aze the level 1 Shalore Spellweaver by nightbobicus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassSpellweaver
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic16 (base 14)
Willpower17 (base 14)
Cunning14 (base 13)

Resources

Life100/100
Mana135/135
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage6
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower19
Crit Chance3%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save11
Mental Save10

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spellweaving / Wind and rain1.30
1/5
0/5
0/5
0/5
Spellweaving / Molten1.30
1/5
0/5
0/5
0/5
Spellweaving / Ruin1.30
1/5
0/5
0/5
0/5
Spellweaving / Otherworldly1.30
1/5
0/5
0/5
0/5
Spellweaving / Spellweaver1.30
1/3
0/3
0/3
0/3
Spellweaving / Eclipse1.30
1/5
0/5
0/5
0/5

Generic Talents

Spellweaving / Warpweaving1.30
1/5
0/5
0/5
0/5
Spellweaving / Shieldweaving1.30
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.20
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Aze casts Blink.
Select a teleport location...


Aze casts
Attack Spell Crafting.
Resting starts...

Talent Beam of Fiery Harm is ready to use.
Talent Beam of Luminous Harm is ready to use.
Aze's Spellwoven shield fades away.

Talent Blink is ready to use.
Talent Shield is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You need to talk to Professor Hundredeyes to get to the Woven Woods, since orc patrols make the journey dangerous otherwise.

You need to talk to Professor Hundredeyes to get to the Woven Woods, since orc patrols make the journey dangerous otherwise.