Changes damage: +6% darkness Talent masteries: +0.37 Wild-gift / Mindstar mastery +0.37 Wild-gift / Call of the wild Stun/Freeze immunity: +36% Life regen: +1.50 Stamina each turn: +1.00 See invisible: +6 Movement speed: +10% Amulets can have magical properties. |
voratun amulet 'Phlegmqueller'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Damage when hit (Melee): 16 nature Changes stats: +8 Con / +1 Wil Changes resistances: +6% nature Changes damage: +9% physical Talent masteries: +0.24 Wild-gift / Moss +0.24 Wild-gift / Mucus Light radius: +3 Combat speed: +10% Amulets can have magical properties. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
GlorovenaPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Physical power: +15 (+4 eff.) Changes stats: +9 Str / +7 Mag / +7 Cun / +8 Con Changes resistances: +1% physical / +6% temporal Mental save: +10 (+2 eff.) Blindness immunity: +71% Silence immunity: +5% Teleport immunity: +20% Spellpower: +11 (+2 eff.) Infravision radius: +6 See stealth: +22 See invisible: +19 Rings can have magical properties. |
Silayana the ShimmerwolfPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +28 (+7 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 temporal Changes stats: +16 Str / +5 Mag / +6 Cun / +15 Con Changes resistances: +6% lightning Spellpower: +12 (+3 eff.) Rings can have magical properties. |
voratun ring 'Ravenkin'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Ranged Defense: +3 (+1 eff.) Damage when hit (Melee): 4 darkness Changes stats: +6 Cun / +6 Wil Changes resistances: +6% cold Changes damage: +6% darkness Disarm immunity: +48% Pinning immunity: +39% Stun/Freeze immunity: +31% Knockback immunity: +37% Life regen: +1.90 Maximum life: +29.00 Mindpower: +15 (+3 eff.) Rings can have magical properties. |
Aeramina (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * 10 arcane resource burn * 31% chance to corrode armour by 30% Changes stats: +5 Cun / +5 Wil Changes resistances: +10% acid / +28% cold / +20% blight / +10% fire / +16% nature / +10% lightning Changes resistances penetration: +10% acid Life regen: +3.00 Mental crit. chance: +6% Healing mod.: +27% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nerimiwe the pair of drakeskin leather boots (0 def, 14 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Fatigue: +5% Damage when hit (Melee): 12 mind Changes stats: +11 Cun / +5 Wil Changes damage: +12% arcane Mental save: +9 (+2 eff.) Psi when hit: +0.20 Mindpower: +6 (+1 eff.) Infravision radius: +2 A pair of boots made of leather. |
Obsidianbile the voratun helm (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Dex / +15 Wil / +5 Cun / +7 Con Changes resistances: +15% blight / +14% cold / +25% mind / +15% fire Changes resistances penetration: +10% physical Changes damage: +6% darkness Mental save: +45 (+11 eff.) Confusion immunity: +50% Life regen: +0.60 Mindpower: +6 (+1 eff.) Healing mod.: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Of Knowledge And Horrors"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Joe's dirty nutsack the Krog Oozemancer level 36
31st Pyre 124th year of Ascendancy at 08:27 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Joe's dirty nutsack the Krog Oozemancer level 30
2nd Mirth 123rd year of Ascendancy at 16:33 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Joe's dirty nutsack the Krog Oozemancer level 35
2nd Pyre 124th year of Ascendancy at 06:48 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Joe's dirty nutsack the Krog Oozemancer level 18
29th Haze 122nd year of Ascendancy at 06:01 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Joe's dirty nutsack the Krog Oozemancer level 44
49th Dusk 124th year of Ascendancy at 01:37 see stats
Ay ay captain! (Insane (Adventure) difficulty)
Turn into a pirate!By Joe's dirty nutsack the Krog Oozemancer level 50
33rd Regrowth 125th year of Ascendancy at 15:22 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Joe's dirty nutsack the Krog Oozemancer level 50
2nd Mirth 125th year of Ascendancy at 03:38 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Joe's dirty nutsack the Krog Oozemancer level 41
21st Dusk 124th year of Ascendancy at 17:30 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Joe's dirty nutsack the Krog Oozemancer level 36
28th Pyre 124th year of Ascendancy at 04:10 see stats
Catch that Plumpkin! (Insane (Adventure) difficulty)
Finish the Plumpkin event.By Joe's dirty nutsack the Krog Oozemancer level 50
51st Regrowth 125th year of Ascendancy at 23:55 see stats
Clone War (Insane (Adventure) difficulty)
Destroyed your own Shade.By Joe's dirty nutsack the Krog Oozemancer level 50
2nd Summertide 125th year of Ascendancy at 07:30 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Joe's dirty nutsack the Krog Oozemancer level 18
40th Haze 122nd year of Ascendancy at 19:51 see stats
Demonic Invasion (Insane (Adventure) difficulty)
Stopped a demonic invasion by closing their portal.By Joe's dirty nutsack the Krog Oozemancer level 50
18th Haze 125th year of Ascendancy at 15:26 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By Joe's dirty nutsack the Krog Oozemancer level 42
33rd Dusk 124th year of Ascendancy at 16:08 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Joe's dirty nutsack the Krog Oozemancer level 40
9th Flare 124th year of Ascendancy at 20:13 see stats
Don't mind the slimy smell (Insane (Adventure) difficulty)
Have 400 walls on the sludgenest turn into hostile creatures.By Joe's dirty nutsack the Krog Oozemancer level 50
1st Regrowth 126th year of Ascendancy at 17:35 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Joe's dirty nutsack the Krog Oozemancer level 30
2nd Mirth 123rd year of Ascendancy at 17:53 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Joe's dirty nutsack the Krog Oozemancer level 19
5th Allure 123rd year of Ascendancy at 07:25 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Joe's dirty nutsack the Krog Oozemancer level 20
9th Allure 123rd year of Ascendancy at 23:18 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Joe's dirty nutsack the Krog Oozemancer level 30
13rd Regrowth 124th year of Ascendancy at 06:54 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Joe's dirty nutsack the Krog Oozemancer level 36
27th Pyre 124th year of Ascendancy at 22:22 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Joe's dirty nutsack the Krog Oozemancer level 43
33rd Dusk 124th year of Ascendancy at 17:26 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Joe's dirty nutsack the Krog Oozemancer level 50
5th Flare 125th year of Ascendancy at 20:12 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Joe's dirty nutsack the Krog Oozemancer level 30
2nd Mirth 123rd year of Ascendancy at 14:37 see stats
In the company of slimes (Insane (Adventure) difficulty)
Have 500 walls on the sludgenest turn into hostile creatures.By Joe's dirty nutsack the Krog Oozemancer level 50
4th Regrowth 126th year of Ascendancy at 10:00 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Joe's dirty nutsack the Krog Oozemancer level 10
12nd Dusk 122nd year of Ascendancy at 23:54 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Joe's dirty nutsack the Krog Oozemancer level 20
5th Allure 123rd year of Ascendancy at 07:25 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Joe's dirty nutsack the Krog Oozemancer level 30
2nd Mirth 123rd year of Ascendancy at 03:39 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Joe's dirty nutsack the Krog Oozemancer level 40
5th Mirth 124th year of Ascendancy at 05:54 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Joe's dirty nutsack the Krog Oozemancer level 50
28th Regrowth 125th year of Ascendancy at 17:30 see stats
Mad slime dash (Insane (Adventure) difficulty)
Have 300 walls on the sludgenest turn into hostile creatures.By Joe's dirty nutsack the Krog Oozemancer level 50
10th Allure 126th year of Ascendancy at 06:51 see stats
Merry wintertide! (Insane (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By Joe's dirty nutsack the Krog Oozemancer level 50
60th Regrowth 125th year of Ascendancy at 02:42 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Joe's dirty nutsack the Krog Oozemancer level 49
28th Regrowth 125th year of Ascendancy at 13:44 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Joe's dirty nutsack the Krog Oozemancer level 50
60th Haze 125th year of Ascendancy at 11:05 see stats
Pest Control (Insane (Adventure) difficulty)
Killed 1000 reproducing vermin.By Joe's dirty nutsack the Krog Oozemancer level 50
31st Regrowth 125th year of Ascendancy at 14:22 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Joe's dirty nutsack the Krog Oozemancer level 50
49th Dusk 125th year of Ascendancy at 12:53 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Joe's dirty nutsack the Krog Oozemancer level 10
20th Dusk 122nd year of Ascendancy at 19:56 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Joe's dirty nutsack the Krog Oozemancer level 50
31st Regrowth 125th year of Ascendancy at 00:48 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Joe's dirty nutsack the Krog Oozemancer level 25
7th Pyre 123rd year of Ascendancy at 09:15 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Joe's dirty nutsack the Krog Oozemancer level 41
7th Dusk 124th year of Ascendancy at 11:15 see stats
Slime killer party (Insane (Adventure) difficulty)
Have 200 walls on the sludgenest turn into hostile creatures.By Joe's dirty nutsack the Krog Oozemancer level 50
32nd Regrowth 125th year of Ascendancy at 12:35 see stats
Slimefest (Insane (Adventure) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By Joe's dirty nutsack the Krog Oozemancer level 50
29th Regrowth 125th year of Ascendancy at 23:26 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Joe's dirty nutsack the Krog Oozemancer level 30
2nd Mirth 123rd year of Ascendancy at 16:33 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Joe's dirty nutsack the Krog Oozemancer level 11
29th Dusk 122nd year of Ascendancy at 09:39 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Joe's dirty nutsack the Krog Oozemancer level 30
2nd Mirth 123rd year of Ascendancy at 16:33 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Joe's dirty nutsack the Krog Oozemancer level 28
61st Pyre 123rd year of Ascendancy at 18:39 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Joe's dirty nutsack the Krog Oozemancer level 22
18th Regrowth 123rd year of Ascendancy at 23:42 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Joe's dirty nutsack the Krog Oozemancer level 46
8th Haze 124th year of Ascendancy at 08:41 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Joe's dirty nutsack the Krog Oozemancer level 21
10th Allure 123rd year of Ascendancy at 04:44 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Joe's dirty nutsack the Krog Oozemancer level 14
57th Dusk 122nd year of Ascendancy at 01:13 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Joe's dirty nutsack the Krog Oozemancer level 50
33rd Regrowth 125th year of Ascendancy at 12:22 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Joe's dirty nutsack the Krog Oozemancer level 34
1st Pyre 124th year of Ascendancy at 03:35 see stats
Log
Atamathon the Giant Golem speeds up.
Joe's dirty nutsack shares damage with his oozes!
Atamathon the Giant Golem reflects damage back to Joe's dirty nutsack!
Atamathon the Giant Golem hits Mucus ooze for 287 fire, 364 light, 317 physical (968 total damage).
Atamathon the Giant Golem hits Joe's dirty nutsack for 0 arcane, (57 antimagic), 0 fire, 0 arcane, (141 antimagic), 25 light, 87 physical (113 total damage).
Joe's dirty nutsack hits Atamathon the Giant Golem for 0 arcane, 0 arcane (0 total damage).
Atamathon the Giant Golem killed Mucus ooze!
Joe's dirty nutsack's mind surges with critical power!
Joe's dirty nutsack is invigorated by the attack!
Joe's dirty nutsack's mind surges with critical power!
Joe's dirty nutsack is invigorated by the attack!
Lava floor hits Joe's dirty nutsack for (5 antimagic), 0 fire (0 total damage).
Joe's dirty nutsack hits Joe's dirty nutsack for 0 arcane damage.
Joe's dirty nutsack uses Oozebeam.
Joe's dirty nutsack's mind surges with critical power!
Joe's dirty nutsack shrugs off the critical damage!
Joe's dirty nutsack's mind surges with critical power!
Joe's dirty nutsack is invigorated by the attack!
Joe's dirty nutsack's mind surges with critical power!
Joe's dirty nutsack is invigorated by the attack!
Joe's dirty nutsack's corrosive nature intensifies!
Atamathon the Giant Golem slows down.
Atamathon the Giant Golem reflects damage back to Joe's dirty nutsack!
Atamathon the Giant Golem hits Joe's dirty nutsack for 0 arcane, (141 antimagic), 658 nature (658 total damage).
Joe's dirty nutsack hits Atamathon the Giant Golem for 1935 nature, 0 arcane (1935 total damage).
Atamathon the Giant Golem uses Pound.
Joe's dirty nutsack's mind surges with critical power!
Joe's dirty nutsack is invigorated by the attack!
Saving game...






































































































